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https://github.com/z3y/shaders
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering (VRChat)
https://github.com/z3y/shaders
shader unity vrchat
Last synced: 27 days ago
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A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering (VRChat)
- Host: GitHub
- URL: https://github.com/z3y/shaders
- Owner: z3y
- License: mit
- Created: 2021-12-12T14:01:39.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-09-17T15:51:14.000Z (about 2 months ago)
- Last Synced: 2024-09-27T08:01:08.762Z (about 1 month ago)
- Topics: shader, unity, vrchat
- Language: HLSL
- Homepage: https://z3y.github.io/shaders/
- Size: 3.21 MB
- Stars: 67
- Watchers: 2
- Forks: 7
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
README
## Installation
### - With VRChat Creator Companion
- Add listing https://z3y.github.io/vpm-package-listing/### - With Unity Package Manager:
```
https://github.com/z3y/shaders.git
```## [Documentation](https://z3y.github.io/shaders/)
## Features
- Bakery Mono SH
- Bicubic Lightmap
- Lightmapped Specular
- Lightmap Specular Occlusion
- Lightmapped Area Light Specular Approximation
- [LTCGI](https://github.com/PiMaker/ltcgi) and [Area Lit](https://booth.pm/en/items/3661829)
- Geometric Specular AA
- Box Projection on Quest
- Alpha to Coverage
- Improved Parallax
- Emission Multiply Base and GI Multiplier
- Non-Important lights per pixel
- Shader Config
- Easy Texture Packing## How to use
- Select a material and swap the shader to `Lit`
- Other shader variants can be found under `Lit Variants/`
- To create a new variant `Assets > Create > Shader > Lit Shader Variant`
- Read the [Documentation](https://z3y.github.io/shaders/)## Inspector
![Unity_o9YqhMZbJ0](https://github.com/z3y/shaders/assets/33181641/314dbd18-f4ab-4646-9956-97c27f2d052d)
## License
[MIT](/LICENSE.md)
Filament [Apache License 2.0](/ShaderLibrary/FilamentLicense.md),
Core RP [Unity Companion License](/ShaderLibrary/CoreRP/LICENSE.md)#### [Patreon](https://www.patreon.com/z3y) | [Bug Reports](https://github.com/z3y/shaders/issues) | [Discord](https://discord.gg/bw46tKgRFT)