Projects in Awesome Lists by bentoBAUX
A curated list of projects in awesome lists by bentoBAUX .
https://github.com/bentobaux/rhythm-of-three_threejs
Stylized audio visualizer in Three.js
Last synced: 12 May 2025
https://github.com/bentobaux/procedural-terrain-with-diamond-square-in-unity
Procedural terrain generation in Unity using the Diamond-Square Algorithm, featuring a custom editor window for easy configuration and future asset refinement.
csharp diamond-square-algorithm procedural terrain unity
Last synced: 12 Apr 2025
https://github.com/bentobaux/echo-leer_unity
This project is where reproduced the Leer and Paranoia effect from Valorant's agents (Reyna and Omen) in Unity 2020.
Last synced: 20 Mar 2025
https://github.com/bentoBAUX/Echo-Leer_unity
This project is where reproduced the Leer and Paranoia effect from Valorant's agents (Reyna and Omen) in Unity 2020.
Last synced: 25 Apr 2025
https://github.com/bentobaux/multimode-camera-controller-in-unity
A Unity controller that allows seamless switching between First-Person, Third-Person, and Real-Time Strategy camera modes implemented using Cinemachine. Ideal for games requiring multiple perspectives or hybrid gameplay styles.
character-controller cinemachine csharp fps game-dev input-system rts third-person unity view-switch
Last synced: 28 Apr 2025
https://github.com/bentobaux/echo-slash-dash_unity
I replicated Excalibur's Slash Dash mechanics from Warframe in Unity.
Last synced: 20 Mar 2025
https://github.com/bentobaux/black-hole_p5
2D Black Hole simulation made with p5.js. Inspired by The Coding Train.
Last synced: 20 Mar 2025
https://github.com/bentobaux/128-bit-fibonacci-in-assembly
Calculating the n-th 128-bit Fibonacci number in Assembly.
128-bit algorithms assembly c fibonacci high-performance mathematics numerical-computations overflow
Last synced: 26 Feb 2025
https://github.com/bentobaux/toon-shader-built-in
(Awesome readme coming up)
Last synced: 20 Mar 2025
https://github.com/bentobaux/play-modoro_reactjs
A productivity app that encourages break times.
Last synced: 20 Mar 2025
https://github.com/bentobaux/boids
A Unity-based Boid simulation inspired by flocking behaviour in nature. Features real-time control over separation, alignment, cohesion, and leadership behaviours via the Unity Inspector.
boids flocking simulation unity
Last synced: 20 Mar 2025
https://github.com/bentobaux/toupper-simd
Converting lowercase to uppercase using SIMD in x86 Assembly.
c simd sse toupper vectorization x86 x86-assembly
Last synced: 30 Mar 2025
https://github.com/bentobaux/calculating-circumference-in-assembly
Two solutions in calculating the circumference of a circle using Assembly.
assembly boring c circle circumference math
Last synced: 20 Mar 2025
https://github.com/bentobaux/tic-tac-toe_cpp
Just a little fun Tic Tac Toe project with C++.
Last synced: 20 Mar 2025