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https://github.com/xevion/boids

A project dedicated to presenting Boids, a computed flocking mechanism, to users in a beautiful format.
https://github.com/xevion/boids

boids boids-algorithm boids-simulation flocking-algorithm flocking-simulation simulation unity unity2d

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A project dedicated to presenting Boids, a computed flocking mechanism, to users in a beautiful format.

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Boids



Built with ❤︎ by Xevion


**Boids** is a simple simulation project dedicated to showcasing the flocking algorithm (known as *Boids*) in a fun and accessible format, complete with sliders, buttons and dropdowns to allow maximum customization.

## Features

- Customizable simulation weights
- Handles up to 750 boids simultaneously on modern systems!
- Smoothly animated and simple customization menu
- Clean and informative about menu
- Boid tracking with field of view visuals (Space)
- Performance statistics (CTRL+H, CTRL+G)








Boids attempt to cohesively move together by each individually doing the same thing: move towards the center of the flock, align to the average heading of the flock, and keep a certain distance from eachother.

## Installation

To download a release, check the [Releases](https://github.com/Xevion/Boids/releases) section and download the appropriate build. **Boids** is built on the Unity Engine, and thus should be fully compatible across Windows, Mac & Linux without trouble.

## Disclaimer

*Note: Boids is extremely early in it's development and only has a fraction of the features I want it to have. Current releases are most definitely not even close to what I want Boids to look like. Additionally, I'm very inexperienced with Unity, and even worse with providing Builds to users. If a Build doesn't function, you'll have better luck loading the project and building yourself, likely.*