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https://github.com/jean-moreno/EdgeDetect-PostProcessingUnity
Unity legacy Edge Detect image effect ported to Post Processing Stack v2
https://github.com/jean-moreno/EdgeDetect-PostProcessingUnity
unity
Last synced: 3 months ago
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Unity legacy Edge Detect image effect ported to Post Processing Stack v2
- Host: GitHub
- URL: https://github.com/jean-moreno/EdgeDetect-PostProcessingUnity
- Owner: jean-moreno
- Created: 2017-10-03T12:13:58.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2019-10-27T08:11:04.000Z (about 5 years ago)
- Last Synced: 2024-07-13T00:05:18.447Z (4 months ago)
- Topics: unity
- Language: C#
- Size: 12.7 KB
- Stars: 295
- Watchers: 18
- Forks: 32
- Open Issues: 10
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity-open-source-on-github - EdgeDetect-PostProcessingUnity - Unity legacy Edge Detect image effect ported to Post Processing Stack v2 (Post Effect)
README
# EdgeDetect-PostProcessingUnity
Port of the legacy Unity "Edge Detect Normals" image effect to Post Processing Stack **v2**
- [Edge Detect Effect Normals - Unity Documentation](https://docs.unity3d.com/550/Documentation/Manual/script-EdgeDetectEffectNormals.html)
- [Post Processing Stack v2 - Unity Technologies GitHub](https://github.com/Unity-Technologies/PostProcessing/tree/v2)![Screenshot](https://i.imgur.com/8SH535F.gif)
## Installation
Place the `EdgeDetect-PostProcessingUnity` folder anywhere in your project, and make sure that [Post Processing Stack v2](https://github.com/Unity-Technologies/PostProcessing/tree/v2) is in the project as well.
## Usage
The new effect should be available for a post processing profile with different injection points:
- `Add effect... > Unity Legacy > Edge Detection (Before Transparent)`
Will render the Edge Detect effect before transparent objects are rendered, recommended for Legacy renderer (doesn't work with Scriptable Render Pipelines at time of writing - september 2018)
- `Add effect... > Unity Legacy > Edge Detection (Before Stack)`
Will render the Edge Detect effect before the built-in Post Processing Stack effects, recommended for Scriptable Render Pipelines
- `Add effect... > Unity Legacy > Edge Detection (After Stack)`
Will render the Edge Detect effect after the built-in Post Processing Stack effects, if you want the edges to appear on top of everything