Projects in Awesome Lists by mintlu8
A curated list of projects in awesome lists by mintlu8 .
https://github.com/mintlu8/bevy_defer
A simple asynchronous runtime for executing async coroutines in the bevy engine.
async bevy coroutine defer futures reactivity rust ui
Last synced: 07 May 2025
https://github.com/mintlu8/bevy_stat_query
A bevy framework for implementing complex RPG stat systems.
Last synced: 18 Jul 2025
https://github.com/mintlu8/wgsl_ln
Compile time wgsl import, linking and checking.
Last synced: 12 Apr 2025
https://github.com/mintlu8/bevy-rectray-ui
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
Last synced: 29 Jun 2025
https://github.com/mintlu8/bevy_rich_text3d
Mesh based bevy text implementation.
Last synced: 22 Mar 2025
https://github.com/mintlu8/bevy_serde_lens
Stateful, structural and pretty serialization framework for the bevy engine.
bevy rust save serde serialization
Last synced: 13 Feb 2026
https://github.com/mintlu8/berdicles
Expressive CPU particle system for the bevy engine.
Last synced: 12 Apr 2025
https://github.com/mintlu8/bevy_rectray
A minimal 2d layout system (that works in 3d!) for bevy.
Last synced: 23 Oct 2025
https://github.com/mintlu8/bevy_picking_state_machine
A global state machine for working with `bevy_picking`.
Last synced: 22 Jun 2025
https://github.com/mintlu8/bevy_spawn_fn
Hyper optimized spawning experience for bevy.
Last synced: 12 Apr 2025
https://github.com/mintlu8/default-constructor
Macros for creating pseudo-dsls that constructs structs through default construction and field conversion.
Last synced: 12 Apr 2025
https://github.com/mintlu8/meta_tuple
A statically typed opaque tuple that can contain any type.
Last synced: 06 Sep 2025
https://github.com/mintlu8/board_game_range
A set of iterators for target ranges in a square tile based board game.
Last synced: 13 Feb 2026
https://github.com/mintlu8/garray2d
Game focused 2d array with signed index and offset support.
Last synced: 24 Oct 2025
https://github.com/mintlu8/trait_deref
Macro that simulates inheritance in a trait.
Last synced: 08 Feb 2026
https://github.com/mintlu8/dyn_object
A boxed type erased nullable dynamic object.
Last synced: 19 Jul 2025
https://github.com/mintlu8/iter_imd
Express the difference between two iterators as insertions, modifications and removals.
Last synced: 25 Feb 2026
https://github.com/mintlu8/str-set
A game oriented string set with a focus on ergonomics and performance.
Last synced: 17 Apr 2026
https://github.com/mintlu8/macroex
An extractor based low level macro parsing crate that provides high level parsing support through derive macros.
Last synced: 17 Apr 2026
https://github.com/mintlu8/macroex-extras
Additional "fun" extractors for macroex.
Last synced: 22 Apr 2026
https://github.com/mintlu8/tuple_join
A crate for joining tuples at the type level.
Last synced: 07 Jun 2026
https://github.com/mintlu8/parse-color
A crate that provides conversion from CSS color names or TailwindCSS classes to RGBA colors, in the form of [u8; 4].
Last synced: 08 Jun 2026
https://github.com/mintlu8/riostream
A humorous attempt at implementing C++'s iostream and its syntax in Rust.
Last synced: 10 Jun 2026
https://github.com/mintlu8/i2f
Macros that turns integer literals to float literals and vice versa.
Last synced: 31 Jul 2025
https://github.com/mintlu8/type-protocol
A crate provding a simple syntax representing types inspired by the go programming language.
Last synced: 17 Aug 2025
https://github.com/mintlu8/stringiter
An overly designed &str iterator made with zero-copy parsing in mind, with an emphasis on ergonomics.
Last synced: 21 May 2026
https://github.com/mintlu8/colorthis
Meta macros that aid macro authors to create colors from a generalized syntax.
Last synced: 17 Oct 2025
https://github.com/mintlu8/strflags
A string-enum and string-flags with fixed variants that can also accept arbitrary data.
Last synced: 28 May 2026
https://github.com/mintlu8/serde_repr_base64
A #[serde(with = "base64")] adaptor for base64 and bytemuck.
Last synced: 26 Jan 2026
https://github.com/mintlu8/mutify
Coerse `mut var: T` and `var: &mut T` into `&mut T`
Last synced: 29 May 2026