https://github.com/upbge/upbge-logicnodes
A Node-based Logic system for UPBGE 2.8+
https://github.com/upbge/upbge-logicnodes
add-on blender eevee logic-tree upbge
Last synced: about 2 months ago
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A Node-based Logic system for UPBGE 2.8+
- Host: GitHub
- URL: https://github.com/upbge/upbge-logicnodes
- Owner: UPBGE
- License: other
- Created: 2019-10-22T19:05:56.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2025-03-26T12:07:52.000Z (2 months ago)
- Last Synced: 2025-04-02T11:05:19.130Z (about 2 months ago)
- Topics: add-on, blender, eevee, logic-tree, upbge
- Language: Python
- Homepage:
- Size: 3.93 MB
- Stars: 53
- Watchers: 9
- Forks: 19
- Open Issues: 50
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Metadata Files:
- Readme: README.md
- Changelog: CHANGES.md
- License: LICENSE.md
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README
# Uchronian Logic: UPBGE Logic Nodes
A Node-based Logic system for UPBGE 0.3.0+ (Blender 2.8+) and UPBGE 0.2.4+ (Blender 2.79b)
(Header by L_P)This is an Add-On for the recent UPBGE-EEVEE build.
It adds a new Editor in which you can create logic trees and apply them to objects.Install:
1. Download
* Download here: https://github.com/IzaZed/Uchronian-Logic-UPBGE-Logic-Nodes/releases OR
* clone this repository in a folder named "bge_netlogic" and then zip it whenever you pull.
2. Install
* In Blender, go to Edit -> Preferences -> Add-Ons and click on "Install Add-On from file...".
3. Load
* Once loaded, activate the Add-On by clicking on the checkbox to the left.
Update:
1. In Preferences, navigate to Add-Ons and deactivate, then remove the Add-On.
2. Download new version or pull and zip
3. Install
How to use:
1. In the Editor Selection, go to "Logic Tree Editor".
2. Create a new logic tree just as you would create a Material in the material editor.
3. Select an object in the 3D-Viewport, then click on "apply logic to selected object" in the Logic Tree Editor.# Discord Server
https://discord.gg/6xmPJ7ZZ69
# If you want to support this project
head over to https://www.patreon.com/iza_zed
Thanks to all who use and support this!