anything_about_game
A wonderful list of Game Development resources.
https://github.com/killop/anything_about_game
Last synced: about 8 hours ago
JSON representation
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C#
-
Awesome-Game
- awesome-unity-games - source Unity games.
- gamextech - based knowledge management system for visualizing game related technologies.
- cpp_youtube_channels
- programming-talks
- awesome-modern-cpp
- GameDevelopmentLinks - development links including, but not restricted to, development with MonoGame.
- awesome-glsl
- cpp_blogs
- awesome-rtx
- zalo.github.io
- awesome-gamedev
- gamedev-resources
- awesome-ray-tracing
- hall-of-fame
- awesome-collision-detection
- AwesomePerfCpp
- awesome-d3d12
- awesome-bits
- cpplinks
- awesome-design
- awesome-gamedev
- modern-cpp-tutorial
- awesome-wgpu
- data-oriented-design
- 3D-Machine-Learning
- awesome-gametalks
- awesome-cpp - ... stuff.
- awesome-gametalks
- awesome-mental-health
- awesome-cg-vfx-pipeline - source technologies that help in the process of building a pipeline for CG and VFX productions
- Game Maker Toolkit Notebook
- build-your-own-x
- awesome-glsl
-
News
- tech-artists
- gpuopen-developer-guides
- Koala 聊开源
- aigclink - 传递最新AI应用落地解决方案
- daily-arXiv-ai-enhanced
- zig-gamedev
- fun-with-computer-graphics
- graphicsweeklynews
- unity-grenoble
- vfx_good_night_reading
- nvlabs
- TA周刊
- rawg
- RedYans-收集狂
- indienova
- gamedev
- rust-gamedev
- replicability
- Graphics Programming weekly
- shaders
- USTC3D
- pdcxs-专注计算机艺术,创意编程
- ea.seed
- betterexplained
- dreamworks
- pixar
- disney
- gpuopen papers
- paperbug
- cgpress
- artstation
- cgchannel
- polycount
- 80.lv
- deviantart
- cgjoy
- element3ds
- bit-tech
- hothardware
- bjorn3d
- hardforum
- game-dev-digest
- unity-weekly
- UnityRoadMap
- TA后备隐藏能源(持续更新嗷)
- Unity技术美术
- graphics-developer-roadmap
- acm
- 独立游戏共建知识百科
- 图形渲染weekly
- graphics.cs.utah.edu
- Arm
- gamefromscratch
- zig-gamedev
-
Person/Social/Blogs
- 中文博客琅琊榜,只收录精品独立博客
- guofei.site
- Neo Zheng
- 萤火之森
- 崔佬
- 涂月观
- bentleyblanks
- skywind
- 行尸走肉的笔记
- geekfaner
- dingxiaowei
- 大熊
- 冯乐乐
- gameKnife
- 静风霁
- uchart作者
- Dalton
- 刘利刚
- 有木酱的小屋
- 钱康来
- whoimi-梁哲
- CrowFea 晨风
- 宾狗
- wuch441692
- 苍白的茧
- 陆泽西
- 笨木头
- lt-tree
- manistein
- aicdg
- x-tesla
- dotnetfly
- frederikaalund
- psgraphics
- alinloghin
- Herman Tulleken
- morad
- granskog
- roar11
- nfrechette
- xoofx
- Hallucinations
- falstad
- pydonzallaz
- sandervanrossen
- timjones
- Laurent Belcour
- Natalya Tatarchuk
- pbbastian
- hvidtfeldts
- randygaul
- filmicworlds
- thetenthplanet
- kode80
- john-chapman-graphics
- martinsh
- ashoulson
- zeltergame
- dontcodetired
- troyhunt
- timheuer
- thedatafarm
- haacked
- ploeh
- cazzulino
- visualstudio
- Unity - L.S的博客
- mayidong
- diharaw
- nvjob
- jasonbooth
- andbc
- joyrok
- psgraphics
- theinstructionlimit
- alinloghin
- danielilett
- Herman Tulleken
- therealmjp
- fasterthan
- maxkruf
- astralcode
- elopezr
- kosmonautblog
- thomaspoulet
- aschrein
- morad
- simoncoenen
- alain
- granskog
- roystan
- darioseyb
- roar11
- cyanilux
- ciechanow
- gametorrahod
- 日落间
- 聂述龙
- 游戏及相关CG行业知识分享大V全整合
- blogsilove
- Unity尧明
- blurredcode
- zznewclear13
- eukky
- Neo Zheng
- guardhei
- 萤火之森
- 小朋友
- Lost Gate
- noodle1983
- musoucrow
- bentleyblanks
- huanime
- yuqiaozhang
- skywind
- 只剩一瓶辣椒酱
- 张蕾
- geekfaner
- dingxiaowei
- 宾狗
- 静风霁
- 杨文聪
- 代码如诗
- Heskey0
- Dalton
- TraceYang的空间 关注跨平台次世代游戏开发
- 彭怀亮
- 有木酱的小屋
- 钱康来
- chenanbao
- 谢乃闻
- 笨木头
- Yimi的小天地
- 蒋信厚
- 风蚀之月
- 庄懂-BoyanTat
- 天守魂座_雪风
- 重归混沌
- 卡姐
- 秦春林
- Tim's Blog
- dev666
- Unity - L.S的博客
- Flyfish
- wuch441692
- A-SHIN
- 苍白的茧
- 陆泽西
- KillerAery
- Ulysses
- lt-tree
- aicdg
- xinzhuzi
- x-tesla
- Flynnmnn
- 周明倫
- sunweizhe
- glooow1024
- articles-blog-posts-index
- jeremyong
- shaderbits
- theorangeduck
- gamehacker1999
- coffeebraingames
- frederikaalund
- astroukoff
- bgolus
- yiningkarlli
- martindevans
- mellinoe
- nfrechette
- atteneder
- gabormakesgames
- goatstream
- realtimecollisiondetection
- imgeself
- lidia-martinez
- rg3
- falstad
- techartaid
- baba-s hatenablog
- UnityGems
- pydonzallaz
- aras-p.info
- sandervanrossen
- timjones
- Ming Wai Chan
- thomasdeliot
- Natalya Tatarchuk
- pbbastian
- iquilezles
- catlikecoding
- hvidtfeldts
- prideout
- filmicworlds
- thetenthplanet
- gamedevbill
- kode80
- rorydriscoll
- john-chapman-graphics
- graphicrants
- colinbarrebrisebois
- martinsh
- interplayoflight
- bartwronski
- seblagarde
- anteru
- 0fps
- ashoulson
- wunkolo
- blackmatov
- joshpeterson
- zeltergame
- Scott Hanselman's Blog
- alvinashcraft
- maartenballiauw
- jimmybogard
- west-wind
- jetbrains
- strathweb
- dontcodetired
- iquilezles
- mayidong
- uchart作者
- mfatihmar
- pizi0475
- gameKnife
- Dezeming family
- Hallucinations
- Jackson Dunstan
- Jonathan Dupuy
- Sebastian Aaltonen
- Tim Cooper github - stramit) working at Unity Technologies on Unity.
- Kleber Garcia
- FishMan的技术专栏
- uchart作者
- uchart作者
- 极客红叶会-geekbrh
- 烟雨迷离半世殇
- 刘利刚
- 马三小伙儿
- 宣雨松
- 东明的博客
- 恶霸威
- 涂月观
- 恶毒的狗
- 查利鹏
- 王爱国
- 大鹏的专栏
- 文刀秋二
- 行尸走油肉的笔记
- NoiRCCC
- 云风
- 大熊
- 浅墨
- 冯乐乐
- 木木猫
- 毛星云
- 洛城
- 叛逆者
- 房燕良
- 尹豆
- 渔夫
- alinenormoyle
- andbc
- ardalis
-
Game-Asset
-
Game-Design-Tool
- goxel
- Sproxel
- UnityRealtimeVoxelizer
- dspmotion
- wwise
- miles
- criware
- Audio-Manager-for-Unity - Manager-for-Unity
- Lasp - latency Audio Signal Processing plugin for Unity
- usfxr
- DJV - Professional review software for VFX, animation, and film production
- qctools - A free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering
- BlazePoseBarracuda
- Davinci Resolve
- Animation Nodes - A node based visual scripting system designed for motion graphics in Blender
- Blender - Modeling and animation
- awesome-blender
- Blender-Render-Engine-for-Unity-MeshSync
- awesomeblend
- Source are available on Github
- FragM - Mikael Hvidtfeldt Christensen's Fragmentarium fork representing a compilation of features and fixes
- glChAoS.P - RealTime 3D Strange Attractors scout on GPU
- Mandelbulber v2 - Mandelbulber creatively generates three-dimensional fractals
- Mandelbulb3D - A program designed for the Windows platform, for generating 3D views of different fractals
- Possumwood - A graph-based procedural sandbox, implementing concepts of graph-based visual programming in a simple interface
- Tissue - Blender's add-on for computational design
- VFX Fractal Toolkit - Set of tools for generating fractal and generative art
- zbrush
- hairstudio
- flux-dynamic-hair
- Unity-HairFX-Tutorial
- daz3d
- makehuman
- com.unity.demoteam.digital-human
- VR-Stage-Lighting
- MediaPipeUnityPlugin
- Effekseer
- nuke
- pixyz
- ultimate-lod-system - plugin
- mantis-lod-editor - plugin
- bt-optimeshx-all-in-one-smart-lod-mesh-model-optimization-system-315648
- UnityMeshSimplifier
- Halfedge mesh handler on Unity
- RuntimeMeshSimplification
- meshoptimizer
- sphere_generator
- ComfyUI-mesh-simplifier
- LODOptimizer
- CGCmake - CMake modules for CG apps
- Cortex - Libraries for VFX software development
- Cross3D - Scene and node management abstraction
- ExoCortex for Max 2018 - ExoCortex ported to Max 2018
- mGui - Portable pure-python GUI library for Maya
- minq - Maya query language for speeding up common scene operations
- OpenWalter - USD Plugins Arnold, Houdini, Katana, Maya and USD
- Photoshop Python API - Python API for Photoshop.
- Py3dsMax - 3dsMax API in Python
- Pymiere - Python API for Premiere Pro
- PyMEL - Python in Maya Done Right
- smart-lighting-2d-112535
- SpriteSheetRenderer - A powerful Unity ECS system to render massive numbers of animated sprites
- NSprites
- UnitySpriteGPUInstancing
- GPUSpriteInstancing
- IsoSorting
- Unity6开启高性能渲染模式实现性能翻倍
- tileplus
- ultimate-grids unity-plugin - plugin
- 使用瓷砖贴图的等距 2D 环境
- KUBIKOS - 3D Cube World unity-plugin
- 2d-deformation
- 2d-water
- magictools
- MagicaVoxel
- VoxelShop
- dspmotion
- wwise
- miles
- criware
- artlist
- native-audio - plugin
- vivaldi-audio-engine - plugin
- layersaudio
- CasparCG - A Windows and Linux software used to play out professional graphics, audio and video to multiple outputs as a layerbased real-time compositor
- ffmpeg - A complete, cross-platform solution to record, convert and stream audio and video
- GStreamer - Pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows
- Olive - Non-linear video editor aiming to provide a fully-featured alternative to high-end professional video editing software
- MediaPipe - Cross-platform, customizable ML solutions for live and streaming media
- Shotcut - A free, open source, cross-platform video editor
- mocha
- AppleSeed - Physically-based global illumination rendering engine
- ArmorPaint - A stand-alone software designed for physically-based texture painting
- MeshLab - System for processing and editing 3D triangular meshes
- Sorcar - A procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers
- sculptris
- mudbox
- 3dcoat
- dilay
- hairstudio
- ephere
- flux-dynamic-hair
- fluffy-grooming
- Unity-HairFX-Tutorial
- poser
- makehuman
- studio
- reallusion
- fusion
- emberGen
- simplygon
- unity-mesh-simplifier
- instalod
- pixyz
- ultimate-lod-system - plugin
- mantis-lod-editor - plugin
- poly-few - plugin
- polygon-cruncher
- texel-inspector
- NXT - A layered code compositing application
- Tiled 2D
- autotilegen
- tile-map-accelerator
- tileplus
- Q-Block
- Möbius Modeller - End-user visual programming in the browser for automating complex tasks
- mirage-versatile-impostor-system
- autolod-impostors-199759
- fmod
- qctools - A free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering
- Kdenlive - Video editing software based on the MLT Framework, KDE and Qt
- Natron - Open Source Compositing Software For VFX and Motion Graphics
- Dust3D - Dust3D is brand new 3D modeling software. It lets you create watertight 3D models in
- Wings 3D - An advanced subdivision modeler that is both powerful and easy to use
- nuke
- emberGen
-
locale
-
Texture
- spritemate
- pixelatorapp
- GrafX2
- cpetry
- crazybump
- 【教程】游戏流程如何烘焙出完美法线
- basis_universal
- Cascade Image Editor - A node-based image editor with GPU-acceleration
- Imogen - GPU Texture generator using dear imgui for UI
- Splashdown - A Unity open-source splash and icon generator
- Krita - A professional painting program
- MyPaint - Graphics editor for digital painters with a focus on painting rather than image manipulation or post processing
- EZTextureProcessor
- ImageViewer
- hdrview
- spriteuv
- unity-texture-packer
- SmartTexture
- texture_maker
- VFXTextureMaker
- CC0Textures
- Waifu2xBarracuda
- uAnime4K
- procedural-stochastic-texturing
- texturelab - Platform, GPU-Accelerated Procedural Texture Generator
- pixaflux - destructive, node-based workflow.
- BakeShader
- UnityTexture2DArrayImportPipeline
- unity-texture-apply-async
- upscayl - Free and Open Source AI Image Upscaler for Linux, MacOS and Windows built with Linux-First philosophy.
- VatBaker
- NiagaraGPU-SkeletalMeshEcho
- unity-texture-curve
- Curves-And-Gradients-To-Texture
- GradientTexture
- TransformAnimationTextureBaker
- KuroDynamicAtlas
- DynamicAtlas
- RuntimeTextureAtlas
- UVAtlas
- thekla_atlas
- xatlas
- DynamicSpriteSheets
- AtlasGenerator
- Unity-SpriteAssist
- MA_TextureAtlasser
- sprite-dicing
- sprite-animations
- Moonflow-RampMaker
- SpriteSlicer
- MakeIconAtlas
- pixelover
- pixelatorapp
- PiskelApp
- ProMotion
- pixenapp - resolution raster art, such as those 8-bit sprites found in old-school video games. Pixen packs all the tools pixel artists need in an intuitive, native interface including support for high zoom levels, animation editing, color palettes, and a lot more.
- pyxeledit
- GrafX2
- GraphicsGale
- crazybump
- generating-perfect-normal-maps-for-unity
- Pencil2D - An easy, intuitive tool to make 2D hand-drawn animations, the best way to visualize your story
- Inkscape - Professional quality vector graphics softwar
- Opentoonz - Animation production software
- Storyboarder - Storyboard editor
- Synfig - 2D animation software
- TexGraph - A procedural texture creation tool that let you create textures by connecting nodes in a graph
- pixelandpolygon
- pngquant - line utility and a library for lossy compression of PNG images
- MaCrea - Material Creation Tool
- cubemapgen
- PixPlant
- Affinity Designer - Vector graphics editor with a bunch of features which also supports Adobe file formats
- doodad
- texturepacker
- spriteuv
- UnityPackedColor - up to 3 times less space.
- mixture - based tool crafted in unity to generate all kinds of textures in realtime. Mixture is very flexible, easily customizable through ShaderGraph and a simple C# API, fast with it's GPU based workflow and compatible with all the render pipelines thanks to the new Custom Render Texture API.
- noisegen
- pixaflux - destructive, node-based workflow.
- texturecauldron
- filterforge
- material-animation-curve
- 【教程】游戏流程如何烘焙出完美法线
- 超强一键生成特效常用贴图网站介绍!
- aseprite
- hdrihaven
-
Animation
- spine
- spine-optimize
- SpineGPU
- WaifuSpineRuntime
- dragonbones
- SpriterDotNet
- creature
- spritestudio
- GPU-Skinning-Demo
- stadium-crowd-generator
- Unity-Gpu-Skinning-Tool
- Animation-Texture-Bake
- GPU_Mesh_Instancing
- UnityGpuInstancing
- Animation-Instancing
- Render-Crowd-Of-Animated-Characters
- GPUAnimation
- GPUSkinning
- UnityGPUSkinning
- Mesh Animator - plugin
- Unity_ECS_GPUSkinning
- Mesh-Animation
- RenderHugeByGPUInstance
- Dual quaternion skinning for Unity
- DualQuaternionsForUnity
- BurstSkinning
- GPUInstance
- VertexAnimation
- UrMotion - based animation in Unity.
