Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
awesome-game-engine-dev
Awesome list of resources for Game Engine Development.
https://github.com/stevinz/awesome-game-engine-dev
Last synced: 2 days ago
JSON representation
-
Game Engines
-
Awesome Collections
- Wikipedia: List of Game Engines - Game engines along with their platforms and licenses.
- CoolEngines - List of open source graphic & game engines.
-
Popular
- Unity - Biggest name in game engines, industry standard. [[Awesome](https://github.com/RyanNielson/awesome-unity)]
- Unreal Engine - AAA quality, insane feature set, photoreal visuals. [[Awesome](https://github.com/insthync/awesome-ue4#readme)]
- Godot - Feature-packed, open source engine. Excellent! [[Awesome](https://github.com/godotengine/awesome-godot#readme) | [Website](https://godotengine.org)]
- Unreal Engine - AAA quality, insane feature set, photoreal visuals. [[Awesome](https://github.com/insthync/awesome-ue4#readme)]
-
AAA
- C4 Engine - Modern console engine.
- CRYENGINE - Powerful real-time game development platform by _Crytek_.
- Evergine - High-quality 3D and 2D solutions. Formerly _Wave Engine_. [[Samples](https://github.com/EvergineTeam/Samples)]
- Frostbite - Cutting-edge games and experiences by _Electronic Arts_.
- Gamebryo - Complete toolset, flexible workflow, rapid prototyping.
- Snowdrop Engine - Enabling small teams to create AAA games, by _Massive Entertainment_.
- Unigine - Real-time 3D engine. Photorealistic graphics, large virtual worlds, C++ and C# API.
- Amazon Lumberyard - AAA engine integrated with AWS and Twitch. Forked from _CRYENGINE_.
- C4 Engine - Modern console engine.
- Flax Engine - Modern 3D game engine written in C++ and C#.
- Gamebryo - Complete toolset, flexible workflow, rapid prototyping.
-
Commercial
- AppGameKit - Easy and quick game making by _TheGameCreators_.
- Buildbox - Create 3D & 2D video games without coding.
- Construct - Drag and drop game builder. [[Awesome](https://github.com/ConstructCommunity/awesome-construct#readme)]
- Corgi Engine - 2D/2.5D platformer engine built on top of _Unity_.
- Felgo - Build cross-platform 2D games in days, built with _Qt_.
- GameGuru - Game builder, 3D, no coding required by _TheGameCreators_.
- GameMaker Studio - Popular 2D game development environment by _YoYo Games_.
- GameSalad - Sophisticated visual programming interface.
- Luxe - 2D first engine, with a 2D/3D renderer.
- MANU - Unique animation system helps you create games without coding.
- Phaser Editor 2D - Commercial, web-based editor for _Phaser_. [[GitHub](https://github.com/PhaserEditor2D/PhaserEditor2D-v3)]
- PlayCanvas - Popular (Flappy Bird), WebGL game engine. [[Awesome](https://github.com/playcanvas/awesome-playcanvas#readme) | [GitHub](https://github.com/playcanvas/engine)]
- Roblox - Create immersive 3D experiences with Lua scripting.
- Simulation Starter Kit - Create interactive 3D apps across a range of platforms.
- Stencyl - Quick and easy game making with visual scripting. [[GitHub](https://github.com/Stencyl/stencyl-engine)]
- Titan Engine - Cross-platform engine, started in 2000. Formerly _Esenthel Engine_.
- Defold - Open sourced game engine by _King_. [[Website](https://defold.com)]
- NeoAxis - Versatile real-time platform for making games and apps. [[Website](https://www.neoaxis.com)]
-
Specialty
- 3dSen - Emulator that lets you play _NES_ games in 3D. [[Website](http://www.geodstudio.net)]
- Platforming Engine - Everything you need to create your own platformer in _GameMaker_.
- RPG in a Box - Turn your stories and ideas into games, built with _Godot_.
- RPG Maker - Create an original role-playing game without any specialized knowledge.
- GB Studio - Retro adventure game creator for _Game Boy_.
- HARFANG 3D - 3D visualization library for industry professionals, usable in C++, Python, Lua, Go.
- Ren'Py - Visual novel engine. [[Website](https://www.renpy.org/)]
- Twine - Tool for telling interactive, nonlinear stories.
- DopeFish - _Doom_ / _Heretic_ map loading system for _GameMaker_.
- DopeFish - Doom / Heretic map loading system for _GameMaker_.
-
-
Learning
-
Computer Graphics
- Comparison of Modern Graphics APIs - Modern graphics APIs vs older APIs.
- GPU Performance for Game Artists - Common art-related performance issues.
- GPU Gems - Programming techniques, tips, and tricks for real-time graphics.
- GPU Gems 2 - Programming techniques for high-performance graphics.
- Interactive Computer Graphics - Top down approach to computer graphics.
- Physically-Based Rendering - From the Academy Award winning authority on PBR.
- Game Art Tricks - Articles exploring different graphics techniques.
- Scratchapixel - In depth coverage of computer graphics topics.
- DirectX - Microsoft API used to create 2D/3D games and apps. [[Blog](https://devblogs.microsoft.com/directx/) | [Samples](https://github.com/microsoft/DirectX-Graphics-Samples)]
- DirectXTutorial.com - Older resource with lots of tutorials on DirectX versions 9 & 11.
- Glide - Developed by _3dfx Interactive_ for their _Voodoo Graphics_ in the 1990's.
- Glide Open Source Project - Glide open source project.
- Metal Tutorial - Learn how to get started with Apple's 3D graphics API at RayWenderlich.com.
- LearnOpenGL - Incredible! In depth tutorials for modern graphics programming.
- Mesa 3D - Open source implementations of OpenGL.
- OpenGL - The industry's foundation for high-performance graphics.
- OpenGL Tutorial - Collection of OpenGL tutorials with source code examples.
- Vulkan - Modern cross-platform graphics API. [[Samples](https://github.com/khronosGroup/Vulkan-samples)]
- Vulkan Tutorial - Teaches the basics of using Vulkan graphics and compute API.
- WebGL - Open web standard 3D graphics API. [[GitHub](https://github.com/KhronosGroup/WebGL)]
- WebGL Fundamentals - Full understanding of what WebGL really is and how it works.
- WebGL 2 Fundamentals - Updated to use the WebGL2 standard.
- WebGL Tutorial - How to use the canvas element to draw WebGL graphics.
- Dawn - Open source, cross-platform implementation of the WebGPU standard, by _Google_.
- WebGPU - Next generation web 3D graphics API. [[GitHub](https://github.com/gpuweb/gpuweb)]
- WebGPU Demos - Collection of simple WebGPU examples by _Apple_.
- CUDA - Developed by _NVIDIA_ for parallel computing and programming.
- DirectCompute - Developed by _Microsoft_ for using compute shaders with DirectX 10 & 11.
- OpenCL - For writing programs that execute across CPUs, GPUs, and other processors.
- RB Whitaker's Wiki - Tutorials on C#, MonoGame, XNA, and more.
- Riemer's MonoGame Tutorials - Everything you need to start programming with MonoGame.
- Awesome Demoscene - Underground computer art culture exploring computer graphics and sound.
- Awesome Graphics Libraries - Curated list of 3D graphics libraries and resources.
- WebGL 2 Samples - Short and easy to understand samples demonstrating WebGL 2 features.
- XNA Game Studio Archive - Required visit for [MonoGame](https://en.wikipedia.org/wiki/MonoGame) / [FNA](https://fna-xna.github.io/) / [XNA](https://en.wikipedia.org/wiki/Microsoft_XNA) developers.
- Lighthouse3d.com - Collection of tutorials on OpenGL, GLSL and other graphics topics.
- GPU Gems 3 - Collection of state-of-the-art GPU programming examples hosted by _NVIDIA_.
- Mantle - Developed by _AMD_ as an alternative to Direct3D and OpenGL.
- Metal - API for developing 3D apps on _Apple_ platforms. [[Samples](https://developer.apple.com/metal/sample-code/)]
- Paper Bug - Indexed compendium of graphics programming papers.
-
Engine Development
- 3D Game Engine Programming - Helping you build your dream game engine.
- How to Become a Game Engine Developer - Starting point on game engine development.
- Game Engine Architecture - Theory and practice of game engine development.
- Activision Research - Blog posts, articles and presentations from research within _Activision_.
- EA Technology - Research on game tech including info on the _Frostbite_ engine.
- Ubisoft Technology - Learn about in-house tech including the _Anvil_ and _Snowdrop_ engines.
-
Game Development
- Magictools - List of game development resources to make magic happen.
- Web Game Dev - Resources on techniques and tools around JavaScript game development.
- Art of Game Design - Teaches game design in an accessible manner.
- Game Programming Patterns - Patterns found in games that make code easier to understand.
- GameDev.net - Game dev forums, tutorials, blogs, projects, portfolios, and news.
- GameFromScratch.com - Game dev news, tutorials and much more.
- itch.io - Game dev resources and platform to showcase / promote / buy & sell games.
- Lazy Foo' Tutorials - Beginning game programming with SDL.
- Awesome Gamedev - Collection of free resources for making games.
- GameDev-Resources - Wonderful list of game development resources.
-
Graphical User Interface
- List of Widget Toolkits - Gui frameworks across all platforms and languages.
-
Programming
- Big-O Cheat Sheet - Big-O complexities of algorithms used in computer science.
- Deadlock Empire - Interactive tutorial to master threads and concurrency.
- Games of Coding - Games that teach you a programming language.
- Geeks for Geeks - Tutorials, articles, courses, coding competitions, jobs and more.
- Learn to Program - Educational resources to learn to program.
- TIOBE Index - Popularity of programming languages, updated monthly.
- Every Programmer Should Know - Technical things every developer should know.
-
-
Libraries
-
BASIC
- Basics Page - Comprehensive list of BASIC languages.
- Basic for Qt - BASIC language and environment built with _Qt_. Formerly _Q7Basic_.
- Visual Basic - Object-oriented language for Windows by _Microsoft_.
- QB64 - Modern BASIC+OpenGL language, retains _QBasic_ / _QB4.5_ compatibility.
- Dark Basic - BASIC programming language for creating apps and games. [[Website](https://www.thegamecreators.com/product/dark-basic-pro-open-source)]
-
C
- Learn C Programming - Excellent tutorials that will guide you to learn C programming.
- stb_vorbis - Ogg Vorbis audio decoder.
- stb_truetype - Single-header file library that processes TrueType font files.
- Marching Squares - Convert images into triangles. [[Info](https://prideout.net/marching-squares)]
- Octasphere - Generates triangle meshes for spheres, boxes, and capsules. [[Info](https://prideout.net/blog/octasphere/)]
- Par_Shapes - Triangle meshes including solids, spheres and more. [[Info](https://prideout.net/shapes)]
- Raymath - Math library included in the _RayLib_ game framework.
- glfw - Cross-platform API for windowing, graphics contexts, input and events.
- MiniFB - Creates a cross-platform frame buffer for drawing pixels.
- SDL - Low level access to audio, keyboard, mouse, joystick, and graphics hardware.
- Sokol - Single-file libraries for graphics, windowing, file handling, audio and more.
- Miniaudio - Single-file audio playback and capture library.
- SDL_mixer - Audio mixer that supports various file formats for SDL.
- SoLoud - Free, easy, portable audio engine for games.
- Cosmopolitan - Build-once run-anywhere C library.
- Flecs - Fast and lightweight entity component system in C99.
- Assimp - Open Asset Importer Library. Loads 40+ 3D file formats.
- cgltf - Single-file glTF 2.0 loader and writer in C99.
- dr_libs - Single-file audio decoding libraries.
- Libspng - Simple, modern libpng alternative.
- Miniz - Single-file drop-in replacement for zlib's most used APIs (_libpng_ and _libzip_).
- OBJ GL Loader v2 - Quite fast wavefront OBJ loader for OpenGL.
- PL_MPEG - Single-file library for decoding MPEG1 Video and MP2 Audio.
- QOI - The “Quite OK Image Format” for fast, lossless image compression.
- HexEmbed - Small utility to help embed files in C/C++ programs in an easy, cross-platform way.
- Incbin - Include binary and text files in your C/C++ apps with ease.
- PhysicsFS - Portable, flexible file I/O abstraction. Provides access to various archives.
- Where Am I - Locates the current path on the local file system.
- Font Stash - Lightweight library that uses stb_truetype to render fonts to a texture atlas.
- IconFontCppHeaders - C/C++ headers and C# classes for icon fonts.
- Vertext - Generates vertices for rendering text, requires stb_truetype.
- AVA - Tiny, minimalistic 3D game engine.
- TIC-80 - Virtual computer for making & sharing tiny games. [[Website](https://tic80.com/)]
- CGL - Single-header file, lots of graphics & utility functions.
- DOME - Melds SDL2 and the Wren scripting language. [[Website](https://domeengine.com/)]
- Entrypoint - Lightweight entry point for games.
- FWK - 3D game framework.
- Gunslinger - Header-only C99 framework for multimedia apps.
- RayLib - Simple and easy-to-use library to enjoy 2D/3D videogame programming.
- Blob - Single-header implementation of a contour tracing algorithm.
- NanoVG - OpenGL-based 2D vector drawing library for UI and visualizations.
- Tilengine - 2D graphics with raster effects for retro style game development.
- Sokol Graphics Painter - 2D graphics painter implemented with _Sokol_.
- cImgui - Thin C wrapper generated for Dear ImGui.
- lvgl - Embedded gui library, many widgets and advanced visual effects.
- NAppGUI - Professional, well documented SDK to build desktop apps.
- Native File Dialog - Portably invoke native file open / save dialogs.
- Nuklear - Single-header immediate mode cross-platform gui library.
- libGamepad - Cross-platform library for gamepad input.
- Cute Headers - Single-file libraries primarily used for games, by [Randy Gaul](https://github.com/RandyGaul).
- Libs - Single-file public domain libraries for C/C++, by [Mattias Gustavsson](https://github.com/mattiasgustavsson).
- Pico Headers - Single-file, cross-platform libraries for game development.
- Single-file Libs - Amazing collection of single-file C/C++ libraries compiled from many authors.
- stb - Single-file public domain libraries for C/C++, by [Sean Barrett](https://github.com/nothings).
- Light Mapper - Single-file library for lightmap baking by using your existing OpenGL renderer.
- Cglm - Highly optimized OpenGL math.
- Handmade Math - Simple, public domain math library for games and computer graphics.
- Kazmath - Math library targeted at games.
- librg - Middleware between networking / file-streaming libraries and app logic.
- Chipmunk - Fast, lightweight 2D game physics library. [[Docs](https://chipmunk-physics.net/documentation.php)]
- Duktape - Embeddable JavaScript engine with a focus on portability and compact footprint.
- JerryScript - Ultra-lightweight JavaScript engine for the Internet of Things.
- Lua - Powerful, efficient, lightweight, embeddable scripting language.
- QuickJS - Small and embeddable JavaScript engine.
- Sokol Gfx - Cross-platform, single-file graphics. [[Examples](https://floooh.github.io/sokol-html5/)]
- Sokol Gamepad - Branch with addon support for gamepads in _Sokol_.
- Par_Streamlines - Triangulating thick lines, béziers, streamlines. [[Demo](https://github.com/prideout/streamlines_demo) | [Info](https://prideout.net/blog/par_streamlines/)]
-
C++
- Awesome C++ - List of awesome C++ frameworks, libraries, and resources.
- C++ Papyrus - Basic to advanced topics with modern C++ examples.
- cppreference.com - Online reference for C, C++, and the STL.
- Learn C++ - Walks you through all the steps to write, compile, and debug C++.
- irrKlang - High level 2D/3D sound engine and audio library.
- Slug - High-quality, resolution-independent text and vector graphics for 3D apps.
- Irrlicht - Cross-platform 3D engine worked on for nearly 2 decades. [[Website](https://irrlicht.sourceforge.io/)]
- Geometric Tools - Mathematics, geometry, graphics, image analysis and physics in C++14.
- RamerDouglasPeucker - Reduces number of points along a 2D line.
- Trimesh2 - Utilities for input, output, and manipulation of 3D triangle meshes.
- GTK - GIMP Toolkit, a multi-platform toolkit for creating guis. [[Website](https://www.gtk.org)]
- List of C++ UI Libraries - List of C++ gui libraries, with pictures and descriptions.
- Qt - Industry standard gui library. [[Awesome](https://github.com/mikeroyal/Qt-Guide) | [Website](https://www.qt.io)]
- Boost Libraries - Wide range of C++ libraries, many end up as part of the STL. [[Website](https://www.boost.org)]
- Inqlude - List of libraries for developers of Qt-based apps.
- List of Open Source C++ Libraries - Comprehensive list of open source C++ libraries.
- NVIDIA GameWorks - _NVIDIA_ technologies for game & app developers.
- ODE - Open Dynamics Engine, 3D rigid body physics.
- AngelScript - Cross-platform scripting library, follows the widely known syntax of C/C++.
- Awesome C++ Game Dev - List of awesome C++ things for Game Development.
- Awesome Hpp - List of awesome header-only C++ libraries.
- Modern Cpp Features - Cheatsheet of modern C++ language and library features.
- Cinder - App / graphics library for macOS, Windows, Linux, iOS. [[Website](https://libcinder.org)]
- Cross Window - Platform library for managing windows and other OS tasks.
- SFML - Cross-platform access to windowing, graphics, audio and networking.
- Ozz-Animation - Skeletal animation library and toolset.
- Tweeny - Inbetweening library for complex animations for games / apps.
- Amplitude Audio SDK - Cross-platform audio engine designed for the needs of games.
- Juce - The leading framework for multi-platform audio apps.
- EntityX - Fast, type-safe C++ entity component system.
- OpenAL Soft - Software implementation of the _OpenAL_ 3D audio API.
- PortAudio - Cross-platform audio library.
- emscripten - The C/C++ to JavaScript (as WebAssembly) compiler. [[Website](https://emscripten.org/)]
- Entt - Gaming meets modern C++, a fast and reliable entity component system.
- HarfBuzz - Text shaping library. Formatted and positioned glyph output.
- msdfgen - Multi-channel signed distance field generator.
- Slug - High-quality, resolution-independent text and vector graphics for 3D apps.
- Jpeg-Compressor - Single-file library that writes baseline JPEG compressed images.
- TinyDNG - Header-only DNG / TIFF loader and writer.
- TinyEXR - Tiny OpenEXR image loader / saver library.
- TinyGLTF - Header-only C++11 tiny glTF 2.0 library.
- TinyOBJLoader - Tiny but powerful single-file wavefront obj loader.
- Imgui-Filebrowser - Header-only file browser implementation for _Dear ImGui_ in C++17.
- AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more.
- Crown Engine - Data-driven 3D and 2D game engine.
- Crystal Engine - Vulkan backend with PBR and styled GUI (_CrystalWidgets_).
- Drop Creator - No code, 2.5D game engine built with _Qt_, OpenGL and _Chipmunk Physics_.
- Enigma - GameMaker compatible 2D engine.
- Esoterica Engine - High-performance game engine with editor and AAA quality animation graph.
- Ethereal Engine - Cross-platform game engine and editor.
- ezEngine - Game engine in active development. [[Editor Info](http://ezengine.net/pages/getting-started/editor-overview.html)]
- FIFE - Multi-platform isometric game engine.
- Limon Engine - 3D FPS game engine with full dynamic lighting and shadows.
- Lina Engine - Modular game engine, aimed to develop 3D desktop games.
- Lumos - Cross-platform 2D/3D game engine, supports both OpenGL and Vulkan.
- Lumix Engine - A 3D game engine with _Dear ImGui_ based editor.
- MxEngine - Modern-C++ general-purpose 3D game engine.
- neoGFX - Cross-platform app and game engine.
- ÖbEngine - 2D engine with Lua scripting built with _SFML_.
- Overload - Well documented 3D game engine inspired by industry standards.
- Razix Engine - High-performance research engine for production pipeline.
- Rootex - Advanced C++ 3D game engine powering an in-production game.
- Skylicht - Upgraded features including audio, physics and particles. Built on _Irrlicht_.
- Spartan Engine - Emphasis on quality and performance.
- Toolkit - Simple 2D/3D game and app develepment kit.
- Torque 3D - High-performance 3D engine built on _The Forge_.
- UPBGE - Blender game engine, originally forked from _Blender_.
- Acid - Modern C++17 and structured to be fast, simple, and modular.
- blah - Small 2D game framework.
- Cocos2d-x - Widely used in indie game dev community.
- Cute Framework - Simple and consise framework for making 2D games.
- Fireworks Engine - Lightweight OpenGL framework for quick prototyping.
- Halley - Modern C++17. Used for Wargroove, a strategy game on desktop and consoles.
- is::Engine - 2D framework built on _SDL2_ and _SFML_.
- JNGL - 2D framework. Develop anywhere, deploy everywhere.
- KlayGE - Cross-platform game framework with plugin-based architecture.
- Koala Engine - Framework with an ECS architecture, aka _Kengine_.
- Lumino - Framework for building real-time graphics apps.
- Nazara Engine - Custom shaders, ECS, 2D/3D, networking and more.
- nCine - Cross-platform 2D game framework.
- ORX - 2.5D data-driven game development framework.
- Oryol - Small, 3D, portable and extensible coding framework.
- Ouzel - Public domain, targeted for development of 2D games.
- Polycode - Cross-platform engine for creative code.
- Solar2D - Focus on ease of iterations and usage. Formerly _Corona_.
- Supernova - Cross-platform for 2D/3D projects.
- Thunder - Cross-platform 2D/3D with module architecture.
- Two - Toolkit for rapid development of live graphical apps and games.
- Urho3D - Cross-platform 2D/3D game framework.
- Valve Source SDK - The 2013 edition of the Source SDK by [Valve Software](https://www.valvesoftware.com/). [[Info](https://en.wikipedia.org/wiki/Source_(game_engine)) | [Wiki](https://developer.valvesoftware.com/wiki/Source_SDK_2013)]
- CinoLib - Header-only library for processing polygonal and polyhedral meshes.
- Delabella - Super stable 2D delaunay triangulation.
- Delaunator-Cpp - Really fast library for Delaunay triangulation of 2D points.
- Easy3D - Easy-to-use library for 3D modeling, geometry processing, and rendering.
- Extrude - Converts 2D images into 3D extruded meshes.
- Generator - Procedural geometry generation library for C++11.
- GeometronLib - Meshes for 3D shapes (cube, sphere, etc.) and ray / geometry intersection.
- Libigl - Simple geometry processing library.
- MeshOptimizer - Mesh optimization library that makes meshes smaller and faster to render.
- Polygon Mesh Processing Library - Processing / visualizing polygon surface meshes.
- PolyPartition - 2D polygon partitioning and triangulation.
- Recast & Detour - Navigation-mesh toolset for games.
- Seam-aware Decimater - Simplifies mesh while preserving UVs, based on [Seamless](https://cragl.cs.gmu.edu/seamless/).
- Spheres - Four methods to create a sphere mesh.
- V-HACD - Decomposes a 3D surface into a set of "near" convex parts.
- Blend2D - High-performance 2D vector graphics engine. [[Website](https://blend2d.com/)]
- C++ Bitmap Library - Featured bitmap loading and manipulation library.
- QNanoPainter - OpenGL accelerated vector drawing library for _Qt_, powered by _NanoVG_.
- Skia - Complete 2D graphics library used in Chrome by _Google_. [[Website](https://skia.org)]
- vg-renderer - 2D vector graphics renderer for _Bgfx_, based on ideas from _NanoVG_.
- Bgfx - Cross-platform, graphics API agnostic, rendering library.
- Diligent Engine - Modern cross-platform graphics API abstraction library.
- Ember - Graphics framework using SDL2 and OpenGL.
- Filament - Mobile-first, real-time physically-based renderer by _Google_.
- Forge - Cross-platform rendering framework supporting all major platforms and consoles.
- Horde3D - 3D rendering and animation engine.
- Intermediate Graphics Library (IGL) - Cross-platform abstraction layer by _Facebook_.
- LLGL - Thin abstraction layer for OpenGL, Direct3D, Vulkan, and Metal.
- Magnum Engine - Modular C++11 graphics middleware for games and apps.
- Ogre - Scene-oriented, flexible 3D engine.
- OSRE - Just another "Open Source Render Engine".
- StratusGFX - Realtime 3D rendering engine implementing modern graphics techniques.
- Threepp - Cross-platform C++17 port of the popular 3D JavaScript library _Three.js_ (r129).
- Tungsten - High-performance physically-based renderer in C++11.
- Wicked Engine - Engine focusing on performance & modern rendering techniques.
- Crazy Eddie's GUI - Versatile, multi-platform gui library.
- Dear ImGui - Bloat-free immediate mode gui library. Ported to many other languages.
- FLTK - Fast Light Toolkit, cross-platform gui. [[Website](https://www.fltk.org/)]
- GuiLite - Header-only, cross-platform gui library.
- Litehtml - Lightweight HTML / CSS rendering engine.
- Nana - Cross-platform gui library in modern C++.
- Portable File Dialogs - Single-header C++11 native dialogs on Windows, macOS, and Linux.
- RmlUi - Turns HTML / CSS source files into vertices and draw commands. [[Docs](https://mikke89.github.io/RmlUiDoc/)]
- Turbo Badger - Gui library for hardware accelerated apps & games. [[Oryol Example](https://floooh.github.io/oryol-samples/wasm/TurboBadgerDemo.html)]
- Wt - Web gui library in modern C++. [[Website](https://www.webtoolkit.eu/wt)]
- wxWidgets - Cross-platform gui using native controls. [[Website](https://wxwidgets.org)]
- Gainput - Easy to use input library.
- OIS - Object-oriented input system. Compatiable with many operating systems.
- Yoga - Cross-platform [flexbox](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Flexible_Box_Layout/Basic_Concepts_of_Flexbox) layout engine by _Facebook_. [[Website](https://yogalayout.com/)]
- Gamedev Libraries - Collection of open source C/C++ libraries for game development.
- Thekla Atlas - Atlas generation tool.
- UVAtlas - DirectX library for creating and packing texture atlases.
- OpenGL Mathematics - Header-only math library for graphics software.
- Cpp-HttpLib - Single-header file HTTP server and client library in C++11.
- Box2D - Battle tested 2D physics for games. [[Docs](https://box2d.org/documentation/) | [Fixed Time-Step](https://www.unagames.com/blog/daniele/2010/06/fixed-time-step-implementation-box2d) | [Tutorials](http://www.iforce2d.net/b2dtut/introduction)]
- Bullet Physics - Popular 3D physics libary.
- Chrono - High-performance multiphysics and multibody dynamics simulations. [[Gallery](https://projectchrono.org/gallery/)]
- Edyn - Multi-threaded, networked physics engine. Supports large dynamic worlds. [[Testbed](https://github.com/xissburg/edyn-testbed)]
- Jolt Physics - Multi-core friendly rigid body 3D physics and collision detection.
- Liquid Fun - Extension of _Box2D_, adds particle-based fluid and soft bodies. [[Demos](http://google.github.io/liquidfun/)]
- Newton Dynamics - Real-time simulation of 3D environments.
- Qu3e - Fast 3D physics engine, created to be used in games.
- ReactPhysics3D - 3D physics engine.
- Slingshot - Constraint-based physics engine for 3D rigid body dynamics.
- Boost.PFR - Basic reflection C++14 library, part of the Boost Libraries.
- Magic Enum - Header-only C++17, provides static reflection for enums.
- Meta - Header-only, non-intrusive and macro-free runtime reflection system in C++17.
- Nameof - Header-only C++17, provides nameof macros to obtain name of a variable.
- Ponder - Expose C++17 classes and objects so they can used as data.
- Reflect - Small, flexible, single-header library for runtime reflection and meta data in C++11.
- RTTR - Reflection for C++11.
- ArkScript - Small, fast, functional and scripting language.
- ChaiScript - Embedded scripting language designed from to directly target C++17.
- GameMonkey Script - Embedded scripting language for apps, tools and games.
- v8 - High-performance JavaScript and WebAssembly engine by _Google_.
- Cap'n Proto - Fast data interchange format and capability-based RPC system.
- Cereal - Header-only C++11 serialization library.
- Cista++ - Simple, high-performance serialization & reflection library.
- FlatBuffers - Efficient cross-platform serialization library by _Google_.
- JSON for Modern C++ - JSON support for Modern C++.
- Protobuf - Protocol Buffers, for platform-neutral serialized data by _Google_.
- Terra Forge 3D - Procedural 3D terrain generation and texturing tool.
- Any-Lite - Header-only 'any' type for C++98 and above.
- faker-cxx - C++20 Faker library for generating fake (but realistic) data for testing and development.
- Parallel Hashmap - Header-only, fast and memory-friendly hashmap and binary tree containers.
- Spdlog - Fast logging library.
- Tiny-Process-Library - Making it simple to create and stop new processes.
- TinyXML-2 - XML parser that can be easily integrated into other programs.
- NodeEditor - Graph-controlled data processing, built with _Qt_.
- QuickQanava - Display graphs and relational content in a _QtQuick_-based app, in C++14.
- Visual Script Engine - Visual scripting engine designed for embedding.
- Oryol Input - Input module from the _Oryol_ game framework.
- Octave - 3D game engine for GameCube, Wii, 3DS, and more.
-
C#
- Dot Net Perls - Reference for the C# language.
- Blazor - C# to JavaScript (as WebAssembly) technology by _Microsoft_. [[Website]((https://dotnet.microsoft.com/en-us/apps/aspnet/web-apps/blazor))]
- Unity - Biggest name in game engines, industry standard.
- Veldrid - Cross-platform, graphics API-agnostic rendering and compute library for .NET.
- ATF - Components for making tools on Windows, started in 2005.
- NAudio - Audio and MIDI library for .NET.
- Mono - Open source implementation of _Microsoft_'s .NET Framework.
- Arch - High-performance ECS with optional multithreading.
- DefaultEcs - ECS framework designed for game development.
- LeoECS - ECS framework powered by C# with optional integration to _Unity_.
- Duality - Modular 2D engine, editor built with _OpenTK_.
- Flat Red Ball - 2D game engine & design tools, built with _MonoGame_. [[Gui Editor](http://vchelaru.github.io/Gum/) | [Website](https://flatredball.com/)]
- Murder - Pixel-art, ECS game engine built on _MonoGame_. [[Docs](https://isadorasophia.com/murder/)]
- Stride - Game engine for realistic rendering and VR. Formerly _Xenko_. [[Website](https://www.stride3d.net/)]
- FNA - Reimplementation of the Microsoft XNA Game Studio 4.0 libraries.
- Monofoxe - Game engine designed to simplify working with _MonoGame_.
- MonoGame - Framework for creating cross-platform games. [[Website](https://www.monogame.net/)]
- Nez - Feature-rich 2D framework built on _MonoGame_.
- DotRecast - A port of _Recast & Detour_, navigation mesh toolset for games, Unity3D, servers, C#.
- OpenTK - Open Toolkit, C# bindings for OpenGL. [[LearnOpenGL](https://github.com/opentk/LearnOpenTK)]
- Avalonia - Cross-platform gui framework for .NET. [[Website](https://avaloniaui.net/)]
- GeonBit.UI - Gui for _MonoGame_ projects.
- MonoGame.Forms - _MonoGame_ render window for Windows Forms.
- Myra - Gui library for _MonoGame_, _FNA_, and _Stride_.
- Uno - Mobile, desktop and WebAssembly gui library. [[Website](https://platform.uno/)]
- Aether Physics - 2D physics library with continuous collision detection.
- Velcro Physics - C# port of Box2D. Formerly _Farseer Physics_.
- Facepunch.Steamworks - Steamworks implementation.
- Friflo.Engine.ECS - Archetype based ECS with focus on performance, cache locality and DX.
-
Dart
- Awesome Dart - Curated list of awesome Dart frameworks, libraries, and software.
- Flutter - Open source app framework by _Google_. [[Awesome](https://github.com/Solido/awesome-flutter) | [GitHub](https://github.com/flutter)]
- image - Library for decoding / encoding image formats and image processing.
- Flame - Minimalist _Flutter_ based 2D game engine. [[Awesome](https://github.com/flame-engine/awesome-flame#readme) | [Examples](https://examples.flame-engine.org/#/) | [Tutorials](https://tutorials.flame-engine.org/#/) | [Website](https://flame-engine.org/)]
-
Go
- Awesome Go - Awesome Go frameworks, libraries and software.
- Beep - Playback and audio-processing.
- G3N - OpenGL 3D game engine.
- Ebitengine - Dead simple 2D game library.
- Engo - A 2D game framework.
- Pixel - Hand-crafted 2D game library. [[Examples](https://github.com/faiface/pixel-examples)]
- 3D Mesh Simplification - 3D mesh simplification.
- ln - The 3D Line Art Engine, a vector-based 3D renderer. [[Docs](https://pkg.go.dev/github.com/fogleman/ln/ln)]
- Go - Statically typed, compiled programming language designed at _Google_. [[GitHub](https://github.com/golang)]
-
Haxe
- Awesome Haxe Game Dev - Awesome list of game dev resources for Haxe.
- Haxe - Produce cross-platform native code. [[GitHub](https://github.com/HaxeFoundation/haxe)]
- Haxe Blog: Game Engine - "How I wrote my own 3D game engine and shipped a game in 20 months".
- Haxe Blog: OpenFL - "Flash is dead, long live OpenFL".
- Lime - Flexible, lightweight layer for Haxe cross-platform developers.
- HaxeLibs - List of every library uploaded to the Haxe website.
- HaxeTink - Various addon libraries for Haxe.
- Snowkit - Collective of Haxe developers.
- Awesome Haxe - Awesome curated list of useful Haxe links.
- Actuate - Flexible, fast tween library.
- DragonBones - Runtime support for _DragonBones_ skeletal animation.
- Spine-Hx - _Spine_ runtime for Haxe.
- nme - Cross-platform native backend for Haxe projects.
- Ecx - Entity component system framework for Haxe.
- GASM - Framework agnostic entity component system for Haxe.
- Armory - 3D game engine with full _Blender_ integration.
- Away3D - Real-time 3D engine for OpenFL. [[Website](http://away3d.com)]
- Flixel-Studio - Embeddable, in-game editor for _HaxeFlixel_.
- Hide - Extensible IDE for the _Heaps_ 3D graphic engine.
- LDtk - Modern, lightweight and efficient 2D level editor. [[Website](https://ldtk.io)]
- Starling - Popular (_Angry Birds_) 2D game engine built on _OpenFL_. [[Editor](http://starlingbuilder.github.io) | [Website](https://gamua.com/starling/)]
- Ceramic - Cross-platform 2D framework. [[Examples](https://ceramic-engine.com/examples/)]
- Citrus - ActionScript 3 based 2D/3D framework. [[Website](http://citrusengine.com/)]
- Clay - Cross-platform 2D game framework.
- gameBase - Base structure for Haxe games, using _Heaps_ graphics framework. [[Tutorial](https://deepnight.net/tutorial/using-my-gamebase-to-create-a-heaps-game/)]
- HaxeFlixel - Cross-platform 2D game framework powered by _OpenFL_. [[Website](https://haxeflixel.com/)]
- OpenFL - Open source implementation of the [Adobe Flash](https://en.wikipedia.org/wiki/Adobe_Flash) API. [[Website](https://www.openfl.org/)]
- Heaps - Cross-platform 2D/3D engine (by creators of Haxe). [[Website](https://heaps.io)]
- Kha - Ultra-portable, high-performance multimedia framework.
- Sparkler - Modular macro-powered particle system.
- HaxeUI - Cross-platform set of styleable gui components.
- Zui - Immediate mode user interface, used in _ArmorPaint_.
- Haxe Bullet - _Bullet 3D_ physics bindings for Haxe.
- HeapsIO/bullet - _Bullet 3D_ physics for _Heaps_ (Haxe's native low-level game framework).
- Jelly Physics - Soft body 2D physics engine.
- Nape - Fast, friendly 2D rigid body physics engine. [[Demos](https://joecreates.github.io/napephys/)]
- CastleDB - Structured database with a local web service to edit it.
- Format - Various files formats support for Haxe.
- HxBit - Binary serialization and network synchronization library.
- hexMachina - Powerful modular MVC framework. [[Website](http://hexmachina.org/)]
- HxColorToolkit - Library for color conversion and color scheme generation.
- HxMath - Game-oriented math library for the Haxe language.
- SteamWrap - Haxe native extension for the Steam API.
- Haxe-Blockly - Haxe wrapper for [Blockly](https://developers.google.com/blockly)
-
Lua
- Awesome Lua - Awesome Lua packages and resources.
- 3DreamEngine - 3D engine on top of _LÖVE_.
- Gideros - 2D/3D cross-platform games with Lua. [[Website](http://giderosmobile.com/)]
- INSTEAD - Simple Text Adventure Interpreter.
- LÖVE - 2D framework for writing game code with Lua. [[Awesome](https://github.com/love2d-community/awesome-love2d) | [Website](https://love2d.org)]
-
Java
- Awesome Java - Awesome frameworks, libraries and software for Java.
- Java - General-purpose language, runs on [Java virtual machines](https://en.wikipedia.org/wiki/Java_virtual_machine). [[GitHub](https://github.com/openjdk)]
- Learn Java - Official docs and tutorials.
- jMonkeyEngine - Modern 3D game development suite.
- libGDX - Game framework built on, and adds to _LWJGL_. [[Awesome](https://github.com/rafaskb/awesome-libgdx#readme) | [Website](https://libgdx.com/)]
- LWJGL - Graphics, audio, parallel computing, XR and more. [[Website](https://www.lwjgl.org/)]
- OpenGL & GLSL Tutorials - OpenGL / GLSL tutorials for _LWJGL_ and _libGDX_.
-
JavaScript
- Eloquent JavaScript - Modern JavaScript programming, with examples.
- MDN - Mozilla Developer Network, excellent learning resource.
- W3 Schools - Learn to code with the world's largest web developer site.
- Apache Cordova - Mobile apps (iOS / Android) with with JavaScript, HTML, and CSS.
- Electron - Cross-platform desktop apps with JavaScript, HTML, and CSS. [[Website](https://www.electronjs.org/)]
- NW.js - Desktop apps with JavaScript. Formerly _Node-Webkit_. [[Website](https://nwjs.io)]
- Progressive Web Apps - Using web tech in a way that feels like platform-specific apps.
- React Native - Framework for building native apps using React. [[Website](https://reactnative.dev/)]
- Ultralight - Supports modern HTML5, CSS, and JavaScript. Based on _WebKit_.
- WebView2 - Microsoft Edge control allows you to embed web in native apps. [[Docs](https://docs.microsoft.com/en-us/microsoft-edge/webview2/)]
- JavaScript Game Engines - GitHub Collection of JavaScript / HTML5 game engines.
- JavaScript Wiki: Game Engines - JavaScript / HTML5 game engines and frameworks.
- Superpowers - Both 2D & 3D game making for indies. [[Website](http://superpowers-html5.com/index.en.html)]
- Oasis - WebGL framework by _AntGroup_. 2D/3D, animation, physics.
- CanvasKit - WebAssembly build of _Google_'s 2D graphics library, Skia. [[Samples](https://skia.org/docs/user/modules/canvaskit/)]
- Stage.js - 2D rendering engine for game development. [[Examples](https://piqnt.com/stage.js/)]
- CopperLicht - A 3D library for WebGL. [[CopperCube Editor](https://ambiera.com/coppercube/index.html)]
- Filament for Web - WebAssembly build of Google's 3D graphics library, Filament. [[Demos](https://google.github.io/filament/webgl/)]
- WebGL Frameworks - List of WebGL frameworks on Wikipedia.
- WebGL / WebGPU Frameworks - List of WebGL and WebGPU frameworks and libraries.
- Discover Three.js - Create stunning 3D web apps using Three.js.
- SBcode Three.js Tutorials - Fantastic examples with code and explanations of topics.
- Three.js Bookshelf - Nice collection of resources.
- Three.js Discourse Examples - Yearly collection of all examples posted on the Three.js forum.
- Three.js Journey - Course teaching WebGL from beginner to advanced.
- Three.js Manual - Fantastic articles and explanations. Formerly _ThreeJsFundamentals_.
- Troika JS - Derived Material - Extend existing Three.js materials. [[Docs](https://protectwise.github.io/troika/troika-three-utils/createDerivedMaterial/)]
- Complete Guide to Flexbox - Comprehensive guide to CSS flexbox layout.
- Complete Guide to Grid - Comprehensive guide to CSS grid.
- WebRTC - Supports video, voice, and generic data to be sent between peers.
- Rapier - Rust 2D/3D physics libary focused on performance, ported as WebAssembly.
- Stage.js - 2D rendering engine for game development. [[Examples](https://piqnt.com/stage.js/)]
- Planck.js - JavaScript rewrite of the Box2D physics engine. [[Demos](https://piqnt.com/planck.js/)]
- Ultralight - Supports modern HTML5, CSS, and JavaScript. Based on _WebKit_.
- WebView2 - Microsoft Edge control allows you to embed web in native apps. [[Docs](https://docs.microsoft.com/en-us/microsoft-edge/webview2/)]
- Animate.css - Ready-to-use, pure CSS animations. [[Examples](https://animate.style/)]
- D3.js - Data-Driven Documents. Bring data to life with SVG, canvas and HTML. [[Examples](https://observablehq.com/@d3/gallery) | [Website](https://d3js.org)]
- GreenSock - Robust animation toolset. [[Website](https://greensock.com)]
- Ossos - Web-based character animation system.
- React-Spring - Spring physics based React animation library.
- Scene.js - JavaScript & CSS timeline-based animation library.
- Theatre - Motion design editor for the web.
- Tween.js - Tweening engine for easy animations using Robert Penner's equations.
- TweenJS - Tweening / animation library, part of the _CreateJS_ suite.
- Howler.js - Audio made easy and reliable across all platforms.
- PixiJS Sound - Audio library with filters, built on _PixiJS_. [[Examples](https://pixijs.io/sound/examples/)]
- SoundJS - Simple API and powerful features, part of the _CreateJS_ suite.
- Sonant-X - Small JavaScript synthesizer library. [[Online Composer](https://nicolas-van.github.io/sonant-x-live/)]
- SpessaSynth - MIDI player and synthesizer.
- Tone.js - WebAudio framework for creating interactive music in the browser.
- tuna - Audio effects library for the WebAudio API.
- Waveform Playlist - Multitrack web audio editor and player with canvas waveform preview.
- Chroma.js - Library for all kinds of color manipulations.
- Ejecta - JavaScript / canvas / audio implementation for iOS. App store compatible.
- Tauri - Smaller, faster, and more secure desktop applications. [[Website](https://tauri.app/)]
- Window.js - JavaScript runtime for desktop graphics programming. [[Docs](https://windowjs.org/)]
- Dock Spawn TS - Maintained, TypeScript version of [Dock Spawn](https://github.com/coderespawn/dock-spawn), a JavaScript docking framework.
- FlexLayout - Multi-tab layout manager.
- Golden Layout - Multi-window layout manager for web apps.
- PhosphorJS - High-performance, pluggable, desktop-style web apps.
- React Mosaic - React tiling window manager.
- RC-Dock - Dock layout component for React.
- wcDocker - Window layout system with a responsive and interactive design.
- Becsy - Multithreaded ECS for TypeScript and JavaScript.
- bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library.
- Ecsy - Experimental ECS aiming to be lightweight, easy to use.
- Miniplex - Entity management system for games.
- JSMpeg - MPEG1 Video Decoder in JavaScript.
- Alpine - Rugged, minimal framework for composing JavaScript behavior in your markup.
- Angular - The modern web developer's platform.
- Aurelia - Modern, front-end framework for browser, mobile, and desktop apps.
- Ember - Framework for ambitious web developers.
- Preact - Fast 3kB React alternative with the same modern API.
- Svelte - Takes your declarative components and converts them into efficient JavaScript.
- Vue - Progressive JavaScript framework for building UI on the web.
- Cocos Creator - Cross-Platform 2D/3D game creation. [[Website](https://www.cocos.com/en/creator)]
- ct.js - Desktop 2D game engine, built on _PixiJS_.
- Egret - Mobile game engine. [[Editor](https://github.com/egret-labs/egret-ui-editor-opensource)]
- GDevelop - Full-featured 2D game development. [[Website](https://gdevelop.io/)]
- Impact - Game engine for desktop and mobile browsers. [[2D Level Editor](https://impactjs.com/documentation/weltmeister)]
- Isogenic - Engine with advanced multiplayer, based on _Valve_'s multiplayer system.
- melonJS - Modern 2D game engine, level editing with [Tiled](https://doc.mapeditor.org/en/stable/). [[Examples](https://melonjs.github.io/examples/) | [Website](https://melonjs.org)]
- microStudio - Online game engine. Learn and practice programming. [[Website](https://microstudio.dev/)]
- Pixelbox.js - Sandbox to fast-prototype 2D tile-based games. [[Download](https://pixwlk.itch.io/pixelbox)]
- QICI Engine - Toolset for making games.
- Taro - Multiplayer engine with _Box2D_ physics, aka _Moddio_. [[Website](https://www.modd.io)]
- Crafty - Create 2D games in a structured way.
- Excalibur - Friendly TypeScript 2D game engine for the web.
- Galacean - Web/Mobile-first engine built on WebGL and glTF.
- Kaboom - Simple 2D framework.
- LittleJS - Lightweight 2D framework with WebGL rendering.
- Meep - ECS game framework.
- Turbulenz - Modular 2D/3D game framework for browsers, desktops and mobile.
- WhitestormJS - Framework for 3D apps / games, built on _Three.js_.
- Convexhull.js - High-performance JavaScript 2D convex hull library.
- Delaunator - Incredibly fast JavaScript library for Delaunay triangulation of 2D points.
- Earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps.
- Poly-Decomp.js - Decompose 2D polygons into convex pieces.
- EaselJS - Makes working with the canvas element easy, part of [CreateJS](https://createjs.com/).
- Escher.js - Interactive 2D graphics canvas framework.
- Fabric.js - Powerful and simple JavaScript canvas library.
- Konva - Canvas interactivity framework for desktop and mobile apps.
- p5.js - Library for creative coding. [[Website](https://p5js.org)]
- Paper.js - The swiss army knife of vector graphics. [[Examples](http://paperjs.org/)]
- Pencil.js - Modular interactive 2D drawing library. [[Examples](https://pencil.js.org/)]
- PixiJS - Fast, lightweight 2D library. [[Awesome](https://github.com/cursedcoder/awesome-pixijs) | [Editor](https://github.com/Megabyteceer/thing-editor) | [Essentials](https://github.com/ShukantPal/pixi-essentials) | [Website](https://pixijs.com/)]
- Pts - Library for visualization and creative coding. [[Examples](https://ptsjs.org)]
- Scrawl-canvas - Library for working with the canvas element.
- Stage.js - 2D rendering engine for game development. [[Examples](https://piqnt.com/stage.js/)]
- Two.js - Renderer agnostic 2D drawing API for the web.
- ZIM - Creative canvas framework. [[Website](https://zimjs.com/)]
- Babylon.js - Powerful web rendering engine. [[Extensions](https://github.com/BabylonJS/Extensions) | [Website](https://www.babylonjs.com/)]
- ClayGL - WebGL library for scalable Web3D applications.
- Four - Minimal three.js alternative.
- Hilo3d - WebGL 3D rendering engine by _Alibaba_.
- Litescene.js - WebGL 3D engine library, used by [WebGLStudio](https://webglstudio.org).
- LUME - Simplifies the creation of interactive 2D/3D experiences.
- OGL - Fast, powerful, minimal WebGL library. [[Examples](https://oframe.github.io/ogl/examples)]
- PicoGL.js - Minimal WebGL 2 rendering library. [[Examples](https://tsherif.github.io/picogl.js/)]
- Pixi3D - 3D renderer for _PixiJS_, seamless integration with 2D apps. [[Examples](https://pixi3d.org/)]
- RedGL - JavaScript 3D WebGL library.
- Regl - Fast functional WebGL.
- SwissGL - Minimalistic wrapper on top of WebGL2.
- ThingJS - Lightweight, extendable 3D library, aka _t3d_.
- TWGL - Tiny WebGL helper Library. [[Examples](http://twgljs.org/)]
- x3dom - Integrate 3D content seamlessly into your webpage.
- Sketch Three.js - Interactive sketches made with Three.js.
- Sketchbook - 3D playground built on Three.js and Cannon.js.
- Stemkoski Three.js Examples - Excellent set of instructive examples.
- THREEx - Nice collection of open source game extensions.
- Custom Shader Material - Extend Three.js materials with your own shaders.
- irregular-grid - Examples of generating and using irregular grids. [[Demos](https://sketchpunklabs.github.io/irregular_grid/)]
- Lamina - Extensible, layered shader material for Three.js.
- screen-space-reflections - Screen space reflections in Three.js.
- three-billboard-reflection - Performant plane reflections in Three.js.
- three-mesh-bvh - Speed up raycasting and enable spatial queries on Meshes.
- three-mesh-ui - VR user interfaces for Three.js.
- three-nebula - WebGL particle system for Three.js. [[Examples](https://three-nebula.org/examples/custom-renderer)]
- three-projected-material - Texture projection in Three.js.
- three.ik - Inverse kinematics for Three.js.
- voxelizer - Voxelization of 3D models.
- drei - Useful helpers for react-three-fiber.
- gltfjsx - Turns GLTFs into JSX components.
- react-three-fiber - React renderer for Three.js.
- Threlte - 3D framework and ecosystem for Svelte and Three.js. [[Website](https://threlte.xyz/)]
- Bootstrap - Popular. Develop responsive, mobile first projects. [[Website](https://getbootstrap.com/)]
- dat.GUI - Lightweight gui for changing variables in JavaScript.
- Dojo - Gui widgets for web apps.
- Guify - Simple gui for changing JavaScript variables. [[Demo](https://jons.website/projects/guify/)]
- GuiGui - Gui for tweaking stuff in JavaScript. [[Demo](https://superguigui.github.io/guigui/)]
- Inferno - React-like library for building high-performance user interfaces.
- jQuery UI - The official gui library for jQuery.
- Leva - React-first components gui.
- Magic Circle - Multi-functional gui. Inspired by dat.GUI, Unity and Framer.
- PCUI - UI component library for the web by _PlayCanvas_.
- Tweakpane - Compact gui for fine-tuning values.
- uil - Simple JavaScript gui.
- w2ui - Gui widgets for modern web apps.
- Zebkit - Canvas rendered UI component libary.
- Joycon.js - JavaScript controller functionality.
- Mesekai - Real-time motion tracking.
- use-gesture - Utility for mouse / touch gestures in React and JavaScript.
- WebAR.rocks.faceDepth - Insert your face from your camera into a 3D scene.
- Socket.io - Enables real-time bidirectional event-based communication.
- Ammo.js - _Bullet 3D_ Physics engine ported as WebAssembly.
- Cannon-es - Maintained fork of [Cannon.js](https://github.com/schteppe/cannon.js) 3D physics engine. [[Demos](https://pmndrs.github.io/cannon-es/)]
- Goblin Physics - 3D physics engine written from the ground up in JavaScript. [[Demos](http://www.goblinphysics.com/)]
- JoltPhysics.js - Port of _Jolt Physics_ to JavaScript (as WebAssembly). [[Demos](https://jrouwe.github.io/JoltPhysics.js/)]
- Matter.js - Featured 2D physics engine for the web. [[Demos](https://brm.io/matter-js/)]
- Oimo.js - Lightweight 3D physics engine. [[Demos](http://lo-th.github.io/Oimo.js)]
- p2.js - 2D rigid body physics, by the creator of Cannon.js.
- Physijs - Physics plugin for Three.js
- Verly.js - Easy to integrate verlet physics engine. [[Demos](https://anuraghazra.dev/Verly.js/)]
- Clipboard.js - Small, modern copy to clipboard.
- Day.js - Fast 2kB alternative to [Moment.js](https://github.com/moment/moment) with the same modern API.
- i18next - Popular internationalization framework.
- jQuery - Fast and feature-rich JavaScript library. [[Website](https://jquery.com)]
- PreloadJS - Preloading assets w/progress events.
- Struct Vec - JavaScript array-like containers for multithreading.
- Neo - Timeline for JavaScript. [[Demo](http://lo-th.github.io/neo/)]
- Remotion - Create videos programmatically in React. [[Website](https://www.remotion.dev/)]
- Butterfly - Diagramming library concentrated on flow and field layout by _Alibaba_.
- Drawflow - Simple JavaScript flow library. [[Demo](https://jerosoler.github.io/Drawflow/)]
- Flow - Node-graph library.
- Litegraph.js - Create graphs in the browser similar to Unreal Blueprints. [[Demo](https://tamats.com/projects/litegraph/editor/)]
- Node-RED - Low-code programming for event-driven applications.
- Nodl - Framework for computational node graphs.
- Rete.js - Framework for visual programming and node editors. [[Demo](https://rete.js.org/#/examples/basic)]
-
Kotlin
- Awesome Kotlin - List of awesome Kotlin related stuff.
- Kotlin - General-purpose language, interoperates with Java. [[GitHub](https://github.com/JetBrains/kotlin)]
- KorGE - Multi-platform 2D game engine for Kotlin. [[Website](https://korge.org/)]
- FXGL - Game library for 2D, experimental 3D.
- KTX - Kotlin extensions for the _libGDX_ game framework.
-
Pascal
- Awesome Pascal - Curated list of Delphi / Pascal resources.
- Delphi - Pascal dialect and popular IDE with cross-platform support.
- Free Pascal - Mature, open source Pascal compiler.
- Pascal Tutorials - Simple and easy Pascal tutorials.
- Castle - Cross-platform 2D/3D game engine and editor. [[Website](https://castle-engine.io/)]
- Apus - Cross-platform library for making 2D games.
- Kraft - Object Pascal 3D physics engine.
-
Python
- Awesome Python - List of awesome Python frameworks, libraries, software and more.
- Python.org - Programming language that lets you work quickly. [[Docs](https://www.python.org/doc/)]
- Anvil - Full stack web apps with nothing but Python.
- Pyglet - Windowing and multimedia library intended for game development.
- Brython - Python 3 running in the browser.
- Arcade - Easy to use library for creating 2D arcade games.
- Panda3D - Powerful, mature game engine, developed by Disney and CMU. [[Website](https://www.panda3d.org)]
- Pygame - Game & multimedia app framework, built on _SDL_.
- Pygcurse - [Curses-like](https://en.wikipedia.org/wiki/Curses_%28programming_library%29) library for text adventures / roguelikes. [[Website](http://inventwithpython.com/pygcurse/)]
- Kivy - Cross-platform gui framework. [[Website](https://kivy.org/)]
-
Ruby
- Awesome Ruby - Collection of awesome Ruby libraries, tools, frameworks and software.
- Ruby - Dynamic programming language, focused on simplicity / productivity. [[GitHub](https://github.com/ruby/ruby)]
- Ruby on Rails - Web app framework. [[Website](https://rubyonrails.org)]
- Ruby 2D - Make cross-platform 2D apps.
- Mittsu - 3D graphics library based heavily on _Three.js_.
- Glimmer - Gui library and DSL (domain specific language) framework.
- Shoes - Cross-platform gui library. [[Website](http://shoesrb.com/)]
-
Rust
- Awesome Rust - Curated list of Rust code and resources.
- Rust - Empowering everyone to build quality software. [[Docs](https://www.rust-lang.org/learn) | [GitHub](https://github.com/rust-lang)]
- Makepad - Software development platform and native-rendering gui framework. [[Editor](https://makepad.dev/)]
- Tao - Cross-platform windowing. [[Docs](https://docs.rs/tao/latest/tao/)]
- Kira - Create expressive audio for games.
- Fyrox - 2D/3D game engine with editor. Formerly _Rg3d_. [[Website](https://fyrox.rs/)]
- Ambient - Multiplayer game engine.
- Amethyst - Data-driven 2D/3D game engine aiming to be fast and configurable.
- Bevy - Refreshingly simple data-driven 2D/3D game engine. [[Website](https://bevyengine.org)]
- Macroquad - Easy to use game library, heavily inspired by _RayLib_.
- Ash - Vulkan bindgins for Rust.
- Glium - Safe wrapper arount the OpenGL API.
- Kiss3D - Keep it simple, stupid 3D graphics engine.
- Miniquad - Cross platform rendering.
- Vulkano - Safe and rich wrapper around the Vulkan API.
- Azul - Desktop gui framework.
- Dioxus - Cross-platform, React-like gui library.
- Druid - Data-first gui design toolkit.
- egui - Easy to use immediate mode gui. Runs on web and native. [[Demo](https://www.egui.rs/)]
- Slint - Gui toolkit for embedded / desktop. Formerly _SixtyFPS_. [[Website](https://slint-ui.com/)]
- Rapier - 2D/3D physics engines focused on performance. [[Docs](https://rapier.rs)]
-
Zig
- Zig - General-purpose language and toolchain. [[Docs](https://ziglang.org/documentation/master/) | [GitHub](https://github.com/michal-z/zig)]
- Zig Learn - Excellent Zig language resource.
- Awesome Zig - Curated list of Zig code and resources.
- Ziglings - Learn the Zig programming language by fixing tiny broken programs.
- Upaya - Framework for creating game tools and helper apps.
- Known Folders - Provides access to well-known folders across several operating systems.
- Mach - Game engine & graphics toolkit. [[Examples](https://machengine.org/gpu/)]
- Zig-Gamedev Project - Sample apps and libraries using DirectX 12.
- Mini Pixel - Tiny pixel art editor. [[Download](https://fabioarnold.itch.io/mini-pixel)]
- Pixi - Pixel art editor.
- Cyber - Fast, efficient, and concurrent scripting language.
-
F#
- Awesome F# - Curated list of frameworks, libraries, software and resources.
- FSound - Sound processing library.
- Garnet - Game composition library with ECS and actor-like messaging features.
- Nu Game Engine - Cross-platform game engine built in the functional style.
- Fabulous - Declarative UI framework for cross-platform apps.
-
-
Open Source Games
-
C
- Handmade Hero - Videos on making a game from start to finish, source code for $15.
- Doom - The original 1993 3D masterpiece by _id Software_.
- Gish - Open Source version of the award-winning physics platformer. [[Steam](https://store.steampowered.com/app/9500/Gish/)]
-
C++
- zDoom - Modern, feature centric port for all Doom engine games. [[Website](https://zdoom.org/index)]
- Doom 3 - Doom 3 GPL source release.
- Dungeon Crawl: Stone Soup - Classic roguelike adventure. [[Play](https://crawl.develz.org/)]
- Etheral Legends - Indie Action RPG built with _Unreal Engine 4_. [[Steam](https://store.steampowered.com/app/428980/Ethereal_Legends/)]
- OpenLara - Classic Tomb Raider open source engine. [[Play](http://xproger.info/projects/OpenLara/)]
- TeeWorlds - Retro multiplayer shooter. [[Website](https://teeworlds.com/)]
-
Java
- Pixel Dungeon - Traditional roguelike game with pixel-art graphics and simple interface.
-
-
Specialty Topics
-
AI / Pathfinding
- Intro to AI - Intro to AI Programming for Games at RayWenderlich.com.
- Beginner's Guide to Game AI - Intro to concepts used in AI for games.
-
Animation Info
- Skeletons and Inverse Kinematics - Principles for using skeletons with IK for animation.
- Skeletons and Inverse Kinematics - Principles for using skeletons with IK for animation.
-
Color Manipulation
- How to Choose Colors Procedurally - Procedural palettes and how to generate them.
- Red, Yellow, and Blue - Convert colors from the paint color wheel to RGB space. [[Source](https://github.com/bahamas10/ryb)]
- Red, Yellow, and Blue - Convert colors from the paint color wheel to RGB space. [[Source](https://github.com/bahamas10/ryb)]
-
Entity Component Systems
- A Simple Entity Component System - Basis for an ECS in C++.
- Evolve Your Hierarchy - Overview of ECSs and why to use them, at [Cowboy Programming](https://cowboyprogramming.com).
- Intro to Component-Based Architecture in Games - Component-based architecture.
- Nomad Game Engine - Articles building an ECS from the ground up in C++. [[Source](https://github.com/taurheim/NomadECS)]
- What's an Entity System - Overview of ECSs, how they are used in game development.
-
Fluid / Smoke
- Fluid Simulation on the GPU - GPU Gems Chapter 38 - Fast, stable fluid simulation on the GPU.
- Fluids-2D - Real-time fluid dynamics on the GPU with the help of WebGL and Three.js. [[Source](https://github.com/mharrys/fluids-2d)]
- GPU Fluid Experiments - Cross-platform GPU fluid simulation. [[Source](https://github.com/haxiomic/GPU-Fluid-Experiments)]
- WebGL Fluid Simulation - Play with fluids in your browser (even on mobile). [[Source](https://github.com/PavelDoGreat/WebGL-Fluid-Simulation)]
-
Geometry
- Constructive Solid Geometry - Technique using boolean operations to combine primitive objects.
- Geometry, Surfaces, Curves, Polyhedra - Geometry topics including meshes, shapes, textures and more.
- Laplacian Smoothing - Draft notes with C++ code for laplacian smoothing of meshes.
- Subdivision at Matt's Webcorner - Smoothing with subdivision surfaces.
- Subdivision Surfaces - Explanations of different schemes used in subdivision surfaces.
- csg.js - JavaScript library implementing CSG. [[Examples](https://evanw.github.io/csg.js/)]
- three-bvh-csg - Fast and dynamic CSG on top of three-mesh-bvh.
- three-csgmesh - Conversion of the csg.js library for use with Three.js.
- Mesh Transforms - _Apple_'s private API for manipulation of UIView meshes. [[Source](https://github.com/olegtyshcneko/CAMeshTransform)]
-
Hair
- Fuzzy Meshes - Simulating fur with cones and gravity. [[Source](https://github.com/zadvorsky/three-fuzzy-mesh)]
-
Lighting / Shadows
- What Every Coder Should Know About Gamma - Light emission vs perceptual brightness.
- Gleaner Heights: 2D Lighting - Simple intro to 2D lighting in a game with GLSL.
- Forward Rendering vs. Deferred Rendering - Techniques for handling many lights.
- Forward+ Rendering / Tiled Forward Shading - Forward rendering with tiled light culling.
- 2D Pixel Perfect Shadows - An approach to 2D pixel-perfect lights / shadows using shaders.
- 2D Visibility - Excellent interactive tutorial on 2D visibility.
- Fast 2D shadows in Unity - Adapting 3D rendering techniques to achieve fast 2D shadows.
- Sight & Light - How to create 2D visibility / shadow effects for your game. [[Source](https://github.com/ncase/sight-and-light)]
- Symmetric Shadowcasting - Common technique for calculating field of view.
- Efficient Soft-Edged Shadows - GPU Gems 2 Chapter 17.
- Screen Space Shadows - Great exploration of screen space shadows.
- Shadow Mapping - Shadow mapping and the techniques used to acheive it.
- Threex Volumetric Spotlight - Great example of volumetric lighting with Three.js. [[Source](https://github.com/jeromeetienne/threex.volumetricspotlight)]
- Volumetric Light Approximation - Volumetric light approximation (godrays) with Three.js.
- Basic Lighting - 3D lighting article by _LearnOpenGL_.
-
Particles
- Soft Particles - Implementing soft particles in WebGL.
- Particles - Article by _LearnOpenGL_.
-
Physics
- Fix Your Timestep! - How to keep physics stable with variable fps.
- Game Physics from Scratch - Starting resource for game physics.
- Intro to Physics - Part I: Intro to Rigid Body Dynamics.
- Open Source Physics Engines - List of open source physics engines.
- 2D Physics Games - Using Box2D for water, ropes, gravity, lines, vehicles, etc.
- Basic 2D Platformer Physics - How to create a physics system for a platformer.
- Ledge Grabbing - Tutorial on ledge grabbing in 2D platformer physics.
- Draw SVG rope using JavaScript - SVG path vector rope drawing.
- Ropes in Contraption Maker - Implementing the physics of ropes in _Contraption Maker_.
- Matter.js: Chains - Chains demo using _Matter.js_. [[Source](https://github.com/liabru/matter-js/blob/master/examples/chains.js)]
- Blob Physics - Using verlet physics to simulate 2D blobs.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- 2D Water - Modeling 2D water with springs.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Oryol: Bullet Cloth - _Bullet 3D_ physics cloth using the _Oryol_ game framework. [[Source](https://github.com/floooh/oryol-samples/blob/master/src/BulletPhysicsCloth/BulletPhysicsCloth.cc)]
- Three.js: Ammo Volume - 3D soft body volumes using _Ammo.js_ and _Three.js_. [[Source](https://github.com/mrdoob/three.js/blob/master/examples/physics_ammo_volume.html)]
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
- Making a Verlet Physics Engine - Under the hood of a 2D physics engine in JavaScript.
-
Rendering
- GPU Driven Rendering - Calculating rendering on the GPU in compute shaders.
- Model Batching - Drawing many different models in a single draw call.
-
Scripting
- Adding Languages to Game Engines - Story of adding scripting to a game.
- Implementing a Scripting Engine - Writting a scripting engine from scratch.
- Embedded Scripting Languages - Scripting languages and engines available as libraries.
- List of Embedded Scripting Languages - Scripting languages to use in your app / game.
- Scriptorium - Game scripting languages benchmarked.
-
Shaders
- 3D Game Shaders For Beginners - Shaders to improve your games. [[Source](https://github.com/lettier/3d-game-shaders-for-beginners)]
- Book of Shaders - Step-by-step guide through [Fragment Shaders](https://www.khronos.org/opengl/wiki/Fragment_Shader). [[Source](https://github.com/patriciogonzalezvivo/thebookofshaders)]
- Geeks3D Shader Library - Postprocessing, lighting, utlities and many more.
- Review of Shader Languages - Differences between HLSL, GLSL, MSL, and WGSL.
- Ronja Tutorials - Tutorials covering many shader techniques.
- Shadertoy - Build and share shaders online.
- LearnOpenGL Tutorial - Techniques used for bloom lighting, presented in OpenGL.
- Three.js: Bloom Example - WebGL bloom postprocessing using _Three.js_. [[Source](https://github.com/mrdoob/three.js/blob/master/examples/webgl_postprocessing_unreal_bloom.html)]
- Unity Tutorial - How to add support for a bloom effect.
- Basic GLSL Displacement Shader - Basic vertex displacement shader using Three.js.
- Dithering on the GPU - Ordered dithering in glsl using 8x8 Bayer Dithering.
- Fire Shader in GLSL - Fire intro shader using noise textures and masking.
- Simplex 3D Noise - Simplex noise fire simulation shader at ShaderToy.
- Drawing Lines - Techniques for 2D/3D line rendering.
- Book of Shaders: Noise - Excellent GLSL noise article by Book of Shaders.
- Color Banding - Using noise / dithering to improve drawing gradients.
- Understanding Perlin Noise - Analysis of Perlin Noise, written in C#. [[Source](https://gist.github.com/Flafla2/f0260a861be0ebdeef76)]
- Fast Solid 2D Outline - Drawing an outline on the alpha channel of a 2D image.
- Let it glow! - Article with shader code on dynamically adding outlines to characters.
- Outline Shader - Nice outline shader. [[Source](https://github.com/steincodes/godot-shader-tutorials)]
- Outlines w/Surface IDs - Technique combining depth, normals and surface IDs. [[Source](https://github.com/OmarShehata/webgl-outlines)]
- Sketchy Outling - Article on producing a sketchy outline look.
- Pixel Art Shaders - Useful GLSL postprocessing shaders for pixel art games.
- Three.js: Pixelation Example - WebGL pixelation postprocessing using _Three.js_. [[Source](https://github.com/mrdoob/three.js/blob/master/examples/webgl_postprocessing_pixel.html)]
- Image Editor Effects - WebGL image filters / effects shaders. [[Source](https://github.com/alaingalvan/image-editor-effects)]
- How do I perform an xBR or hqx filter in XNA? - Upscaling shader code.
- hqx - Wikipedia article about the hqx pixel art upscaling algorithm developed by Maxim Stepin.
- Flat and Wireframe Shading - Flat shading / wireframes using Barycentric Coordinates.
- Shadertoy - Build and share shaders online.
- CrossShader - Cross-compiling shaders between GLSL, HLSL, Metal, and more. [[Online Tool](https://alain.xyz/libraries/crossshader)]
- Shader Park - Shader programming in JavaScript.
- SHADERed - Shader IDE, written in C++.
- Psrdnoise - Tiling simplex flow noise in 2D/3D.
- 2D Water Shader - GLSL fragment shader to simulate 2D water surface in _libGDX_.
-
Signed Distance Fields
- 3D SDFs - Signed distance functions for basic 3D primitives.
- CSG w/SDFs - Using circular SDFs to build 3D objects with CSG. [[Source](https://github.com/jasmcole/Blog/tree/master/CSG)]
- Basic 2D SDFs - Basics of rendering 2D shapes with SDFs in shaders.
- Bezier Strokes - Blog post on rendering bezier strokes with SDFs.
- 2D SDFs - Signed distance functions for basic 2D primitives.
- 3D SDFs - Signed distance functions for basic 3D primitives.
- 2D SDFs - Signed distance functions for basic 2D primitives.
- 3D SDFs - Signed distance functions for basic 3D primitives.
-
Tiling
- Auto-Tile - How to use tile bitmasking to auto-tile your level layouts.
- Blob Tileset - Tutorial on 2D edge and corner matched tilesets.
- List of Eucliden Uniform Tilings - Wikipedia article on uniform tiling, space-filling polygons.
- Space-Filling Polyhedron - [Polyhedra](https://en.wikipedia.org/wiki/Category:Space-filling_polyhedra), 3D polygons that fill space. [[5 Space-Filling Polyhedra](https://www.steelpillow.com/polyhedra/five_sf/five.html)]
-
Transparency
- Depth Peeling - Method for order-independent transparency.
- Weighted, Blended - Method for order-independent transparency.
- Intro to Order-Independent Transparency - Article by _LearnOpenGL_.
-
Network
- Source Multiplayer Networking - _Valve_'s Source Engine multiplayer system.
-
-
Tools / Software
-
2D Game Dev
- ShoeBox - Drag & drop tools for sprite sheets, bitmap fonts, texture ripping, tile maps and more.
- Sprite Illuminator - Create stunning light effects with 2D sprites in your game engine.
- Texture Packer - Create sprite sheets and optimize your game graphics.
- Tiled - General-purpose tile map editor for all tile-based games. [[Source](https://github.com/mapeditor/tiled)]
-
Animation Software
- Cascadeur - 3D animation software for physics-based character animation.
- DragonBones - Open source 2D game skeletal animation solution. [[Source](https://github.com/DragonBones/)]
- Mixamo - Animate 3D characters for games, films and more. By _Adobe_.
- Spine - 2D animation for games.
-
Audio Tools
- Ardour - Record, edit, and mix. [[Source](https://github.com/Ardour/ardour)]
- Audacity - Multi-track audio editor and recorder. [[Source](https://github.com/audacity/audacity)]
- Bosca Ceoil - Easy to use tool for creating music.
- Cakewalk - Complete music production package.
- FamiStudio - Music editor targeted at chiptune artists and NES homebrewers. [[Source](https://github.com/BleuBleu/FamiStudio)]
- fmod - Popular (Hades, Celeste, Untitled Goose Game) audio software for games.
- LMMS - Cross-platform music production software. [[Source](https://github.com/lmms/lmms)]
- PixiTracker - Quickly create musical sketches, chiptunes and sound experiments.
- Sound Box - Compose synthetic music in your browser, good for small demos. [[Source](https://github.com/mbitsnbites/soundbox)]
- SunVox - Powerful [modular synthesizer](https://en.wikipedia.org/wiki/Modular_synthesizer) with pattern-based sequencer ([tracker](https://en.wikipedia.org/wiki/Music_tracker)).
- ZzFXM - Music generator for use in tiny JavaScript apps. [[Source](https://github.com/keithclark/ZzFXM)]
- Bfxr - Classic. For making simple sound effects for games. [[Source](https://github.com/increpare/bfxr)]
- ChipTone - Tool for generating sound effects.
- sfxia - Tiny sound generator.
-
Color / Palettes
- Colormind - Color scheme generator, can learn color styles from photographs, art, etc.
- COLOURlovers - Share colors, palettes and patterns.
- Coolors - Fast color palette generator.
- Huemint - Uses machine learning to generate colors for graphic design.
- Lospec - Database of palettes for pixel art.
- Paletton - Explore complementary colors on the color wheel.
- COLOURlovers - Share colors, palettes and patterns.
-
Generative Art
- DALL·E - Create realistic images from natural language.
- Disco Diffusion - Notebooks, models and techniques for AI art and animations.[[Source](https://github.com/alembics/disco-diffusion)]
- Midjourney - Image generation accessed through Discord.
- Replicate - Run open source models with a cloud API.
- Dream Fusion - Text-to-3D using 2D diffusion.
- Magic3D - High-resolution text-to-3D content creation.
- NeRF - View synthesis of scenes as neural radiance fields. [[Source](https://github.com/bmild/nerf)]
- Dittytoy - Create generative music using a simple JavaScript API.
-
Image Editors
-
Level Editors
- Radiant - Cross-platform level editor for [idTech](https://en.wikipedia.org/wiki/Id_Tech) games. [[Source](https://github.com/TTimo/GtkRadiant)]
- TrenchBroom - Level editor for Quake-engine games. [[Source](https://github.com/TrenchBroom/TrenchBroom)]
-
Materials / Textures
- ArmorLab - Generate PBR materials by drag & dropping your photos. [[Source](https://github.com/armory3d/armorlab)]
- Filter Forge - Photo effects, realistic textures, and visual editor.
- JSplacement - Cross-platform pseudo-random displacement map generator.
- Material Maker - Procedural [physically-based rendering](https://en.wikipedia.org/wiki/Physically_based_rendering) material maker. [[Source](https://github.com/RodZill4/material-maker)]
- Materialize - Tool for creating materials from images to be used in games. [[Source](https://github.com/BoundingBoxSoftware/Materialize)]
- PixPlant - Tool to allow simple creation of tiling 3D materials.
- TexaTool - Online tool to generate tileable textures by moving sliders.
- Texgen.js - JavaScript texture generator tool. [[Source](https://github.com/mrdoob/texgen.js)]
- TexTools for Blender - UV and texturing tools for _Blender_. [[Source](https://bitbucket.org/renderhjs/textools-blender/src/master/)]
- Filter Forge - Photo effects, realistic textures, and visual editor.
-
Modeling Tools
- 3DS Max - Classic software for 3D modeling and rendering.
- ArmorPaint - Physically-based texture painting, drop in your 3D models and paint. [[Source](https://github.com/armory3d/armorpaint)]
- Asset Forge - Create 3D models and 2D sprites using building blocks.
- Blender - Standard for open source 3D modeling. [[Source](https://github.com/blender/blender)]
- Meshroom - 3D reconstruction, built with the [AliceVision](https://github.com/alicevision/AliceVision) framework. [[Source](https://github.com/alicevision/meshroom)]
- ZBrush Core Mini - Simple and easy to use 3D sculpting tool.
- ZBrush Core - Simple and easy to use 3D sculpting tool.
-
Particle Tools
- Particle Designer - Powerful particle effects editor designed for macOS.
- TimelineFX - Create amazing particle effects for your games, apps and webpages.
-
Pixel Art
- Aseprite - Animated sprite editor and pixel art tool. [[Source](https://github.com/aseprite/aseprite)]
- Ditherdragon - Resample art, sketches and images into pixel-art.
- Fluid FX - Uses fluid simulation to achieve animations like explosions, blood, smoke, etc.
- Juice FX - Add style to your sprites and animations with ease.
- Piskel - Online editor for animated sprites & pixel art. [[Source](https://github.com/piskelapp/piskel)]
- PixaTool - Create pixel art by converting your images, sprites or videos.
- Pixel FX - Create pixel art particle effects and render them to sprite sheets.
- Smear FX - Make your 2D animations juicy by adding some smearing to them.
-
Vector Editors
-
Voxel
- MagicaVoxel - Lightweight voxel art editor.
- Qubicle - Popular (Crossy Road, Pacman 256) voxel editor, easy creation of 3D models.
- Ken Shape - Draw in 2D, set the depth for each pixel and generate 3D models!
-
-
Video Game Assets
-
Audio Assets
- BandLab Sounds - High-quality loops and packs used for music creation.
- Bensound - Original music tracks, free with attribution. Perfect for games.
- Incompetech - Nice collection of game tracks. Buy or attribution required.
- Melody Loops - Nice mix of free and affordable music loops.
- Royalty Free Music Clips - Huge collection of free and paid royalty free music tracks.
- Soundimage - Looping music tracks for videogames. Buy or attribution required.
- Freesound - Community-based archive of free sound effects.
- Free Sound Effects - Large collection of sound effects.
- Soundsnap - Subscription-based professional sound effects library.
- Freesound - Community-based archive of free sound effects.
-
Graphic Assets
- Flaticon - Quality vector icons and stickers.
- Freepik - Illustrations, photos, icons and presentation templates.
- Kenny - 2D/3D CC0 1.0 game graphics and other assets.
- Open Game Art - Portal for free / public domain game art online.
- Top Free Game Assets - Top free game assets listed on _itch.io_.
- Flaticon - Quality vector icons and stickers.
-
Material Assets
- AmbientCG - Public domain materials for physically-based rendering.
- Pmndrs Materials - Collection of public domain materials.
-
Model Assets
- Poly Pizza - Build something beautiful with thousands of free low poly models.
- Quaternius - Collection of CC0 1.0 3D models.
- Sketchfab - Huge library of 3D assets.
-
-
Legend
-
Model Assets
-
Programming Languages
Categories
Sub Categories
C++
189
JavaScript
188
C
70
Physics
62
Haxe
44
Computer Graphics
40
Shaders
34
C#
29
Rust
21
Commercial
18
Lighting / Shadows
15
Audio Tools
14
Zig
11
AAA
11
Python
10
Game Development
10
Audio Assets
10
Materials / Textures
10
Specialty
10
Geometry
9
Go
9
Signed Distance Fields
8
Generative Art
8
Java
8
Pixel Art
8
Modeling Tools
7
Pascal
7
Programming
7
Color / Palettes
7
Ruby
7
Engine Development
6
Model Assets
6
Graphic Assets
6
Lua
5
Kotlin
5
BASIC
5
Scripting
5
F#
5
Entity Component Systems
5
Dart
4
Animation Software
4
Tiling
4
2D Game Dev
4
Popular
4
Fluid / Smoke
4
Transparency
3
Vector Editors
3
Color Manipulation
3
Voxel
3
Particles
2
Rendering
2
Animation Info
2
Awesome Collections
2
AI / Pathfinding
2
Image Editors
2
Particle Tools
2
Material Assets
2
Level Editors
2
Graphical User Interface
1
Network
1
Hair
1
Keywords
game-engine
95
gamedev
89
game-development
82
javascript
58
cpp
52
opengl
51
3d
41
cross-platform
38
game
38
webgl
35
c-plus-plus
34
graphics
32
c
28
engine
27
linux
27
windows
27
android
26
vulkan
25
gui
25
threejs
21
2d
19
typescript
19
ios
18
macos
18
react
18
cpp17
17
python
17
rust
17
3d-graphics
17
rendering
16
animation
16
haxe
15
lua
15
open-source
15
imgui
15
ecs
15
audio
14
wasm
14
header-only
13
csharp
13
awesome-list
13
entity-component-system
13
3d-engine
12
awesome
12
ui
12
framework
11
physics
11
directx
11
canvas
11
reflection
11