An open API service indexing awesome lists of open source software.

Projects in Awesome Lists by mintlu8

A curated list of projects in awesome lists by mintlu8 .

https://github.com/mintlu8/bevy_defer

A simple asynchronous runtime for executing async coroutines in the bevy engine.

async bevy coroutine defer futures reactivity rust ui

Last synced: 07 May 2025

https://github.com/mintlu8/bevy_stat_query

A bevy framework for implementing complex RPG stat systems.

Last synced: 18 Jul 2025

https://github.com/mintlu8/wgsl_ln

Compile time wgsl import, linking and checking.

Last synced: 12 Apr 2025

https://github.com/mintlu8/bevy-rectray-ui

A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.

Last synced: 29 Jun 2025

https://github.com/mintlu8/bevy_rich_text3d

Mesh based bevy text implementation.

Last synced: 22 Mar 2025

https://github.com/mintlu8/bevy_mod_opacity

Hierarchical opacity for bevy.

Last synced: 25 Jul 2025

https://github.com/mintlu8/bevy_serde_lens

Stateful, structural and pretty serialization framework for the bevy engine.

bevy rust save serde serialization

Last synced: 13 Feb 2026

https://github.com/mintlu8/berdicles

Expressive CPU particle system for the bevy engine.

Last synced: 12 Apr 2025

https://github.com/mintlu8/bevy_rectray

A minimal 2d layout system (that works in 3d!) for bevy.

bevy layout rust ui

Last synced: 23 Oct 2025

https://github.com/mintlu8/bevy_picking_state_machine

A global state machine for working with `bevy_picking`.

Last synced: 22 Jun 2025

https://github.com/mintlu8/bevy_spawn_fn

Hyper optimized spawning experience for bevy.

Last synced: 12 Apr 2025

https://github.com/mintlu8/default-constructor

Macros for creating pseudo-dsls that constructs structs through default construction and field conversion.

Last synced: 12 Apr 2025

https://github.com/mintlu8/meta_tuple

A statically typed opaque tuple that can contain any type.

Last synced: 06 Sep 2025

https://github.com/mintlu8/bevy_mini_fps

FPS diagnostis for bevy.

Last synced: 13 Feb 2026

https://github.com/mintlu8/board_game_range

A set of iterators for target ranges in a square tile based board game.

Last synced: 13 Feb 2026

https://github.com/mintlu8/garray2d

Game focused 2d array with signed index and offset support.

Last synced: 24 Oct 2025

https://github.com/mintlu8/ty_map_gen

A type projecting map generator.

Last synced: 10 May 2026

https://github.com/mintlu8/trait_deref

Macro that simulates inheritance in a trait.

Last synced: 08 Feb 2026

https://github.com/mintlu8/bevy_javelin

Projectile system for bevy.

Last synced: 13 Aug 2025

https://github.com/mintlu8/dyn_object

A boxed type erased nullable dynamic object.

Last synced: 19 Jul 2025

https://github.com/mintlu8/sidecast

Dynamic cast between trait objects.

Last synced: 06 Sep 2025

https://github.com/mintlu8/ramp_gen

Float curve code generator.

Last synced: 11 Feb 2026

https://github.com/mintlu8/cached_fn

Cache a function's result in a map.

Last synced: 02 Feb 2026

https://github.com/mintlu8/iter_imd

Express the difference between two iterators as insertions, modifications and removals.

Last synced: 25 Feb 2026

https://github.com/mintlu8/str-set

A game oriented string set with a focus on ergonomics and performance.

Last synced: 17 Apr 2026

https://github.com/mintlu8/macroex

An extractor based low level macro parsing crate that provides high level parsing support through derive macros.

Last synced: 17 Apr 2026

https://github.com/mintlu8/identconv

Last synced: 18 Apr 2026

https://github.com/mintlu8/macroex-extras

Additional "fun" extractors for macroex.

Last synced: 22 Apr 2026

https://github.com/mintlu8/tlbf

Type level bitflags.

Last synced: 06 Jun 2026

https://github.com/mintlu8/tuple_join

A crate for joining tuples at the type level.

Last synced: 07 Jun 2026

https://github.com/mintlu8/parse-color

A crate that provides conversion from CSS color names or TailwindCSS classes to RGBA colors, in the form of [u8; 4].

Last synced: 08 Jun 2026

https://github.com/mintlu8/eset-rs

Last synced: 08 Mar 2026

https://github.com/mintlu8/riostream

A humorous attempt at implementing C++'s iostream and its syntax in Rust.

Last synced: 10 Jun 2026

https://github.com/mintlu8/i2f

Macros that turns integer literals to float literals and vice versa.

Last synced: 31 Jul 2025

https://github.com/mintlu8/type-protocol

A crate provding a simple syntax representing types inspired by the go programming language.

Last synced: 17 Aug 2025

https://github.com/mintlu8/stringiter

An overly designed &str iterator made with zero-copy parsing in mind, with an emphasis on ergonomics.

Last synced: 21 May 2026

https://github.com/mintlu8/bevy_bug

A bug in bevy 0.15.

Last synced: 19 Jun 2026

https://github.com/mintlu8/colorthis

Meta macros that aid macro authors to create colors from a generalized syntax.

Last synced: 17 Oct 2025

https://github.com/mintlu8/strflags

A string-enum and string-flags with fixed variants that can also accept arbitrary data.

Last synced: 28 May 2026

https://github.com/mintlu8/serde_repr_base64

A #[serde(with = "base64")] adaptor for base64 and bytemuck.

Last synced: 26 Jan 2026

https://github.com/mintlu8/mutify

Coerse `mut var: T` and `var: &mut T` into `&mut T`

Last synced: 29 May 2026