An open API service indexing awesome lists of open source software.

awesome-actionscript-sorted

A curated list of awesome ActionScript frameworks, libraries and software.
https://github.com/uhub/awesome-actionscript-sorted

Last synced: 9 days ago
JSON representation

  • Utilities

    • Physics

      • OimoPhysics - The 3D physics engine for ActionScript 3.0.
      • Simple-Box2D - Simple-Box2D is a few ActionScript 3 classes that encapsulate the functionality of the awesome Box2DFlashAS3 library.
    • Text

      • linkify-as3 - An extensible ActionScript 3.0 library that simplifies the task of identifying patterns in plain text (URLs, e-mail addresses, phone numbers, Twitter mentions, etc.) and converting them into clickable links.
      • as3hyphenation - ActionScript port of the famous Javascript text hyphenation library Hyphenator.js
      • linkify-as3 - An extensible ActionScript 3.0 library that simplifies the task of identifying patterns in plain text (URLs, e-mail addresses, phone numbers, Twitter mentions, etc.) and converting them into clickable links.
      • as3hyphenation - ActionScript port of the famous Javascript text hyphenation library Hyphenator.js
  • Video Games

    • Artificial Intelligence

      • FiniteStateMachine - An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
      • N-GramPredictor - A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
      • Naive-BayesPredictor - An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
      • HierarchicalStateMachine - An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
      • DecisionTree - An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
      • FuzzyStateMachine - An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
      • godmode-as3 - A behavior tree implementation (artificial intelligence)
      • SmartKid - SmartKid is a powerful AI engine for 2D&3D with actionScript. The project is especially for the 3D engine Nest3D.
    • Game Controller

      • Gamepad - Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
      • as3dpad - as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
      • Advanced_Joystick - A simple Joystick for the Starling Framework. Great for Mobile Use.
      • as3-controller-input - A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
      • Virtual_Controllers - Virtual controls for use in Flash based games on touch devices. Includes thumbstick and button ui elements
    • Game Engine

