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Projects in Awesome Lists by EmmetOT
A curated list of projects in awesome lists by EmmetOT .
https://github.com/EmmetOT/IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
isosurface-extraction meshes sdf signed-distance-fields surface-nets unity unity3d
Last synced: 10 Nov 2024
https://github.com/EmmetOT/HDRPGrass
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
grass-blades grass-colour grass-tessellationgeometry hdrp material shaders tessellate texture unity unity-hdrp unity3d writing-shaders
Last synced: 10 Nov 2024
https://github.com/EmmetOT/LineDrawer
A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.
lines rendering shaders unity unity-editor unity-editor-gui unity3d unity3d-plugin
Last synced: 10 Nov 2024
https://github.com/EmmetOT/StructableObject
StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development as it allows you to create systems which work well with both procedural data and designed data.
procedural-data unity unity-editor unity-scriptableobject unity3d wrapper
Last synced: 10 Nov 2024