- OneTween
- ECS-Tween - Simple Unity tweening system using ECS that works with GameObjects!
- PlasticTween - Tween Library for Unity3D(ECS+JOBS)
- unity-jtween - A job-based tween library for Unity
- GoKit
- Uween - Lightweight tween library for Unity
- ZestKit - Tween library for Unity. The best of GoKit and GoKitLite combined in an easy to use API
- ApureEasing
- 游戏开发中的阻尼器和阻尼弹簧
- unity-tweening-system
- unity-animation
- unity-tweens
- TweenRx
- unity-animation-library
- PrimeTween - performance, allocation-free animation library for Unity
- MagicTween - performance
- LitMotion
- AnimFlex
- Animate
- UniTaskAnimations
- tools-motion-kit
- Milease
- FlowEnt
- physicsbasedanimation
- CSC417-physics-based-animation
- interactive-graphics
- ActiveRagdoll
- binh.graphics
- Hairibar.Ragdoll
- com.redwyre.physics-custom-authoring
- neat-bullets-2d-weapon-evolution-system
- ballistics - plugin
- AnimeTask
- Projectile-Shooting
- Unity-Proportional-Navigation-Collection
- interactor-interaction-handler-for-ik
- targetwarp-motion-warping
- animancer
- traversal - in and fully customizable obstacles and climbable elements.
- UnityKinematicaX - generation character animation system built on top of Unity's Kinematica.
- DOTSAnimation
- unity-dots-animation
- reanimation
- dmotion - A high level Animation Framework for Unity DOTS
- Puppeteer
- uPlayableAnimation
- Vortex
- Unity-MecanimEventSystem
- AnimationRiggingExtensions
- unity-animation-system
- Project_TCC
- SRMove
- FirstPersonInteractionToolkit
- CharacterControllerSamples
- GenshinImpactMovementSystem
- Netick-KCC
- rival
- UNet-Controller
- Erbium
- Dynamic-Parkour-System
- parkour-and-climbing-system
- Traverser
- UnitySourceMovement - like movement in Unity, based on Fragsurf by cr4yz (Jake E.).
- advanced-locomotion-controller - plugin
- Ultimate-2D-Controller
- Celeste-Movement
- unity-antagonistic-controller
- 2D-Character-Controller
- Unity-FullBody-FPS-Controller
- CustomBody
- platformer-project-206584
- fpscontroller
- FullBody-Fps-Unity
- ultimate-mirror-networking-controller
- procedural-climbing
- UnityTutorials-ProceduralAnimations
- ProceduralAnimation
- unity-flash-tools
- 3-in-1-animation-tools-animation-path-video-reference-297188
- curve-master-252505 - plugin
- unity-animation-compressor
- Unity-Animation-Compression-Keyframe-Reducer
- YNL-Editor
- animation-utils
- animation-auto-assignment
- refined-animation-property
- Animation-Repathing
- animation-hierarchy-editor
- curvify
- Unity-Animation-Window-Search-Extension
- animation-creator-timeline-ui-
- UnityUIPlayables
- Dash
- SkiaForUnity
- AnimatableVolumeComponent - Process parameters (VolumeProfile) in URP/HDRP.
- TimelineExtensions
- enhanced-timeline-305512
- cutscene-engine-327883
- enhanced-timeline-tracks
- turbo-timeline-tools-navmesh-enhanced - plugin
- material-property-provider
- Unified-Renderer-Unity
- TimelineExtensions
- Unity_SubtitleTimeline
- flexmotion
- spine
- live3d
- live2d
- dragonbones
- creature
- spritestudio
- mixamo
- GPGPU Computing Animation & Skinning
- GPU Instancer - Crowd Animations - plugin
- Mesh Animator - plugin
- Unity3D-ToolChain_StriteR
- gpu-ecs-animation-baker - plugin
- rukhanka - plugin
- vertex-animation-tools
- vertexmotion
- Cascadeur
- Tween Player - driven and extensible.
- dotween-pro
- leantween
- animancer
- goatstream
- animation
- Christopher Batty
- binh.graphics
- deadReckoning1
- deadReckoning2
- bulletHell
- movement-plus - plugin
- Fluent Animation - An incredible animation queue system - plugin
- istep
- interactor-interaction-handler-for-ik
- footstepper-complete-footstep-solution
- traversal - in and fully customizable obstacles and climbable elements.
- protores - Residual Network for Pose Authoring via Learned Inverse Kinematics
- kinematica
- nkgmoba-animsystem-dawn-blossoms-plucked-at-dusk
- rival
- Kinematic Character Controller - plugin
- character-movement-fundamentals - plugin
- character-controller-pro - plugin
- parkour-and-climbing-system
- advanced-locomotion-controller - plugin
- motion-matching-locomotion-controller - plugin
- UnityAdvancedFPSCharacterController
- platformer-project-206584
- sox-animation
- Unity下大量物体同屏渲染的性能优化思路
- 李恒的知乎文章
- unity 动画精度优化
- softlimit
- ImKeyframeReduction
- Tween-Kit
- 游戏开发中的阻尼器和阻尼弹簧
- motion-matching-system-for-uni - plugin
- dots-animation-system
-
Console/Command/Shell/Debugger
- Unity-DeveloperConsole
- Typin
- BeastConsole
- Reactor-Developer-Console
- proxima-inspector-244788
- Quantum Console - plugin
- unity-remote-file-explorer
- remo-remote-runtime-editor-320744
- process-governor
- CliTookKit
- RabbitRemoteControl
- runtime-monitoring
- Unity.Mx - X) is a command-based completion framework. It allows you to execute all kinds of tasks based on your design. Mx is an alternate to attribute MenuItem; by contrast, doing multiple tasks is possible. It gives you the option to choose and explore unnoticed commands.
- livewatch
- proxima-inspector-244788
- Quantum Console - plugin
- srdebugger - plugin
- debugging-essentials - plugin
- hdg-remote-debug - plugin
- fabfile
-
Scenes
- Gaia
- SECTR COMPLETE
- UnityMapMagic2Extensions
- TerraLand 3
- terrain-slicing-dynamic-loading-kit
- floating-origin
- PrefabPainter
- landscape-auto-material-64132
- transform-tools - plugin
- flexalon-3d-layouts
- Hey-Area-Object-Spawner
- ntg-unity
- simple-wall-collider-307337
- ColliderMeshTool
- games.noio.planter
- hedera - time
- unity-procedural-tree
- unity-procedural-flower
- Arcgis
- OSM City
- SPORE-Creature-Creator - inspired by the incredible game, Spore!
