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awesome-babylonjs
A curated list of awesome things related to Babylon.js
https://github.com/Symbitic/awesome-babylonjs
- Babylon.js Documentation
- Babylon.js Editor
- Babylon.js Features
- Babylon.js Playground
- Babylon.js Sandbox
- Babylon Native
- Babylon React Native
- Changelog
- Community Demos
- Forum
- Node Material Editor
- Partners Using Babylon.js
- Specifications
- GitHub
- Medium
- YouTube Channel
- SpectorJS - Explore and Troubleshoot your WebGL scenes with ease
- Start Contributing to Babylon.js
- Babylon.js Essentials
- Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript
- 360 portal
- 3D UI
- Ammo.js Heightmap
- Antigravity racing game demo
- Augmented Reality Drum
- Basic Swimming Fish
- Basketball
- Bowling and grabbing in XR
- Bowling
- Bowling lane
- Buttons always face user
- Camera positioning on event
- Captain Dude Fishing
- Car following path
- Change color on collide
- Chessboard Demo
- Circle menu
- Collectible health packs
- Colliding and deforming cubes
- Coronavirus
- Custom button mesh
- Custom WebXR controller mesh
- Dock the boat
- Dynamic snow demo
- Dynamic text in UI
- Exploding Lofi Sphere
- Exploding Lofi Torus
- Exploding Object with Solid Particles
- Explosion on keydown
- Explosions + City burning
- Fenerator 3D with explosion
- Flight Simulator Experiment
- Fruit Ninja VR Game
- Furball Shader
- Glowing marbles falling
- Glow World
- Grab and move a ball in WebXR
- Grim Grinning Ghosts
- God of War NME Weapons FX Demo
- Great White Shark
- GUI follows viewpoint in WebXR
- Gun firing
- Happy Holidays 2020 VR
- Happy holidays custom font
- HERO X
- Hit the cube
- Holographic keyboard
- Hopping game
- HtmlMesh demo
- Joint Impulse Example
- Laser Saber
- Lego Buggy Mesh
- Light Paddle
- Mallot and Nail VR
- Marble slide
- Marble Tower
- Mesh Speech Synthesis API
- Music Visualizer
- Newton cradle
- Open url by clicking object
- Pac-Man Arcade Machine in WebXR
- physicsImposter parenting
- PhysX kinematic dynamic bodies
- PhysX fluid rendering
- Ping pong in 3D
- Point Cloud Morphing
- portal + gravity mechanics
- Portal
- Progressive loading of glTF with LOD
- Pulsars / Imps
- Rollercoaster
- Screen Capture and Composition
- Shattered mesh with baked physics demo
- Simple XmlLoader GUI
- Slice mesh
- Soft body physics - wrecking ball + blocks
- Solid Particle System collisions
- Space Invader
- Space Ship Battle
- Spheres change color only when looked at
- Sphere Spiral
- SPS change color on click
- StakeShooter
- Submarine
- Table billards
- Tank playground with sound
- Tap to Bounce
- Targeting System
- TensorFlow.js + Webcam Demo
- TestTowerDef2
- The Pirate Fort
- Tic-Tac-Toe
- Track with Carriage Following It (First Person)
- Track with Carriage Following It (Third Person)
- Trailing mesh
- Under Water Demo
- Velocity test on soccer balls
- Virtual Joystick GUI
- Virtual Tour Booth
- VR Rythym Game
- Watch out for swords
- Water Refraction with RTT
- Wave Racer
- WebXR Catching Game
- WebXR Physics playground
- WebXR Tennis game
- XR Goal Keeper Trainer
- XR Throw Lab
- Yellow sphere volumetric light mini-game
- Yoshi Falling Balls
- ActionBuilder - Turn the lights on/off using flip switches. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ActionBuilder))
- Actions - A torus that goes around in a circle and changes shape when it hovers over another shape. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Actions))
- Amp360Video - Explore a video in 360°. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Amp360Video))
- AssetsManager - A human skull. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/AssetsManager))
- AudioAnalyser - Babylon isn't just graphics; it's a full game engine. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/AudioAnalyser))
- Bones - A walking soldier + animated bunnies. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Bones))
- Boom - Make things explode with a touch. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Boom))
- Bump - Render a ball using bump mapping. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Bump))
- CellShading - Use cell-shading to reproduce a cartoon-like effect. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/CellShading))
- Charting - 3D charts. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Charting))
- ChibiRex - An animated baby T-Rex. What more do you need? ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ChibiRex))
- Dancers - Animated 3D dancers. _warning: takes a long time to load._ ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Dancers))
- Dancing CSG - Constructive Solid Geometry using lights and a sparkly texture. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Dancing%20CSG))