      • FlashPunk - A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
      • flixel - flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
      • tetragon - Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
      • ALPACA - Actionscript LDU Point-And-Click Adventure game engine
      • elf - Elf is a ActionScript 3.0 ARPG 2D game engine.
      • pixel - Pixel is a lightweight ActionScript 3.0 2D game engine.
      • DragonBones - DragonBones inverse kinematics library for AS3
      • Flinjin - ActionScript 3.0 raster game engine
      • SuperblitEngine - A platform game engine in Actionscript 3 using MVC patterns, blitting and a global registry.
      • MarioMaker - A tile-based game engine written in Actionscript 3.
      • IsoHill-Game-Engine - IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
      • Pixelizer - A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
      • oni - AS3 game engine used for http://www.oniworld.co.uk/
      • Samphire - 2d game engine using ember
      • Samphire-demos - Samphire game engine examples
      • evangel-playerio - Flash MMO game engine made with AS3, Flashpunk and PlayerIO
      • EntityAsteroids - Simple, open source entity-based game engine with example space shooter game
      • nougat-as3 - A rapid application development framework for building games in Actionscript
      • Ash - An Actionscript 3 entity system framework for game development
      • key-action-binder-as3 - A keyboard/gamepad binder for easier game input in ActionScript
      • fortia - a minimal 2D actionscript game library
      • ActionScriptGameServerExamples - Code examples of my dabblings with my own redtamarin modifications as a game server
      • Sentinel - A modern ActionScript 3 game framework for developing games with Starling and Box2D.
      • snowplow-actionscript3-tracker - Snowplow event tracker for ActionScript 3.0. Add analytics to your Flash Player 9+, Flash Lite 4 and AIR games, apps and widgets
      • minesweeper - My first Flash game written in ActionScript 3.
      • TrylogicFramework - flex-like (non flex-based) ActionScript framework for web development (games, social, etc)
      • tactics - Turn-based fantasy combat built with FlashPunk and Actionscript 3
      • bloxley - An ActionScript 3 framework for puzzle games
      • Flash_Framework - A framework for making vector-based games in ActionScript 3
      • smirkengine - A new ActionScript 3 game and simulation development framework
      • MasterMindMobileGame - Mobil (Android, iOS) mastermind game. (Adobe Flash Professional, AIR, Actionscript 3.0)
      • MatchTwoMinigame-ActionScript-TDD - Sample application to show TDD implemetation in Actionscript3
      • DreamGames - The Game Engine for Galgames with Macromedia Flash 8, ActionScript 2.0
      • key-action-binder - A keyboard/gamepad binder for easier game input in ActionScript
      • Actionscript-Examples - Various actionscript classes from games.
      • mapgen2 - Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
      • Flixel-Power-Tools - The Flixel Power Tools are a set of plug-ins for Flixel 2.5+ to assist with your game development
      • glitch-items - Items, Inhabitants, and other assorted things from www.glitchthegame.com
      • Axel - An open source, hardware accelerated 2D flash game library
      • Ogmo-Editor - Generic level and tilemap editor for indie game developers!
      • Ember - Flash component based entity system framework for game development
      • DAME - Deadly Alien Map Editor - for 2D and isometric games.
      • Anthill-Framework - Tiny framework for creating Flash games.
      • Simple-Game-Framework - An open source simple game framework that I use for my own games.
      • FlashPunk-JRPG-Engine - This is an engine that enables game developers to create games in the style of old SNES style JRPGs. It's the version I'm constantly working on, on my blog there is a tutorial explaining the code. Since the code has grown too much in size for me to make individual lessons with a parallel developing code, the source here is the reference for those tutorials from now on.
      • starling-extensions - Extensions for the Starling Framework
      • robotlegs-demo-StrategyGame - A simple strategy game built using TDD in robotlegs
      • godpaper - A chess-board-game framework(by as3/objective-c language) implementation based-on Starling/Sparrow.
      • as3-tiled-reader - An as3 tmx parser created for flash games.
      • gamebuilderengine - GameBuilder Studio Engine
      • RunnerMark - A performance benchmark for Adobe AIR in the style of an Endless Runner game.
      • assets-management - Load and store assets (also for Starling)
      • hanuman - A sample game built on starling and nape
      • mapgen - Simple game map generator
      • Achieve - Library to manage and implement achievements in a game.
      • flashbang - Flash game framework
      • funkpunk - Flashpunk modified to use GPU rendering! Port your FP games to mobile!
      • FScoreboard - A Flash SharedObject Scoreboard for locally storing game high scores on web & mobile.
      • Nautilida - ActionScript 3.0 platform based Game Framework. Created for high dynamic controls and extreme visual game designs.
      • Wyvern-Tail - Game engine with a Component-Entity architecture using Flash Starling in ActionScript 3, utility classes for Ogmo editor
      • danmaku-engine - Actionscript 3 engine for creating shoot 'em ups with lots of projectiles
      • tetragon - Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
      • STEngine - Game engine for Actionscript 3 and Flex projects
      • oni - AS3 game engine used for http://www.oniworld.co.uk/
      • evangel-playerio - Flash MMO game engine made with AS3, Flashpunk and PlayerIO
      • snowplow-actionscript3-tracker - Snowplow event tracker for ActionScript 3.0. Add analytics to your Flash Player 9+, Flash Lite 4 and AIR games, apps and widgets
      • Ogmo-Editor - Generic level and tilemap editor for indie game developers!
    • Games