- SpaceshipGenerator
- 3DWorld
- DeBroglie
- Edgar-Unity
- Marching-Cubes-Terrain
- VegetationStudioProExtensions
- vegetation-engine-amplify-impostors
- Nature Renderer
- Open World Nature Kit
- BigworldPlants
- InfinityFoliage
- OpenWorldGrassDemo
- shaders-6grass
- Interactive-Grass
- Grass-Shader
- Grass-Tool - based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline
- Grass-N-Stuff
- Procedural-Plant-and-Foliage-Generator
- URP-foliage-shader - phong direct specular + fast approximate translucency + indirect light
- Instanced-Foliage
- Critias-FoliageSystem
- 1msRenderVegetation
- unity-optimized-grass
- Unity-StylizedGrass
- GrassBending
- HiZ_grass_culling
- Unity-Grass-Instancer
- URP-HIZ
- 分享《生死狙击2》的大场景草渲染
- unity-geometry-grass-shader
- TerrainGrassShader
- GPUInstanceManager
- ways-to-render-1M-cubes
- shaders-botw-grass
- Unity-Grass
- Unity-Optimized-Coins-Shader
- UnityURP-InfiniteGrassField
- Path-painter
- foliage-renderer
- vegetation-spawner
- Nature Renderer
- Open World Nature Kit
- infini-grass
- Easyroads3d
- Path-painter
- R.A.M 2019 - River Auto Material 2019
- Alttrees System
- Gaia
- Gena
- SECTR COMPLETE
- CTS
- Map Magic
- Terrain Composer
- Landscape Builder
- TerraLand 3
- MegaSplat
- World Streamer
- Voxeland
- terrain-grid-system
- floating-origin
- gaia
- prefab-brush - plugin
- prefab-painter - plugin
- transform-tools - plugin
- prefab-world-builder - plugin
- grabbit-editor-physics-transforms - plugin
- flexalon-3d-layouts
- real-world-terrai - plugin
- real-ivy-2-procedural-ivy-generator - plugin
- The Algorithmic Beauty of Plants
- citygen3d
- Arcgis
- OSM City
- cscape-city-system-
- cityengine
- Broccoli Tree Creator - development and will get constantly improve
- Vegetation Studio
- vegetation-engine-amplify-impostors
- 分享《生死狙击2》的大场景草渲染
- Unity 程序化生成草地
- 地形渲染概览
- 风格化树——树叶分析与实现
- The Algorithmic Beauty of Plants
-
3D-File-Format
- Alembic
- awesome-openusd
- Niftools
- luma_usd - Plugins for USD
- MaterialX - Materials and look-dev
- Kiko - DCC-agnostic animation curves storage (works between Maya and Nuke, with more DCCs to come)
- OpenEXRid - Object isolation
- OpenImageIO - A library for reading and writing images in many common and VFX related formats
- OpenVDB AX - Fast expression language for manipulating OpenVDB files
- texture-synthesis - Example-based texture synthesis written in Rust
- usd-arnold - USD Schemas and tools for exchanging Arnold shader information between multiple 3rd party packages
- USD Manager - Program designed for lightweight browsing, managing, and editing of Universal Scene Description (USD) files
- usd-noodle - Pretty node graph showing dependencies of a USD file
- UsdQt - Qt components for building custom USD tools
- USD-URI-resolver - A generic, URI based resolver for USD, support custom plugins
- DracoUnity
- Alembic
- BLEND
- FBX
- OBJ
- OGEX
- PLY
- Field3D - An open source library for storing voxel data
- OpenCV - An open source computer vision and machine learning software library
- ImageMagick - Use ImageMagick to create, edit, compose, or convert bitmap images
- USD Manager - Program designed for lightweight browsing, managing, and editing of Universal Scene Description (USD) files
- GlTF 2.0
- USD
- USD
- OpenDCX - C++ extensions for OpenEXR's "deep" file format
- OpenEXR - exceptional image format for visual effects purposes, pioneered by ILM
- OpenTimelineIO - Editorial timeline
- OpenVDB - Volumetric data
- pfstools - A set of command line programs for reading, writing and manipulating high-dynamic range (HDR) images and video frames
-
Data
-
Archive-GameReverse
- Game-Cheating-Tutorial
- Unity-game-hacking
- lamda
- UnityResolve
- UnityFPSUnlocker
- GameExtractor
- puyotools
- GameReverseNote
- il2cpp-modder
- FakerAndroid
- EpicFixShader
- O-Z-Unity-Protector
- Ether-Uprotector
- O-Z-Unity-Protector
- GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.
- RemoteNET
- AssetsTools
- UtinyRipper
- AssetRipper
- UAAE
- AssetStudio
- HoYoStudio
- CNStudio
- UABEA
- UABEA - platform Asset Bundle/Serialized File reader and writer. Originally based on (but not a fork of) UABE.
- UABE
- Snuggle
- AnimeStudio
- FF16Tools
- UAssetAPI - level .NET library for reading and writing Unreal Engine 4 game assets
- REE.PAK.Tool
- Http-Multipart-Data-Parser - data parser that works correctly on binary data and very large files.
- FCBConverter
- VGO
- gbx-net
- ValveResource
- RainbowForge
- Cethleann
- TACTLib
- OWLib
- CUE4Parse
- yordle
- CASCExplorer
- nefsedit
- SoulsFormats
- Switch-Toolbox
- libsbml
- WoWDBDefs
- flaclibsharp
- CathodeLib
- WinAVFS
- ThumbHash
- ILSpy - cross-platform!
- dnSpy
- UnityExplorer - game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
- Il2CppDumper
- Il2CppInspector
- Cpp2IL - in-progress tool to reverse unity's IL2CPP toolchain.
- UnityFusionCLR
- il2cpp-cpp-class-generator
- coreclr
- natsu-clr
- IL2CPPUtility
- UnitySmartSymbolicate
- Il2CppDumper-GI
- GenshinStudio
- PakFiles
- MPQ技术内幕
-
Patch
-
File Systems
-
IO
- 肝了很久!一文了解操作系统 I/O
- The von Neumann Computer Model
- 清华大牛权威讲解nio,epoll,多路复用
- 网络 IO 演变过程
- 清华大牛权威讲解nio,epoll,多路复用
- IO复用模型同步,异步,阻塞,非阻塞及实例详解
- 肝了很久!一文了解操作系统 I/O
- The von Neumann Computer Model
- IO 模型知多少
- I/O模型(同步、非同步、阻塞、非阻塞)总结
- 聊聊BIO,NIO和AIO
- 深度解析nio、epoll多路复用等网络编程模型
- 服务器端网络编程之 IO 模型
- Linux I/O 原理和 Zero-copy 技术全面揭秘
- Linux 内核详解以及内核缓冲区技术
- 20种不同并发模型示例,带你深入理解并发模型
- 每个程序员都应该了解的硬件知识
-
Linux
-
Version-Control
- ExcelDiff_MergeTool
- git - 简明指南 - 助你入门 git 的简明指南,木有高深内容 ;)
- Pro Git(中文版) - 书
- Git权威指南 - 书
- git-flow 备忘清单 - git-flow 是一个 git 扩展集,按 Vincent Driessen 的分支模型提供高层次的库操作。
- git 最佳实践
- Git Magic - stanford出品
- Atlassian Git Tutorials - atlassian出品
- Git Community Book 中文版 - 这本书汇聚了Git社区的很多精华, 其目的就是帮助你尽快的掌握Git.
- git-recipes - 高质量的Git中文教程,来自国外社区的优秀文章和个人实践
- Git Town - GitTown 定义了很多高级的 git 命令,例如 git ship / git sync 等以方便 git 的使用
- 「Githug」Git 游戏通关流程 - 这个命令行工具通过游戏的方式来练习你的 Git 技能
- progit2-zh - Pro Git,第二版,简体中文
- git-style-guide - git风格指南
- learn-git-basics - git 指南
- 图解Git - 图解git中的最常用命令。如果你稍微理解git的工作原理,这篇文章能够让你理解的更透彻。
- 工作中常用的Git命令行 - 自己在工作中常用的Git命令行的小总结!
- unity-git-locks
- Gitostory
- UnityEditorGitTool
- Git (简体中文) - archlinux出品
- git - 简明指南 - 助你入门 git 的简明指南,木有高深内容 ;)
- Git 进阶技巧 - 适合了解 Git 的基本使用,知道 commit、push、pull,希望掌握 Git 更多功能的人阅读。
- Git Community Book 中文版 - 这本书汇聚了Git社区的很多精华, 其目的就是帮助你尽快的掌握Git.
- Git Town - GitTown 定义了很多高级的 git 命令,例如 git ship / git sync 等以方便 git 的使用
- 「Githug」Git 游戏通关流程 - 这个命令行工具通过游戏的方式来练习你的 Git 技能
- unity-gitattributes
- git-flow 备忘清单 - git-flow 是一个 git 扩展集,按 Vincent Driessen 的分支模型提供高层次的库操作。
- 常用 Git 命令清单 - 来自阮一峰的网络日志,列出了 Git 最常用的命令。
- Git权威指南 - 书
- 30 天精通 Git 版本控管
- 图解Git - 图解git中的最常用命令。如果你稍微理解git的工作原理,这篇文章能够让你理解的更透彻。
- 规范化git commit信息
- Linus讲解git - Google大会演讲,Linus介绍他创造git的原因,对比了git和svn。
- Git Magic - stanford出品
- Git分支管理实践
- git-it - GitHub一位女员工写的Git教程,繁体中文版在这里可以找到: http://jlord.us/git-it/index-zhtw.html
- git-tips - 最常用的Git的提示和技巧。
- Git教程 - 廖雪峰的官方网站 - 史上最浅显易懂的Git教程!
- Try Git ( Interactive) - 互动性的教你使用git
-
ScriptWebTool&&TUI
-
Game-Server-framework
- OpenCoreMMO - source MMORPG server emulator written in C#
- MST - party services such as Playful, PAN, or Smartfox server. This framework does not claim to be a substitute for all these systems. No way!
- zfoo
- unityai
- iogame
- hive - platform,lightweight,scalable game server framework written in C++, and support Lua Script
- wind
- seastar - side application framework
- SLikeNet - platform network engine written in C++ and specifially designed for games
- Summer
- hotel
- PlanetaMatchMaker
- everwar
- BigWorld-Engine
- ForgedCore
- Rhisis
- multiplayer-networking-ebook
- determinism-league-legends-implementation
- 我的收藏
- 52im
- 服务端高并发分布式架构 14 次演进之路
- Networking Scripted Weapons and Abilities in Overwatch - gdc-weapon-and-skillsystem/)
- 基于状态帧同步的战斗系统教程——帧同步,状态同步,状态帧同步科普
- A guide to understanding netcode
- 再谈网游同步技术
- 帧同步的相关问题
- Lockstep protocol
- SGMemory
- 帧同步整理
- 《守望先锋》回放技术:阵亡镜头、全场最佳和亮眼表现
- A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Enhancing the experience of multiplayer shooter games via advanced lag compensation
- Destiny 2's Uniquely Complicated Netcode Analysis
- Running the Halo Multiplayer Experience at 60fps: A Technical Art Perspective
- World of Warcraft's Network Serialization and Routing
- 与“延迟”抗争,射击游戏如何做到更好的体验
- UnityLockstep - Deterministic Lockstep with serverside framerate for Unity
- open-netcode
- unity-fastpacedmultiplayer - Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
- unity-multiplayer-azure-solution
- EppNet - level multiplayer solution built on top of ENet
- oodles-party-physics-based-online-battle-template-255802
- sylar
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- iogame
- iron
- NFShmServer
- danieljimenezmorales blog
- 6-community-videos-to-get-you-started-with-multiplayer
- lockstep 网络游戏同步方案
- Jeris大佬b站空间
- 《Exploring in UE4》关于网络同步的理解与思考[概念理解
- 《Exploring in UE4》网络同步原理深入(上)[原理分析
- 再谈网游同步技术
- 守望先锋等FPS游戏的网络同步
- 《守望先锋》回放技术:阵亡镜头、全场最佳和亮眼表现
- 暴雪Tim Ford:《守望先锋》架构设计与网络同步
- 52im
- gafferongames
- 服务端高并发分布式架构 14 次演进之路
- Networking Scripted Weapons and Abilities in Overwatch - gdc-weapon-and-skillsystem/)
- 基于状态帧同步的战斗系统教程——帧同步,状态同步,状态帧同步科普
- smooth-sync-unity-plugin - plugin
- dedicated-server-physics-synchronization - plugin
- 无缝大地图世界构建!!!
- 细谈网络同步在游戏历史中的发展变化 (上)
- 帧同步的相关问题
- A guide to understanding netcode
- How do multiplayer games sync their state
- 帧同步整理
- Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Lag Compensation for First-Person ShooterGames in Cloud Gaming
- The effect of latency on user performance in Real-Time Strategy games
- Lag Compensation for First-Person Shooter Games in Cloud Gaming
- Fast-Paced Multiplayer (Part IV): Lag Compensation
- ag-compensation-in-a-real-time-game
- Lag Compensation
- How to reduce Lag - A Tutorial on Lag Compensation Techniques for Online Games
- Lag Compensation using Bolt Physics
- Fighting Latency on Call of Duty: Black Ops III
- PEEKING INTO VALORANT'S NETCODE
- I Shot You First: Networking the Gameplay of Halo: Reach
- 8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
- Destiny 2's Uniquely Complicated Netcode Analysis
- Running the Halo Multiplayer Experience at 60fps: A Technical Art Perspective
- World of Warcraft's Network Serialization and Routing
- How to keep server-client clocks in-sync for precision networked games like Quake 3
- Source_Multiplayer_Networking
- Dead Reckoning: Latency Hiding for Networked Games
- oodles-party-physics-based-online-battle-template-255802
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- 如何使用unity做帧同步模式的网络游戏?
- 载具的物理同步
- 帧同步和状态同步是如何处理断线重连的?
- 帧同步联机战斗(预测,快照,回滚)
- 213的博客
- 游戏服务端的高并发和高可用
- 某百万DAU游戏的服务端优化工作
- 网络游戏开发中的通讯杂谈
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- 服务端高并发分布式架构 14 次演进之路
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- gafferongames
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- 浅谈街霸的帧数据
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Sakura Engine 中的状态同步
- 网络游戏的进阶架构
- 端游、手游服务端常用的架构是什么样的?
- 手游载具物理同步的实现方案
- 游戏网络同步绿皮书
- 从零开始的Unity网络同步 6.客户端本地预测(预表现)
- 如何理解游戏引擎中的逻辑帧?
- 网络游戏是如何同步的?
- 技能系统的同步机制
- 手游中的载具物理同步的实现方案
- 网络游戏同步技术概述
- Unity帧同步解决方案
- 网游帧同步的分析与设计
- 帧同步:浮点精度测试
- 帧同步和状态同步该怎么选
- 以CSGO为例 分析不同网络延时下FPS游戏同步的实现
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Lockstep protocol
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- 图形引擎实战:战斗同步分享
- 网络游戏移动同步那点事
- 细谈网络同步在游戏历史中的发展变化 (中)
- 与“延迟”抗争,射击游戏如何做到更好的体验
- 游戏中的网络延迟
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- 漫话帧同步
- 关于帧同步和网游游戏开发的一些心得
- 帧同步优化难点及解决方案
- ACT类游戏 帧同步及预表现技术分享
- Don’t use Lockstep in RTS games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- iogame
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
- local-multiplayer
- Timelines: simplifying the programming of lag compensation for the next generation of networked games
-
Serialization
-
Huge-World
- ScatterStream
- MightyTerrainMesh
- mountains-beyond-mountains
- terrain-tiler
- MegacityMultiplayer
- DOTSoftheDead
- SnowyOwl
- Labyrinthian
- mega-scatter-14954 - plugin
- streamable-worlds-bundle-5982 - The Streamable Assets Manager. Please see description for how to download these assets after purchase!
- continuous-floating-origin
-
DataBase
- ZoneTree - performance, transactional, ACID-compliant ordered key-value database for NET. It can operate in memory or on local/cloud storage.
- realm
- LiteDB - A .NET NoSQL Document Store in a single data file
- ravendb
- MasterMemory - Memory Document Database for .NET Core and Unity.
- RepoDB - source .NET ORM library that bridges the gaps of micro-ORMs and full-ORMs. It helps you simplify the switch-over of when to use the BASIC and ADVANCE operations during the development.
- FASTER - value store + cache, in C# and C++, from Microsoft Research.
- UltraLiteDB
- DBreeze - A .NET NoSQL Document Store
- Siaqodb
- UnityMemoryMappedFile
- SliccDB
- VeloxDB
- BGDatabase - plugin
- scriptable-sheets - plugin
- databrain-complete-bundle - plugin
- BGDatabase - plugin
-
ECS Libraries
- awesome-entity-component-system - Component-System (ECS) libraries and resources
- github
- github
- github
- github
- github
- github
- github
- github
- github
- github
- github
- github
- EasyCS - 组件方法。它将 Unity 的经典面向对象与强大的数据导向模式相结合,而无需强制进行完整的 ECS 范式转变或思维转变。更聪明地构建,而不是更费力
- Frent
- massive-ecs - rollback netcode has very stable nature, and is mainly used in fast paced online multiplayer games, such as Overwatch and Rocket League.
- DragonECS
- fennecs - energy Entity-Component System!
- ME.BECS
- Entitas
- Ecstasy
- KECS
- github
- github
- Hydrogen.Entities - A collection of helpers for work with Unity's ECS framework, used in our games.
- Morpeh
- NanoECS - Unity ECS framework
- Unity ECS EntityBuilder
- leoecslite
- LeoECS
- unity-entity-component-system - oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
- ME.ECS
- ME.ECSBurst
- ecsrx.unity
- morpeh
- VodeoECS
- Arch - performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
- Nukecs
- github
- github
- ecs_benchmark - Cpp
- Ecs.CSharp.Benchmark
- c-array-and-list-fastest-loop
- Performance-Wars-Benchmarking-CSharp
- blog.ndepend
- ecs-faq
- Friflo
- github - rs/specs](https://img.shields.io/github/stars/slide-rs/specs.svg?style=flat&label=Star&maxAge=86400)
-
Hash
- Blake3
- HashDepot
- xxHash - cryptographic hash algorithm ,implement by c
- xxHash
- FastHashes
-
Text-Template
- Gridify - based data.
- cottle
- VisualFA
- dotliquid
- fluid - source .NET template engine that is as close as possible to the Liquid template language.
