Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

Projects in Awesome Lists tagged with physically-based-rendering

A curated list of projects in awesome lists tagged with physically-based-rendering .

https://github.com/xelatihy/yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

3d-graphics computer-graphics cplusplus cpp gltf graphics path-tracer path-tracing physically-based-rendering rendering

Last synced: 20 Dec 2024

https://github.com/academysoftwarefoundation/materialx

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx

Last synced: 17 Dec 2024

https://github.com/qianmo/pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

ebook game-development pbr physically-based-rendering real-time-rendering shader white-paper

Last synced: 02 Dec 2024

https://github.com/QianMo/PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

ebook game-development pbr physically-based-rendering real-time-rendering shader white-paper

Last synced: 12 Nov 2024

https://github.com/AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx

Last synced: 25 Oct 2024

https://github.com/Nadrin/PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

d3d11 d3d12 graphics opengl pbr physically-based-rendering vulkan

Last synced: 14 Nov 2024

https://github.com/kanition/pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

book chinese graphics pbr pbrt physically-based-rendering rendering theory tutorial

Last synced: 18 Dec 2024

https://github.com/wahn/rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

graphics pathtracer pathtracing pbrt physically-based-rendering raytracer rendering rust

Last synced: 09 Nov 2024

https://github.com/ange-yaghi/manta-ray

An open source physically based renderer.

node-graph physically-based-rendering ray-tracer renderer

Last synced: 21 Dec 2024

https://github.com/academysoftwarefoundation/openpbr

Specification and reference implementation for the OpenPBR Surface shading model

3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx

Last synced: 15 Dec 2024

https://github.com/Nadrin/Quartz

Vulkan RTX path tracer with a declarative ES7-like scene description language.

graphics path-tracing pbr physically-based-rendering qml qt qt3d raytracing rtx vulkan

Last synced: 14 Nov 2024

https://github.com/avilapa/vxr

General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)

3d anisotropy c-plus-plus clear-coat engine game-engine gamedev glfw graphics graphics-programming imgui iridescence materials multithreading open-source opengl pbr physically-based-rendering procedural rendering

Last synced: 14 Nov 2024

https://github.com/bauxitedev/godot-texture-painter

A GPU-accelerated texture painter written in Godot 3.0

art drawing graphics graphics-programming physically-based-rendering tool

Last synced: 05 Nov 2024

https://github.com/chicio/spectral-clara-lux-tracer

✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨

ciexyz color computer-graphics light pathtracing physically-based-rendering raytracer

Last synced: 17 Nov 2024

https://github.com/schell/renderling

GPU driven real-time renderer, backed by wgpu and rust-gpu

gpgpu graphics image-based-lighting physically-based-rendering rust webgpu wgpu

Last synced: 21 Dec 2024

https://github.com/chicio/exploring-scenekit

:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.

apple blinn-phong collada computer-graphics ios physically-based-rendering scenekit swift

Last synced: 17 Nov 2024

https://github.com/SamuelTallet/SketchUp-PBR-Plugin

Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.

gltf2 physically-based-rendering sketchup sketchup-plugin webgl

Last synced: 07 Nov 2024

https://github.com/emackey/testing-pbr

Various tests of Physically-Based Rendering via Three.js

physically-based-rendering threejs webgl

Last synced: 08 Nov 2024

https://github.com/abusch/rustracer

A toy raytracer written in Rust based on PBRT

path-tracing pbrt physically-based-rendering raytracer raytracing rendering rust

Last synced: 30 Oct 2024

https://github.com/xh5a5n6k6/cadise

A developing physically-based offline renderer written in C++.

physically-based-rendering ray-tracing render-engine rendering

Last synced: 10 Nov 2024

https://github.com/doppioslash/pbsunitybookcode

The code and assets for my book "Physically Based Shader Development for Unity 2017"

physically-based-rendering shaders unity3d

Last synced: 21 Nov 2024

https://github.com/fgarlin/skytracer

A spectral volumetric path tracer for atmosphere rendering

atmosphere cpp pathtracer physically-based-rendering renderer sky spectral

Last synced: 16 Nov 2024

https://github.com/pjessesco/caramel

🍭 Simple physically-based offline renderer

3d-graphics cpp20 offline-rendering physically-based-rendering rendering

Last synced: 09 Nov 2024

https://github.com/w1th0utnam3/phyani_playground

Playground project for physically based animation course

animation computer-graphics opengl physically-based-rendering physics physics-simulation

Last synced: 06 Nov 2024

https://github.com/ryushinn/path-tracer-in-one-week

This is a path tracer project supporting physically-based rendering with fundamental geometry, materials, light transport, and camera model.

physically-based-rendering raytracing rendering

Last synced: 02 Dec 2024

https://github.com/maximilian-winter/simplegameengine

A dx 11 based engine with image based lightning(IBL) and bullet physic engine.

bullet-physics cpp directx directx-11 physically-based-rendering

Last synced: 06 Dec 2024

https://github.com/magimart/fly-plane-web-game

A webgl and threejs plane flight game that allows one to collect points in the skies by fliying against the stars

javascript physically-based-rendering threejs webgl webx01

Last synced: 12 Nov 2024