An open API service indexing awesome lists of open source software.

awesome-game-engine-dev

Awesome list of resources for Game Engine Development.
https://github.com/stevinz/awesome-game-engine-dev

Last synced: 16 days ago
JSON representation

  • Libraries

    • C++

      • Edyn - Multi-threaded, networked physics engine. Supports large dynamic worlds. [[Testbed](https://github.com/xissburg/edyn-testbed)]
      • Jolt Physics - Multi-core friendly rigid body 3D physics and collision detection.
      • Liquid Fun - Extension of _Box2D_, adds particle-based fluid and soft bodies. [[Demos](http://google.github.io/liquidfun/)]
      • Newton Dynamics - Real-time simulation of 3D environments.
      • Qu3e - Fast 3D physics engine, created to be used in games.
      • ReactPhysics3D - 3D physics engine.
      • Slingshot - Constraint-based physics engine for 3D rigid body dynamics.
      • Boost.PFR - Basic reflection C++14 library, part of the Boost Libraries.
      • Magic Enum - Header-only C++17, provides static reflection for enums.
      • Meta - Header-only, non-intrusive and macro-free runtime reflection system in C++17.
      • Nameof - Header-only C++17, provides nameof macros to obtain name of a variable.
      • Ponder - Expose C++17 classes and objects so they can used as data.
      • Reflect - Small, flexible, single-header library for runtime reflection and meta data in C++11.
      • RTTR - Reflection for C++11.
      • ArkScript - Small, fast, functional and scripting language.
      • ChaiScript - Embedded scripting language designed from to directly target C++17.
      • GameMonkey Script - Embedded scripting language for apps, tools and games.
      • v8 - High-performance JavaScript and WebAssembly engine by _Google_.
      • Cap'n Proto - Fast data interchange format and capability-based RPC system.
      • Cereal - Header-only C++11 serialization library.
      • Cista++ - Simple, high-performance serialization & reflection library.
      • FlatBuffers - Efficient cross-platform serialization library by _Google_.
      • JSON for Modern C++ - JSON support for Modern C++.
      • Protobuf - Protocol Buffers, for platform-neutral serialized data by _Google_.
      • Terra Forge 3D - Procedural 3D terrain generation and texturing tool.
      • Any-Lite - Header-only 'any' type for C++98 and above.
      • faker-cxx - C++20 Faker library for generating fake (but realistic) data for testing and development.
      • Parallel Hashmap - Header-only, fast and memory-friendly hashmap and binary tree containers.
      • Spdlog - Fast logging library.
      • Tiny-Process-Library - Making it simple to create and stop new processes.
      • TinyXML-2 - XML parser that can be easily integrated into other programs.
      • NodeEditor - Graph-controlled data processing, built with _Qt_.
      • QuickQanava - Display graphs and relational content in a _QtQuick_-based app, in C++14.
      • Visual Script Engine - Visual scripting engine designed for embedding.
      • Amplitude Audio SDK - Cross-platform audio engine designed for the needs of games.
      • Steam Audio - Cross-platform spatial audio SDK for games and VR.
      • Crystal Engine - Vulkan backend with PBR and styled GUI (_CrystalWidgets_).
      • Ethereal Engine - Cross-platform game engine and editor.
      • NVRHI - _NVIDIA_ abstraction layer over multiple graphics APIs.
      • GTK - GIMP Toolkit, a multi-platform toolkit for creating guis.
      • GameNetworkingSockets - Messages over UDP, P2P networking, encryption.
      • yojimbo - Network library for client/server games.
      • Newton Dynamics - Real-time simulation of 3D environments.
      • RapidJSON - Fast JSON parser / generator.
      • EASTL - Electronic Arts STL replacement, emphasis on performance.
      • Learn C++ - Walks you through all the steps to write, compile, and debug C++.
      • ODE - Open Dynamics Engine, 3D rigid body physics.
      • cyCodeBase - Compact foundation library with math, geometry, image & graphics utilities.
      • GTK - GIMP Toolkit, a multi-platform toolkit for creating guis.
      • cppreference.com - Online reference for C, C++, and the STL.
      • cppreference.com - Online reference for C, C++, and the STL.
      • Slug - High-quality, resolution-independent text and vector graphics for 3D apps.
      • slughorn - Library for shoehorning the _Slug_ text/graphics GPU rendering library into projects.
      • Doriax - Cross-platform for 2D/3D projects. Formerly _Supernova_.
      • G3D Innovation Engine - Used for R&D throughout academia and industry. [[Website](https://casual-effects.com/g3d/www/index.html)].
      • ODE - Open Dynamics Engine, 3D rigid body physics. [[Wikipedia](https://en.wikipedia.org/wiki/Open_Dynamics_Engine)]
      • AngelScript - Cross-platform scripting library, follows the widely known syntax of C/C++.
    • Dart

