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https://github.com/mauricesvay/awesome-vr-ux

Awesome VR UX
https://github.com/mauricesvay/awesome-vr-ux

List: awesome-vr-ux

virtual-reality vr

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Awesome VR UX

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# Awesome VR UX

## Videos

* [VR Design: Transitioning from a 2D to 3D Design Paradigm](https://www.youtube.com/watch?v=XjnHr_6WSqo) Samsung (Nov 2014)
* [The Human Perceptual System in Virtual Reality](https://www.youtube.com/watch?v=fx1oaRCGC1s) Samsung (Nov 2014)
* [UI/UX design for WebVR with Josh Carpenter](https://www.youtube.com/watch?v=ZOaOYTOpwyM) (Jan 2015)
* [John D. Carmack at UT Dallas](https://vimeo.com/126275510) (Apr 2015)
* [Designing for virtual reality](https://youtu.be/Qwh1LBzz3AU) - Google I/O 2015 (May 2015)
* [Interaction Design in VR: Valve's Lessons](https://www.youtube.com/watch?v=_vQo0ApkAtI) - GDC Europe 2015 (Oct 2015)
* [Unite 2015 - The Holodeck is here - Designing for Room-Scale VR](https://www.youtube.com/watch?v=U8mku0JvuLI) - Unity (Oct 2015)
* [Oculus Connect 2: Navigating New Worlds: Designing UI and UX in VR](https://www.youtube.com/watch?v=braV_c4M8oI) - Oculus Connect 2 conference (Nov 2015)
* Designing for VR by Liv Erickson:
* [Designing for VR: Environments and Interactions](https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Environments-and-Interactions) - Microsoft Channel 9 (Jan 2016)
* [Designing for VR: Input, Planning, and Testing](https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Input-Planning-and-Testing) - Microsoft Channel 9 (Jan 2016)
* [SDC 2016 Session: Designing Social VR for Everyday Users](https://www.youtube.com/watch?v=J3t7kmpboT4) - Samsung (Apr 2016)
* [Daydream Labs: Lessons Learned from VR Prototyping - Google I/O 2016](https://www.youtube.com/watch?v=lGUmTQgbiAY) - Google I/O (May 2016)
* [VR Design Process - Google I/O 2016](https://www.youtube.com/watch?v=-mcXAMDch7s) - Google I/O (May 2016)
* [Designing for Daydream - Google I/O 2016](https://www.youtube.com/watch?v=00vzW2-PvvE) - Google I/O (May 2016)
* [Unite Europe 2016 - User interface and gameplay design in VR](https://www.youtube.com/watch?v=mHt5epanF2c) - Unite Europe 2016 (Jun 2016)
* ['Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned](http://www.gdcvault.com/play/1024256/-Job-Simulator-Postmortem-VR) - GDC 2017 (Feb 2017)
* [VR201: Lessons from the Frontlines](https://developers.facebook.com/videos/f8-2017/vr201-lessons-from-the-frontlines/) Facebook F8 2017 (April 2017)
* [Designing Screen Interfaces for VR](https://www.youtube.com/watch?v=ES9jArHRFHQ) Google I/O 2017 (May 2017)
* [Handsfree Omnidirectional VR Navigation using Head Tilt](https://www.youtube.com/watch?v=wY_406KAx5k) ACM SIGCHI (July 2017)

## Design process articles

* [How to Design for Virtual Reality](https://medium.com/backchannel/immersive-design-76499204d5f6) - Matt Sundstrom (Apr 2015)
* Virtual reality menu design [part1](http://www.wearear.de/virtual-reality-menu-design-part1/) [part2](http://www.wearear.de/virtual-reality-menu-design-part-2/) - Daniel Sproll
* [From product design to virtual reality](https://medium.com/google-design/from-product-design-to-virtual-reality-be46fa793e9b) - Jean-Marc Denis (Oct 2015)
* [UX Pointers for VR Design](https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19) - timoni west (Nov 2015)
* [Rapid prototyping for virtual reality](https://www.vincit.fi/en/blog/rapid-prototyping-for-virtual-reality-getting-started/) - Jouni Laaksonen (Nov 2015)
* [Buttons in virtual reality - a UI/UX design approach](http://realityshift.io/blog/buttons-in-virtual-reality-a-ui-ux-design-approach) - RealityShift Blog (Mar 2016)
* [The Storyteller’s Guide to the Virtual Reality Audience](https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497) - Stanford d.school (Apr 2016)
* [Beyond Reality: First steps into the unknown](https://medium.com/kickpush-design/beyond-reality-first-steps-into-the-unknown-cbb19f039e51) Kickpush (Jun 2016)
* [The Design of the Portal Locomotion](https://medium.com/neat-corp/the-design-of-the-portal-locomotion-2677f3b3f9b5) Joachim Holmér (Aug 2016)
* [Storyboarding in 3D](https://blog.prototypr.io/in-1949-pablo-picasso-worked-with-mit-educated-photographer-and-film-director-gjon-mili-in-a-6facc3f3d2dc) Ann-Caryn Cleveland (Oct 2016)
* [Becoming a Virtual Reality Designer](https://medium.com/facebook-design/becoming-a-virtual-reality-designer-9dcf6ddea4c3) Maheen Sohail (Dec 2016)
* [Draw sketches for virtual reality like pro](https://virtualrealitypop.com/vr-sketches-56599f99b357) Volodymyr Kurbatov (Jan 2017)
* [Getting Started With VR Interface Design](https://www.smashingmagazine.com/2017/02/getting-started-with-vr-interface-design/) Sam Applebee & Alex Deruette (Feb 2017)
* [Do People View All 360°?](https://blog.vrtigo.io/do-people-view-all-360-f60b858059fe) Vrtigo (feb 2017)
* [Designing for VR | A Beginners Guide](https://blog.prototypr.io/designing-for-vr-a-beginners-guide-d2fe37902146) Blake Hudelson (may 2017)

## Guidelines and best practices

* [Designing for Google Cardboard](https://www.google.com/design/spec-vr/designing-for-google-cardboard/a-new-dimension.html)
* [Cardboard Design Lab](https://play.google.com/store/apps/details?id=com.google.vr.cardboard.apps.designlab)
* [Oculus Best Practices](https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_intro/)
* [Oculus Mobile VR User Interface Guidelines](https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-ui-guidelines-intro/)
* [Leap Motion VR Best Practices Guidelines](https://developer.leapmotion.com/assets/Leap%20Motion%20VR%20Best%20Practices%20Guidelines.pdf)
* [Virtual Reality Best Practices](https://docs.unrealengine.com/latest/INT/Platforms/VR/ContentSetup/index.html) from Unreal Engine

## Prototyping tools

* [Sketchfab](https://sketchfab.com/): Upload your 3D scenes and view them in VR
* [A-Frame](https://aframe.io/): Framework for making WebVR apps, by Mozilla
* [WebVR Boilerplate](https://github.com/borismus/webvr-boilerplate)
* [Design for Virtual Reality](https://blog.framer.com/design-for-virtual-reality-b510b4641ca9) (Framer) - Jonas Treub
* [Unity VR tutorials](http://unity3d.com/learn/tutorials/topics/virtual-reality/)
* [Unreal VR Editor](https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/index.html)
* [Vizor](http://vizor.io): Web editor for VR scenes
* [React VR](https://github.com/facebookincubator/react-vr): Library for making WebVR apps with React, by Facebook
* [Sketch to VR](https://github.com/auxdesigner/Sketch-to-VR): Sketch plugin for viewing sketches in 360
* [Pronto VR](http://prontovr.com/) online wireframing, designing, prototyping tool
* [VR Prototyping Template](http://facebook.design/vr-template): Sketch and Unity templates by Facebook
* [Tilt Brush](https://www.tiltbrush.com/): VR Painting app by Google
* [WebVR Studio](http://webvrstudio.com/)
* [nunuStudio](http://nunustudio.org)
* [Ottifox](http://ottifox.com/)

## Other
* [VR Glossary](https://medium.com/@robbietilton/vr-glossary-81f1d8b5dccc) Robbie Tilton (Nov 2016)