Projects in Awesome Lists by roy-t
A curated list of projects in awesome lists by roy-t .
https://github.com/roy-t/astar
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
astar csharp csharp-library dotnet dotnetstandard game-dev game-development pathfinding
Last synced: 16 May 2025
https://github.com/roy-t/AStar
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
astar csharp csharp-library dotnet dotnetstandard game-dev game-development pathfinding
Last synced: 18 Mar 2025
https://github.com/roy-t/minirts
A game engine to learn about game engine development
deferred-rendering engine game-engine monogame tutorial
Last synced: 17 Mar 2025
https://github.com/roy-t/miniengine3
The next iteration of my MiniEngine based on DirectX11 and .NET 6.0
directx engine game game-engine vortice
Last synced: 09 Apr 2025
https://github.com/roy-t/msdf
A Multi-spectrum signed distance field font sample for monogame
Last synced: 21 Mar 2025
https://github.com/roy-t/supercompressed
A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec
Last synced: 10 Apr 2025
https://github.com/roy-t/trafficsim
Playing around with simulating traffic in a similar way as games like SimCity and Cities: Skylines
Last synced: 22 Jul 2026
https://github.com/roy-t/git-powershell-scripts
A collection of functions that makes using git from Powershell a lot faster
Last synced: 23 Jan 2026
https://github.com/roy-t/timepicker
A touch friendly time picker for WPF inspired by a simple clock
Last synced: 17 Feb 2026
https://github.com/roy-t/artificial-tree-soil
A mod for Factorio Space Age. A mod that adds artificial tree soil. This soil works exactly as the other artificial soils, but creates grass tiles in which trees can grow.
Last synced: 08 Apr 2025
https://github.com/roy-t/roy-t.nl
All content files used to generate http://roy-t.nl
Last synced: 16 Mar 2026
https://github.com/roy-t/libgame
A utility library with game related classes and algorithms
Last synced: 13 Mar 2025
https://github.com/roy-t/unfinishedengine
Prototype Rendering Engine using C++/DirectX12/RTX
Last synced: 25 Mar 2025
https://github.com/roy-t/executionengineexceptionreproduction
ExecutionEngineException reproduction
Last synced: 12 Jun 2025
https://github.com/roy-t/arduinoworkshop
Exercises for an Arduino workshop I give at Bol.com
ardiuno exercises introduction-to-programming workshop
Last synced: 10 Jul 2025
https://github.com/roy-t/monogame_16bitpp_png_bug
Reproduction of a bug in Monogame with 16 bit per pixel PNG files
Last synced: 17 May 2026
https://github.com/roy-t/dotdx
Experimental DirectX wrapper for .net core. Far from finished.
Last synced: 03 Jul 2026
https://github.com/roy-t/spring-cloud-contracts
reproduction of issue where contracts from contractDependency are not imported
Last synced: 13 Mar 2025
https://github.com/roy-t/gear-physics
Testing out the physics of 2D gears using MonoGame
Last synced: 31 Aug 2025
https://github.com/roy-t/units
WIP: Code generator for types that represent the units in the International System of Units
Last synced: 22 Aug 2025