      • Awesome Dart - Curated list of awesome Dart frameworks, libraries, and software.
      • image - Library for decoding / encoding image formats and image processing.
      • Flame - Minimalist _Flutter_ based 2D game engine. [[Awesome](https://github.com/flame-engine/awesome-flame) | [Examples](https://examples.flame-engine.org/) | [Website](https://flame-engine.org/)]
      • Dart - Client-optimized language for fast apps on any platform. [[GitHub](https://github.com/dart-lang/)]
    • F#

      • Awesome F# - Curated list of frameworks, libraries, software and resources.
      • FSound - Sound processing library.
      • Garnet - Game composition library with ECS and actor-like messaging features.
      • Nu Game Engine - Cross-platform game engine built in the functional style.
      • Fabulous - Declarative UI framework for cross-platform apps.
    • Go

      • Awesome Go - Awesome Go frameworks, libraries and software.
      • Go - Statically typed, compiled programming language designed at _Google_. [[GitHub](https://github.com/golang)]
      • Beep - Playback and audio-processing.
      • G3N - OpenGL 3D game engine.
      • Ebitengine - Dead simple 2D game library.
      • Engo - A 2D game framework.
      • Pixel - Hand-crafted 2D game library. [[Examples](https://github.com/faiface/pixel-examples)]
      • 3D Mesh Simplification - 3D mesh simplification.
      • ln - The 3D Line Art Engine, a vector-based 3D renderer. [[Docs](https://pkg.go.dev/github.com/fogleman/ln/ln)]
    • Haxe

      • Awesome Haxe Game Dev - Awesome list of game dev resources for Haxe.
      • Haxe Blog: Game Engine - "How I wrote my own 3D game engine and shipped a game in 20 months".
      • Haxe Blog: OpenFL - "Flash is dead, long live OpenFL".
      • HaxeLibs - List of every library uploaded to the Haxe website.
      • HaxeTink - Various addon libraries for Haxe.
      • Snowkit - Collective of Haxe developers.
      • Awesome Haxe - Awesome curated list of useful Haxe links.
      • Actuate - Flexible, fast tween library.
      • DragonBones - Runtime support for _DragonBones_ skeletal animation.
      • Spine-Hx - _Spine_ runtime for Haxe.
      • nme - Cross-platform native backend for Haxe projects.
      • Ecx - Entity component system framework for Haxe.
      • GASM - Framework agnostic entity component system for Haxe.
      • Armory - 3D game engine with full _Blender_ integration.
      • Away3D - Real-time 3D engine for OpenFL. [[Website](http://away3d.com)]
      • Flixel-Studio - Embeddable, in-game editor for _HaxeFlixel_.
      • Hide - Extensible IDE for the _Heaps_ 3D graphic engine.
      • LDtk - Modern, lightweight and efficient 2D level editor. [[Website](https://ldtk.io)]
      • Starling - Popular (_Angry Birds_) 2D game engine built on _OpenFL_. [[Editor](http://starlingbuilder.github.io) | [Website](https://gamua.com/starling/)]
      • Ceramic - Cross-platform 2D framework. [[Examples](https://ceramic-engine.com/examples/)]
      • Citrus - ActionScript 3 based 2D/3D framework. [[Website](http://citrusengine.com/)]
      • Clay - Cross-platform 2D game framework.
      • gameBase - Base structure for Haxe games, using _Heaps_ graphics framework. [[Tutorial](https://deepnight.net/tutorial/using-my-gamebase-to-create-a-heaps-game/)]
      • HaxeFlixel - Cross-platform 2D game framework powered by _OpenFL_. [[Website](https://haxeflixel.com/)]
      • OpenFL - Open source implementation of the [Adobe Flash](https://en.wikipedia.org/wiki/Adobe_Flash) API. [[Website](https://www.openfl.org/)]
      • Heaps - Cross-platform 2D/3D engine (by creators of Haxe). [[Website](https://heaps.io)]
      • Kha - Ultra-portable, high-performance multimedia framework.
      • Sparkler - Modular macro-powered particle system.
      • HaxeUI - Cross-platform set of styleable gui components.
      • Zui - Immediate mode user interface, used in _ArmorPaint_.
      • Haxe Bullet - _Bullet 3D_ physics bindings for Haxe.
      • HeapsIO/bullet - _Bullet 3D_ physics for _Heaps_ (Haxe's native low-level game framework).
      • Jelly Physics - Soft body 2D physics engine.
      • Nape - Fast, friendly 2D rigid body physics engine. [[Demos](https://joecreates.github.io/napephys/)]
      • CastleDB - Structured database with a local web service to edit it.
      • Format - Various files formats support for Haxe.
      • HxBit - Binary serialization and network synchronization library.
      • hexMachina - Powerful modular MVC framework. [[Website](http://hexmachina.org/)]
      • HxColorToolkit - Library for color conversion and color scheme generation.
      • HxMath - Game-oriented math library for the Haxe language.
      • SteamWrap - Haxe native extension for the Steam API.
      • Haxe-Blockly - Haxe wrapper for [Blockly](https://developers.google.com/blockly)
      • Lime - Flexible, lightweight layer for Haxe cross-platform developers.
      • HashLink - Virtual machine for Haxe.
      • Clay - Cross-platform 2D game framework.
      • Actuate - Flexible, fast tween library.
      • Haxe - Produce cross-platform native code. [[GitHub](https://github.com/HaxeFoundation/haxe)]
      • Haxe Blog: Game Engine - "How I wrote my own 3D game engine and shipped a game in 20 months".
    • Java