      • Hungry-Hero - Hungry Hero is an open source Flash game built on Starling Framework.
      • pacman - Implementation of Pacman game in ActionScript 3 for Universitat Politécnica de Catalunya in subject of Continguts Multimedia (November 2012 - January 2013)
      • codename-lumberjack - Codename Lumberjack is a simple flash game written using Actionscript 3.0 and Flixel.
      • blue-karma-as3 - A Point and Touch Actionscript game built with Starling
      • RunAlong - First game I have completed enough to let other people play! RunAlong is a two-button action game (similar to Canabalt or Robot Unicorn Attack) written in ActionScript 3 using the Flixel 2D engine. Copy the src/ and assets/ folders to your project and check it out. Appologies for the messiness
      • HitBrick_by_AS3 - This is an easy brick-hit game developed by actionscript 3 with starling 3-d hardware accelerating feature
      • MarsLander - Improvement on classic moon lander game, Actionscript 3.0
      • DOR - An isometric game which is written by actionscript 3.
      • Dungeon-Dweller - An inverse roguelike game written in Actionscript.
      • AS3-PacMan - This is a simple pac-man game that I'm trying to create with FlashDevelop with Actionscript 3
      • PeaHead - Personal project messing about with Actionscript. A none too serious flash game
      • astro-panic - .: a mini flash space shooting game written with ActionScript :.
      • Hangman - Word game for mobile devices built using ActionScript 3, Adobe AIR, Starling and Feathers.
      • StarOrchestra - An ActionScript 3 game for touch based devices
      • AdmiralGobi - Flash game written in ActionScript 3 with FlashPunk framework, compiled with mxmlc from Flex SDK
      • TankWar - A Actionscript 3 prototype game made with Adobe Air for tablets in FlashDevelop
      • MazeMan - Small Actionscript 3 game with random Maze generator made in FlashDevelop
      • grow21 - actionscript implementation of the card game grow21
      • Night-Sunrise - Actionscript 3 game project.
      • PlaneGame - Touhou wannabe game with Actionscript for a tiny credit web programming optional assignment
      • croissant - "Eat the croissant", an actionscript game inspired by "don't shit your pants"
      • kingdom - A minimal game.
      • Ending - Roguelike puzzle game
      • pewpew - Flash based space shooter game
      • EZPlatformer - A simple platforming game - collect coins and reach the exit to win. VERY SIMPLE.
      • MrWARP-clone - Multiplatform mini shooter-like game with Adobe AIR
      • A-House-in-California - A point and click art game about nostalgia, family and memory. Finalist for the Nuovo Award at the 2011 IGF. Also featured in the Learn to Play show at Euhprat Museum of Art and the Meaningful Play 2010 conference. Made with Flixel.
      • FlxFrogger - This is Flash Frogger built with Flixel and created to run in AIR on Android.
      • Flx-Invaders - A very simple flixel game inspired by the Taito classic.
      • I-Can-Hold-My-Breath-Forever - A game for the Experimental Gameplay Project's "10 Seconds" friendly competition (for March 2010). Made with Flixel.
      • Bomber-Planet - The (sloppy) source code for a top-down 2D action-adventure game made with Flixel.
      • Loneliness - An experimental, minimalistic microgame about loneliness, made for the Korean middle school students I taught for a year.
      • FlxTeroids - A very simple flixel game inspired by the classic arcade shooter.
      • PickQuick - AIR based game deployable across mobile devices
      • FRogue - A simple Flash Rogue engine. Generates random maps, movement and basic combat.
      • CellGame - A real-time strategy game that incorporates real cellular Biology. Grow your cell and fight off viruses!
      • MatchHack - MatchHack is a simple memory matching RPG for kids.
      • CodeBummer - A remake of the classic Frogger. This time you are a homeless developer looking for clients.
      • Islands-of-Empire - Islands of Empire is an AS3 game using FlashPunk
      • Whack - Whack Game Starling Project for Flash Player 11
      • LightStage - LightStage is a strategy game programmed in actionscript 3 where players position mirrors, prisms and more to deflect light into globes, which fills them up.
      • PhysicsCannon - Full game source of Box2D v 2.1a Physics Cannon game
      • nape-game - Simple actionscript 3.0 game made with use of nape physics engine, features car with shock absorbers
      • pyroshapes - A physics puzzle game built using ActionScript and Box2D AS3
      • Geometry-Wars-Clone - A geometry wars clone written in actionscript 3 air (starling + AGAL)
      • FlexTTD - an open source clone of the Microprose game "Transport Tycoon Deluxe"
      • Mode - A small (but sadly not that simple) demo game built on the flixel framework.
      • Stellar - Abandoned prototype for a dynamically generated RPG overworld
      • GraveRobbers - My #LD48 entry, a sort of GIRP-inspired tower defense
      • SnakeWars - Basic Multiplayer Snake Game
      • Asteroids - An example game built with the Ash framework.
      • AS3-Dices - Actionscript 3.0 Dice rolling animation using Stage3D, Away3D and Jiglib
      • 3DRubikCube - [PROJECT STOPPED] Intuitive 3D Rubik Cube in Actionscript 3
      • Invawayders - Cross-platform gaming example for Away3D in Adobe Flash & AIR, using AS3 games engine Ash
      • pblocks - Flex 3D Tetris Game
      • Hungry-Hero - Hungry Hero is an open source Flash game built on Starling Framework.
      • Reversi - A simple Reversi game written in ActionScript. It's designed to run on any device that supports Flash/AIR, regardless of screen size. For instructions on building the Reversi projects, see the Reversi Wiki.
      • iGemOttawa - Synthetic biology puzzle game written in ActionScript 3 for the 2011 iGem Competition
      • AS3-PacMan - This is a simple pac-man game that I'm trying to create with FlashDevelop with Actionscript 3
      • Pacman - Vector based pacman game built with Actionscript
      • anoddspace - Actionscript 3 Real-time strategy / top down space game
      • Memory - A version of a Memory game in actionscript
      • AS3-Example-Games - Flixel-based ActionScript 3 game examples