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https://github.com/EmmetOT/IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
isosurface-extraction meshes sdf signed-distance-fields surface-nets unity unity3d
Last synced: 05 Jun 2024
![](https://github.com/EmmetOT.png)
https://github.com/danielshervheim/unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
meshes sdf sdf-generator signed-distance-fields tools unity utilities
Last synced: 05 Jun 2024
![](https://github.com/danielshervheim.png)
https://github.com/Robert-K/light2D
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
2d-raytracing realtime-rendering signed-distance-fields unity
Last synced: 21 Apr 2024
![](https://github.com/Robert-K.png)
https://github.com/InteractiveComputerGraphics/Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
collision-detection discretization signed-distance-fields
Last synced: 01 Apr 2024
![](https://github.com/InteractiveComputerGraphics.png)