- Decals - Touch the cat to splatter it with black ink. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Decals))
- DiStraction - A JavaScript driving game demo. Works with a DS3. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Distraction))
- DragNDrop - Drag and rearrange different shapes. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/DragNDrop))
- Espilit - Explore an entire (barebones) house. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Espilit))
- ExtrudePolygon - Destroy your own house. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ExtrudePolygon))
- Facets - A fountain of countless balls falling onto a complex shape, showcasing physics. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Facets))
- Flat 2009 - Explore an extremely detailed apartment, including a fishtank and bathroom. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Flat2009))
- FlightHelmet - A realistic aviator's helmet. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/FlightHelmet))
- Fur - A disturbingly furred bunny. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Fur))
- GLTF - A GLTF Alien model featuring facial animations. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GLTF))
- GUI - An interactive 3D UI. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GUI))
- GlowLayer - Make a neon pipe glow like plasma. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GlowLayer))
- GlowingEspilit - Espilit but with glowing effects. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GlowingEspilit))
- Heightmap - Generate terrain using a heightmap. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Heightmap))
- HillValley - Explore a town isolated from the outside world, like in _The Twilight Zone._ ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/HillValley))
- HillValleyVR - HillValley but creepier in VR. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/HillValleyVR))
- Ink - Quick Demo of using Babylon.js to simulate inking. ([source](https://github.com/sebavan/BabylonjsInkSample))
- InstancedBones - A group of soldiers marching in sync. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/InstancedBones))
- Instances2 - A complex, moving space engine. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Instances2))
- LookAt - Stare at a colored ball moving around in a box of shapes. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/LookAt))
- Mansion - Explore a haunted mansion. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Mansion))
- MansionVR - Explore a haunted mansion in virtual reality. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/MansionVR))
- MotionBlur - Blur things like if you were moving like The Flash. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/MotionBlur))
- PBRGlossy - Physically based rendering of a battle-damaged sci-fi helmet. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PBRGlossy))
- PBRGlossyBloom - Similar to PBRGlossy, but with an extra bloom filter. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PBRGlossyBloom))
- PPBloom - Simple post-processing. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PPBloom))
- PPConvolution - A more advanced post-processing demo. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PPConvolution))
- Particles - Colorful particles erupting. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Particles))
- Physics - Spheres and blocks with gravity added. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Physics))
- Polygon - It's a bird, but how did it get so flat? ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Polygon))
- Procedural - Don't hard-code content; generate it procedurally. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Procedural))
- Retail - Explore a small store (no stealing). ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Retail))
- SPS - Simulate asteroids around a planet using a solid particle system. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SPS))
- SPSCollisions - Solid particles as confetti being raining down on a ball. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SPSCollisions))
- SpaceDeK - Pretty darn close to a space-shooter. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SpaceDeK))
- Sponza - The most famous Babylon.js demo. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Sponza))
- SponzaDynamicShadows - A simpler version of Sponza, but with dynamic lights. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SponzaDynamicShadows))
- TheCar - A futuristic car parked all by itself in a garage. Too bad there's no key. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/TheCar))
- Train - An incredibly realistic train. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Train))
- Tunnel - Travel inside an endless rust-filled tunnel. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Tunnel))
