awesome-unity3d
Open Source unity
https://github.com/xiaomingx/awesome-unity3d
Last synced: 26 days ago
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Open Source Repositories
DOTS
- SpriteSheetRenderer - A powerful Unity ECS system to render massive numbers of animated sprites
- EntitySelection - A minimal solution for selecting entities in the unity sceneview
- ECSEntityBuilder - Unity ECS Entity Builder/Wrapper
- Simple-ECS - An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
- UnityDotsCharacterController - Basic Character Controller Using ECS and Unity.Physics Packages
- VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
- NSprites - Unity DOTS Sprite Rendering Package
- Latios-Framework - A Unity DOTS framework
- DMotion - A high level Animation Framework for Unity DOTS
- Spatial-Hashing - Spatial hashing for Unity using ECS/DOTS
- NativeTrees - Burst compatible Octree and Quadtree for Unity
ECS Framework
- ecsrx.unity - A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems
- ecs - ECS for Unity with full game state automatic rollbacks
- DefaultEcs - DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development
- actors.unity - Actors is a framework empowering developers to make better games faster on Unity.
- Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Framework
- gocs - GameObject Component System for Unity
Job System
- ZeroAllocJobScheduler - A high-performance alloc free c# Jobscheduler.
Networking
- Entitas-Sync-Framework - Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres