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awesome-game-engine-dev

Awesome list of resources for Game Engine Development.
https://github.com/stevinz/awesome-game-engine-dev

Last synced: 6 days ago
JSON representation

  • Game Engines

    • Awesome Collections

      • Unity - Biggest name in game engines, industry standard. [[Awesome](https://github.com/RyanNielson/awesome-unity)]
      • Unreal Engine - AAA quality, insane feature set, photoreal visuals. [[Awesome](https://github.com/insthync/awesome-ue4#readme)]
      • Godot - Feature-packed, open source engine. Excellent! [[Awesome](https://github.com/godotengine/awesome-godot#readme) | [Website](https://godotengine.org)]
      • Unreal Engine - AAA quality, insane feature set, photoreal visuals. [[Awesome](https://github.com/insthync/awesome-ue4#readme)]
    • AAA

      • C4 Engine - Modern console engine.
      • CRYENGINE - Powerful real-time game development platform by _Crytek_.
      • Evergine - High-quality 3D and 2D solutions. Formerly _Wave Engine_. [[Samples](https://github.com/EvergineTeam/Samples)]
      • Frostbite - Cutting-edge games and experiences by _Electronic Arts_.
      • Gamebryo - Complete toolset, flexible workflow, rapid prototyping.
      • Snowdrop Engine - Enabling small teams to create AAA games, by _Massive Entertainment_.
      • Unigine - Real-time 3D engine. Photorealistic graphics, large virtual worlds, C++ and C# API.
      • Amazon Lumberyard - AAA engine integrated with AWS and Twitch. Forked from _CRYENGINE_.
      • C4 Engine - Modern console engine.
      • Flax Engine - Modern 3D game engine written in C++ and C#.
      • Gamebryo - Complete toolset, flexible workflow, rapid prototyping.
      • Evergine - High-quality 3D and 2D solutions. Formerly _Wave Engine_. [[Samples](https://github.com/EvergineTeam/Samples)]
    • Commercial

      • AppGameKit - Easy and quick game making by _TheGameCreators_.
      • Buildbox - Create 3D & 2D video games without coding.
      • Construct - Drag and drop game builder. [[Awesome](https://github.com/ConstructCommunity/awesome-construct#readme)]
      • Corgi Engine - 2D/2.5D platformer engine built on top of _Unity_.
      • Felgo - Build cross-platform 2D games in days, built with _Qt_.
      • GameGuru - Game builder, 3D, no coding required by _TheGameCreators_.
      • GameMaker Studio - Popular 2D game development environment by _YoYo Games_.
      • GameSalad - Sophisticated visual programming interface.
      • Luxe - 2D first engine, with a 2D/3D renderer.
      • MANU - Unique animation system helps you create games without coding.
      • Phaser Editor 2D - Commercial, web-based editor for _Phaser_. [[GitHub](https://github.com/PhaserEditor2D/PhaserEditor2D-v3)]
      • PlayCanvas - Popular (Flappy Bird), WebGL game engine. [[Awesome](https://github.com/playcanvas/awesome-playcanvas#readme) | [GitHub](https://github.com/playcanvas/engine)]
      • Roblox - Create immersive 3D experiences with Lua scripting.
      • Simulation Starter Kit - Create interactive 3D apps across a range of platforms.
      • Stencyl - Quick and easy game making with visual scripting. [[GitHub](https://github.com/Stencyl/stencyl-engine)]
      • Titan Engine - Cross-platform engine, started in 2000. Formerly _Esenthel Engine_.
      • Defold - Open sourced game engine by _King_. [[Website](https://defold.com)]
      • NeoAxis - Versatile real-time platform for making games and apps. [[Website](https://www.neoaxis.com)]
    • Specialty

      • 3dSen - Emulator that lets you play _NES_ games in 3D. [[Website](http://www.geodstudio.net)]
      • Platforming Engine - Everything you need to create your own platformer in _GameMaker_.
      • RPG in a Box - Turn your stories and ideas into games, built with _Godot_.
      • RPG Maker - Create an original role-playing game without any specialized knowledge.
      • GB Studio - Retro adventure game creator for _Game Boy_.
      • HARFANG 3D - 3D visualization library for industry professionals, usable in C++, Python, Lua, Go.
      • Ren'Py - Visual novel engine. [[Website](https://www.renpy.org/)]
      • Twine - Tool for telling interactive, nonlinear stories.
      • DopeFish - _Doom_ / _Heretic_ map loading system for _GameMaker_.
      • DopeFish - Doom / Heretic map loading system for _GameMaker_.
  • Learning

    • Computer Graphics

      • Comparison of Modern Graphics APIs - Modern graphics APIs vs older APIs.
      • GPU Performance for Game Artists - Common art-related performance issues.
      • GPU Gems - Programming techniques, tips, and tricks for real-time graphics.
      • GPU Gems 2 - Programming techniques for high-performance graphics.
      • Interactive Computer Graphics - Top down approach to computer graphics.
      • Physically-Based Rendering - From the Academy Award winning authority on PBR.
      • Scratchapixel - In depth coverage of computer graphics topics.
      • DirectX - Microsoft API used to create 2D/3D games and apps. [[Blog](https://devblogs.microsoft.com/directx/) | [Samples](https://github.com/microsoft/DirectX-Graphics-Samples)]
      • DirectXTutorial.com - Older resource with lots of tutorials on DirectX versions 9 & 11.
      • Glide - Developed by _3dfx Interactive_ for their _Voodoo Graphics_ in the 1990's.
      • Glide Open Source Project - Glide open source project.
      • Metal Tutorial - Learn how to get started with Apple's 3D graphics API at RayWenderlich.com.
      • LearnOpenGL - Incredible! In depth tutorials for modern graphics programming.
      • Mesa 3D - Open source implementations of OpenGL.
      • OpenGL - The industry's foundation for high-performance graphics.
      • OpenGL Tutorial - Collection of OpenGL tutorials with source code examples.
      • Vulkan - Modern cross-platform graphics API. [[Samples](https://github.com/khronosGroup/Vulkan-samples)]
      • Vulkan Tutorial - Teaches the basics of using Vulkan graphics and compute API.
      • WebGL - Open web standard 3D graphics API. [[GitHub](https://github.com/KhronosGroup/WebGL)]
      • WebGL Fundamentals - Full understanding of what WebGL really is and how it works.
      • WebGL 2 Fundamentals - Updated to use the WebGL2 standard.
      • WebGL Tutorial - How to use the canvas element to draw WebGL graphics.
      • Dawn - Open source, cross-platform implementation of the WebGPU standard, by _Google_.
      • WebGPU - Next generation web 3D graphics API. [[GitHub](https://github.com/gpuweb/gpuweb)]
      • WebGPU Demos - Collection of simple WebGPU examples by _Apple_.
      • CUDA - Developed by _NVIDIA_ for parallel computing and programming.
      • DirectCompute - Developed by _Microsoft_ for using compute shaders with DirectX 10 & 11.
      • OpenCL - For writing programs that execute across CPUs, GPUs, and other processors.
      • RB Whitaker's Wiki - Tutorials on C#, MonoGame, XNA, and more.
      • Riemer's MonoGame Tutorials - Everything you need to start programming with MonoGame.
      • Awesome Demoscene - Underground computer art culture exploring computer graphics and sound.
      • Awesome Graphics Libraries - Curated list of 3D graphics libraries and resources.
      • WebGL 2 Samples - Short and easy to understand samples demonstrating WebGL 2 features.
      • XNA Game Studio Archive - Required visit for [MonoGame](https://en.wikipedia.org/wiki/MonoGame) / [FNA](https://fna-xna.github.io/) / [XNA](https://en.wikipedia.org/wiki/Microsoft_XNA) developers.
      • Lighthouse3d.com - Collection of tutorials on OpenGL, GLSL and other graphics topics.
      • GPU Gems 3 - Collection of state-of-the-art GPU programming examples hosted by _NVIDIA_.
      • Mantle - Developed by _AMD_ as an alternative to Direct3D and OpenGL.
      • Metal - API for developing 3D apps on _Apple_ platforms. [[Samples](https://developer.apple.com/metal/sample-code/)]
      • Paper Bug - Indexed compendium of graphics programming papers.
    • Engine Development

    • Game Development

    • Graphical User Interface

    • Programming

  • Libraries

    • BASIC

      • Basics Page - Comprehensive list of BASIC languages.
      • Basic for Qt - BASIC language and environment built with _Qt_. Formerly _Q7Basic_.
      • Visual Basic - Object-oriented language for Windows by _Microsoft_.
      • QB64 - Modern BASIC+OpenGL language, retains _QBasic_ / _QB4.5_ compatibility.
      • Dark Basic - BASIC programming language for creating apps and games. [[Website](https://www.thegamecreators.com/product/dark-basic-pro-open-source)]
    • C

      • Learn C Programming - Excellent tutorials that will guide you to learn C programming.
      • stb_vorbis - Ogg Vorbis audio decoder.
      • stb_truetype - Single-header file library that processes TrueType font files.
      • Marching Squares - Convert images into triangles. [[Info](https://prideout.net/marching-squares)]
      • Octasphere - Generates triangle meshes for spheres, boxes, and capsules. [[Info](https://prideout.net/blog/octasphere/)]
      • Par_Shapes - Triangle meshes including solids, spheres and more. [[Info](https://prideout.net/shapes)]
      • Raymath - Math library included in the _RayLib_ game framework.
      • glfw - Cross-platform API for windowing, graphics contexts, input and events.
      • MiniFB - Creates a cross-platform frame buffer for drawing pixels.
      • SDL - Low level access to audio, keyboard, mouse, joystick, and graphics hardware.
      • Sokol - Single-file libraries for graphics, windowing, file handling, audio and more.
      • Miniaudio - Single-file audio playback and capture library.
      • SDL_mixer - Audio mixer that supports various file formats for SDL.
      • SoLoud - Free, easy, portable audio engine for games.
      • Cosmopolitan - Build-once run-anywhere C library.
      • Flecs - Fast and lightweight entity component system in C99.
      • Assimp - Open Asset Importer Library. Loads 40+ 3D file formats.
      • cgltf - Single-file glTF 2.0 loader and writer in C99.
      • dr_libs - Single-file audio decoding libraries.
      • Libspng - Simple, modern libpng alternative.
      • Miniz - Single-file drop-in replacement for zlib's most used APIs (_libpng_ and _libzip_).
      • OBJ GL Loader v2 - Quite fast wavefront OBJ loader for OpenGL.
      • PL_MPEG - Single-file library for decoding MPEG1 Video and MP2 Audio.
      • QOI - The “Quite OK Image Format” for fast, lossless image compression.
      • HexEmbed - Small utility to help embed files in C/C++ programs in an easy, cross-platform way.
      • Incbin - Include binary and text files in your C/C++ apps with ease.
      • PhysicsFS - Portable, flexible file I/O abstraction. Provides access to various archives.
      • Where Am I - Locates the current path on the local file system.
      • Font Stash - Lightweight library that uses stb_truetype to render fonts to a texture atlas.
      • IconFontCppHeaders - C/C++ headers and C# classes for icon fonts.
      • Vertext - Generates vertices for rendering text, requires stb_truetype.
      • AVA - Tiny, minimalistic 3D game engine.
      • TIC-80 - Virtual computer for making & sharing tiny games. [[Website](https://tic80.com/)]
      • CGL - Single-header file, lots of graphics & utility functions.
      • DOME - Melds SDL2 and the Wren scripting language. [[Website](https://domeengine.com/)]
      • Entrypoint - Lightweight entry point for games.
      • FWK - 3D game framework.
      • Gunslinger - Header-only C99 framework for multimedia apps.
      • RayLib - Simple and easy-to-use library to enjoy 2D/3D videogame programming.
      • Blob - Single-header implementation of a contour tracing algorithm.
      • NanoVG - OpenGL-based 2D vector drawing library for UI and visualizations.
      • Tilengine - 2D graphics with raster effects for retro style game development.
      • Sokol Graphics Painter - 2D graphics painter implemented with _Sokol_.
      • cImgui - Thin C wrapper generated for Dear ImGui.
      • lvgl - Embedded gui library, many widgets and advanced visual effects.
      • NAppGUI - Professional, well documented SDK to build desktop apps.
      • Native File Dialog - Portably invoke native file open / save dialogs.
      • Nuklear - Single-header immediate mode cross-platform gui library.
      • libGamepad - Cross-platform library for gamepad input.
      • Cute Headers - Single-file libraries primarily used for games, by [Randy Gaul](https://github.com/RandyGaul).
      • Libs - Single-file public domain libraries for C/C++, by [Mattias Gustavsson](https://github.com/mattiasgustavsson).
      • Pico Headers - Single-file, cross-platform libraries for game development.
      • Single-file Libs - Amazing collection of single-file C/C++ libraries compiled from many authors.
      • stb - Single-file public domain libraries for C/C++, by [Sean Barrett](https://github.com/nothings).
      • Light Mapper - Single-file library for lightmap baking by using your existing OpenGL renderer.
      • Cglm - Highly optimized OpenGL math.
      • Handmade Math - Simple, public domain math library for games and computer graphics.
      • Kazmath - Math library targeted at games.
      • librg - Middleware between networking / file-streaming libraries and app logic.
      • Chipmunk - Fast, lightweight 2D game physics library. [[Docs](https://chipmunk-physics.net/documentation.php)]
      • Duktape - Embeddable JavaScript engine with a focus on portability and compact footprint.
      • JerryScript - Ultra-lightweight JavaScript engine for the Internet of Things.
      • Lua - Powerful, efficient, lightweight, embeddable scripting language.
      • QuickJS - Small and embeddable JavaScript engine.
      • Sokol Gfx - Cross-platform, single-file graphics. [[Examples](https://floooh.github.io/sokol-html5/)]
      • Sokol Gamepad - Branch with addon support for gamepads in _Sokol_.
      • Par_Streamlines - Triangulating thick lines, béziers, streamlines. [[Demo](https://github.com/prideout/streamlines_demo) | [Info](https://prideout.net/blog/par_streamlines/)]
    • C++

      • Awesome C++ - List of awesome C++ frameworks, libraries, and resources.
      • C++ Papyrus - Basic to advanced topics with modern C++ examples.
      • cppreference.com - Online reference for C, C++, and the STL.
      • Learn C++ - Walks you through all the steps to write, compile, and debug C++.
      • irrKlang - High level 2D/3D sound engine and audio library.
      • Slug - High-quality, resolution-independent text and vector graphics for 3D apps.
      • Irrlicht - Cross-platform 3D engine worked on for nearly 2 decades. [[Website](https://irrlicht.sourceforge.io/)]
      • Geometric Tools - Mathematics, geometry, graphics, image analysis and physics in C++14.
      • RamerDouglasPeucker - Reduces number of points along a 2D line.
      • Trimesh2 - Utilities for input, output, and manipulation of 3D triangle meshes.
      • GTK - GIMP Toolkit, a multi-platform toolkit for creating guis. [[Website](https://www.gtk.org)]
      • List of C++ UI Libraries - List of C++ gui libraries, with pictures and descriptions.
      • Qt - Industry standard gui library. [[Awesome](https://github.com/mikeroyal/Qt-Guide) | [Website](https://www.qt.io)]
      • Boost Libraries - Wide range of C++ libraries, many end up as part of the STL. [[Website](https://www.boost.org)]
      • Inqlude - List of libraries for developers of Qt-based apps.
      • List of Open Source C++ Libraries - Comprehensive list of open source C++ libraries.
      • NVIDIA GameWorks - _NVIDIA_ technologies for game & app developers.
      • ODE - Open Dynamics Engine, 3D rigid body physics.
      • Awesome C++ Game Dev - List of awesome C++ things for Game Development.
      • Awesome Hpp - List of awesome header-only C++ libraries.
      • Modern Cpp Features - Cheatsheet of modern C++ language and library features.
      • Cinder - App / graphics library for macOS, Windows, Linux, iOS. [[Website](https://libcinder.org)]
      • Cross Window - Platform library for managing windows and other OS tasks.
      • SFML - Cross-platform access to windowing, graphics, audio and networking.
      • Ozz-Animation - Skeletal animation library and toolset.
      • Tweeny - Inbetweening library for complex animations for games / apps.
      • Amplitude Audio SDK - Cross-platform audio engine designed for the needs of games.
      • Juce - The leading framework for multi-platform audio apps.
      • EntityX - Fast, type-safe C++ entity component system.
      • OpenAL Soft - Software implementation of the _OpenAL_ 3D audio API.
      • PortAudio - Cross-platform audio library.
      • emscripten - The C/C++ to JavaScript (as WebAssembly) compiler. [[Website](https://emscripten.org/)]
      • Entt - Gaming meets modern C++, a fast and reliable entity component system.
      • HarfBuzz - Text shaping library. Formatted and positioned glyph output.
      • msdfgen - Multi-channel signed distance field generator.
      • Slug - High-quality, resolution-independent text and vector graphics for 3D apps.
      • Jpeg-Compressor - Single-file library that writes baseline JPEG compressed images.
      • TinyDNG - Header-only DNG / TIFF loader and writer.
      • TinyEXR - Tiny OpenEXR image loader / saver library.
      • TinyGLTF - Header-only C++11 tiny glTF 2.0 library.
      • TinyOBJLoader - Tiny but powerful single-file wavefront obj loader.
      • Imgui-Filebrowser - Header-only file browser implementation for _Dear ImGui_ in C++17.
      • AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more.
      • Crown Engine - Data-driven 3D and 2D game engine.
      • Crystal Engine - Vulkan backend with PBR and styled GUI (_CrystalWidgets_).
      • Drop Creator - No code, 2.5D game engine built with _Qt_, OpenGL and _Chipmunk Physics_.
      • Enigma - GameMaker compatible 2D engine.
      • Esoterica Engine - High-performance game engine with editor and AAA quality animation graph.
      • Ethereal Engine - Cross-platform game engine and editor.
      • ezEngine - Game engine in active development. [[Editor Info](http://ezengine.net/pages/getting-started/editor-overview.html)]
      • FIFE - Multi-platform isometric game engine.
      • Limon Engine - 3D FPS game engine with full dynamic lighting and shadows.
      • Lina Engine - Modular game engine, aimed to develop 3D desktop games.
      • Lumos - Cross-platform 2D/3D game engine, supports both OpenGL and Vulkan.
      • Lumix Engine - A 3D game engine with _Dear ImGui_ based editor.
      • MxEngine - Modern-C++ general-purpose 3D game engine.
      • neoGFX - Cross-platform app and game engine.
      • ÖbEngine - 2D engine with Lua scripting built with _SFML_.
      • Overload - Well documented 3D game engine inspired by industry standards.
      • Razix Engine - High-performance research engine for production pipeline.
      • Rootex - Advanced C++ 3D game engine powering an in-production game.
      • Skylicht - Upgraded features including audio, physics and particles. Built on _Irrlicht_.
      • Spartan Engine - Emphasis on quality and performance.
      • Toolkit - Simple 2D/3D game and app develepment kit.
      • Torque 3D - High-performance 3D engine built on _The Forge_.
      • UPBGE - Blender game engine, originally forked from _Blender_.
      • Acid - Modern C++17 and structured to be fast, simple, and modular.
      • blah - Small 2D game framework.
      • Cocos2d-x - Widely used in indie game dev community.
      • Cute Framework - Simple and consise framework for making 2D games.
      • Fireworks Engine - Lightweight OpenGL framework for quick prototyping.
      • Halley - Modern C++17. Used for Wargroove, a strategy game on desktop and consoles.
      • is::Engine - 2D framework built on _SDL2_ and _SFML_.
      • JNGL - 2D framework. Develop anywhere, deploy everywhere.
      • KlayGE - Cross-platform game framework with plugin-based architecture.
      • Koala Engine - Framework with an ECS architecture, aka _Kengine_.
      • Lumino - Framework for building real-time graphics apps.
      • Nazara Engine - Custom shaders, ECS, 2D/3D, networking and more.
      • nCine - Cross-platform 2D game framework.
      • ORX - 2.5D data-driven game development framework.
      • Oryol - Small, 3D, portable and extensible coding framework.
      • Ouzel - Public domain, targeted for development of 2D games.
      • Polycode - Cross-platform engine for creative code.
      • Solar2D - Focus on ease of iterations and usage. Formerly _Corona_.
      • Supernova - Cross-platform for 2D/3D projects.
      • Thunder - Cross-platform 2D/3D with module architecture.
      • Two - Toolkit for rapid development of live graphical apps and games.
      • Urho3D - Cross-platform 2D/3D game framework.
      • Valve Source SDK - The 2013 edition of the Source SDK by [Valve Software](https://www.valvesoftware.com/). [[Info](https://en.wikipedia.org/wiki/Source_(game_engine)) | [Wiki](https://developer.valvesoftware.com/wiki/Source_SDK_2013)]
      • CinoLib - Header-only library for processing polygonal and polyhedral meshes.
      • Delabella - Super stable 2D delaunay triangulation.
      • Delaunator-Cpp - Really fast library for Delaunay triangulation of 2D points.
      • Easy3D - Easy-to-use library for 3D modeling, geometry processing, and rendering.
      • Extrude - Converts 2D images into 3D extruded meshes.
      • Generator - Procedural geometry generation library for C++11.
      • GeometronLib - Meshes for 3D shapes (cube, sphere, etc.) and ray / geometry intersection.
      • Libigl - Simple geometry processing library.
      • MeshOptimizer - Mesh optimization library that makes meshes smaller and faster to render.
      • Polygon Mesh Processing Library - Processing / visualizing polygon surface meshes.
      • PolyPartition - 2D polygon partitioning and triangulation.
      • Recast & Detour - Navigation-mesh toolset for games.
      • Seam-aware Decimater - Simplifies mesh while preserving UVs, based on [Seamless](https://cragl.cs.gmu.edu/seamless/).
      • Spheres - Four methods to create a sphere mesh.
      • V-HACD - Decomposes a 3D surface into a set of "near" convex parts.
      • Blend2D - High-performance 2D vector graphics engine. [[Website](https://blend2d.com/)]
      • C++ Bitmap Library - Featured bitmap loading and manipulation library.
      • QNanoPainter - OpenGL accelerated vector drawing library for _Qt_, powered by _NanoVG_.
      • Skia - Complete 2D graphics library used in Chrome by _Google_. [[Website](https://skia.org)]
      • vg-renderer - 2D vector graphics renderer for _Bgfx_, based on ideas from _NanoVG_.
      • Bgfx - Cross-platform, graphics API agnostic, rendering library.
      • Diligent Engine - Modern cross-platform graphics API abstraction library.
      • Ember - Graphics framework using SDL2 and OpenGL.
      • Filament - Mobile-first, real-time physically-based renderer by _Google_.
      • Forge - Cross-platform rendering framework supporting all major platforms and consoles.
      • Horde3D - 3D rendering and animation engine.
      • Intermediate Graphics Library (IGL) - Cross-platform abstraction layer by _Facebook_.
      • LLGL - Thin abstraction layer for OpenGL, Direct3D, Vulkan, and Metal.
      • Magnum Engine - Modular C++11 graphics middleware for games and apps.
      • Ogre - Scene-oriented, flexible 3D engine.
      • OSRE - Just another "Open Source Render Engine".
      • StratusGFX - Realtime 3D rendering engine implementing modern graphics techniques.
      • Threepp - Cross-platform C++17 port of the popular 3D JavaScript library _Three.js_ (r129).
      • Tungsten - High-performance physically-based renderer in C++11.
      • Wicked Engine - Engine focusing on performance & modern rendering techniques.
      • Crazy Eddie's GUI - Versatile, multi-platform gui library.
      • Dear ImGui - Bloat-free immediate mode gui library. Ported to many other languages.
      • FLTK - Fast Light Toolkit, cross-platform gui. [[Website](https://www.fltk.org/)]
      • GuiLite - Header-only, cross-platform gui library.
      • Litehtml - Lightweight HTML / CSS rendering engine.
      • Nana - Cross-platform gui library in modern C++.
      • Portable File Dialogs - Single-header C++11 native dialogs on Windows, macOS, and Linux.
      • RmlUi - Turns HTML / CSS source files into vertices and draw commands. [[Docs](https://mikke89.github.io/RmlUiDoc/)]
      • Turbo Badger - Gui library for hardware accelerated apps & games. [[Oryol Example](https://floooh.github.io/oryol-samples/wasm/TurboBadgerDemo.html)]
      • Wt - Web gui library in modern C++. [[Website](https://www.webtoolkit.eu/wt)]
      • wxWidgets - Cross-platform gui using native controls. [[Website](https://wxwidgets.org)]
      • Gainput - Easy to use input library.
      • OIS - Object-oriented input system. Compatiable with many operating systems.
      • Yoga - Cross-platform [flexbox](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Flexible_Box_Layout/Basic_Concepts_of_Flexbox) layout engine by _Facebook_. [[Website](https://yogalayout.com/)]
      • Gamedev Libraries - Collection of open source C/C++ libraries for game development.
      • Thekla Atlas - Atlas generation tool.
      • UVAtlas - DirectX library for creating and packing texture atlases.
      • OpenGL Mathematics - Header-only math library for graphics software.
      • Cpp-HttpLib - Single-header file HTTP server and client library in C++11.
      • Box2D - Battle tested 2D physics for games. [[Docs](https://box2d.org/documentation/) | [Fixed Time-Step](https://www.unagames.com/blog/daniele/2010/06/fixed-time-step-implementation-box2d) | [Tutorials](http://www.iforce2d.net/b2dtut/introduction)]
      • Bullet Physics - Popular 3D physics libary.
      • Chrono - High-performance multiphysics and multibody dynamics simulations. [[Gallery](https://projectchrono.org/gallery/)]
      • Edyn - Multi-threaded, networked physics engine. Supports large dynamic worlds. [[Testbed](https://github.com/xissburg/edyn-testbed)]
      • Jolt Physics - Multi-core friendly rigid body 3D physics and collision detection.
      • Liquid Fun - Extension of _Box2D_, adds particle-based fluid and soft bodies. [[Demos](http://google.github.io/liquidfun/)]
      • Newton Dynamics - Real-time simulation of 3D environments.
      • Qu3e - Fast 3D physics engine, created to be used in games.
      • ReactPhysics3D - 3D physics engine.
      • Slingshot - Constraint-based physics engine for 3D rigid body dynamics.
      • Boost.PFR - Basic reflection C++14 library, part of the Boost Libraries.
      • Magic Enum - Header-only C++17, provides static reflection for enums.
      • Meta - Header-only, non-intrusive and macro-free runtime reflection system in C++17.
      • Nameof - Header-only C++17, provides nameof macros to obtain name of a variable.
      • Ponder - Expose C++17 classes and objects so they can used as data.
      • Reflect - Small, flexible, single-header library for runtime reflection and meta data in C++11.
      • RTTR - Reflection for C++11.
      • ArkScript - Small, fast, functional and scripting language.
      • ChaiScript - Embedded scripting language designed from to directly target C++17.
      • GameMonkey Script - Embedded scripting language for apps, tools and games.
      • v8 - High-performance JavaScript and WebAssembly engine by _Google_.
      • Cap'n Proto - Fast data interchange format and capability-based RPC system.
      • Cereal - Header-only C++11 serialization library.
      • Cista++ - Simple, high-performance serialization & reflection library.
      • FlatBuffers - Efficient cross-platform serialization library by _Google_.
      • JSON for Modern C++ - JSON support for Modern C++.
      • Protobuf - Protocol Buffers, for platform-neutral serialized data by _Google_.
      • Terra Forge 3D - Procedural 3D terrain generation and texturing tool.
      • Any-Lite - Header-only 'any' type for C++98 and above.
      • faker-cxx - C++20 Faker library for generating fake (but realistic) data for testing and development.
      • Parallel Hashmap - Header-only, fast and memory-friendly hashmap and binary tree containers.
      • Spdlog - Fast logging library.
      • Tiny-Process-Library - Making it simple to create and stop new processes.
      • TinyXML-2 - XML parser that can be easily integrated into other programs.
      • NodeEditor - Graph-controlled data processing, built with _Qt_.
      • QuickQanava - Display graphs and relational content in a _QtQuick_-based app, in C++14.
      • Visual Script Engine - Visual scripting engine designed for embedding.
      • Oryol Input - Input module from the _Oryol_ game framework.
      • Octave - 3D game engine for GameCube, Wii, 3DS, and more.
    • C#

      • Dot Net Perls - Reference for the C# language.
      • Blazor - C# to JavaScript (as WebAssembly) technology by _Microsoft_. [[Website]((https://dotnet.microsoft.com/en-us/apps/aspnet/web-apps/blazor))]
      • Unity - Biggest name in game engines, industry standard.
      • Veldrid - Cross-platform, graphics API-agnostic rendering and compute library for .NET.
      • ATF - Components for making tools on Windows, started in 2005.
      • NAudio - Audio and MIDI library for .NET.
      • Mono - Open source implementation of _Microsoft_'s .NET Framework.
      • Arch - High-performance ECS with optional multithreading.
      • DefaultEcs - ECS framework designed for game development.
      • LeoECS - ECS framework powered by C# with optional integration to _Unity_.
      • Duality - Modular 2D engine, editor built with _OpenTK_.
      • Flat Red Ball - 2D game engine & design tools, built with _MonoGame_. [[Gui Editor](http://vchelaru.github.io/Gum/) | [Website](https://flatredball.com/)]
      • Murder - Pixel-art, ECS game engine built on _MonoGame_. [[Docs](https://isadorasophia.com/murder/)]
      • Stride - Game engine for realistic rendering and VR. Formerly _Xenko_. [[Website](https://www.stride3d.net/)]
      • FNA - Reimplementation of the Microsoft XNA Game Studio 4.0 libraries.
      • Monofoxe - Game engine designed to simplify working with _MonoGame_.
      • MonoGame - Framework for creating cross-platform games. [[Website](https://www.monogame.net/)]
      • Nez - Feature-rich 2D framework built on _MonoGame_.
      • DotRecast - A port of _Recast & Detour_, navigation mesh toolset for games, Unity3D, servers, C#.
      • OpenTK - Open Toolkit, C# bindings for OpenGL. [[LearnOpenGL](https://github.com/opentk/LearnOpenTK)]
      • Avalonia - Cross-platform gui framework for .NET. [[Website](https://avaloniaui.net/)]
      • GeonBit.UI - Gui for _MonoGame_ projects.
      • MonoGame.Forms - _MonoGame_ render window for Windows Forms.
      • Myra - Gui library for _MonoGame_, _FNA_, and _Stride_.
      • Uno - Mobile, desktop and WebAssembly gui library. [[Website](https://platform.uno/)]
      • Aether Physics - 2D physics library with continuous collision detection.
      • Velcro Physics - C# port of Box2D. Formerly _Farseer Physics_.
      • Facepunch.Steamworks - Steamworks implementation.
      • Friflo.Engine.ECS - Archetype based ECS with focus on performance, cache locality and DX.
    • Dart

      • Awesome Dart - Curated list of awesome Dart frameworks, libraries, and software.
      • Flutter - Open source app framework by _Google_. [[Awesome](https://github.com/Solido/awesome-flutter) | [GitHub](https://github.com/flutter)]
      • image - Library for decoding / encoding image formats and image processing.
      • Flame - Minimalist _Flutter_ based 2D game engine. [[Awesome](https://github.com/flame-engine/awesome-flame#readme) | [Examples](https://examples.flame-engine.org/#/) | [Tutorials](https://tutorials.flame-engine.org/#/) | [Website](https://flame-engine.org/)]
    • Go

      • Awesome Go - Awesome Go frameworks, libraries and software.
      • Beep - Playback and audio-processing.
      • G3N - OpenGL 3D game engine.
      • Ebitengine - Dead simple 2D game library.
      • Engo - A 2D game framework.
      • Pixel - Hand-crafted 2D game library. [[Examples](https://github.com/faiface/pixel-examples)]
      • 3D Mesh Simplification - 3D mesh simplification.
      • ln - The 3D Line Art Engine, a vector-based 3D renderer. [[Docs](https://pkg.go.dev/github.com/fogleman/ln/ln)]
      • Go - Statically typed, compiled programming language designed at _Google_. [[GitHub](https://github.com/golang)]
    • Haxe

      • Awesome Haxe Game Dev - Awesome list of game dev resources for Haxe.
      • Haxe - Produce cross-platform native code. [[GitHub](https://github.com/HaxeFoundation/haxe)]
      • Haxe Blog: Game Engine - "How I wrote my own 3D game engine and shipped a game in 20 months".
      • Haxe Blog: OpenFL - "Flash is dead, long live OpenFL".
      • Lime - Flexible, lightweight layer for Haxe cross-platform developers.
      • HaxeLibs - List of every library uploaded to the Haxe website.
      • HaxeTink - Various addon libraries for Haxe.
      • Snowkit - Collective of Haxe developers.
      • Awesome Haxe - Awesome curated list of useful Haxe links.
      • Actuate - Flexible, fast tween library.
      • DragonBones - Runtime support for _DragonBones_ skeletal animation.
      • Spine-Hx - _Spine_ runtime for Haxe.
      • nme - Cross-platform native backend for Haxe projects.
      • Ecx - Entity component system framework for Haxe.
      • GASM - Framework agnostic entity component system for Haxe.
      • Armory - 3D game engine with full _Blender_ integration.
      • Away3D - Real-time 3D engine for OpenFL. [[Website](http://away3d.com)]
      • Flixel-Studio - Embeddable, in-game editor for _HaxeFlixel_.
      • Hide - Extensible IDE for the _Heaps_ 3D graphic engine.
      • LDtk - Modern, lightweight and efficient 2D level editor. [[Website](https://ldtk.io)]
      • Starling - Popular (_Angry Birds_) 2D game engine built on _OpenFL_. [[Editor](http://starlingbuilder.github.io) | [Website](https://gamua.com/starling/)]
      • Ceramic - Cross-platform 2D framework. [[Examples](https://ceramic-engine.com/examples/)]
      • Citrus - ActionScript 3 based 2D/3D framework. [[Website](http://citrusengine.com/)]
      • Clay - Cross-platform 2D game framework.
      • gameBase - Base structure for Haxe games, using _Heaps_ graphics framework. [[Tutorial](https://deepnight.net/tutorial/using-my-gamebase-to-create-a-heaps-game/)]
      • HaxeFlixel - Cross-platform 2D game framework powered by _OpenFL_. [[Website](https://haxeflixel.com/)]
      • OpenFL - Open source implementation of the [Adobe Flash](https://en.wikipedia.org/wiki/Adobe_Flash) API. [[Website](https://www.openfl.org/)]
      • Heaps - Cross-platform 2D/3D engine (by creators of Haxe). [[Website](https://heaps.io)]
      • Kha - Ultra-portable, high-performance multimedia framework.
      • Sparkler - Modular macro-powered particle system.
      • HaxeUI - Cross-platform set of styleable gui components.
      • Zui - Immediate mode user interface, used in _ArmorPaint_.
      • Haxe Bullet - _Bullet 3D_ physics bindings for Haxe.
      • HeapsIO/bullet - _Bullet 3D_ physics for _Heaps_ (Haxe's native low-level game framework).
      • Jelly Physics - Soft body 2D physics engine.
      • Nape - Fast, friendly 2D rigid body physics engine. [[Demos](https://joecreates.github.io/napephys/)]
      • CastleDB - Structured database with a local web service to edit it.
      • Format - Various files formats support for Haxe.
      • HxBit - Binary serialization and network synchronization library.
      • hexMachina - Powerful modular MVC framework. [[Website](http://hexmachina.org/)]
      • HxColorToolkit - Library for color conversion and color scheme generation.
      • HxMath - Game-oriented math library for the Haxe language.
      • SteamWrap - Haxe native extension for the Steam API.
      • Haxe-Blockly - Haxe wrapper for [Blockly](https://developers.google.com/blockly)
    • Lua

      • Awesome Lua - Awesome Lua packages and resources.
      • 3DreamEngine - 3D engine on top of _LÖVE_.
      • Gideros - 2D/3D cross-platform games with Lua. [[Website](http://giderosmobile.com/)]
      • INSTEAD - Simple Text Adventure Interpreter.
      • LÖVE - 2D framework for writing game code with Lua. [[Awesome](https://github.com/love2d-community/awesome-love2d) | [Website](https://love2d.org)]
    • Java

      • Awesome Java - Awesome frameworks, libraries and software for Java.
      • Java - General-purpose language, runs on [Java virtual machines](https://en.wikipedia.org/wiki/Java_virtual_machine). [[GitHub](https://github.com/openjdk)]
      • Learn Java - Official docs and tutorials.
      • jMonkeyEngine - Modern 3D game development suite.
      • libGDX - Game framework built on, and adds to _LWJGL_. [[Awesome](https://github.com/rafaskb/awesome-libgdx#readme) | [Website](https://libgdx.com/)]
      • LWJGL - Graphics, audio, parallel computing, XR and more. [[Website](https://www.lwjgl.org/)]
      • OpenGL & GLSL Tutorials - OpenGL / GLSL tutorials for _LWJGL_ and _libGDX_.
    • JavaScript

      • Eloquent JavaScript - Modern JavaScript programming, with examples.
      • MDN - Mozilla Developer Network, excellent learning resource.
      • W3 Schools - Learn to code with the world's largest web developer site.
      • Apache Cordova - Mobile apps (iOS / Android) with with JavaScript, HTML, and CSS.
      • Electron - Cross-platform desktop apps with JavaScript, HTML, and CSS. [[Website](https://www.electronjs.org/)]
      • NW.js - Desktop apps with JavaScript. Formerly _Node-Webkit_. [[Website](https://nwjs.io)]
      • Progressive Web Apps - Using web tech in a way that feels like platform-specific apps.
      • React Native - Framework for building native apps using React. [[Website](https://reactnative.dev/)]
      • Ultralight - Supports modern HTML5, CSS, and JavaScript. Based on _WebKit_.
      • WebView2 - Microsoft Edge control allows you to embed web in native apps. [[Docs](https://docs.microsoft.com/en-us/microsoft-edge/webview2/)]
      • JavaScript Game Engines - GitHub Collection of JavaScript / HTML5 game engines.
      • JavaScript Wiki: Game Engines - JavaScript / HTML5 game engines and frameworks.
      • Superpowers - Both 2D & 3D game making for indies. [[Website](http://superpowers-html5.com/index.en.html)]
      • Oasis - WebGL framework by _AntGroup_. 2D/3D, animation, physics.
      • CanvasKit - WebAssembly build of _Google_'s 2D graphics library, Skia. [[Samples](https://skia.org/docs/user/modules/canvaskit/)]
      • Stage.js - 2D rendering engine for game development. [[Examples](https://piqnt.com/stage.js/)]
      • CopperLicht - A 3D library for WebGL. [[CopperCube Editor](https://ambiera.com/coppercube/index.html)]
      • Filament for Web - WebAssembly build of Google's 3D graphics library, Filament. [[Demos](https://google.github.io/filament/webgl/)]
      • WebGL Frameworks - List of WebGL frameworks on Wikipedia.
      • WebGL / WebGPU Frameworks - List of WebGL and WebGPU frameworks and libraries.
      • Discover Three.js - Create stunning 3D web apps using Three.js.
      • SBcode Three.js Tutorials - Fantastic examples with code and explanations of topics.
      • Three.js Bookshelf - Nice collection of resources.
      • Three.js Discourse Examples - Yearly collection of all examples posted on the Three.js forum.
      • Three.js Journey - Course teaching WebGL from beginner to advanced.
      • Three.js Manual - Fantastic articles and explanations. Formerly _ThreeJsFundamentals_.
      • Troika JS - Derived Material - Extend existing Three.js materials. [[Docs](https://protectwise.github.io/troika/troika-three-utils/createDerivedMaterial/)]
      • Complete Guide to Flexbox - Comprehensive guide to CSS flexbox layout.
      • Complete Guide to Grid - Comprehensive guide to CSS grid.
      • WebRTC - Supports video, voice, and generic data to be sent between peers.
      • Rapier - Rust 2D/3D physics libary focused on performance, ported as WebAssembly.
      • Stage.js - 2D rendering engine for game development. [[Examples](https://piqnt.com/stage.js/)]
      • Planck.js - JavaScript rewrite of the Box2D physics engine. [[Demos](https://piqnt.com/planck.js/)]
      • Ultralight - Supports modern HTML5, CSS, and JavaScript. Based on _WebKit_.
      • WebView2 - Microsoft Edge control allows you to embed web in native apps. [[Docs](https://docs.microsoft.com/en-us/microsoft-edge/webview2/)]
      • Animate.css - Ready-to-use, pure CSS animations. [[Examples](https://animate.style/)]
      • D3.js - Data-Driven Documents. Bring data to life with SVG, canvas and HTML. [[Examples](https://observablehq.com/@d3/gallery) | [Website](https://d3js.org)]
      • GreenSock - Robust animation toolset. [[Website](https://greensock.com)]
      • Ossos - Web-based character animation system.
      • React-Spring - Spring physics based React animation library.
      • Scene.js - JavaScript & CSS timeline-based animation library.
      • Theatre - Motion design editor for the web.
      • Tween.js - Tweening engine for easy animations using Robert Penner's equations.
      • TweenJS - Tweening / animation library, part of the _CreateJS_ suite.
      • Howler.js - Audio made easy and reliable across all platforms.
      • PixiJS Sound - Audio library with filters, built on _PixiJS_. [[Examples](https://pixijs.io/sound/examples/)]
      • SoundJS - Simple API and powerful features, part of the _CreateJS_ suite.
      • Sonant-X - Small JavaScript synthesizer library. [[Online Composer](https://nicolas-van.github.io/sonant-x-live/)]
      • SpessaSynth - MIDI player and synthesizer.
      • Tone.js - WebAudio framework for creating interactive music in the browser.
      • tuna - Audio effects library for the WebAudio API.
      • Waveform Playlist - Multitrack web audio editor and player with canvas waveform preview.
      • Chroma.js - Library for all kinds of color manipulations.
      • Ejecta - JavaScript / canvas / audio implementation for iOS. App store compatible.
      • Tauri - Smaller, faster, and more secure desktop applications. [[Website](https://tauri.app/)]
      • Window.js - JavaScript runtime for desktop graphics programming. [[Docs](https://windowjs.org/)]
      • Dock Spawn TS - Maintained, TypeScript version of [Dock Spawn](https://github.com/coderespawn/dock-spawn), a JavaScript docking framework.
      • FlexLayout - Multi-tab layout manager.
      • Golden Layout - Multi-window layout manager for web apps.
      • PhosphorJS - High-performance, pluggable, desktop-style web apps.
      • React Mosaic - React tiling window manager.
      • RC-Dock - Dock layout component for React.
      • wcDocker - Window layout system with a responsive and interactive design.
      • Becsy - Multithreaded ECS for TypeScript and JavaScript.
      • bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library.
      • Ecsy - Experimental ECS aiming to be lightweight, easy to use.
      • Miniplex - Entity management system for games.
      • JSMpeg - MPEG1 Video Decoder in JavaScript.
      • Alpine - Rugged, minimal framework for composing JavaScript behavior in your markup.
      • Angular - The modern web developer's platform.
      • Aurelia - Modern, front-end framework for browser, mobile, and desktop apps.
      • Ember - Framework for ambitious web developers.
      • Preact - Fast 3kB React alternative with the same modern API.
      • Svelte - Takes your declarative components and converts them into efficient JavaScript.
      • Vue - Progressive JavaScript framework for building UI on the web.
      • Cocos Creator - Cross-Platform 2D/3D game creation. [[Website](https://www.cocos.com/en/creator)]
      • ct.js - Desktop 2D game engine, built on _PixiJS_.
      • Egret - Mobile game engine. [[Editor](https://github.com/egret-labs/egret-ui-editor-opensource)]
      • GDevelop - Full-featured 2D game development. [[Website](https://gdevelop.io/)]
      • Impact - Game engine for desktop and mobile browsers. [[2D Level Editor](https://impactjs.com/documentation/weltmeister)]
      • Isogenic - Engine with advanced multiplayer, based on _Valve_'s multiplayer system.
      • melonJS - Modern 2D game engine, level editing with [Tiled](https://doc.mapeditor.org/en/stable/). [[Examples](https://melonjs.github.io/examples/) | [Website](https://melonjs.org)]
      • microStudio - Online game engine. Learn and practice programming. [[Website](https://microstudio.dev/)]
      • Pixelbox.js - Sandbox to fast-prototype 2D tile-based games. [[Download](https://pixwlk.itch.io/pixelbox)]
      • QICI Engine - Toolset for making games.
      • Taro - Multiplayer engine with _Box2D_ physics, aka _Moddio_. [[Website](https://www.modd.io)]
      • Crafty - Create 2D games in a structured way.
      • Excalibur - Friendly TypeScript 2D game engine for the web.
      • Galacean - Web/Mobile-first engine built on WebGL and glTF.
      • Kaboom - Simple 2D framework.
      • LittleJS - Lightweight 2D framework with WebGL rendering.
      • Meep - ECS game framework.
      • Turbulenz - Modular 2D/3D game framework for browsers, desktops and mobile.
      • WhitestormJS - Framework for 3D apps / games, built on _Three.js_.
      • Convexhull.js - High-performance JavaScript 2D convex hull library.
      • Delaunator - Incredibly fast JavaScript library for Delaunay triangulation of 2D points.
      • Earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps.
      • Poly-Decomp.js - Decompose 2D polygons into convex pieces.
      • EaselJS - Makes working with the canvas element easy, part of [CreateJS](https://createjs.com/).
      • Escher.js - Interactive 2D graphics canvas framework.
      • Fabric.js - Powerful and simple JavaScript canvas library.
      • Konva - Canvas interactivity framework for desktop and mobile apps.
      • p5.js - Library for creative coding. [[Website](https://p5js.org)]
      • Paper.js - The swiss army knife of vector graphics. [[Examples](http://paperjs.org/)]
      • Pencil.js - Modular interactive 2D drawing library. [[Examples](https://pencil.js.org/)]
      • PixiJS - Fast, lightweight 2D library. [[Awesome](https://github.com/cursedcoder/awesome-pixijs) | [Editor](https://github.com/Megabyteceer/thing-editor) | [Essentials](https://github.com/ShukantPal/pixi-essentials) | [Website](https://pixijs.com/)]
      • Pts - Library for visualization and creative coding. [[Examples](https://ptsjs.org)]
      • Scrawl-canvas - Library for working with the canvas element.
      • Stage.js - 2D rendering engine for game development. [[Examples](https://piqnt.com/stage.js/)]
      • Two.js - Renderer agnostic 2D drawing API for the web.
      • ZIM - Creative canvas framework. [[Website](https://zimjs.com/)]
      • Babylon.js - Powerful web rendering engine. [[Extensions](https://github.com/BabylonJS/Extensions) | [Website](https://www.babylonjs.com/)]
      • ClayGL - WebGL library for scalable Web3D applications.
      • Four - Minimal three.js alternative.
      • Hilo3d - WebGL 3D rendering engine by _Alibaba_.
      • Litescene.js - WebGL 3D engine library, used by [WebGLStudio](https://webglstudio.org).
      • LUME - Simplifies the creation of interactive 2D/3D experiences.
      • OGL - Fast, powerful, minimal WebGL library. [[Examples](https://oframe.github.io/ogl/examples)]
      • PicoGL.js - Minimal WebGL 2 rendering library. [[Examples](https://tsherif.github.io/picogl.js/)]
      • Pixi3D - 3D renderer for _PixiJS_, seamless integration with 2D apps. [[Examples](https://pixi3d.org/)]
      • RedGL - JavaScript 3D WebGL library.
      • Regl - Fast functional WebGL.
      • SwissGL - Minimalistic wrapper on top of WebGL2.
      • ThingJS - Lightweight, extendable 3D library, aka _t3d_.
      • TWGL - Tiny WebGL helper Library. [[Examples](http://twgljs.org/)]
      • x3dom - Integrate 3D content seamlessly into your webpage.
      • Sketch Three.js - Interactive sketches made with Three.js.
      • Sketchbook - 3D playground built on Three.js and Cannon.js.
      • Stemkoski Three.js Examples - Excellent set of instructive examples.
      • THREEx - Nice collection of open source game extensions.
      • Custom Shader Material - Extend Three.js materials with your own shaders.
      • irregular-grid - Examples of generating and using irregular grids. [[Demos](https://sketchpunklabs.github.io/irregular_grid/)]
      • Lamina - Extensible, layered shader material for Three.js.
      • screen-space-reflections - Screen space reflections in Three.js.
      • three-billboard-reflection - Performant plane reflections in Three.js.
      • three-mesh-bvh - Speed up raycasting and enable spatial queries on Meshes.
      • three-mesh-ui - VR user interfaces for Three.js.
      • three-nebula - WebGL particle system for Three.js. [[Examples](https://three-nebula.org/examples/custom-renderer)]
      • three-projected-material - Texture projection in Three.js.
      • three.ik - Inverse kinematics for Three.js.
      • voxelizer - Voxelization of 3D models.
      • drei - Useful helpers for react-three-fiber.
      • gltfjsx - Turns GLTFs into JSX components.
      • react-three-fiber - React renderer for Three.js.
      • Threlte - 3D framework and ecosystem for Svelte and Three.js. [[Website](https://threlte.xyz/)]
      • Bootstrap - Popular. Develop responsive, mobile first projects. [[Website](https://getbootstrap.com/)]
      • dat.GUI - Lightweight gui for changing variables in JavaScript.
      • Dojo - Gui widgets for web apps.
      • Guify - Simple gui for changing JavaScript variables. [[Demo](https://jons.website/projects/guify/)]
      • GuiGui - Gui for tweaking stuff in JavaScript. [[Demo](https://superguigui.github.io/guigui/)]
      • Inferno - React-like library for building high-performance user interfaces.
      • jQuery UI - The official gui library for jQuery.
      • Leva - React-first components gui.
      • Magic Circle - Multi-functional gui. Inspired by dat.GUI, Unity and Framer.
      • PCUI - UI component library for the web by _PlayCanvas_.
      • Tweakpane - Compact gui for fine-tuning values.
      • uil - Simple JavaScript gui.
      • w2ui - Gui widgets for modern web apps.
      • Zebkit - Canvas rendered UI component libary.
      • Joycon.js - JavaScript controller functionality.
      • Mesekai - Real-time motion tracking.
      • use-gesture - Utility for mouse / touch gestures in React and JavaScript.
      • WebAR.rocks.faceDepth - Insert your face from your camera into a 3D scene.
      • Socket.io - Enables real-time bidirectional event-based communication.
      • Ammo.js - _Bullet 3D_ Physics engine ported as WebAssembly.
      • Cannon-es - Maintained fork of [Cannon.js](https://github.com/schteppe/cannon.js) 3D physics engine. [[Demos](https://pmndrs.github.io/cannon-es/)]
      • Goblin Physics - 3D physics engine written from the ground up in JavaScript. [[Demos](http://www.goblinphysics.com/)]
      • JoltPhysics.js - Port of _Jolt Physics_ to JavaScript (as WebAssembly). [[Demos](https://jrouwe.github.io/JoltPhysics.js/)]
      • Matter.js - Featured 2D physics engine for the web. [[Demos](https://brm.io/matter-js/)]
      • Oimo.js - Lightweight 3D physics engine. [[Demos](http://lo-th.github.io/Oimo.js)]
      • p2.js - 2D rigid body physics, by the creator of Cannon.js.
      • Physijs - Physics plugin for Three.js
      • Verly.js - Easy to integrate verlet physics engine. [[Demos](https://anuraghazra.dev/Verly.js/)]
      • Clipboard.js - Small, modern copy to clipboard.
      • Day.js - Fast 2kB alternative to [Moment.js](https://github.com/moment/moment) with the same modern API.
      • i18next - Popular internationalization framework.
      • jQuery - Fast and feature-rich JavaScript library. [[Website](https://jquery.com)]
      • PreloadJS - Preloading assets w/progress events.
      • Struct Vec - JavaScript array-like containers for multithreading.
      • Neo - Timeline for JavaScript. [[Demo](http://lo-th.github.io/neo/)]
      • Remotion - Create videos programmatically in React. [[Website](https://www.remotion.dev/)]
      • Butterfly - Diagramming library concentrated on flow and field layout by _Alibaba_.
      • Drawflow - Simple JavaScript flow library. [[Demo](https://jerosoler.github.io/Drawflow/)]
      • Flow - Node-graph library.
      • Litegraph.js - Create graphs in the browser similar to Unreal Blueprints. [[Demo](https://tamats.com/projects/litegraph/editor/)]
      • Node-RED - Low-code programming for event-driven applications.
      • Nodl - Framework for computational node graphs.
      • Rete.js - Framework for visual programming and node editors. [[Demo](https://rete.js.org/#/examples/basic)]
    • Kotlin

      • Awesome Kotlin - List of awesome Kotlin related stuff.
      • Kotlin - General-purpose language, interoperates with Java. [[GitHub](https://github.com/JetBrains/kotlin)]
      • KorGE - Multi-platform 2D game engine for Kotlin. [[Website](https://korge.org/)]
      • FXGL - Game library for 2D, experimental 3D.
      • KTX - Kotlin extensions for the _libGDX_ game framework.
    • Pascal

      • Awesome Pascal - Curated list of Delphi / Pascal resources.
      • Delphi - Pascal dialect and popular IDE with cross-platform support.
      • Free Pascal - Mature, open source Pascal compiler.
      • Pascal Tutorials - Simple and easy Pascal tutorials.
      • Castle - Cross-platform 2D/3D game engine and editor. [[Website](https://castle-engine.io/)]
      • Apus - Cross-platform library for making 2D games.
      • Kraft - Object Pascal 3D physics engine.
    • Python

      • Awesome Python - List of awesome Python frameworks, libraries, software and more.
      • Python.org - Programming language that lets you work quickly. [[Docs](https://www.python.org/doc/)]
      • Anvil - Full stack web apps with nothing but Python.
      • Pyglet - Windowing and multimedia library intended for game development.
      • Brython - Python 3 running in the browser.
      • Arcade - Easy to use library for creating 2D arcade games.
      • Panda3D - Powerful, mature game engine, developed by Disney and CMU. [[Website](https://www.panda3d.org)]
      • Pygame - Game & multimedia app framework, built on _SDL_.
      • Pygcurse - [Curses-like](https://en.wikipedia.org/wiki/Curses_%28programming_library%29) library for text adventures / roguelikes. [[Website](http://inventwithpython.com/pygcurse/)]
      • Kivy - Cross-platform gui framework. [[Website](https://kivy.org/)]
    • Ruby

      • Awesome Ruby - Collection of awesome Ruby libraries, tools, frameworks and software.
      • Ruby - Dynamic programming language, focused on simplicity / productivity. [[GitHub](https://github.com/ruby/ruby)]
      • Ruby on Rails - Web app framework. [[Website](https://rubyonrails.org)]
      • Ruby 2D - Make cross-platform 2D apps.
      • Mittsu - 3D graphics library based heavily on _Three.js_.
      • Glimmer - Gui library and DSL (domain specific language) framework.
      • Shoes - Cross-platform gui library. [[Website](http://shoesrb.com/)]
    • Rust

      • Awesome Rust - Curated list of Rust code and resources.
      • Rust - Empowering everyone to build quality software. [[Docs](https://www.rust-lang.org/learn) | [GitHub](https://github.com/rust-lang)]
      • Makepad - Software development platform and native-rendering gui framework. [[Editor](https://makepad.dev/)]
      • Tao - Cross-platform windowing. [[Docs](https://docs.rs/tao/latest/tao/)]
      • Kira - Create expressive audio for games.
      • Fyrox - 2D/3D game engine with editor. Formerly _Rg3d_. [[Website](https://fyrox.rs/)]
      • Ambient - Multiplayer game engine.
      • Amethyst - Data-driven 2D/3D game engine aiming to be fast and configurable.
      • Bevy - Refreshingly simple data-driven 2D/3D game engine. [[Website](https://bevyengine.org)]
      • Macroquad - Easy to use game library, heavily inspired by _RayLib_.
      • Ash - Vulkan bindgins for Rust.
      • Glium - Safe wrapper arount the OpenGL API.
      • Kiss3D - Keep it simple, stupid 3D graphics engine.
      • Miniquad - Cross platform rendering.
      • Vulkano - Safe and rich wrapper around the Vulkan API.
      • Azul - Desktop gui framework.
      • Dioxus - Cross-platform, React-like gui library.
      • Druid - Data-first gui design toolkit.
      • egui - Easy to use immediate mode gui. Runs on web and native. [[Demo](https://www.egui.rs/)]
      • Slint - Gui toolkit for embedded / desktop. Formerly _SixtyFPS_. [[Website](https://slint-ui.com/)]
      • Rapier - 2D/3D physics engines focused on performance. [[Docs](https://rapier.rs)]
    • Zig

      • Zig - General-purpose language and toolchain. [[Docs](https://ziglang.org/documentation/master/) | [GitHub](https://github.com/michal-z/zig)]
      • Zig Learn - Excellent Zig language resource.
      • Awesome Zig - Curated list of Zig code and resources.
      • Ziglings - Learn the Zig programming language by fixing tiny broken programs.
      • Upaya - Framework for creating game tools and helper apps.
      • Known Folders - Provides access to well-known folders across several operating systems.
      • Mach - Game engine & graphics toolkit. [[Examples](https://machengine.org/gpu/)]
      • Zig-Gamedev Project - Sample apps and libraries using DirectX 12.
      • Mini Pixel - Tiny pixel art editor. [[Download](https://fabioarnold.itch.io/mini-pixel)]
      • Pixi - Pixel art editor.
      • Cyber - Fast, efficient, and concurrent scripting language.
    • F#

      • Awesome F# - Curated list of frameworks, libraries, software and resources.
      • FSound - Sound processing library.
      • Garnet - Game composition library with ECS and actor-like messaging features.
      • Nu Game Engine - Cross-platform game engine built in the functional style.
      • Fabulous - Declarative UI framework for cross-platform apps.
  • Open Source Games

    • C

      • Handmade Hero - Videos on making a game from start to finish, source code for $15.
      • Doom - The original 1993 3D masterpiece by _id Software_.
      • Gish - Open Source version of the award-winning physics platformer. [[Steam](https://store.steampowered.com/app/9500/Gish/)]
    • C++

      • zDoom - Modern, feature centric port for all Doom engine games. [[Website](https://zdoom.org/index)]
      • Doom 3 - Doom 3 GPL source release.
      • Dungeon Crawl: Stone Soup - Classic roguelike adventure. [[Play](https://crawl.develz.org/)]
      • Etheral Legends - Indie Action RPG built with _Unreal Engine 4_. [[Steam](https://store.steampowered.com/app/428980/Ethereal_Legends/)]
      • OpenLara - Classic Tomb Raider open source engine. [[Play](http://xproger.info/projects/OpenLara/)]
      • TeeWorlds - Retro multiplayer shooter. [[Website](https://teeworlds.com/)]
    • Java

      • Pixel Dungeon - Traditional roguelike game with pixel-art graphics and simple interface.
  • Specialty Topics

  • Tools / Software

    • 2D Game Dev

      • ShoeBox - Drag & drop tools for sprite sheets, bitmap fonts, texture ripping, tile maps and more.
      • Sprite Illuminator - Create stunning light effects with 2D sprites in your game engine.
      • Texture Packer - Create sprite sheets and optimize your game graphics.
      • Tiled - General-purpose tile map editor for all tile-based games. [[Source](https://github.com/mapeditor/tiled)]
    • Animation Software

      • Cascadeur - 3D animation software for physics-based character animation.
      • DragonBones - Open source 2D game skeletal animation solution. [[Source](https://github.com/DragonBones/)]
      • Mixamo - Animate 3D characters for games, films and more. By _Adobe_.
      • Spine - 2D animation for games.
    • Audio Tools

      • Ardour - Record, edit, and mix. [[Source](https://github.com/Ardour/ardour)]
      • Audacity - Multi-track audio editor and recorder. [[Source](https://github.com/audacity/audacity)]
      • Bosca Ceoil - Easy to use tool for creating music.
      • Cakewalk - Complete music production package.
      • FamiStudio - Music editor targeted at chiptune artists and NES homebrewers. [[Source](https://github.com/BleuBleu/FamiStudio)]
      • fmod - Popular (Hades, Celeste, Untitled Goose Game) audio software for games.
      • LMMS - Cross-platform music production software. [[Source](https://github.com/lmms/lmms)]
      • PixiTracker - Quickly create musical sketches, chiptunes and sound experiments.
      • Sound Box - Compose synthetic music in your browser, good for small demos. [[Source](https://github.com/mbitsnbites/soundbox)]
      • SunVox - Powerful [modular synthesizer](https://en.wikipedia.org/wiki/Modular_synthesizer) with pattern-based sequencer ([tracker](https://en.wikipedia.org/wiki/Music_tracker)).
      • ZzFXM - Music generator for use in tiny JavaScript apps. [[Source](https://github.com/keithclark/ZzFXM)]
      • Bfxr - Classic. For making simple sound effects for games. [[Source](https://github.com/increpare/bfxr)]
      • ChipTone - Tool for generating sound effects.
      • sfxia - Tiny sound generator.
    • Color / Palettes

      • Colormind - Color scheme generator, can learn color styles from photographs, art, etc.
      • COLOURlovers - Share colors, palettes and patterns.
      • Coolors - Fast color palette generator.
      • Huemint - Uses machine learning to generate colors for graphic design.
      • Lospec - Database of palettes for pixel art.
      • Paletton - Explore complementary colors on the color wheel.
      • COLOURlovers - Share colors, palettes and patterns.
    • Generative Art

      • DALL·E - Create realistic images from natural language.
      • Disco Diffusion - Notebooks, models and techniques for AI art and animations.[[Source](https://github.com/alembics/disco-diffusion)]
      • Midjourney - Image generation accessed through Discord.
      • Replicate - Run open source models with a cloud API.
      • Dream Fusion - Text-to-3D using 2D diffusion.
      • Magic3D - High-resolution text-to-3D content creation.
      • NeRF - View synthesis of scenes as neural radiance fields. [[Source](https://github.com/bmild/nerf)]
      • Dittytoy - Create generative music using a simple JavaScript API.
    • Image Editors

      • GIMP - GNU Image Manipulation Program, open source image editor. [[Source](https://github.com/GNOME/gimp)]
      • Photopea - Capable online photo editor.
    • Level Editors

      • Radiant - Cross-platform level editor for [idTech](https://en.wikipedia.org/wiki/Id_Tech) games. [[Source](https://github.com/TTimo/GtkRadiant)]
      • TrenchBroom - Level editor for Quake-engine games. [[Source](https://github.com/TrenchBroom/TrenchBroom)]
    • Materials / Textures

      • ArmorLab - Generate PBR materials by drag & dropping your photos. [[Source](https://github.com/armory3d/armorlab)]
      • Filter Forge - Photo effects, realistic textures, and visual editor.
      • JSplacement - Cross-platform pseudo-random displacement map generator.
      • Material Maker - Procedural [physically-based rendering](https://en.wikipedia.org/wiki/Physically_based_rendering) material maker. [[Source](https://github.com/RodZill4/material-maker)]
      • Materialize - Tool for creating materials from images to be used in games. [[Source](https://github.com/BoundingBoxSoftware/Materialize)]
      • PixPlant - Tool to allow simple creation of tiling 3D materials.
      • TexaTool - Online tool to generate tileable textures by moving sliders.
      • Texgen.js - JavaScript texture generator tool. [[Source](https://github.com/mrdoob/texgen.js)]
      • TexTools for Blender - UV and texturing tools for _Blender_. [[Source](https://bitbucket.org/renderhjs/textools-blender/src/master/)]
      • Filter Forge - Photo effects, realistic textures, and visual editor.
    • Modeling Tools

      • 3DS Max - Classic software for 3D modeling and rendering.
      • ArmorPaint - Physically-based texture painting, drop in your 3D models and paint. [[Source](https://github.com/armory3d/armorpaint)]
      • Asset Forge - Create 3D models and 2D sprites using building blocks.
      • Blender - Standard for open source 3D modeling. [[Source](https://github.com/blender/blender)]
      • Meshroom - 3D reconstruction, built with the [AliceVision](https://github.com/alicevision/AliceVision) framework. [[Source](https://github.com/alicevision/meshroom)]
      • ZBrush Core Mini - Simple and easy to use 3D sculpting tool.
      • ZBrush Core - Simple and easy to use 3D sculpting tool.
    • Particle Tools

      • Particle Designer - Powerful particle effects editor designed for macOS.
      • TimelineFX - Create amazing particle effects for your games, apps and webpages.
    • Pixel Art

      • Aseprite - Animated sprite editor and pixel art tool. [[Source](https://github.com/aseprite/aseprite)]
      • Ditherdragon - Resample art, sketches and images into pixel-art.
      • Fluid FX - Uses fluid simulation to achieve animations like explosions, blood, smoke, etc.
      • Juice FX - Add style to your sprites and animations with ease.
      • Piskel - Online editor for animated sprites & pixel art. [[Source](https://github.com/piskelapp/piskel)]
      • PixaTool - Create pixel art by converting your images, sprites or videos.
      • Pixel FX - Create pixel art particle effects and render them to sprite sheets.
      • Smear FX - Make your 2D animations juicy by adding some smearing to them.
    • Vector Editors

      • Inkscape - Cross-platform, open source vector graphics editor. [[Source](https://github.com/inkscape/inkscape)]
      • Krita - Professional quality, open source painting. [[Source](https://github.com/KDE/krita)]
      • Vec Maker - Easy to use vector design.
    • Voxel

      • MagicaVoxel - Lightweight voxel art editor.
      • Qubicle - Popular (Crossy Road, Pacman 256) voxel editor, easy creation of 3D models.
      • Ken Shape - Draw in 2D, set the depth for each pixel and generate 3D models!
  • Video Game Assets

    • Audio Assets

      • BandLab Sounds - High-quality loops and packs used for music creation.
      • Bensound - Original music tracks, free with attribution. Perfect for games.
      • Incompetech - Nice collection of game tracks. Buy or attribution required.
      • Melody Loops - Nice mix of free and affordable music loops.
      • Royalty Free Music Clips - Huge collection of free and paid royalty free music tracks.
      • Soundimage - Looping music tracks for videogames. Buy or attribution required.
      • Freesound - Community-based archive of free sound effects.
      • Free Sound Effects - Large collection of sound effects.
      • Soundsnap - Subscription-based professional sound effects library.
      • Freesound - Community-based archive of free sound effects.
    • Graphic Assets

      • Flaticon - Quality vector icons and stickers.
      • Freepik - Illustrations, photos, icons and presentation templates.
      • Kenny - 2D/3D CC0 1.0 game graphics and other assets.
      • Open Game Art - Portal for free / public domain game art online.
      • Top Free Game Assets - Top free game assets listed on _itch.io_.
      • Flaticon - Quality vector icons and stickers.
    • Material Assets

      • AmbientCG - Public domain materials for physically-based rendering.
      • Pmndrs Materials - Collection of public domain materials.
    • Model Assets

      • Poly Pizza - Build something beautiful with thousands of free low poly models.
      • Quaternius - Collection of CC0 1.0 3D models.
      • Sketchfab - Huge library of 3D assets.
  • Legend