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https://github.com/z3y/graphlit

A Node Shader Editor for Unity's Built-In Rendering Pipeline
https://github.com/z3y/graphlit

coding graph node shader unity visual vrchat

Last synced: 2 months ago
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A Node Shader Editor for Unity's Built-In Rendering Pipeline

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README

        

# Graphlit

Create Toon and PBR shaders without limits. Use a variety of included nodes or create custom ones, and blend them however you like. Gain full control over your materials to achieve the exact look you want.

## Installation

- Install with the [VRChat Creator Companion](https://z3y.github.io/vpm-package-listing/) or add the git url
- To get started read the [Documentation](https://z3y.github.io/Graphlit)

## Highlighted Features

- Create Toon shaders based on Open Lit
- Create PBR shaders with Bakery Mono SH, Lightmapped Specular, Bicubic Lightmap
- Full custom lighting with the Unlit graph with access to the Light Color, Direction, Shadow Attenuation and Distance Attenuation
- Outlines
- Live Preview
- High quality node previews
- Register/Fetch variable nodes
- [Hotkeys](https://z3y.github.io/Graphlit/hotkeys)

## Screenshots

![Image](/Docs~/public/shader-ball.jpg)

![Image](/Docs~/public/Unity_iGcR8rpLM9.png)

### Live Preview

- Convert all constant nodes to properties while creating the shader to preview directly in the scene. This only affects the imported material

https://github.com/user-attachments/assets/eb1c1830-54ef-4cad-aa5b-961fc721ded8

https://github.com/z3y/MyShaderGraph/assets/33181641/ae523917-56ee-420d-90ac-a3f3afdecf82

### [Discord](https://discord.gg/bw46tKgRFT)