https://github.com/zeldamods/objmap
Breath of the Wild object map
https://github.com/zeldamods/objmap
botw leaflet nintendo-switch nintendo-wii-u typescript vue zelda
Last synced: 12 months ago
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Breath of the Wild object map
- Host: GitHub
- URL: https://github.com/zeldamods/objmap
- Owner: zeldamods
- License: gpl-3.0
- Created: 2019-02-10T15:40:47.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2025-06-22T23:55:07.000Z (about 1 year ago)
- Last Synced: 2025-06-25T08:09:28.263Z (about 1 year ago)
- Topics: botw, leaflet, nintendo-switch, nintendo-wii-u, typescript, vue, zelda
- Language: TypeScript
- Homepage: https://objmap.zeldamods.org
- Size: 1.94 MB
- Stars: 82
- Watchers: 4
- Forks: 20
- Open Issues: 11
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# botw-objmap
_Breath of the Wild_ object map.
## Features
* Polished UI: clean BotW look.
* Location texts
* Show them at the correct level. (Location.mubin)
* Map waypoints. (Static.mubin LocationPointer)
* Common objects
* groups:
* Labo
* Tower
* ShopJewel, ShopColor, ShopYorozu, ShopBougu, ShopYadoya
* Hatago, Village, CheckPoint, Castle
* DLC shrines should have a different icon.
* Shrine details
* Shrine name
* Shrine title
* CDungeon number
* All treasure chests
* Search
* search base locations too (no extra work required thanks to how LocationTags work)
* object by ID
* object by name (+ other filters?)
* should work with chest contents, parameters, etc.
* "Add to map"
* "Remove from map" to exclude and hide some search results (suggested by Zant)
* Show up to 2000 search results (suggested by Zant)
* Color by actor type / by search result group (suggested by Zant)
* Objects
* Custom handling for:
* weapons
* enemies
* RememberTag
* rafts
* cooking pots
* Koroks:
* TODO [low-priority] autogenerate information on puzzles if possible?
* TODO [low-priority] show colors, leaf shapes using embedded UMii data?
* treasure chests (show contents)
* Goddess Statues
* Presets
* BTB Enemies
* Launchable Objects
* Treasure Chests
* Arrows
* Custom presets
* Search query syntax documentation
* Show all objects in area.
* Object details
* Respawn information, no-revival area...
* Scaling information
* Instance parameters
* Generation group and links
* Object shape
* Object scale
* Routes
* Regions
* Tower regions
* Map areas (internal)
* TODO Region details
* TODO Climate information
* TODO Autogen information
* TODO Dynamic map data
* TODO Scaling slider (to scale enemies, weapons, etc.)
* Master Mode (auto rankup, Master Mode only actors)
* One-Hit Obliterator challenge mode
* Final boss placement mode
* Polygon/line drawing
* UI
* Saving
* Import/Export
* Colors
* Measuring
* TODO Object tracking
* TODO Track used objects.
* TODO Have checklist views for shrines, locations, Korok seeds, etc.
* TODO The shrine list should show name + title to easily see e.g. combat shrines at a glance.
* TODO Sort by name optionally. For Korok seeds, sort by HashId.
* TODO Group by region optionally
* TODO See also *object details*
* TODO For locations: locations that have save flags are trackable, those that don't appear by default and aren't trackable.
## Integration
* Integration with other tools/viewers for special objects, such as:
* EventTag: open event flow in EventEditor (if it exists)
* SignalFlowchart: same
* TODO any actor with an event flow: same
* TODO Autogen: link to EventEditor for AutoPlacement event flows.
## Credit
* The authors of the [Sheikah Complete](https://fontstruct.com/fontstructions/show/1371125/sheikah-complete) and [Calamity Sans](https://www.reddit.com/r/zelda/comments/5txuba/breath_of_the_wild_ui_font/) fonts
* Yoshi.noir for the UI map marker icons
* [Korok seed icon](https://www.zeldadungeon.net/breath-of-the-wild-interactive-map/markers/seed.png)
* MrCheeze for the [list of names](https://github.com/MrCheeze/botw-tools/blob/master/botw_names.json)