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https://github.com/sayhiben/awesome-playdate

A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
https://github.com/sayhiben/awesome-playdate

List: awesome-playdate

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A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)

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# Awesome Playdate [![Awesome](https://awesome.re/badge-flat2.svg)](https://awesome.re) ![awesome-lint](https://github.com/sayhiben/awesome-playdate/actions/workflows/main.yml/badge.svg) [](https://bit.ly/2TOnzli)
A list of awesome resources for game development on Panic's Playdate console.

> ⚠️   Links may include spoilers

## Contents
- [Game Development](#game-development)
- [Programming Frameworks & Languages](#programming-frameworks--languages)
- [Development Concepts](#development-concepts)
- [Graphics](#graphics)
- [Fonts](#fonts)
- [Open Source Playdate Games & Example Code](#open-source-playdate-games--example-code)
- [Playdate Games & Dev Blogs](#playdate-games--dev-blogs)
- [Social](#social)
- [Discussion groups](#discussion-groups)
- [Accounts to follow](#accounts-to-follow)

## Game Development

### Programming Frameworks & Languages

#### Pulp + Pulpscript
A "no-code alternative to the full SDK", Pulp provides a "click-and-place" game editor right in your browser.

- [Pulp](https://play.date/pulp/)
- [The Official Pulp Forum](https://devforum.play.date/c/pulp/46)

##### Articles on Pulp + Pulpscript

- [Panic unveils Pulp - Gamasutra](https://www.gamasutra.com/view/news/382905/Panic_unveils_Pulp_a_free_nocode_tool_for_creating_Playdate_games.php)
- [Playdate Pulp - playdate.wiki](https://playdate.wiki/development/playdate-plup)
- [Playdate Pulp - Gamedeveloper.com](https://www.gamedeveloper.com/console/playdate-pulp-zero-to-video-game-in-60-seconds)

#### Lua

- [Learn X in Y minutes, Where X=Lua](https://learnxinyminutes.com/docs/lua/) - A succinct Lua cheatsheet for developers with experience in other languages like Python.

##### Playdate SDK
Panic publishes two versions of their SDK: a high-level API for Lua, similar to LÖVE, and a lower-level C library for applications with higher performance needs.

###### Official
- [Playdate SDK Lua Documentation](https://sdk.play.date/inside-playdate)
- [Playdate SDK C Documentation](https://sdk.play.date/inside-playdate-with-c)
- [Develop for Playdate](https://play.date/dev/)

###### Unofficial
- [Install Playdate SDK with Package Managers](https://gist.github.com/idleberg/e246f7a582ac173d156c60ec23ce2af0)
- [Playdate SDK Docker Image](https://github.com/hjhart/playdate-docker)
- [Playdate API and build tools in Rust](https://github.com/boozook/playdate)

###### Playdate SDK Previews
- [Playdate Programming LIVE](https://www.youtube.com/watch?v=MZRtfiD_308&t=2629s) - 50 minute long programming demo that shows some of the SDK and simulator.
- [Playdate Unboxing + Project Setup](https://www.youtube.com/watch?v=LiCJF4TfWno)
- [Early Playdate SDK release notes](https://twitter.com/playdate/status/1143268123098796033)
- [Code sample in /r/PlaydateConsole](https://www.reddit.com/r/PlaydateConsole/comments/nw6is4/i_started_to_prototype_a_small_game_while_waiting/h18ilkg/)