      • Awesome Java - Awesome frameworks, libraries and software for Java.
      • Learn Java - Official docs and tutorials.
      • OpenGL & GLSL Tutorials - OpenGL / GLSL tutorials for _LWJGL_ and _libGDX_.
      • jMonkeyEngine - Modern 3D game development suite.
      • libGDX - Game framework built on, and adds to _LWJGL_. [[Awesome](https://github.com/rafaskb/awesome-libgdx) | [Website](https://libgdx.com/)]
      • LWJGL - Graphics, audio, parallel computing, XR and more. [[Website](https://www.lwjgl.org/)]
      • VisUI - A _libGDX_ UI toolkit.
      • Java - General-purpose language, runs on [Java virtual machines](https://en.wikipedia.org/wiki/Java_virtual_machine). [[GitHub](https://github.com/openjdk)]
    • JavaScript

      • MDN - Mozilla Developer Network, excellent learning resource.
      • W3 Schools - Learn to code with the world's largest web developer site.
      • Electron - Cross-platform desktop apps with JavaScript, HTML, and CSS. [[Website](https://www.electronjs.org/)]
      • NW.js - Desktop apps with JavaScript. Formerly _Node-Webkit_. [[Website](https://nwjs.io)]
      • React Native - Framework for building native apps using React. [[Website](https://reactnative.dev/)]
      • WebView2 - Microsoft Edge control allows you to embed web in native apps. [[Docs](https://docs.microsoft.com/en-us/microsoft-edge/webview2/)]
      • JavaScript Game Engines - GitHub Collection of JavaScript / HTML5 game engines.
      • JavaScript Wiki: Game Engines - JavaScript / HTML5 game engines and frameworks.
      • Superpowers - Both 2D & 3D game making for indies.
      • CanvasKit - WebAssembly build of _Google_'s 2D graphics library, Skia. [[Samples](https://skia.org/docs/user/modules/canvaskit/)]
      • CopperLicht - A 3D library for WebGL. [[CopperCube Editor](https://ambiera.com/coppercube/index.html)]
      • Filament for Web - WebAssembly build of Google's 3D graphics library, _Filament_.
      • WebGL Frameworks - List of WebGL frameworks on Wikipedia.
      • WebGL / WebGPU Frameworks - List of WebGL and WebGPU frameworks and libraries.
      • SBcode Three.js Tutorials - Fantastic examples with code and explanations of topics.
      • Three.js Bookshelf - Nice collection of resources.
      • Three.js Discourse Examples - Yearly collection of all examples posted on the Three.js forum.
      • Three.js Journey - Course teaching WebGL from beginner to advanced.
      • Three.js Manual - Fantastic articles and explanations. Formerly _ThreeJsFundamentals_.
      • Troika JS - Derived Material - Extend existing Three.js materials. [[Docs](https://protectwise.github.io/troika/troika-three-utils/createDerivedMaterial/)]
      • Complete Guide to Flexbox - Comprehensive guide to CSS flexbox layout.
      • Complete Guide to Grid - Comprehensive guide to CSS grid.
      • WebRTC - Supports video, voice, and generic data to be sent between peers.
      • Rapier - Rust 2D/3D physics libary focused on performance, ported as WebAssembly.
      • Ultralight - Supports modern HTML5, CSS, and JavaScript. Based on _WebKit_.
      • WebView2 - Microsoft Edge control allows you to embed web in native apps. [[Docs](https://docs.microsoft.com/en-us/microsoft-edge/webview2/)]
      • Animate.css - Ready-to-use, pure CSS animations. [[Examples](https://animate.style/)]
      • D3.js - Data-Driven Documents. Bring data to life with SVG, canvas and HTML. [[Examples](https://observablehq.com/@d3/gallery) | [Website](https://d3js.org)]
      • GreenSock - Robust animation toolset. [[Website](https://greensock.com)]
      • Ossos - Web-based character animation system.
      • React-Spring - Spring physics based React animation library.
      • Scene.js - JavaScript & CSS timeline-based animation library.
      • Theatre - Motion design editor for the web.
      • Tween.js - Tweening engine for easy animations using Robert Penner's equations.
      • TweenJS - Tweening / animation library, part of the _CreateJS_ suite.
      • Howler.js - Audio made easy and reliable across all platforms.
      • PixiJS Sound - Audio library with filters, built on _PixiJS_. [[Examples](https://pixijs.io/sound/examples/)]
      • SoundJS - Simple API and powerful features, part of the _CreateJS_ suite.
      • Sonant-X - Small JavaScript synthesizer library. [[Online Composer](https://nicolas-van.github.io/sonant-x-live/)]
      • SpessaSynth - MIDI player and synthesizer.
      • Tone.js - WebAudio framework for creating interactive music in the browser.
      • tuna - Audio effects library for the WebAudio API.
      • Waveform Playlist - Multitrack web audio editor and player with canvas waveform preview.
      • Chroma.js - Library for all kinds of color manipulations.
      • Ejecta - JavaScript canvas & audio implementation for iOS. App store compatible.
      • Tauri - Smaller, faster, and more secure desktop applications. [[Website](https://tauri.app/)]
      • Window.js - JavaScript runtime for desktop graphics programming. [[Docs](https://windowjs.org/)]
      • Dock Spawn TS - Maintained, TypeScript version of [Dock Spawn](https://github.com/coderespawn/dock-spawn), a JavaScript docking framework.
      • FlexLayout - Multi-tab layout manager.
      • Golden Layout - Multi-window layout manager for web apps.
      • PhosphorJS - High-performance, pluggable, desktop-style web apps.
      • React Mosaic - React tiling window manager.
      • RC-Dock - Dock layout component for React.
      • wcDocker - Window layout system with a responsive and interactive design.
      • Becsy - Multithreaded ECS for TypeScript and JavaScript.
      • bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library.
      • Ecsy - Experimental ECS aiming to be lightweight, easy to use.
      • Miniplex - Entity management system for games.
      • JSMpeg - MPEG1 Video Decoder in JavaScript.
      • Alpine - Rugged, minimal framework for composing JavaScript behavior in your markup.
      • Angular - The modern web developer's platform.
      • Aurelia - Modern, front-end framework for browser, mobile, and desktop apps.
      • Ember - Framework for ambitious web developers.
      • Preact - Fast 3kB React alternative with the same modern API.
      • Svelte - Takes your declarative components and converts them into efficient JavaScript.
      • Vue - Progressive JavaScript framework for building UI on the web.
      • Cocos Creator - Cross-Platform 2D/3D game creation. [[Website](https://www.cocos.com/en/creator)]
      • ct.js - Desktop 2D game engine, built on _PixiJS_.
      • Egret - Mobile game engine. [[Editor](https://github.com/egret-labs/egret-ui-editor-opensource)]