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Projects in Awesome Lists by bentoBAUX

A curated list of projects in awesome lists by bentoBAUX .

https://github.com/bentobaux/rhythm-of-three_threejs

Stylized audio visualizer in Three.js

Last synced: 12 May 2025

https://github.com/bentobaux/procedural-terrain-with-diamond-square-in-unity

Procedural terrain generation in Unity using the Diamond-Square Algorithm, featuring a custom editor window for easy configuration and future asset refinement.

csharp diamond-square-algorithm procedural terrain unity

Last synced: 12 Apr 2025

https://github.com/bentobaux/echo-leer_unity

This project is where reproduced the Leer and Paranoia effect from Valorant's agents (Reyna and Omen) in Unity 2020.

Last synced: 20 Mar 2025

https://github.com/bentoBAUX/Echo-Leer_unity

This project is where reproduced the Leer and Paranoia effect from Valorant's agents (Reyna and Omen) in Unity 2020.

Last synced: 25 Apr 2025

https://github.com/bentobaux/multimode-camera-controller-in-unity

A Unity controller that allows seamless switching between First-Person, Third-Person, and Real-Time Strategy camera modes implemented using Cinemachine. Ideal for games requiring multiple perspectives or hybrid gameplay styles.

character-controller cinemachine csharp fps game-dev input-system rts third-person unity view-switch

Last synced: 28 Apr 2025

https://github.com/bentobaux/echo-slash-dash_unity

I replicated Excalibur's Slash Dash mechanics from Warframe in Unity.

Last synced: 20 Mar 2025

https://github.com/bentobaux/black-hole_p5

2D Black Hole simulation made with p5.js. Inspired by The Coding Train.

Last synced: 20 Mar 2025

https://github.com/bentobaux/flow-field_p5

Flowy patterns in p5.js

Last synced: 20 Mar 2025

https://github.com/bentobaux/stylized-mouse-trail_p5

Creating a stylized mouse trail in p5.js

js mouse p5 stylized trail

Last synced: 20 Mar 2025

https://github.com/bentobaux/celeste

Last synced: 20 Mar 2025

https://github.com/bentobaux/toon-shader-built-in

(Awesome readme coming up)

Last synced: 20 Mar 2025

https://github.com/bentobaux/play-modoro_reactjs

A productivity app that encourages break times.

Last synced: 20 Mar 2025

https://github.com/bentobaux/boids

A Unity-based Boid simulation inspired by flocking behaviour in nature. Features real-time control over separation, alignment, cohesion, and leadership behaviours via the Unity Inspector.

boids flocking simulation unity

Last synced: 20 Mar 2025

https://github.com/bentobaux/toupper-simd

Converting lowercase to uppercase using SIMD in x86 Assembly.

c simd sse toupper vectorization x86 x86-assembly

Last synced: 30 Mar 2025

https://github.com/bentobaux/calculating-circumference-in-assembly

Two solutions in calculating the circumference of a circle using Assembly.

assembly boring c circle circumference math

Last synced: 20 Mar 2025

https://github.com/bentobaux/tic-tac-toe_cpp

Just a little fun Tic Tac Toe project with C++.

Last synced: 20 Mar 2025