##### Lua Libraries
The following libraries are expected to work well-enough on the Playdate:

- [AnimatedSprite](https://github.com/Whitebrim/AnimatedSprite) - A lua-based library for animating sprites. Containing finite state machine, json configuration and plugNplay behaviour.
- [deep](https://github.com/Nikaoto/deep) - An "action-queue" library; helpful for things like z-indexing (although the Playdate already has z-index support in its draw ordering).
- [GFXP](https://github.com/ivansergeev/gfxp) - A library with a collection of dithering patterns for the Playdate. An online version of the editor can be seen [here](https://ivansergeev.com/gfxp/).
- [Knife](https://github.com/airstruck/knife) - A collection of useful micro-modules for Lua.
- [Jumper](https://github.com/Yonaba/Jumper) - A pure Lua pathfinding library for grid-based games.
- [lua-star](https://github.com/wesleywerner/lua-star) - A* pathfinding in pure Lua.
- [middleclass](https://github.com/kikito/middleclass) - A simple OOP library for Lua that introduces inheritance, operator overloads, static variables, and mixin support.
- [Noble Engine](https://github.com/NobleRobot/NobleEngine) - Noble Engine is a Lua-based game engine library built on top of the Playdate SDK that offers a variety of helpful features.
- [Documentation](https://noblerobot.github.io/NobleEngine/)
- [Presentation from the creator](https://www.youtube.com/watch?v=fL46v-QmnNk)
- [profile.lua](https://github.com/2dengine/profile.lua) - Performance profiling for Lua applications.
- [rxi/classic](https://github.com/rxi/classic) - A tiny class module for Lua. Attempts to stay simple and provide decent performance by avoiding unnecessary over-abstraction.
- [rxi/json.lua](https://github.com/rxi/json.lua) - A lightweight JSON library for Lua.
- [rxi/lume](https://github.com/rxi/lume) - A collection of functions for Lua, geared towards game development.
- [rxi/shash](https://github.com/rxi/shash) - A simple, lightweight spatial hash for Lua.
- [rxi/tick](https://github.com/rxi/tick) - A small Lua module that simplifies the calling of functions at a set interval or after a delay.
- [tiny-ecs](https://github.com/bakpakin/tiny-ecs) - An entity component system in pure Lua.
- [vector.lua](https://github.com/themousery/vector.lua) - An alternative 2D vector library for Lua.
- [bump.lua](https://github.com/kikito/bump.lua) - A 2D colission detection library.
- [philanc/plc](https://github.com/philanc/plc) - Pure Lua Crypto. Crpytographic functions and utilities implemented in pure Lua.
- [Keyboard Based Menu](https://github.com/AavaGames/playdate-keyboard-based-menu-ui) - A menu that uses the playdate's keyboard to navigate and select.

##### LOVE
The Lua-based [LÖVE](https://love2d.org/) framework offers a similar API to the Playdate Lua SDK, useful for prototyping before the public release of the Playdate SDK.

See [love2d-community/awesome-love2d](https://github.com/love2d-community/awesome-love2d) for additional resources.

- [Sheepolution's "How to LÖVE" tutorial](https://sheepolution.com/learn/book/contents) - An oft-recommended intro to game development in Lua. Most concepts should be transferable to Playdate
- [love-playdate-emulation](https://github.com/cadin/love-playdate-emulation) - A basic template for previewing games built with LÖVE in a Playdate-like environment.

#### C

- [Playdate Game Development in C](https://rua.ua.es/dspace/bitstream/10045/117000/1/Playdate_game_development_in_C_Benavent_Ramon_Alberto.pdf) - Alberto Benavent Ramón's Bachelor's Thesis in Multimedia Engineering, explores the hardware and software of the Playdate
- [Taxman Engine](https://github.com/McDevon/taxman-engine) - A 2D, platform-independent game engine designed for the Playdate. Online demo [here](https://mcdevon.github.io/taxman-wasm/).
- [Prismatic Engine](https://github.com/Sheep42/prismatic-engine) - A 2D game engine designed for faster prototyping and simplified development with the Playdate C API.

##### Low-level Hardware Documentation & Datasheets
This information was gleaned from a developer preview unit and screenshots.

