Projects in Awesome Lists tagged with xpbd
A curated list of projects in awesome lists tagged with xpbd .
https://github.com/yuki-koyama/elasty
A research-oriented elastic body simulator
elastic engine pbd physics position-based-dynamics simulation xpbd
Last synced: 06 Apr 2025
https://github.com/idanarye/bevy-tnua
A floating character controller for Bevy
bevy-plugin character-controller locomotion rapier2d rapier3d rust xpbd
Last synced: 17 Mar 2026
https://github.com/Habrador/Ten-Minute-Physics-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
cloth-simulation computer-science csharp double-pendulum eulerian-fluid-simulation fluid-simulation n-body pendulum physics physics-simulation rigidbody simulation soft-body soft-body-simulation softbody-simulation spatial-partitioning triple-pendulum unity unity3d xpbd
Last synced: 25 Apr 2025
https://github.com/habrador/ten-minute-physics-unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
cloth-simulation computer-science csharp double-pendulum eulerian-fluid-simulation fluid-simulation n-body pendulum physics physics-simulation rigidbody simulation soft-body soft-body-simulation softbody-simulation spatial-partitioning triple-pendulum unity unity3d xpbd
Last synced: 13 Apr 2025
https://github.com/q-minh/position-based-dynamics
eXtended Position based dynamics implementation with soft body virtual cutting
cloth cutting-methods dynamics eigen fem libigl pbd position-based-dynamics simulation soft-bodies xpbd
Last synced: 21 Aug 2025
https://github.com/marcobuttiglione/tetra
TETRA is a pipeline that enables seamless tetrahedral mesh export from Blender and import into Unity. Built on top of the tetrahedralization plugin developed by Matthias Müller (Ten Minute Physics), it extends the original work with a custom file format, a Blender exporter, and a Unity importer for volumetric mesh assets.
blender matthias-muller simulation ten-minute-physics tetrahedral-mesh unity xpbd
Last synced: 16 Apr 2026
https://github.com/marcobuttiglione/pond
A lightweight, cross-platform, particle-oriented Unity physics engine specializing in deformable body simulation through XPBD (Extended Position Based Dynamics). POND leverages particle systems to deliver realistic and customizable soft body simulations, optimized for games and XR applications.
game-development particle-system physics-engine soft-body unity xpbd xr
Last synced: 08 Apr 2025
https://github.com/nikhilr612/xpbdrs
A simple eXtended Position-based Dynamics Implementation for Tetrahedralized meshes in Rust
cloth-simulation physics-simulation raylib rust softbody-simulation xpbd
Last synced: 31 Jan 2026
https://github.com/rodneylab/bevy-xpbd-tutorial
Video game physics engine using Bevy by following Johan Helsing tutorial
Last synced: 16 May 2026