Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/Hammster/windows-terminal-shaders
A small collection of terminal shaders
hlsl-shader terminal-shaders windows windows-terminal
Last synced: 21 Jun 2024
![](https://github.com/Hammster.png)
https://github.com/patriciogonzalezvivo/ada
A general porpose OpenGL app library
glsl glsl-shader graphics hlsl hlsl-shader shader
Last synced: 14 Jun 2024
![](https://github.com/patriciogonzalezvivo.png)
https://github.com/jklintan/Procedural-Water
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
fresnel hlsl-shader ripple-displacement trochoidal-waves unity wave-displacement wave-foam
Last synced: 09 Jun 2024
![](https://github.com/jklintan.png)
https://github.com/csdjk/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
cg effects gpu hlsl-shader shaderlab shaders unity3d unityshader
Last synced: 05 Jun 2024
![](https://github.com/csdjk.png)
https://github.com/rocksdanister/weather
Windows native weather app powered by DirectX12 animations
csharp d2d1 directx directx12 fluent gpu hlsl hlsl-shader uwp weather weather-app weather-forecast white-noise whitenoise win2d windows windows-10 windows-11 winui xaml
Last synced: 27 May 2024
![](https://github.com/rocksdanister.png)
https://github.com/Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
computing csharp d2d1 directx dotnet gpgpu gpu hlsl hlsl-shader library netstandard nuget performance shader uwp visual-studio winui winui3 xaml
Last synced: 11 May 2024
![](https://github.com/Sergio0694.png)
https://github.com/patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
computer-graphics glsl glsl-shader hlsl hlsl-shader library metal metal-shader shader shader-library shaders webgl wgpu wgsl wgsl-shader
Last synced: 06 May 2024
![](https://github.com/patriciogonzalezvivo.png)
https://github.com/dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
debugger game-development glsl glsl-editors glsl-sandbox gpgpu graphics-programming hlsl hlsl-shader opengl shader-editor shaders
Last synced: 14 Apr 2024
![](https://github.com/dfranx.png)