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https://github.com/zeldamods/objmap-totk

Tears of the Kingdom Object Map
https://github.com/zeldamods/objmap-totk

leaflet nintendo-switch totk typescript vue zelda

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Tears of the Kingdom Object Map

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README

          

# totk-objmap
_Tears of the Kingdom_ object map.

## Features
* Polished UI: clean TotK look.
* Location texts
* Show them at the correct level **FIX**
* Map waypoints. (Static.mubin LocationPointer)
* Common objects
* groups:
* Labo
* Tower
* ShopJewel, ShopColor, ShopYorozu, ShopBougu, ShopYadoya
* Hatago, Village, CheckPoint, Castle
* Cave, Chasm
* Koroks
* Shrine details
* Shrine name
* Shrine title
* Shrine number
* All treasure chests **FIX**
* Search
* search base locations too (no extra work required thanks to how LocationTags work)
* object by ID
* object by name (+ other filters?)
* should work with chest contents, parameters, etc.
* "Add to map"
* "Remove from map" to exclude and hide some search results (suggested by Zant)
* Show up to 2000 search results (suggested by Zant)
* Color by actor type / by search result group (suggested by Zant)
* Objects
* Custom handling for:
* weapons
* enemies
* rafts
* cooking pots
* Koroks:
* treasure chests (show contents)
* Goddess Statues
* Presets **FIX**
* Treasure Chests
* Arrows
* Custom presets **FIX**
* Search query syntax documentation
* Show all objects in area.
* Object details **FIX**
* Respawn information, no-revival area...
* Scaling information
* Instance parameters
* Generation group and links
* Object shape
* Object scale
* Routes
* Regions **FIX**
* Tower regions
* Map areas (internal)
* Region details **FIX**
* Climate information
* Autogen information
* TODO Dynamic map data **FIX**
* TODO Scaling slider (to scale enemies, weapons, etc.)
* Polygon/line drawing
* UI
* Saving
* Import/Export
* Colors
* Measuring
* TODO Object tracking
* TODO Track used objects.
* TODO Have checklist views for shrines, locations, Korok seeds, etc.
* TODO The shrine list should show name + title to easily see e.g. combat shrines at a glance.
* TODO Sort by name optionally. For Korok seeds, sort by HashId.
* TODO Group by region optionally
* TODO See also *object details*
* TODO For locations: locations that have save flags are trackable, those that don't appear by default and aren't trackable.

## Integration
* Integration with other tools/viewers for special objects, such as:
* EventTag: open event flow in EventEditor (if it exists)
* SignalFlowchart: same
* TODO any actor with an event flow: same
* TODO Autogen: link to EventEditor for AutoPlacement event flows.

## Credit
* The authors of the [Sheikah Complete](https://fontstruct.com/fontstructions/show/1371125/sheikah-complete) and [Calamity Sans](https://www.reddit.com/r/zelda/comments/5txuba/breath_of_the_wild_ui_font/) fonts
* Yoshi.noir for the UI map marker icons
* [Korok seed icon]
* MrCheeze for the [list of names](https://github.com/MrCheeze/botw-tools/blob/master/botw_names.json)
* Leo for the original BotW object map
* Cave and Chasm icons were *borrowed* from the Zelda Dungeon TotK Map
* The BotW and TotK communities for many numerous suggestions
* We appreciate you