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Projects in Awesome Lists tagged with physically-based-rendering
A curated list of projects in awesome lists tagged with physically-based-rendering .
https://github.com/f3d-app/f3d
Fast and minimalist 3D viewer.
3d 3d-graphics 3d-viewer command-line-tool dxf fbx glb gltf gltf-viewer graphics hacktoberfest obj physically-based-rendering raytracing rendering step stl-viewer usd volume-rendering vtk
Last synced: 17 Dec 2024
https://github.com/xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
3d-graphics computer-graphics cplusplus cpp gltf graphics path-tracer path-tracing physically-based-rendering rendering
Last synced: 20 Dec 2024
https://github.com/academysoftwarefoundation/materialx
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx
Last synced: 17 Dec 2024
https://github.com/adriengivry/overload
3D game engine with lua scripting
3d-engine 3d-graphics c-plus-plus cpp game-editor game-engine gamedev graphics graphics-engine imgui lua opengl physically-based-rendering rendering-engine windows
Last synced: 19 Dec 2024
https://github.com/qianmo/pbr-white-paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
ebook game-development pbr physically-based-rendering real-time-rendering shader white-paper
Last synced: 02 Dec 2024
https://github.com/QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
ebook game-development pbr physically-based-rendering real-time-rendering shader white-paper
Last synced: 12 Nov 2024
https://github.com/AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx
Last synced: 25 Oct 2024
https://github.com/adriengivry/Overload
3D game engine with lua scripting
3d-engine 3d-graphics c-plus-plus cpp game-editor game-engine gamedev graphics graphics-engine imgui lua opengl physically-based-rendering rendering-engine windows
Last synced: 02 Nov 2024
https://github.com/Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
d3d11 d3d12 graphics opengl pbr physically-based-rendering vulkan
Last synced: 14 Nov 2024
https://github.com/angelo1211/hybridrenderingengine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
3d-graphics c-plus-plus clustering-algorithm compute-shaders cpp deferred-shading forward-plus-shading graphics graphics-programming image-based-lighting learning opengl physically-based-rendering prototype rendering-engine rendering-pipeline sdl2 shaders triangles
Last synced: 16 Dec 2024
https://github.com/Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
3d-graphics c-plus-plus clustering-algorithm compute-shaders cpp deferred-shading forward-plus-shading graphics graphics-programming image-based-lighting learning opengl physically-based-rendering prototype rendering-engine rendering-pipeline sdl2 shaders triangles
Last synced: 14 Nov 2024
https://github.com/kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
book chinese graphics pbr pbrt physically-based-rendering rendering theory tutorial
Last synced: 18 Dec 2024
https://github.com/wahn/rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
graphics pathtracer pathtracing pbrt physically-based-rendering raytracer rendering rust
Last synced: 09 Nov 2024
https://github.com/ange-yaghi/manta-ray
An open source physically based renderer.
node-graph physically-based-rendering ray-tracer renderer
Last synced: 21 Dec 2024
https://github.com/angelo1211/softwarerenderer
Software rendering engine with PBR. Built from scratch on C++.
3d-graphics c-plus-plus cpp graphics graphics-programming learning parallelization physically-based-rendering prototype rasterization rendering-engine rendering-pipeline sdl2 shaders software-rendering
Last synced: 15 Dec 2024
https://github.com/academysoftwarefoundation/openpbr
Specification and reference implementation for the OpenPBR Surface shading model
3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx
Last synced: 15 Dec 2024
https://github.com/Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
3d-graphics arcane-engine c-plus-plus deferred-rendering engine forward-rendering game game-engine glsl graphics-engine graphics-programming hdr ibl image-based-lighting opengl physically-based-rendering
Last synced: 14 Nov 2024
https://github.com/Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
graphics path-tracing pbr physically-based-rendering qml qt qt3d raytracing rtx vulkan
Last synced: 14 Nov 2024
https://github.com/ekzhang/rpt
A physically-based path tracer
3d-graphics global-illumination graphics path-tracing physically-based-rendering rendering rust
Last synced: 18 Dec 2024
https://github.com/AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
3d 3d-graphics computer-graphics gamedev materialx pbr physically-based-rendering real-time-rendering rendering unreal-engine usd vfx
Last synced: 19 Nov 2024
https://github.com/avilapa/vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
3d anisotropy c-plus-plus clear-coat engine game-engine gamedev glfw graphics graphics-programming imgui iridescence materials multithreading open-source opengl pbr physically-based-rendering procedural rendering
Last synced: 14 Nov 2024
https://github.com/bauxitedev/godot-texture-painter
A GPU-accelerated texture painter written in Godot 3.0
art drawing graphics graphics-programming physically-based-rendering tool
Last synced: 05 Nov 2024
https://github.com/HectorMF/BRDFGenerator
BRDF LUT generation for PBR Pipelines
graphics-programming graphics-rendering pbr pbrt physically-based-rendering realtime-games
Last synced: 14 Nov 2024
https://github.com/chicio/spectral-clara-lux-tracer
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
ciexyz color computer-graphics light pathtracing physically-based-rendering raytracer
Last synced: 17 Nov 2024
https://github.com/KaminariOS/rustracer
Vulkan path tracing with Rust
3d-graphics animation ash-rs compute-shader gltf nix path-tracer physically-based-rendering ray-tracing raytracing rendering rust skinning vulkan
Last synced: 09 Nov 2024
https://github.com/schell/renderling
GPU driven real-time renderer, backed by wgpu and rust-gpu
gpgpu graphics image-based-lighting physically-based-rendering rust webgpu wgpu
Last synced: 21 Dec 2024
https://github.com/kbladin/elkengine
Simple graphics engine used as submodule in many of my projects
assimp cplusplus cplusplus-11 cplusplus-14 freeimage glfw glfw3 glsl graphics graphics-engine graphics-library graphics-rendering opengl opengl-shading-language physically-based-rendering rendering rendering-3d-graphics rendering-engine
Last synced: 12 Oct 2024
https://github.com/chicio/exploring-scenekit
:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
apple blinn-phong collada computer-graphics ios physically-based-rendering scenekit swift
Last synced: 17 Nov 2024
https://github.com/SamuelTallet/SketchUp-PBR-Plugin
Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.