- [Playdate Reverse Engineering](https://github.com/jaames/playdate-reverse-engineering) - Unofficial documentation covering the Playdate's file formats, USB serial commands, and server API.
- [CPU: ST STM32F746](https://www.st.com/resource/en/datasheet/stm32f745ie.pdf)
- [MCU Reference Manual](https://www.st.com/resource/en/reference_manual/dm00124865-stm32f75xxx-and-stm32f74xxx-advanced-arm-based-32-bit-mcus-stmicroelectronics.pdf)
- [CPU Programming Manual](https://www.st.com/resource/en/programming_manual/dm00237416-stm32f7-series-and-stm32h7-series-cortexm7-processor-programming-manual-stmicroelectronics.pdf)
- [SPI Documentation](https://www.st.com/content/ccc/resource/training/technical/product_training/group0/3e/ee/cd/b7/84/4b/45/ee/STM32F7_Peripheral_SPI/files/STM32F7_Peripheral_SPI.pdf/_jcr_content/translations/en.STM32F7_Peripheral_SPI.pdf)
- [DMA Documentation](https://www.st.com/resource/en/application_note/dm00046011-using-the-stm32f2-stm32f4-and-stm32f7-series-dma-controller-stmicroelectronics.pdf)
- [Audio: Cirrus 42L52CNZ](https://www.alldatasheet.com/datasheet-pdf/pdf/255532/CIRRUS/CS42L52-CNZ.html)
- [eMMC: Kioxia THGBMDG5D1LBAIT 4GB](https://www.mouser.com/datasheet/2/1034/Toshiba_FAB_eMMC-1669846.pdf)
- [SPI Flash: Winbond W25Q32JVS 4MB](https://www.mouser.com/datasheet/2/949/w25q32jv_revg_03272018_plus-1489806.pdf)
- [DRAM: Winbond W967D6HBGX7I 16MB](https://www.mouser.com/datasheet/2/949/w967d6hb_datasheet_pkg_a01-003_20130529-1489841.pdf)
- [LCD Module: Sharp LS027B7DH01A](https://www.sharpsde.com/fileadmin/products/Displays/Specs/LS027B7DH01A_06Aug12_Spec_LCP-1112041.pdf)
- [LCD Screen Programming Guide](https://www.sharpsde.com/fileadmin/products/Displays/2016_SDE_App_Note_for_Memory_LCD_programming_V1.3.pdf)

#### Experimental & Other
These projects represent experiments with the Playdate. Use at your own risk.

- [Crankstart](https://github.com/rtsuk/crankstart) - An experimental Rust crate to write games for the Playdate in Rust.
- [playdate-rs](https://github.com/igaryhe/playdate-rs) - Unofficial Rust binding for Playdate C API.
- [playdate4j](https://github.com/am1goo/playdate4j) - Unofficial Java binding for Playdate C API.
- [playdate-nim](https://github.com/samdze/playdate-nim) - Nim bindings with extra features for the Playdate SDK.
- [VSCode-PlaydateTemplate](https://github.com/Whitebrim/VSCode-PlaydateTemplate) - VSCode autocompletion with the Playdate simulator. For Windows & Linux.
- [VSCode-PlaydateTemplateForLinux](https://github.com/imrmnabil/VSCode-PlaydateTemplateForLinux) - VSCode autocompletion with the Playdate simulator. Linux based system only.
- [playdate-vscode-build-macos](https://github.com/milkbottlelough/playdate-vscode-build-macos) - VSCode one click build and simple starter template. macOS only.
- [mini3d-plus](https://github.com/nstbayless/mini3d-plus) - 3D engine based on the mini3d library provided in the SDK examples.
- [pd-usb](https://github.com/jaames/pd-usb) - JavaScript librarty for interacting with a Playdate connected over USB.
- [playbit](https://github.com/GamesRightMeow/playbit): Build cross-platform Playdate games, create build scripts, and utilize preprocessor macros!
- [GitHub Action: get-playdate-sdk](https://github.com/marketplace/actions/get-playdate-sdk) Installs the Playdate SDK in your GitHub Actions Workflows

### Development & Graphics tools

- [Tiled](https://www.mapeditor.org/) - 2D map editor
- [Thrshold](https://www.figma.com/community/plugin/776033210163988440/Thrshold) - Figma plugin to apply a threshold effect filter
- [LDtk](https://ldtk.io) - A modern 2D level editor with a strong focus on user-friendliness
- [PlaydateLDtkImporter](https://github.com/NicMagnier/PlaydateLDtkImporter) - Load tilemaps created with LDtk in playdate games

### Development Concepts

#### Game Programming Patterns
- [Game Programming Patterns (book)](https://gameprogrammingpatterns.com/) - The Web version is free.

#### Graphics & Art
- [Ditherpunk](https://surma.dev/things/ditherpunk/) - An article about monochrome image dithering.
- [Stabilized dithering using sphere mapping](https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742) - A dithering implementation used in _Return of the Obra Dinn_.
- [Playdate Art: Scale](https://donaldhays.com/2019/12/30/playdate-art-scale/) - Important notes on designing sprites, fonts, and tiles for the Playdate.

#### Physics
- [Video Game Physics Part I: An Introduction to Rigid Body Dynamics](https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics) - Core physics material for game developers.

