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Projects in Awesome Lists by CatCodeGames

A curated list of projects in awesome lists by CatCodeGames .

https://github.com/catcodegames/uiparticlesystem

ParticleSystem in Unity Canvas

canvas particle-system particles unity unity3d

Last synced: 20 Aug 2025

https://github.com/catcodegames/statefuleffects

Provides basic functionality and components for stateful effects

Last synced: 10 Jan 2026

https://github.com/catcodegames/commands

Command Pattern and Command Queue for Unity

csharp unity unity-package unity3d

Last synced: 04 Oct 2025

https://github.com/catcodegames/singleton

Basic Singleton pattern implementation for Unity with flexible creation and configuration options.

Last synced: 28 Feb 2026

https://github.com/catcodegames/alphamodifiers

Alpha channel management for Unity objects with hierarchy support

csharp unity unity-package unity3d

Last synced: 22 Jan 2026

https://github.com/catcodegames/timers

Efficient and precise timers for Unity with integration into PlayerLoop. The timers account for the difference in time between cycles, avoiding cumulative errors, and offer flexible parameter configuration.

csharp playerloop timers unity unity-package

Last synced: 14 Feb 2026

https://github.com/catcodegames/unityasyncutils

This repository contains a set of classes and utilities for converting event and callback waiting into Task, UniTask and Un ity Awaitable, enabling seamless integration with async/await patterns.

Last synced: 11 Sep 2025

https://github.com/catcodegames/inputlocker

Tools for blocking clicks using mask control and raycasters, avoiding colliders to prevent interaction with specified areas.

Last synced: 04 Jan 2026

https://github.com/catcodegames/common

Base logic and utilities for Unity projects.

Last synced: 18 Mar 2025

https://github.com/catcodegames/main

All submodules in one project

Last synced: 03 Jan 2026

https://github.com/catcodegames/intervaltimers

Timers for UniTask. Using UniTask's functionality to integrate with PlayerLoop. Featuring flexible settings and eliminating accumulation of errors in cyclic executions.

Last synced: 01 Nov 2025