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https://github.com/z3y/shaders

A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
https://github.com/z3y/shaders

shader unity vrchat

Last synced: 6 days ago
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A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering

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README

        





Standard Shader and Surface Shaders

alternative for the Unity Built-In pipeline


## Installation

### - With VRChat Creator Companion
- Add listing https://z3y.github.io/vpm-package-listing/

### - With Unity Package Manager:

```
https://github.com/z3y/shaders.git
```

## [Documentation](https://z3y.github.io/shaders/)

## Features
- Bakery Mono SH
- Bicubic Lightmap
- Lightmapped Specular
- Lightmap Specular Occlusion
- Lightmapped Area Light Specular Approximation
- [LTCGI](https://github.com/PiMaker/ltcgi) and [Area Lit](https://booth.pm/en/items/3661829)
- Geometric Specular AA
- Box Projection on Quest
- Alpha to Coverage
- Improved Parallax
- Emission Multiply Base and GI Multiplier
- Non-Important lights per pixel
- Shader Config
- Easy Texture Packing

## How to use

- Select a material and swap the shader to `Lit`
- Other shader variants can be found under `Lit Variants/`
- To create a new variant `Assets > Create > Shader > Lit Shader Variant`
- Read the [Documentation](https://z3y.github.io/shaders/)

## Inspector

![Unity_o9YqhMZbJ0](https://github.com/z3y/shaders/assets/33181641/314dbd18-f4ab-4646-9956-97c27f2d052d)

## License

[MIT](/LICENSE.md)

Filament [Apache License 2.0](/ShaderLibrary/FilamentLicense.md),
Core RP [Unity Companion License](/ShaderLibrary/CoreRP/LICENSE.md)

#### [Patreon](https://www.patreon.com/z3y) | [Bug Reports](https://github.com/z3y/shaders/issues) | [Discord](https://discord.gg/bw46tKgRFT)