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https://github.com/willtobyte/carimbo

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
https://github.com/willtobyte/carimbo

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A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

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Carimbo: A Modern, Cross-Platform 2D Game Engine





macOS
Ubuntu
WebAssembly
Windows

## Carimbo: A Modern, Cross-Platform 2D Game Engine

### About

Carimbo is a simple yet complete 2D game engine written in modern C++23 using SDL. It is scriptable in Lua and was created during [Rodrigo Delduca's](https://rodrigodelduca.org) spare time.

It is a spiritual successor to the [Wintermoon](https://github.com/wintermoon/wintermoon) framework, a project by the same author. It runs natively on Linux, Windows, macOS, and the web (via WebAssembly), and it also supports mobile platforms, including Android & iOS.

### Name

"Carimbo" comes from the 🇧🇷 word for "stamp," and that is exactly what a 2D game engine does. It continuously stamps sprites onto the screen.

### Under the hood

Carimbo doesn't reinvent the wheel; it uses the best libraries, such as boost, Box2D, EnTT, stb, yyjson, sol2, PhysFS, SDL, and miniaudio.

### Documentation

See [DOCUMENTATION](DOCUMENTATION.md).

### Games

Games and demos created with the Carimbo engine are hosted at [carimbo.games](https://carimbo.games). They can be tested or played online without installation, thanks to WebAssembly technology supported by all modern browsers.

### License

A simple, permissive license that offers complete commercial freedom—use, modify, and distribute your projects with ease—with minimal restrictions and a single attribution requirement. See [LICENSE](LICENSE).

### Building

See [BUILDING](BUILDING.md).