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https://github.com/chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
animated-characters animation-map baker draw-calls gpu-instancing unity vertex-animation vertex-animation-texture
Last synced: 05 Jun 2024
![](https://github.com/chenjd.png)