https://github.com/chenjd/UnitySpecialEffectWithDepth
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
https://github.com/chenjd/UnitySpecialEffectWithDepth
Last synced: 5 months ago
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Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
- Host: GitHub
- URL: https://github.com/chenjd/UnitySpecialEffectWithDepth
- Owner: chenjd
- License: mit
- Created: 2017-06-27T14:06:13.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2018-08-29T09:10:32.000Z (over 6 years ago)
- Last Synced: 2024-08-02T05:11:58.189Z (9 months ago)
- Language: ShaderLab
- Homepage:
- Size: 190 KB
- Stars: 460
- Watchers: 42
- Forks: 110
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unity-open-source-on-github - UnitySpecialEffectWithDepth - RenderDepthMap, ScannerEffect, XrayEffect, ForceFieldEffect (Collection)
README
# UnitySpecialEffectWithDepth
----
#### 描述:
利用深度信息实现扫描效果、x光效果以及护盾能量场效果。
#### 版本:
Unity5.6+ (从5.5开始unity已经开始使用 reversed-z)---
#### 内容:
##### 获取深度信息
Assets\RenderDepthMap
##### 扫描网效果(ScannerEffect)
Assets\ScannerEffect
按C键触发/Press 'C'
##### 穿墙透视效果(XrayEffect)
Assets\SeeThroughWall
##### 能量场效果(ForceFieldEffect)
Assets\ForceField
##### ref:
【1】Siggraph2011_SpecialEffectsWithDepth_WithNotes。“Special Effects with Depth” talk at SIGGRAPH – Unity Blog
【2】Unity Shaders - Depth and Normal Textures (Part 2)
【3】Using Depth Textures Unity手册
【4】Unity - Get Unity - Download Archive Unity内置shader
【5】Makin' Stuff Look Good