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https://github.com/phisko/kengine

Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.

cpp cpp-game-engine cpp-library cpp-templates cpp17 ecs engine entity entity-component entity-component-system entt game game-development game-engine gamedev gameobject lua-script modern-cpp python-script

Last synced: 13 Apr 2024