#### Procedural Generation
- [Making Martian Faces](https://dukope.itch.io/mars-after-midnight/devlog/263965/making-martian-faces) - Notes about generating characters for _Mars after Midnight_.
- [Procedural Content Generation Wiki](http://pcg.wikidot.com/)

### Graphics
- [DrawDate](https://neil.today/drawdate/) - 1-bit, browser-based sprite editor. [GitHub Source](https://github.com/neil-morrison44/drawdate).
- [Memory Icons](https://github.com/Pictogrammers/Memory) - Open Source 1bit icon set
- [Pixen](https://pixenapp.com) - Pixel art editor for Mac and iPad, with recent optimizations for [Playdate graphics creation](https://furnacecreek.org/blog/2024-01-28-pixen-and-playdate).

### Fonts

- [Playdate Arcade Fonts](https://idleberg.github.io/playdate-arcade-fonts/) - Collection of classic arcade fonts for the Playdate.
- [PDFontTool](https://github.com/abenokobo/PDFontTool) - Converts TrueType Font, OpenType Font to Playdate Font.

## Open Source Playdate Games & Example Code
- [Artsy Gallery](https://github.com/artsy/hack-playdate-gallery)
- [Factory Farming](https://github.com/timboe/FactoryFarming)
- [Game of Life](https://github.com/Whitebrim/Game-of-life-love2d-playdate) - An implementation of Conway's Game of Life meant to provide a template for games to be built in Love2d and ported to Playdate.
- [Gimme Friction Baby](https://github.com/notpeter/playdate-friction) - Lua/Playdate port of a classic casual Flash game.
- [Klondike Solitaire for Playdate (GitHub Repo)](https://github.com/rtsuk/crankstart-klondike)
- [Mini3D+](https://github.com/nstbayless/mini3d-plus) – Enhanced 3D engine for the Panic Playdate.
- [Oops You Started An Intergalactic War](https://monkeymad2.itch.io/oops-you-started-an-intergalactic-war)
- [GitHub Repo](https://github.com/neil-morrison44/playdate_jam_etiquette)
- [Panels](https://github.com/cadin/panels) – Build interactive comics for the Playdate console.
- [PickPackPup](https://github.com/NicMagnier/PickPackPup/)
- [Playdate Anticipation Jam Submissions (Unofficial. - Nov. 2020)](https://itch.io/jam/unofficial-playdate-jam/entries) - A first "pre-Playdate" 1-bit game jam with Playdate-inspired submissions.
- [Playlate](https://github.com/downie/playlate) – A template for Playdate to explore Playdate SDK and build your games faster.
- [Playnote Studio](https://github.com/jaames/playnote-studio) - An unofficial Flipnote Studio animation player for the Playdate.
- [Six Card Golf](https://github.com/CGagnier/six-card-golf) - A love2d card game meant to be ported to Playdate.
- [Sketch, Share, Solve](https://github.com/veu/sketch-share-solve) – Sketch, Share, Solve is a nonogram game for the Playdate.
- [Panels](https://github.com/cadin/panels) – Build interactive comics for the Playdate console.
- [Mini3D+](https://github.com/nstbayless/mini3d-plus) – Enhanced 3D engine for the Panic Playdate.
- [BrickCrusher 2000](https://github.com/aliasaria/BrickCrusher2020) - Brickbreaker Clone for Playdate

## Tutorials & How-Tos

### Playdate SDK
- [How to Make a Simple Playdate Game](https://www.youtube.com/watch?v=BG-pbLrY3ro&list=PLlMPQvEA0GZPOuKJyhSr3Ra0vrpCiBTnb&index=7) - How to make a simple Space Invaders-inspired game (Lua)
- [Unlicensed Paddle Game](https://github.com/mostlybits/playdate-unlicensed-paddle-game-tutorial) - How to build a Pong clone (Lua)

### Pulp
- [Pulp Pong](https://devforum.play.date/t/pulp-pong-dev-tutorial/2315) - How to recreate the all-time classic Pong