- Nustache - less templates for .NET
- nevod - based text search. It is specially aimed to rapidly reveal entities and their relationships in texts written in the natural language.
- AngouriMath - source cross-platform symbolic algebra library for C# and F#. One of the most powerful in .NET. Can be used for both production and research purposes
- t4
- t4-templates-unity3d
- UriTemplates
- ExCSS
- Csv-CSharp
- XamlX
- slow-cheetah
- nevod - based text search. It is specially aimed to rapidly reveal entities and their relationships in texts written in the natural language.
- scriban
-
NetWork
- GameNetworkingSockets
- clumsy
- NetworkBenchmarkDotNet
- 硬不硬你说了算!近 40 张图解被问千百遍的 TCP 三次握手和四次挥手面试题
- 你还在为 TCP 重传、滑动窗口、流量控制、拥塞控制发愁吗?看完图解就不愁了
- 计网 IP 知识全家桶,45 张图一套带走
- ping命令用得这么6,原理知道不?图解一波!
- 探究:一个数据包在网络中到底是怎么游走的?
- 硬核!30 张图解 HTTP 常见的面试题
- 如果面试再问GET和POST区别,就把这篇甩给他
- 计网 TCP/UDP 部分高频面试题大集合
- 面试官:换人!他连 TCP 这几个参数都不懂
- Enclave.FastPacket - allocation mechanisms for reading and writing individual network packets
- EasyTcp4Net
- NativeSockets
- heartbeat
- netmq
- multiplayer-community-contributions
- ENet-CSharp
- NetworkToolkit
- photonengine
- SimpleWebTransport
- Unity-Mirror-Helper-Scripts
- SyncUtilForMirror
- Ruffles
- libplanet - to-peer online games
- BeetleX
- BeetleX.Light
- SAEA
- ValveSockets-CSharp
- lidgren-network-gen3
- SpaceWizards.Lidgren.Network
- Mina.NET
- HiSocket
- NetStack
- NetCoreServer
- UnitySocketIO - socket.io client for unity3d.
- Hazel-Networking - A low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
- MassiveNet - Unity3d UDP networking library focused on high-CCU, multi-server architecture.
- Nakama - An open-source distributed social and realtime server for games and apps by [Heroic Labs](https://heroiclabs.com). It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat.
- Barebones Master Server - Master Server framework for Unity
- Forge Networking Remastered - In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
- Facepunch.Steamworks - Another fucking c# Steamworks implementation
- MagicOnion - gRPC based HTTP/2 RPC Streaming Framework for .NET, .NET Core and Unity.
- LiteNetLib - Lite reliable UDP library for Mono and .NET
- LiteNetLibManager - Higher level implementation for LiteNetLib
- Steamworks.NET - Steamworks wrapper for Unity / C#
- UnityHTTP - A TcpClient-based HTTP library for Unity
- SocketIoClientDotNet - Socket.IO Client Library for .Net
- UnityWebSocket - Web Socket client for Unity
- UnityWebSocket
- unity-websocket-webgl
- unity-websocket
- websocket-sharp - A C# implementation of the WebSocket protocol client and server
- NativeWebSocket - with no external dependencies (WebGL, Native, Android, iOS, UWP)
- unity-websocket-server
- RESTClient - REST Client for Unity with JSON and XML parsing. (Features JSON helper to handle nested arrays and deserializing abstract types)
- FreeIM
- GrpcWebSocketBridge
- SpeedDate - SpeedDate Masterserver: Connecting Players
- ET - Unity3D Client And C# Server Framework
- Entitas-Sync-Framework - Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres
- RestClient - Simple HTTP and REST client for Unity based on Promises, also supports Callbacks!
- rest
- ECSPowerNetcode
- FastTunnel
- linker
- CYarp
- BeetleX
- BedrockFramework
- EuNet
- Telepathy
- Megumin
- Mirage
- HouraiNetworking - to-peer networking with multiple backends for the Unity.
- Unity-Netcode.IO
- LiteNetwork
- KcpTransport - performance real-time network communication
- csharp-kcp
- kcp2k
- java-Kcp
- learning-kcp-protocol
- KCP
- kcp-unity
- kcp-genshin
- Ignorance
- FishNet
- FFO-FishNet-Floating-Origin
- fishnet.sessionmanagement
- TurtlePass
- NetworkTilemap
- FishNet-ThirdPersonPrediction
- UnityCustomRaycastVehicle
- RVPFishNet-Multiplayer-Car-Controller
- FishMMO
- FishyEOS
- NetworkPositionSync
- zapnet
- Imp.NET - level, object-oriented C# networking library that supports the invocation of remote methods through proxy interface objects.
- RRQMSocket
- FastTunnel
- Cube
- NewLife.Net
- TouchSocket
- Netcode.IO.NET
- Nethostfire - to-understand project, with it you can set up your game server, video calls, file transfers and more.
- Netly - Sharp). It facilitates the use of socket (UDP and TCP, Client and Server) with which it is compatible (Android, iOS, macOS, Linux, Windows, ...) as long as it is compiled with its destination.
- Unity-async-await-tcp
- EntityNetworkingSystems
- Pipelines.Sockets.Unofficial
- JNetwork
- asphyxia
- ChaseNet2
- PurrNet
- StrideNet
- DotNetty - driven asynchronous network application framework
- GameNetty
- SpanNetty
- Dotnetty-Practice
- DotNettyForUnity
- UniNetty
- DotNetty
- CppNet
- Muduo
- NanoSockets - oriented protocols
- ggpo
- yasio - platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.
- libhv
- handy
- workflow
- Server
- RemoteNetwork
- Miku
- crystalorb - agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
- UnityFileDownloader
- OctaneDownloader - threaded C# file download library.
- Downloader
- DownloadFile
- BackgroundDownload
- UnityHTTP-multi-thread-Download
- WatsonWebserver
- sisk
- davinci - to-use image downloading and caching library for Unity
- kcp-Code-annotation
- weaving-socket
- fishnet-tutorial
- Snapshooter - server architecture and possibly, prediction.
- slikesoft
- sisk
- Explaining how fighting games use delay-based and rollback netcode
- deterministic-netcode
- DOTSNET - dots netcode plugin
- normcore
- darkriftnetworking
- aurora-engine-mirror-network-229925 - Mirror Network is ready made network solution for Aurora FPS Engine!
- supersocket
- Sockets Under Control unity-plugin
- SmartFoxServer 2X - A comprehensive SDK for rapidly developing multiplayer games and applications with Adobe Flash/Flex/Air, Unity, HTML5, iOS, Windows Phone 8, Android, Java, Windows 8, C++ and more
- Colyseus - Multiplayer Game Server for Node.js. [Demo with Unity3D](https://github.com/gamestdio/colyseus-unity3d)
- Davinet - Minimalist Unity networking package with goals of responsive physics, loose coupling, extensibility and encapsulation of netcode.
- 硬核!30 张图解 HTTP 常见的面试题
- 如果面试再问GET和POST区别,就把这篇甩给他
- 计网 TCP/UDP 部分高频面试题大集合
- 硬不硬你说了算!近 40 张图解被问千百遍的 TCP 三次握手和四次挥手面试题
- 你还在为 TCP 重传、滑动窗口、流量控制、拥塞控制发愁吗?看完图解就不愁了
- 面试官:换人!他连 TCP 这几个参数都不懂
- 万字详文:TCP 拥塞控制详解
- TCP 的那些事儿
- 计网 IP 知识全家桶,45 张图一套带走
- ping命令用得这么6,原理知道不?图解一波!
- 探究:一个数据包在网络中到底是怎么游走的?
- 4G5G和上网带宽与下载速度的换算方法
- 手游Android端后台下载技术分享
- 硬不硬你说了算!近 40 张图解被问千百遍的 TCP 三次握手和四次挥手面试题
- 你还在为 TCP 重传、滑动窗口、流量控制、拥塞控制发愁吗?看完图解就不愁了
- 计网 TCP/UDP 部分高频面试题大集合
- 你还在为 TCP 重传、滑动窗口、流量控制、拥塞控制发愁吗?看完图解就不愁了
- Mirror
- UNet-Controller - A CharacterController based controller for Unity's new Networking system
- MLAPI - A game networking framework built for the Unity Engine to abstract game networking concepts
- Networker
- SmartFoxServer 2X - A comprehensive SDK for rapidly developing multiplayer games and applications with Adobe Flash/Flex/Air, Unity, HTML5, iOS, Windows Phone 8, Android, Java, Windows 8, C++ and more
- Colyseus - Multiplayer Game Server for Node.js. [Demo with Unity3D](https://github.com/gamestdio/colyseus-unity3d)
- RiptideNetworking
-
GameEngine Design
- Ambient
- galacean
- EvoEngine - stage, cross-platform interactive application and rendering framework.
- Dora-SSR
- Easy3D - to-use, and efficient C++ library for processing and rendering 3D data
- AndEngine - 2D Android Game Engine :o2:
- Bacon2D - A framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games. :o2:
- Bladecoder - Classic point and click adventure game engine and editor. :o2:
- Box2D.Net
- Chipmunk C# - C# implementation of the Chipmunk2D lib. :o2:
- VelcroPhysics
- Cocos2D - graphic library for games and multimedia, for python language :o2:
- Cocos2d-x - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. :free:
- Coquette - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input.
- Duality - C# / OpenGL 2D Game Engine that comes with visual editor.
- ENGi - A multi-platform 2D game library for Go. :o2:
- EnchantJS - A simple JavaScript framework for creating games and apps.
- FlashPunk - free ActionScript 3 library designed for developing 2D Flash games.
- Flixel - an open source game-making written in ActionScript3. :o2:
- GameMaker - 2D Game Engine :triangular_flag_on_post:
- Juno Lua - Framework for making 2D games with chunky pixels in Lua :o2:
- Juno TypeScript - Clean and lightweight 2D game framework written in TypeScript
- Kivent - A 2D game framework for Kivy.
- KiwiJS - a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines :o2:
- LimeJS - HTML5 game framework for building fast, native-experience games for all modern touchscreens and
- Lums - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. :o2:
- MINX - Open Source 2D game framework written in C++ (to the style of XNA) :o2:
- Monkey X - Multi-platform programming language and cross-compiler, aimed at fast game programming.
- Open Mega Engine
- PandaJS - Open Source HTML5 Engine. :o2:
- Phaser - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
- PyGame - a 2D game engine in Python. :free:
- Rpgboss - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge.
- Solarus - source Action-RPG (Zelda) game engine :free:
- SpriteBuilder - Open Source Game Development Suite for MacOS :o2:
- SpriteKit - iOS/Mac 2D Game Engine.
- Stencyl - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web.
- Tilengine - C Engine with wrappers for C#, Python and Java :o2:
- Tiny Computer - a tiny computer where you can make, play and share tiny games.
- Xultaik
- EraEngine
- NextEngine - end desktop graphics in mind.
- Prowl
- LinaEngine - source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
- Horde3D
- StratusGFX
- RenderPipelineShaders
- flowers
- LuisaRender
- anki-3d-engine - Vulkan backend, modern renderer, scripting, physics and more
- garEnginePublic - Features: Directional Shadows, PBR, SSAO, Bloom, IBL, ECS, Render/Frame Buffers, Baked Cubemaps
- mach
- RenderLab
- appleseed
- Turbo
- hybrid-rendering
- kajiya - time global illumination renderer
- Cafe-Shader-Studio
- EveryRay-Rendering-Engine - time rendering engine on DirectX 11 with many advanced graphics features for quick prototyping
- ray-mmd - based rendering at mikumikudance
- neoGFX - platform GPU-oriented C++ application/game framework
- SpartanEngine
- ariyana - platform and multiplayer games
- Azul3D - A 3D engine written in Go.
- bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. :o2:
- CRYENGINE - A pay what you want next gen 3D game engine written in C++. :o2:
- Dash - A free and open 3D game engine written in D. :o2:
- Diligent Engine - A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan. :o2:
- DiligentCore
- Hive3D - Real Time Collaboration 3D engine.
- Horde3D - small open source 3D rendering engine. :o2:
- JPCT - jPCT is a 3D engine for desktop Java and Google's Android.
- OpenXRay - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. :triangular_flag_on_post:
- Paradox - Open Source C# Game Engine. :o2:
- Spark.Engine
- Wave - Cross-platform engine written in C#
- FocusEngine
- Nagule
- EquilibriumEngine
- ge - purpose 3D game engine with editor, built with .NET Core
- MoltenEngine - time C# .NET 7 game engine project. Cross-platform, multi-threaded.
- Furball
- DeltaEngine
- NeoAxisEngine - time platform for making 3D, 2D games and apps.
- WickedEngine
- Hazel
- FNA - Accuracy-focused XNA4 reimplementation for open platforms
- Gorgon
- ezEngine
- skylicht-engine
- FlaxEngine
- source-engine
- skinned-mesh
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- gameplay3d - 2D + 3D game framework written in C++ :o2:
- Paradox - Open Source C# Game Engine. :o2:
- 多线程渲染
- UE4 关于主循环的资料
- Agen - Cross-Platform framework for making 2D games with Lua, compatible iOS, Mac and Windows devices.
- Box2D - A 2D Physics Engine for Games. :o2:
- projectchrono - physics Simulation Engine
- Chipmunk2D - A fast and lightweight 2D game physics library.
- Coquette - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input.
- Corona SDK - A Cross-Platform Mobile App Development for iOS and Android.
- Duality - C# / OpenGL 2D Game Engine that comes with visual editor.
- EasyRPG - role playing game creation tool compatible with RPG Maker 2000/2003 games :free:
- Farseer - a collision detection system with realistic physics responses.
- FlashPunk - free ActionScript 3 library designed for developing 2D Flash games.
- GameSalad - Game Creation Engine for Mac and Windows.
- Gideros - Mobile Cross-Platform framework using Lua programming language. :o2:
- Glide Engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples. :o2:
- Gosu - 2D game development library for Ruby and C++ :o2:
- Kivent - A 2D game framework for Kivy.
- LibGDX - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. :o2:
- LimeJS - HTML5 game framework for building fast, native-experience games for all modern touchscreens and
- MOAI - Cross-Platform framework designed for pro game developers to create iOS, Android, Windows, Linux, Chrome and OSX games using C++, OpenGL and Lua scripting.
- NodeBox - a family of Python tools to create generative design.
- OpenRA - OpenRA is a Libre/Free Real Time Strategy Game Engine.
- Rpgboss - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge.
- SDL - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. :free:
- SpriteBuilder - Open Source Game Development Suite for MacOS :o2:
- SpriteKit - iOS/Mac 2D Game Engine.
- Tiny Computer - a tiny computer where you can make, play and share tiny games.
- keyshot
- marmoset
- cycles-renderer
- zenustech - a simulation & rendering engine in nodes
- Azul3D - A 3D engine written in Go.
- Havok Vision - a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology.
- Horde3D - small open source 3D rendering engine. :o2:
- Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated
- Panda3D - a framework for 3D rendering and game development for Python and C++ programs.
- Paradox - Open Source C# Game Engine. :o2:
- PlayCanvas - A WebGL Game Engine.
- Polycode - Open-Source Framework for creating games in C++ (with Lua bindings).
- Rajawali - Android OpenGL ES 2.0/3.0 Engine :o2:
- Source
- Stingray - 3D game engine and real-time rendering software :heavy_dollar_sign:
- Superpowers - HTML5 Collaborative 2D/3D Game Maker
- Unity 3D - A development engine for the creation of 2D and 3D games and interactive content.
- XNA - Microsoft's game development framework.
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Wave - Cross-platform engine written in C#
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Amethyst - Data-driven game engine written in Rust for 2D & 3D :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Unreal Engine 4 - the new game engine technology developed by Epic Games.
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- neoaxis - in 3D, 2D game engine
- Paradox - Open Source C# Game Engine. :o2:
- ORX - ORX is a 2.5D Data-driven C/C++ open source & multi-platform Game Engine.
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- KiwiJS - a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Paradox - Open Source C# Game Engine. :o2:
- Skybolt
- Allegro - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers. :o2:
- Construct 2 - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. :triangular_flag_on_post:
- Defold
- Ejecta - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. :o2:
- Gideros - Mobile Cross-Platform framework using Lua programming language. :o2:
- HaxeFlixel - Create cross-platform games easier and free.
- iio.js - A javascript library that speeds the creation and deployment of HTML5 Canvas applications :o2:
- ImpactJS - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.
- Kivy - Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS
- LÖVE - Lua 2D Game Engine. :o2:
- Matter.js - a 2D physics engine for the web.
- MelonJS - open source light-weight HTML5 game engine. :o2:
- Monogame - Open Source implementation of the Microsoft XNA 4 Framework. :o2:
- OpenFL - Open Source Haxe Engine for making multi-platform games. :o2:
- PICO-8 - A fantasy console for making, sharing and playing tiny games and other computer programs.
