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https://github.com/wtjones/matrix-rain-gb
Matrix digital rain effect for the Game Boy
https://github.com/wtjones/matrix-rain-gb
assembly-language gameboy z80asm
Last synced: 2 months ago
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Matrix digital rain effect for the Game Boy
- Host: GitHub
- URL: https://github.com/wtjones/matrix-rain-gb
- Owner: wtjones
- Created: 2018-05-11T00:16:28.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-07-30T01:41:44.000Z (5 months ago)
- Last Synced: 2024-09-30T06:04:50.204Z (3 months ago)
- Topics: assembly-language, gameboy, z80asm
- Language: Assembly
- Homepage:
- Size: 39.1 KB
- Stars: 29
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
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README
# matrix-rain.gb
A [Matrix rain effect](https://en.wikipedia.org/wiki/Matrix_digital_rain) for the Game Boy, written in LR35902 (Z80-like) assembler
## Demonstrates
* Memory write batching to optimize vblank utilization
* DMA transfer
* Look-up tables## Building
The Game Boy assembler [RGBDS](https://github.com/rednex/rgbds/) is needed.
### Linux/Mac OS
Build and install as specified on the `RGBDS` project site.
Run `make`
### Windows
From the shell for the [Windows Subsystem for Linux](https://docs.microsoft.com/en-us/windows/wsl/install-win10), install `RGBDS`.
Run either `make` from the WSL shell or `wsl make` from PowerShell.
### Output
Build targets are created in folder `build`. These include:
* rom file `matrix-rain.gb`
* debug symbols## Tools
* [RGBDS Z80](https://github.com/DonaldHays/rgbds-vscode) VS Code extension
* [BGB](http://bgb.bircd.org/) emulator/debugger for the Game Boy
## Resources
* [Awesome Game Boy Development](https://github.com/avivace/awesome-gbdev)