## Playdate Games & Dev Blogs
- [Crankin's Time Travel Adventure (Official site)](https://uvula.jp/crankin)
- [Demo Video](https://www.youtube.com/watch?v=rwxrfgCIZ-c)
- [Demo Video 2](https://www.youtube.com/watch?v=C8rv8HeSAs8)
- [Daily Driver (Dev Blog)](https://blog.gingerbeardman.com/tag/dailydriver/)
- [Patreon](https://www.patreon.com/dailydriver)
- [HYPER METEOR (Official site)](http://www.vertexpop.com/hypermeteor/)
- [Twitter](https://twitter.com/vertexpop)
- [Vertex Pop Blog](http://www.vertexpop.com/blog/)
- [Mars after Midnight (Devlog)](https://dukope.itch.io/mars-after-midnight)
- [Poly's Roly Rumble (Patreon)](https://www.patreon.com/rngparty)
- [Discord](http://discord.gg/BWW9YNF)
- [YouTube Channel](https://www.youtube.com/channel/UC15JbSpnLmarkIVL3rQSxNg)
- [Pullfrog 2-Bits (Devlog)](https://amano.games/devlog)
- [Silverball Tactics (Official site)](https://silverballtactics.com/)
- [YouTube Channel](https://www.youtube.com/channel/UC7TGO4RB663chmDe7VlZL6Q)
- [Instagram](https://www.instagram.com/silverballtactics/)
- [Widget Satchel II: Return of Sprocket (Official site)](https://noblerobot.com/widgetsatchel-ii)

## Social

### Discussion groups
- [Unofficial Playdate Discord](https://discord.com/invite/zFKagQ2)
- [/r/PlaydateConsole/](https://www.reddit.com/r/PlaydateConsole/) - A Playdate subreddit. Panic employees comment here occasionally.

### Accounts to follow

#### Official Playdate accounts
- [@panic](https://twitter.com/panic) - Official Panic Twitter.
- [@playdate](https://twitter.com/playdate/) - Official Playdate Twitter.
- [@playdateAlerts](https://twitter.com/playdateAlerts) - Official Playdate news.
- [@[email protected]](https://social.panic.com/@panic) - Official Panic Mastodon.
- [@[email protected]](https://social.panic.com/@playdate) - Official Playdate Mastodon.

#### Game Dev Accounts

##### Playdate & Panic
- [@gregmaletic](https://twitter.com/gregmaletic) - Project lead on Playdate at Panic.
- [@mrgan](https://twitter.com/mrgan) - Designer at Panic. Contributes to Discord server.
- [@shauninman](https://twitter.com/shauninman) - Playdate Developer & Designer at Panic. Developing [_The Ratcheteer_](https://twitter.com/shauninman/status/1402298970848772099?lang=en).
- [/u/dave__h](https://www.reddit.com/user/dave__h) - Playdate Developer, contributes to /r/PlaydateConsole and the unofficial Discord.
- [/u/gregmaletic](https://www.reddit.com/user/gregmaletic) - Project lead on Playdate at Panic, contributes to /r/PlaydateConsole.
- [/u/sardinebrunch](https://www.reddit.com/user/sardinebrunch) - Playdate Developer at Panic, contributes to /r/PlaydateConsole.
- [@[email protected]](https://social.panic.com/@cabel) - Playdate Developer at Panic.

