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https://github.com/IRCSS/Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
computeshaders fluid graphics realtime simulation unity vfx
Last synced: 05 Jun 2024
![](https://github.com/IRCSS.png)
https://github.com/IRCSS/Procedural-painting
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
computeshaders genetic-evolution genetic-optimization-algorithm optimization painting procedural-art unity
Last synced: 21 Apr 2024
![](https://github.com/IRCSS.png)