- V8 - A complex, moving replica of a V8 engine. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/V8))
- Video Processing Sample - Quick Demo for setting up a Babylon.js real-time video processing using a webcam. ([source](https://github.com/sebavan/BabylonjsVideoProcessingSample))
- WCafe - Windows Cafe is a great place to unwind and have a relaxing look around. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/WCafe))
- Yeti - A non-threatening Yeti, complete with snow. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Yeti))
- Minority Race - A racing game made in 2016 for a film school. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/minority-race))
- Robot Presentation - A robot gives a timed presentation, with an interactive slider to control animation status. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/Robot))
- World Monger - Become a God and shape the world around you. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/WorldMonger))
- Accessible Breakout - Breakout game fully accessible for people who are blind or visually impaired. ([demo]())
- Alien Cargo - A WebGL 3D game inspired by the classic puzzle game Sokoban. ([demo](https://vudugun.github.io/AlienCargo/))
- Attack of the Killer Bunnies - Where bunnies go to die. ([demo](https://ericbroberic.itch.io/attack-of-the-killer-bunnies))
- Barkanoid - Arkanoid / Breakout clone with cinematic opening. ([demo](https://pigmin.github.io/Breakout/))
- Block - A block puzzle game. ([demo](http://pixelcodr.com/games/block/game.html))
- Cube Endless Runner - Cube Endless Runner is a 3D game built on top of WebGL and HTML5 technologies. ([demo](https://babylonjs-archive.github.io/endless-runner-3d/))
- Defend - Procedural Cross-Platform 3D Tower Defense Web Game with Physics and AI and Procedural Sound. ([demo](https://xtreemze.github.io/defend/))
- F18 Fighter Simulation - Simulation driving of F18 Fighter. ([demo](https://renjianfeng.github.io/F18FlightSimulator-ammojs/dist/index.html))
- Hide and Seek Demo - Multiplayer Hide-and-Seek made with BabylonJS and Colyseus. ([demo](https://docs.colyseus.io/colyseus/demo/babylonjs-editor/hide-and-seek/))
- Light Speed Ready! - A spaceship game of gathering resources and leveling your ship. ([demo](https://www.kraem.com/Light-Speed-Ready/game.html))
- NeoTrap - Music-based game. ([demo](https://omarxo.itch.io/neotrap))
- Planet Builder - Spherical Voxel Engine demo with a robot hand. ([demo](https://svenfrankson.github.io/PlanetBuilder2022/index.html))
- Raucous Running and Rampaging Robot Racer Rally (R6) - A fast-paced many-explosion robot racer game. ([demo](https://r6redux.herokuapp.com/))
- Simple 3D FPS - A simple FPS game following Clean Code principles. ([demo](https://babylonjs-archive.github.io/simple-3d-fps/))
- Space Invaders - Space Invaders in your browser with 3D WebGL. ([demo](https://spaceinvaders.viperfish.com.au/))
- Space Pirates - Shoot down pirates in space. ([demo](https://spacepirates.babylonjs.com/))
- Summer's Festival - Source code for the game tutorial written by capucat. ([demo](https://capucat.github.io/summers-festival/))
- Theasis - FPS game. ([demo](https://thanosrestas.github.io/Theasis/dist/index.html))
- VoxelSrv - Voxel browser game inspired by Minecraft. ([demo](http://voxelsrv-master.pb4.eu/))
- 3D Creator - A prototype that shows how students (grades 7-12) can use block-based programming to create immersive 3D scenes. ([demo](https://simonguest.github.io/3dcreator/))
- 3D Tetris - 3D Tetris using the Babylon.js engine. ([demo](https://babylonjs-archive.github.io/3d-tetris/))
- BABYDOOM - Basic DOOM clone. ([demo](https://arc0re.github.io/))
- babylon-accessibility-example - Example of how to add accessibility to 3D models. ([demo](https://symbitic.github.io/babylon-accessibility-example/))
- babylon-demo - Babylon.js demo for academic purposes. ([demo](https://svenfrankson.github.io/BabylonDemoWeb/index.html))
- BabylonFpsDemo - A first-person shooter with Babylon.js ([demo](https://renjianfeng.github.io/BabylonFpsDemo/example/index.html))
- BabylonJS-CharacterController - A CharacterController for Babylon.js ([demo](https://ssatguru.github.io/BabylonJS-CharacterController-Samples/demo/))
- BabylonJS-Doom-Clone - Doom-style game crafted with love. ([demo](https://babylonjs-archive.github.io/doom-clone/))
- BabylonJSFirstSteps - You will find here my first steps on Babylon.js ([demo](http://labs.topheman.com/babylonjs/cone-example.html))
- Babylon.js "magic" piano portal - An augmented-reality WebXR animation of Chopin's "Winter Wind" Étude to hang on your wall! Works on flat-screen, too. ([demo](https://demos.babylonjs.com/piano-portal/))
- BabylonJS Typescript Logic Examples - A collection of small projects that show possible ways of handling game logic in a Babylon.js game.
