Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/QianMo/Awesome-Unity-Shader

:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
https://github.com/QianMo/Awesome-Unity-Shader

List: Awesome-Unity-Shader

awesome graphics-programming posteffect shader shaderlab unity unity-shader unity3d-shader

Last synced: about 2 months ago
JSON representation

:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

Awesome Lists containing this project

README

        

# Awesome-Unity-Shader
这是一个关于Unity3D Shader的Rep。目前主要是自己博客专栏《【浅墨Unity3D Shader编程】》中推出的一些Shader代码的收集。
* Shader专栏地址:[https://blog.csdn.net/zhmxy555/category_9264739.html](https://blog.csdn.net/zhmxy555/category_9264739.html)

## 推荐新的高品质Unity Shader项目 | Recommend New Awesome Unity Shader Library

X-PostProcessing Libray,简称XPL,是针对Unity引擎的高品质开源后处理库,旨在提供业界主流的高品质后处理特效的完整解决方案。目前已完美支持Unity Post-processing Stack v2,后续也将提供对Unity引擎URP/LWRP/HDRP的兼容支持。

X-PostProcessing Library (XPL) is a high quality post processing library for for Unity Post Processing Stack v2/LWRP/URP/HDRP

![](https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/XPL-Title-v2.jpg)
**【详情可见 | The X-PostProcessing Libray Repo is here:[https://github.com/QianMo/X-PostProcessing-Library](https://github.com/QianMo/X-PostProcessing-Library)】**



以下是各个Shader的图示。


## Volume 1 凹凸纹理显示+自选边缘颜色和强度Shader


### 0.TheFirstShader

![](http://img.blog.csdn.net/20141103021350640?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)






## Volume 02 Unity基本Shader框架写法


### 1.单色Shader

![](http://img.blog.csdn.net/20141109223715831?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 2.材质颜色&开启光照Shader

![](http://img.blog.csdn.net/20141109224045203?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 3.可调漫反射光Shader

![](http://img.blog.csdn.net/20141109224100284?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 4.光照材质完备beta版Shader

![](http://img.blog.csdn.net/20141109224312214?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 5.简单的纹理载入Shader

![](http://img.blog.csdn.net/20141109224434832?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 6.光照材质完备正式版Shader

![](http://img.blog.csdn.net/20141109224815432?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)





## Volume 03 子着色器、通道与标签的写法 & 纹理混合


### 1. Alpha纹理混合

![](http://img.blog.csdn.net/20141116204632861?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 2.纹理的Alpha通道与自发光相混合

![](http://img.blog.csdn.net/20141116204751080?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 3. 纹理Alpha与自发光混合可调色版

![](http://img.blog.csdn.net/20141116204937062?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 4. 顶点光照+纹理Alpha自发光混合

![](http://img.blog.csdn.net/20141116205146640?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 5. 顶点光照+自发光混合+纹理混合

![](http://img.blog.csdn.net/20141116205243876?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)






## Volume 04 剔除、深度测试、Alpha测试以及基本雾效


### 1.用剔除操作渲染对象背面

![](http://img.blog.csdn.net/20141214160445602?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

![](http://img.blog.csdn.net/20141214160605390?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

![](http://img.blog.csdn.net/20141214160616609?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 2. 用剔除操作渲染对象背面(第二版)

![](http://img.blog.csdn.net/20141214160749125?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

![](http://img.blog.csdn.net/20141214160808203?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

![](http://img.blog.csdn.net/20141214160827953?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 3.用剔除实现玻璃效果

![](http://img.blog.csdn.net/20141214161022500?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141214161013889?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 4.基本Alpha测试

![](http://img.blog.csdn.net/20141214162420924?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 5.顶点光照+可调透明度

![](http://img.blog.csdn.net/20141214162622828?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 6.简单的植被Shader

![](http://img.blog.csdn.net/20141214163333125?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)






## Volume 05 Unity中Shader的三种形态对比&混合操作


### 一:固定功能Shader示例

![](http://img.blog.csdn.net/20141221160256147?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221160310016?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 二:表面着色器Surface Shader示例

![](http://img.blog.csdn.net/20141221160637153?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221160849753?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 三:可编程Shader示例

![](http://img.blog.csdn.net/20141221161739031?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221162200269?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 1. 纹理载入Shader

![](http://img.blog.csdn.net/20141221164102640?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221164127104?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 2.基本blend使用

![](http://img.blog.csdn.net/20141221164617514?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221204604172?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 3.基本blend使用+颜色可调

![](http://img.blog.csdn.net/20141221164924262?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221165506636?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 4.基本blend使用+顶点光照

![](http://img.blog.csdn.net/20141221165658847?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221165945065?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 5.实现玻璃效果第二版

![](http://img.blog.csdn.net/20141221170257944?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221170358925?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 6.实现玻璃效果第三版

![](http://img.blog.csdn.net/20141221170508079?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141221170537798?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)






## Volume 06 表面着色器(Surface Shader)的写法(一)


### 1.最基本的Surface Shader

![](http://img.blog.csdn.net/20141228171735232?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228171746963?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 2.颜色可调

![](http://img.blog.csdn.net/20141228171851984?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228171932062?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 3.基本纹理载入

![](http://img.blog.csdn.net/20141228172034648?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228172048111?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 4.凹凸纹理载入

![](http://img.blog.csdn.net/20141228172155082?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228172211337?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 5.纹理载入+颜色可调