##### Third-party Devs
- [@amanogames](https://twitter.com/amanogames_) - Developing _Pullfrog 2-Bits_.
- [@andreintg](https://twitter.com/andreintg) - Developing _Date of Life_.
- [@aronegal](https://twitter.com/aronegal) - Developing _Omaze_.
- [@bfod](https://twitter.com/bfod) - Developing _Zipper_.
- [@castpixel](https://twitter.com/castpixel) + [@Nelsormensch](https://twitter.com/Nelsormensch) - Developing _Forrest Byrnes: Up In Smoke_.
- [@ChuhaiLabs](https://twitter.com/ChuhaiLabs) - Developing _Whitewater Wipeout_.
- [@cmakcmak](https://twitter.com/cmakcmak) - Developing _Saturday Edition_.
- [@dadakogames](https://twitter.com/dadakogames) - Developing [_Questy Chess_](https://questychess.com).
- [@davemakes](https://twitter.com/DaveMakes) - Developing _Executive Golf DX_ and other Playdate games.
- [@davemakes](https://twitter.com/davemakes) - Developing _Robot Fishing_.
- [@dmierau](https://twitter.com/dmierau) - Developing _Playmaker_.
- [@Dovuro](https://twitter.com/Dovuro) - Misc. Jam games, including a version of Chess, and a port of Bubble Factory.
- [@dukope](https://twitter.com/dukope) - Developing [_Mars after Midnight_](https://dukope.itch.io/mars-after-midnight).
- [@DuncanFyfe](https://twitter.com/DuncanFyfe) - Developing _Demon Quest 85_.
- [@frankjonen](https://twitter.com/frankjonen) - Developing _Silverball Tactics_.
- [@GerudoGibbs](https://twitter.com/GerudoGibbs) - Developing _Spellcorked_.
- [@gingerbeardman](https://twitter.com/gingerbeardman) - Developing _Daily Driver_.
- [@helvetica](https://twitter.com/helvetica) - Developing _Snak_.
- [@kataStatik](https://twitter.com/kataStatik) - Developing _Direct Drive_.
- [@matthew_ej](https://twitter.com/matthew_ej) - Developing [_Oxy Con Brio_](https://www.loveofdrawing.com/oxy-con-brio.html).
- [@mayli](https://twitter.com/mayli) - Developing _Boogie Loops_.
- [@michaelfrei10](https://twitter.com/michaelfrei10) - Developing _Getting There_.
- [@mobeenfikree](https://twitter.com/mobeenfikree) - Developing [_HYPER METEOR_](http://www.vertexpop.com/hypermeteor/).
- [@NicMagnier](https://twitter.com/nicmagnier) - Developing _Pick Pack Pup_.
- [@noblerobot](https://twitter.com/noblerobot) - Developing [_Widget Satchel II: Return of Sprocket_](https://noblerobot.com/widgetsatchel-ii).
- [@Radstronomical](https://twitter.com/Radstronomical) - Developing _Casual Birder_.
- [@RNGParty](https://twitter.com/RNGParty) - Developing _Poly's Roly Rumble_.
- [@Rokashi](https://twitter.com/Rokashi) - Developing _Faraway Fairway_.
- [@SamanthaZero](https://twitter.com/SamanthaZero) - Developing _Echoic Memory_.
- [@serenityforge](https://twitter.com/serenityforge) - Developing _Flipper Lifter_.
- [@SweetBabyInc](https://twitter.com/SweetBabyInc) - Developing _Lost Your Marbles_, _Recommendation Dog_ and _Reel Steal_.
- [@tpmcosoftworks](https://twitter.com/tpmcosoftworks) - Developing _Battleship Godios_.
- [@uvulaLLC](https://twitter.com/uvulaLLC) - Developing [_Crankin's Time Travel Adventure_](https://uvula.jp/crankin).
- [@veubeke](https://twitter.com/veubeke) - Developing _Down the Oubliette_.

## Contributing
Contributions welcome! Read the [contribution guidelines](CONTRIBUTING.md)

## Footnotes
### Official Links
- [Official Playdate Site](https://play.date)
- [Playdate Developers Site](https://play.date/dev)
- [Playdate Store](https://shop.play.date/)
- [Panic Official Site](https://panic.com/)
- [Panic Podcasts](https://podcast.panic.com/)
- [Panic Blog](https://panic.com/blog/)
- [Teenage Engineering](https://teenage.engineering/)
- [Playdate Media Kit & FAQ](https://play.date/mediakit/)
- [Panic Mastodon Instance](https://social.panic.com/)

### News, Background, and Fluff
#### Panic & TE Announcements
- [2021-07-29: Panic Podcast Episode 6: The Story of Playdate](https://bit.ly/2Vg3Hs5)
- [2021-06-08: Say Hello to Playdate! (Panic)](https://www.youtube.com/watch?v=HdF3CnFvxg4)
- [2021-06-08: Playdate Update - 6/8/2021 (Panic)](https://www.youtube.com/watch?v=DeWGukDrc1U)
- [2020-09-22: Make Games for Playdate (Panic)](https://www.youtube.com/watch?v=FH9HEmCwAvk)
- [2019-12-01: December 2019 Update](https://play.date/update-dec/)
- [2019-06-01: Small Wonder: Edge Magazine's Playdate Cover Story](https://imgur.com/a/CWMNBvI)
- [2019-05-31: "The Talk Show" - Interview with Cabel Sasser, Steven Frank, and Greg Maletic about Playdate](https://daringfireball.net/thetalkshow/2019/05/30/ep-252)
- [Teenage Engineering: Introducing Playdate](https://teenage.engineering/designs/playdate)