- babylonjs-typescript-webpack-starter - A starter template for those who want to use the famous JavaScript 3D game engine Babylon.js with TypeScript and Webpack.
- babylonjs-webpack-es6 - Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.
- babylonjs-webxr-template - Babylon.js + TypeScript WebXR template project. ([demo](https://yuiseki.github.io/babylonjs-webxr-template/))
- babylon-mtoon-material - Unity MToon Shader WebGL porting to Babylon.js. ([demo](https://virtual-cast.github.io/babylon-mtoon-material/))
- Babylon PostEffect Designer - Full control of post effects adjustments in Babylon.js. Supports real-time post-effect adjustments, mesh import, and post-effect data sharing. ([demo](https://harveylijh.github.io/Babylon_PostEffect_Designer_JL/))
- babylon_ragdoll_robi - Babylon.js ragdoll robot. ([demo](https://ragdoll-robi.web.app/))
- babylon-steering - Steering behaviors library for moving entities in the x/z plane.
- Bomberman 3D - Experimental game dev with Babylon.js and Angular 5. ([demo](https://adisoftbn.github.io/Bomberman3D/))
- cannon-es-debugger-babylonjs - This is a debugger for use with cannon-es. ([demo](https://neu5.github.io/cannon-es-debugger-babylonjs/))
- Christmas runner - A Babylon.js game made for Christmas. ([demo](http://pixelcodr.com/games/christmasRunner/))
- Divine Voxel Engine - A truly multi-threaded JavaScript voxel game engine written in TypeScript.
- ecsy-babylon - Experimental Babylon.js implementation of ECSY.
- Epic Guide - A FPS game about going for a walk. ([demo](http://pixelcodr.com/games/babylonjs-fps/))
- ergoudan - Havok physics character controller demo. ([demo](https://armomu.github.io/ergoudan/#/))
- facecap - Mediapipe face capture. ([demo](https://imerso.github.io/babylon.js/facecap/))
- fps-babylon-js - Online Multiplayer First Person Shooter with Babylon.js & SocketIO. ([demo](https://babylon-fps-online.herokuapp.com/))
- glTF_Physics_Babylon - Demonstrates filters, joints, and complex assets like a water wheel. ([demo](https://eoineoineoin.github.io/glTF_Physics_Babylon/packages/demo/dist/#sceneIndex=6))
- HTML5 FPS - Demo of an HTML5 first-person rig built on Babylon.js and React. ([demo](https://fps.csarko.sh/))
- Kicker - A soccer ball game made for Babylon.js February Challenge. ([demo](http://pixelcodr.com/games/kicker/))
- KZ Climbing - A 3D platformer browser game prototype similar to "KZ" maps in Counter Strike. ([demo](https://kzclimbing.netlify.app/client/public/))
- Molvwr - WebGL molecule viewer. ([demo](https://gleborgne.github.io/molvwr/))
- multiplayer-babylon-js-game - Multiplayer game with server and client-side physics engine synchronization. ([demo](http://185.82.21.82:8700/))
- Multiplayer FPS-Game - A Multiplayer FPS. ([demo](http://185.82.21.82/FPS-Game/public/))
- nengi + Babylon 3D shooter template - A template game for multiplayer 3D shooters made in Babylon.js + nengi.js with client-side prediction and lag compensation.