![](http://img.blog.csdn.net/20141228172425279?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228172645812?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 6. 凹凸纹理+边缘光照

![](http://img.blog.csdn.net/20141228173034359?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228173352980?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 7.凹凸纹理+颜色可调

![](http://img.blog.csdn.net/20141228173627092?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228174021171?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 8.细节纹理

![](http://img.blog.csdn.net/20141228174328948?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228174350632?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 9.凹凸纹理+颜色可调+边缘光照+细节纹理

![](http://img.blog.csdn.net/20141228174533124?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20141228174811870?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)






## Volume 07 表面着色器的写法(二):自定义光照模式


### 0.内置的漫反射光照

![](http://img.blog.csdn.net/20150111162256968?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 1.简单的高光光照模型

![](http://img.blog.csdn.net/20150111162510361?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 2.自制简单的Lambert光照

![](http://img.blog.csdn.net/20150111162615476?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)





### 3.自定义的半Lambert光照

![](http://img.blog.csdn.net/20150111162728812?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)





### 4.自定义卡通渐变光照

第一组:

![](http://img.blog.csdn.net/20150111163034155)

![](http://img.blog.csdn.net/20150111163051456)

 第二组:

![](http://img.blog.csdn.net/20150111163206149)

![](http://img.blog.csdn.net/20150111163224432)

第三组:

![](http://img.blog.csdn.net/20150111163303978)

![](http://img.blog.csdn.net/20150111163326442)





### 5.自定义卡通渐变光照v2

![](http://img.blog.csdn.net/20150111163814216)


![](http://img.blog.csdn.net/20150111163820515)


![](http://img.blog.csdn.net/20150111164000453)









## Volume 08 径向模糊屏幕特效

![](http://img.blog.csdn.net/20151025201934777?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20151025195010681?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center)






## Volume 09 屏幕水幕特效的实现

![](http://img.blog.csdn.net/20151101111232183?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center)


![](http://img.blog.csdn.net/20151101190406420?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)






## Volume 10 屏幕油画特效的实现

![](http://img.blog.csdn.net/20151108172028275?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20151108172156992?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)






## Volume 11 屏幕像素化特效的实现

![](http://img.blog.csdn.net/20151129134545797?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)


![](http://img.blog.csdn.net/20151129135100965?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)






## Volume 12 可编程Shader初步 & 漫反射可编程Shader


### 1.单色Shader

![](http://img.blog.csdn.net/20160306101527269?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 2.单色可调Shader的书写

![](http://img.blog.csdn.net/20160306101611630?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 4.颜色单项可调的RGB Cube

![](http://img.blog.csdn.net/20160306102015714?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




###5.三色分量可调的RGB Cube

![](http://img.blog.csdn.net/20160306102053925?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 6.单色可调的漫反射光照Shader书写

![](http://img.blog.csdn.net/20160306104333557)



### 7.可调颜色和自定义纹理的漫反射光照Shader

![](http://img.blog.csdn.net/20160306104503747)


下图是此漫反射Shader使用到皮卡丘模型上的效果图。

  ![](http://img.blog.csdn.net/20160306104520950)

![](http://img.blog.csdn.net/20160306104542279?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

![](http://img.blog.csdn.net/20160306104551545?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)





## Volume 13 单色透明Shader & 标准镜面高光Shader


### 1.单色透明Shader

![](http://img.blog.csdn.net/20160306101527269?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 2.颜色可以调版单色透明Shader

![](http://img.blog.csdn.net/20160313163102340?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)





### 3.双面双色颜色可以调版透明Shader

![](http://img.blog.csdn.net/20160313163601639?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)
从物体外部看:

![](http://img.blog.csdn.net/20160313163617811?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

从物体内部看:

![](http://img.blog.csdn.net/20160313163627983?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 4.镜面反射(Specular)Shader

![](http://img.blog.csdn.net/20160313163741061?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 5.带纹理载入的specular shader

![](http://img.blog.csdn.net/20160313163845452?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

将此Shader施于妙蛙草的模型之上,得到的便是如端游《剑灵》一般油腻腻的画风感觉:

![](http://img.blog.csdn.net/20160313163908049?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

![](http://img.blog.csdn.net/20160313163917421?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)





## Volume 14.边缘发光Shader(Rim Shader)的两种实现形态 || Two Way to Write Rim Shader


### 1

![](http://img.blog.csdn.net/20160626194823864?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)



### 2
![](http://img.blog.csdn.net/20160626202233428?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)





### 3

![](http://img.blog.csdn.net/20160626202242413?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)





### 4

![](http://img.blog.csdn.net/20160626202257787?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

### 5

![](http://img.blog.csdn.net/20160626202250179?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)

## Volume 15. 屏幕高斯模糊(Gaussian Blur)后期特效的实现 || Gaussian Blur Post Effect


### 1

![](http://img.blog.csdn.net/20160710153647877)




### 2

![](http://img.blog.csdn.net/20160710154008897)





### 3

![](http://img.blog.csdn.net/20160710154031224)

## Volume 16. 基于MatCap实现适于移动平台的“次时代”车漆Shader || Car Paint Shader Suitable for Mobile Platform Based On MatCap


### 1

![](https://img-blog.csdn.net/20170219132208590?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 2

![](https://img-blog.csdn.net/20170219145345434?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)




### 3

![](https://img-blog.csdn.net/20170219145145510?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvcG9lbV9xaWFubW8=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast)