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Projects in Awesome Lists tagged with physically-based-rendering

A curated list of projects in awesome lists tagged with physically-based-rendering .

https://github.com/xelatihy/yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

3d-graphics computer-graphics cplusplus cpp gltf graphics path-tracer path-tracing physically-based-rendering rendering

Last synced: 26 Sep 2024

https://github.com/academysoftwarefoundation/materialx

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx

Last synced: 30 Sep 2024

https://github.com/qianmo/pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

ebook game-development pbr physically-based-rendering real-time-rendering shader white-paper

Last synced: 30 Sep 2024

https://github.com/AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx

Last synced: 30 Jul 2024

https://github.com/QianMo/PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

ebook game-development pbr physically-based-rendering real-time-rendering shader white-paper

Last synced: 02 Aug 2024

https://github.com/Nadrin/PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

d3d11 d3d12 graphics opengl pbr physically-based-rendering vulkan

Last synced: 03 Aug 2024

https://github.com/kanition/pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

book chinese graphics pbr pbrt physically-based-rendering rendering theory tutorial

Last synced: 25 Sep 2024

https://github.com/wahn/rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

graphics pathtracer pathtracing pbrt physically-based-rendering raytracer rendering rust

Last synced: 01 Aug 2024

https://github.com/Nadrin/Quartz

Vulkan RTX path tracer with a declarative ES7-like scene description language.

graphics path-tracing pbr physically-based-rendering qml qt qt3d raytracing rtx vulkan

Last synced: 03 Aug 2024

https://github.com/avilapa/vxr

General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)

3d anisotropy c-plus-plus clear-coat engine game-engine gamedev glfw graphics graphics-programming imgui iridescence materials multithreading open-source opengl pbr physically-based-rendering procedural rendering

Last synced: 03 Aug 2024

https://github.com/SamuelTallet/SketchUp-PBR-Plugin

Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.

gltf2 physically-based-rendering sketchup sketchup-plugin webgl

Last synced: 01 Aug 2024

https://github.com/schell/renderling

🍖 A GPU driven real-time renderer, backed by wgpu

graphics image-based-lighting physically-based-rendering rust webgpu wgpu

Last synced: 09 Aug 2024