- OceanDemo - Ocean demo in WebGPU. ([demo](https://popov72.github.io/OceanDemo/dist/index.html))
- Oculus Quest Remote Desktop - Remote desktop for Oculus Quest. ([demo](https://shinyoshiaki.github.io/oculus-quest-remote-desktop/build/))
- Playlist Browser XR - Browse Spotify playlists in Virtual Reality. ([demo](https://www.playlistbrowserxr.xyz/))
- Pokeball Workshop - Interactive models from Game Freak's classic series. ([demo](https://side_project.gitlab.io/pokeball-workshop/))
- react-babylonjs - React for Babylon.js ([demo](https://brianzinn.github.io/react-babylonjs/))
- react-babylon-spring - Build spring-physics based 3D animation with the power of react-babylonjs and react-spring. ([demo](https://hooke.life/react-babylon-spring/))
- Roblox meets film noir - A 3D platform game demo using Babylon.js and React. ([demo](https://tomwhall.github.io/babylon-js-platformer/))
- Space Jam: A New Legacy BabylonJS Mixed Reality Experience - This repository pairs with the Babylon.js Mixed Reality module that is part of the Microsoft Learn learning path inspired by the _Space Jam: A New Legacy_ film.
- Swarm - A Babylon.js scene made for the screensaver jam. ([demo](https://github.com/Temechon/screensaver))
- t5c - The 5th Continent - an open-source multiplayer 3D RPG. ([demo](https://t5c.onrender.com/))
- TanksBattle_WebGL_Using_Babylonjs - 3D Tanks Battle WebGL game. ([video](https://www.youtube.com/watch?v=HJrAUqTd1oU))
- Tomb Raider Nostalgia - View levels and play cut scenes for old Tomb Raider games 1/2/3/4. ([demo](https://popov72.github.io/TRN2/))
- VR Office Throwing Game - A VR throwing game. ([demo](https://office.wilcoschoneveld.com/))
- Vue-BabylonJS - A ready-to-go 3D environment for Vue.js using Babylon.js ([demo](https://vuebabylonjs.com/))
- webxr-depth-testbed-babylon - Testbed for WebXR Depth Feature. ([demo](https://drumath2237.github.io/webxr-depth-testbed-babylon/))
- WebXR Measuring Tape - :zap: An Augmented Reality real-world length-measuring web app using the WebXR HitTarget feature. ([demo](https://narendra-kamath.github.io/webxr-measuring-tape/))
- yuka-babylonjs-examples - Examples of using Yuka for Game AI. ([demo](https://yuka.babylonpress.org/))
- Roller coaster - [JS](https://jerome.bousquie.fr/BJS/demos/rollercoaster.js)
- Star Fighter - [JS](https://github.com/jbousquie/OfficeGames/blob/master/StarFighter/StarFighter.js)
- Blowing Wall - [JS](https://jerome.bousquie.fr/BJS/demos/blow.js)
- Trailing Particles - [JS](https://jerome.bousquie.fr/BJS/demos/trailingParticles.js)
- SPS AssemblyScript Demo - [JS](https://jerome.bousquie.fr/BJS/test/SPSWasm/spsWasm.js)/[AS](https://jerome.bousquie.fr/BJS/test/SPSWasm/index.ts)
- Yuka Corridor Algorithm - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/graph/corridor)
- Yuka First-Person Shooter - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/playground/shooter)
- Yuka Hide And Seek Shooter - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/playground/hideAndSeek)
- Yuka Navigation Mesh - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/navigation/navmesh)
- Yuka Navmesh Performance - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/navigation/navmeshPerformance)
- Yuka Savegames - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/misc/savegame)
- Yuka Tic-Tac-Toe - [source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/graph/tictactoe)
- 80 Level interview - Core developer Jason Carter elaborated on the tools and features available for developers.
- Accessibility Scene Tree for Screen Readers - How to add screen reader support to 3D objects.
- Babylon JS Day 10: Terrarium - Final in a series of lessons that explains how to use `AssetsManager`.
- Babylon JS Day 19: Golf Club - Shows how to leverage `AssetsManager` to load a custom model as a VR controller.
- Babylon Native in a Headless Environment - A guide to some of the internals of the new Babylon Native engine.
- Babylon on Quest - Tips on how to develop WebXR games using a Quest headset.
- Building the Web-Based 3d Digital Experience for the Mayflower Autonomous Ship - A behind-the-scenes look at a production-quality Babylon.js project.
- Canvas Accessibility and GUI Animations with Babylon.js - The Babylon.js team introduces two interesting new features in Babylon.js 5: GUI Animations and the Accessibility Twin Renderer.
- Challenges of a web VR throwing game - DEV Community - Developer Wilco Schoneveld shares his experiences developing a VR game using a Quest 2, including the source code.
- Figma to BabylonJS - Figma plugin that allows you to export Figma designs to Babylon.js GUI .json files.
- Frame at Microsoft Build: Speaking the World Into Existence - FrameVR explains their web-based metaverse platform they demoed at Microsoft Build.
- Getting cross-platform rendering with Babylon Native and GLFW - A guide to the low-level rendering architecture using in Babylon Native.
- How to Setup Babylon + Next.js Production Build Optimized for SEO & Speed - 3Designer explains how to use Next.js to improve any Babylon.js project with faster loading and search engine visibility.
- How we published a new Babylon.js recipe book Vol. 1 - CrossRoad explains their road to creating the first book for the Japanese Babylon.js community. ([playground](https://scrapbox.io/babylonjs/Playground))
- Integrating BabylonJS 3D Engine into an Angular Business Application - Gives some great tips about performance optimization.
- Journey Beyond The Docs - Introduction by the Babylon.js team to the officially-endorsed book.
- Mesh shattering with baked physics - Besides explaining how to use precompute physics for mesh shattering, this official blog post from the Babylon.js team shows how to integrate it with Node Material Editor.
- MR and the Web with Babylon.js 5.0 - Microsoft Learn session introducing Babylon.js 5.0 and the new Babylon Native. ([recording](https://www.youtube.com/watch?v=cMrIvPrkB0Y))
- Optimizing a Large-Scale Babylon.js Scene - Gives tips on how to render a large number of meshes and vertices without impacting performance.
- Using WebXR With Babylon.js — Smashing Magazine - Provides a comprehensive introduction to WebXR and how to use it to develop immersive experiences.
- Yuka + Babylon.js Examples - Game AI Examples with Babylon.js - A first-rate collection of Babylon.js demos, each using Yuka for AI.
- Demo Ammo Physics Scene - Explains the Mustang Demo developed with the Babylon.js Unity Exporter.
- Observablehq.com + BabylonJS StarterKit - Explains how to use Babylon.js on ObservableHQ, the JavaScript equivalent Jupyter Notebooks.
- Yuka Game AI + Babylon.js Examples - A complete list of all the Yuka Babylon.js links.
Programming Languages
Keywords
babylonjs
25
javascript
8
typescript
8
babylonjs-game
6
3d
6
webgl
5
webxr
5
game
5
game-development
4
babylon
4
game-engine
2
physics
2
react
2
multiplayer
2
colyseus
2
gamedev
2
vr
2
webpack
2
3d-game
2
graphics
1
engine
1
component-entity
1
tombraider
1
threejs
1
html
1
js
1
reality
1
virtual
1
vue
1
vuejs
1
vite
1
sokoban
1
babylon-js
1
breakout
1
breakout-game
1
breakout-style-game
1
babylonjs-character-controller
1
physics-character-controller
1
third-person-controller
1
rpg
1
game-engine-3d
1
webaudio
1
webgl2
1
webgpu
1
webvr
1
sample-project
1
electron
1
voxel-engine
1
real-time-rendering
1
tool
1