gltf2 physically-based-rendering sketchup sketchup-plugin webgl
Last synced: 07 Nov 2024
https://github.com/emackey/testing-pbr
Various tests of Physically-Based Rendering via Three.js
physically-based-rendering threejs webgl
Last synced: 08 Nov 2024
https://github.com/abusch/rustracer
A toy raytracer written in Rust based on PBRT
path-tracing pbrt physically-based-rendering raytracer raytracing rendering rust
Last synced: 30 Oct 2024
https://github.com/xh5a5n6k6/cadise
A developing physically-based offline renderer written in C++.
physically-based-rendering ray-tracing render-engine rendering
Last synced: 10 Nov 2024
https://github.com/doppioslash/pbsunitybookcode
The code and assets for my book "Physically Based Shader Development for Unity 2017"
physically-based-rendering shaders unity3d
Last synced: 21 Nov 2024
https://github.com/kitware/imstk
Mirror of https://gitlab.kitware.com/iMSTK/iMSTK
haptics open-source physically-based-rendering physically-based-simulation surgical-simulation virtual-reality
Last synced: 19 Dec 2024
https://github.com/kermalis/hybridrenderingengine-cs
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
3d-graphics c-sharp clustering-algorithm compute-shaders csharp deferred-shading forward-plus-shading graphics graphics-programming image-based-lighting learning opengl physically-based-rendering prototype rendering-engine rendering-pipeline sdl2 shaders triangles
Last synced: 27 Oct 2024
https://github.com/voithos/muon
A subatomic path tracer.
path-tracing pbr physically-based-rendering raytracing rendering
Last synced: 12 Nov 2024
https://github.com/tensorush/zigzag
🦎 🔱 Multi-threaded CPU path tracer.
cornell-box cpu-raytracing multithreaded-path-tracer multithreading path-tracer path-tracing pathtracer pathtracing physically-based-rendering ray-tracer ray-tracing raytracer raytracing rendering zig zig-lang zig-language zig-package ziglang zigzag
Last synced: 24 Oct 2024
https://github.com/fgarlin/skytracer
A spectral volumetric path tracer for atmosphere rendering
atmosphere cpp pathtracer physically-based-rendering renderer sky spectral
Last synced: 16 Nov 2024
https://github.com/pjessesco/caramel
🍭 Simple physically-based offline renderer
3d-graphics cpp20 offline-rendering physically-based-rendering rendering
Last synced: 09 Nov 2024
https://github.com/tntmeijs/maple
A CPU path-tracer!
3d-engine cplusplus-17 offline path-tracing physically-based-rendering realistic rendering
Last synced: 15 Nov 2024
https://github.com/w1th0utnam3/phyani_playground
Playground project for physically based animation course
animation computer-graphics opengl physically-based-rendering physics physics-simulation
Last synced: 06 Nov 2024
https://github.com/haydend100/3dengine2.0
OpenGL Rendering/Game Engine written in c++, Rewrite of my old 3D Engine.
3d-graphics bullet-physics cpp engine game game-development game-engine glsl opengl opengl3 pbr-shading physically-based-rendering physics-engine rendering rendering-engine shaders
Last synced: 08 Nov 2024
https://github.com/zephirfxec/lumen
Lumen Render, A Pathtracer written in Modern C++
codecov collaborate cpp github graphics-programming jetbrains physically-based-rendering raytracing student-vscode
Last synced: 05 Nov 2024
https://github.com/rohan-bharatia/pixelforge-gl
PixelForge is a 2D and 3D graphics library for C++20
2d-graphics 3d-graphics cli cmake cpp cpp20 glfw3 graphics-library opengl path-tracing physically-based-rendering rendering
Last synced: 14 Nov 2024
https://github.com/ryushinn/path-tracer-in-one-week
This is a path tracer project supporting physically-based rendering with fundamental geometry, materials, light transport, and camera model.
physically-based-rendering raytracing rendering
Last synced: 02 Dec 2024
https://github.com/maximilian-winter/simplegameengine
A dx 11 based engine with image based lightning(IBL) and bullet physic engine.
bullet-physics cpp directx directx-11 physically-based-rendering
Last synced: 06 Dec 2024
https://github.com/njroussel/kiryu
cpp cpp11 offline-rendering physically-based-rendering rendering
Last synced: 19 Nov 2024
https://github.com/akaliutau/phy-engine
Physically-correct rendering engine
3d-graphics c computational-geometry computational-physics computer-graphics cpp mgf photorealistic-rendering physically-based-rendering rendering-engine
Last synced: 12 Nov 2024
https://github.com/vikastmz/path_tracer
Monte Carlo Path Tracing written in C++
cornell-box monte-carlo pathtracing physically-based-rendering rendering
Last synced: 28 Nov 2024
https://github.com/magimart/fly-plane-web-game
A webgl and threejs plane flight game that allows one to collect points in the skies by fliying against the stars
javascript physically-based-rendering threejs webgl webx01
Last synced: 12 Nov 2024