- PixiJS - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas.
- PuzzleScript - open-source HTML5 puzzle game engine.
- RPGMaker - series of programs for the development of role-playing games. :heavy_dollar_sign:
- Ren'Py - visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS :o2:
- SDL - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. :free:
- SFML - Simple and Fast Multimedia Library. :free:
- Stage.js - Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development.
- Starling - The GPU powered 2D Flash API
- Blend4Web - A Javascript framework for creating and displaying interactive 3D computer graphics in web browsers. :o2:
- Godot - An advanced, feature-packed, multi-platform 2D and 3D open-source game engine. :o2:
- Irrlicht - open source high performance realtime 3D engine written in C++. :o2:
- jMonkeyEngine 3 - a 3D open-source game engine for adventurous Java developers.
- Ogre3D - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++.
- Piston - a modular open source game engine written in Rust. :o2:
- Spring - A powerful free cross-platform RTS engine.
- Turbulenz - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content.
- Wave - Cross-platform engine written in C#
- WhiteStorm.js - 3d javacript framework for building apps and games :o2:
- voxel.js - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser.
- Xenko Game Engine - open-source C# game engine designed for the future of gaming :o2:
- rbfx
- WolfEngine
-
Creative Code
- awesome-casestudy
- Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. :o2:
- Processing - Processing is a programming language, development environment for artists, designers, researchers.
-
并发执行和多线程
-
Game-Math
- Vortice.Mathematics
- omath - platform modern general purpose math library written in C++23
- geometry3Sharp
- CGALDotNetGeometry
- unityMath
- MathUtilities
- triangle
- accord-net
- game-math
- Unity GPU Nearest Neighbor
- 3DMath
- Mathfs
- Unity.mathx - Extension Methods, New Syntax, Optimized Functions, and more !
- Geometric Algorithms
- delaunator
- Triangulation
- UnityMathReference
- Computational
- UGM
- 官网
- 官网
- Eigen
- MathGeoLib
- GeometricTools
- glm - truc.net
- CGAL
- GEOS
- klein
- DirectXMath
- polyscope - oriented UI for geometric algorithms https://polyscope.run
- geomc
- hlslpp
- vml - like vector and matrix math lib
- mathfu
- cglm
- eigen
- red3d
- Realtime Math
- vectorial
- MaxMath
- XUGL
- geogram
- FastMath
- MathLibrary
- Unity.Mathematics-Extensions
- KlakMath
- c_math_library
- awesome-manim
- manim
- Shadershop
- wolframalpha
- graphtoy
- unity-nurbs
- Unity-Spline-Editor
- Lagrange Interpolatio
- bezierjs - side library for (cubic) Bezier curve work
- CurveDesigner - pipes in unity
- 2d 曲线
- unity-curve-utils
- nurbs - Uniform Rational B-Splines (NURBS) of any dimensionality
- BGCurve
- NaughtyBezierCurves
- 傅里叶变换交互式入门
- 谈谈法线图的压缩
- projectivegeometricalgebra
- 强推!这可能是2023最新的图论和图算法教程了
- 用数学画风景
- 这可能是b站最全的【人工智能-数学基础】教程!
- 图形学常见的变换推导
- decoding-a-projection-matrix
- Unity_ShaderMatrixHacks
- LookMaNoMatrices
- 傅里叶变换交互式入门
- 谈谈法线图的压缩
- projectivegeometricalgebra
- redblobgames
- komietty
- Math Library for Unity
- triangle
- fastapprox
- red3d
- MTL
- graphtoy
- nalgebra
- opengjk
- dots-plus-227492
- gimme-dots-geometry-241774
- Shadershop
- geogebra
- Lagrange Interpolatio
- lir
- 计算机图形学:一文读懂透视投影
- 图形学常见的变换推导
- decoding-a-projection-matrix
- comparison with math libraries
- Matrix-crash-course
- 彻底理解投影矩阵(一)
- Unity从深度缓冲重建世界空间位置
- 墨子数学研究所
- 强推!这可能是2023最新的图论和图算法教程了
- 用数学画风景
- 这可能是b站最全的【人工智能-数学基础】教程!
- 官网
- 空间划分
- Unity 和 Unreal 渲染中的坐标变换和跨平台兼容
- 渲染管线中MVP矩阵的推导
- Unity空间坐标转换的矩阵应用
- 动态与静态欧拉角视角下的万向节死锁(Gimbal Lock)问题
- 官网
- 官网
- 图形学中常见的数学困惑
- 可视化理解四元数,愿你不再掉头发
- 四元数与旋转
- 四元数应用——顺序无关的旋转混合
- bezierinfo中文版
- 一分钟看完漫画搞懂卷积
- 切线空间(Tangent Space)完全解析
- 图形学 | Shader |用一篇文章理解法线变换、切线空间、法线贴图
- 矩阵变换的本质 --- 欧拉角与矩阵与万向锁问题
- 视图变换和投影变换矩阵的原理及推导,以及OpenGL,DirectX和Unity的对应矩阵
- 一篇文章彻底弄懂齐次裁剪
- 计算机图形学六:透视矫正插值和图形渲染管线总结
- Unity坐标系变换那些事
- OpenGL中投影矩阵(Projection Matrix)详解
- 对于MVP矩阵变换以及其推导过程浅析
- clipper
- 关于unity shader中偏导重建法向量
- 彻底理解投影矩阵(二)
- Unity Shader 各个空间坐标的获取方式及xyzw含义
- 从MVP矩阵提取Frustum平面
- 《RTR4》第4章 变换(Transforms)(上)
- 为什么Unity3d旋转默认采用了有万向节死锁的欧拉角,而不用四元数?
- 官网
- 官网
- 官网
- 线性代数的本质 - 系列合集
-
Physics
- awesome-simulation
- Gaia - based simulations.
- Ten-Minute-Physics-Unity - in physics engine
- bepuphysics2
- bepuphysics1int - point 3D real time physics simulation library
- Bullet - Real-time physics simulation.
- collision-rs
- ballistics
- fcl
- Jitter - a fast and lightweight physics engine written in C#.
- libccd
- ncollide - dimensional collision detection library in Rust.
- tinyc2 - platform one-file C/C++ libraries with no dependencies, primarily used for games
- qu3e - weight and fast 3D physics engine in C++.
- OPCODE
- BetterPhysics
- Physics Modeling for Game Programmers
- zibra
- Foundations of Physically Based Modeling and Animation
- Blender-FLIP-Fluids
- fluviofx
- Piranha
- SPlisHSPlasH - based simulation of fluids.
- GridFluidSim3D
- SPHFluid
- RealTimeFluidRendering - Range Filter for Screen-Space Fluid Rendering".
- fluid-engine-dev
- Bimocq
- PBD-Fluid-in-Unity
- Trinity
- Unity-ECS-Job-System-SPH
- Fluid-Simulator - Based fluid simulator
- Liquid-Simulation
- The-Fluid-Toy - Time Particle-Based Fluid Simulations.
- crest
- CFD101
- FluidSimulationTutorialsUnity
- FluxInUnity
- boat-attack-water
- unity-stylized-water
- AQUAS Water
- FFT-Ocean
- Compute-Shaders-Fluid-Dynamic- - introduction-to-fluid-simulation-for-programmers-and-technical-artists-7c0045c40bac)
- UnityInteractableWater-Grass-Wind_URP
- GPU-Cloth-Simulation - Spring Simulation Cloth in Unity
- Fusion
- opencloth
- GPUClothSimulationInUnity
- Position-Based-Dynamics
- unity-position_based_dynamic
- PBD2D
- PositionBasedDynamics - based simulation of rigid bodies, deformable solids and fluids.
- PositionBasedFluids
- AdaptorPhysX
- Softbodies
- SoftBodySimulation
- tork
- Randomation-Vehicle-Physics
- Foundations of Physically Based Modeling and Animation
- Jitter - a fast and lightweight physics engine written in C#.
- Physics for Game Programmers
- Physics Modeling for Game Programmers
- Fluid Simulation for Computer Graphics
- The Art of Fluid Animation
- Physics Based Animation
- Game Physics Pearls
- Fluid Engine Development
- zibra
- AQUAS Water
- Stylized Water For URP
- youtube
- Cloth Simulation for Computer Graphic
- Computer Animation: Algorithms and Techniques
- Game Physics
- Real-Time Collision Detection
- Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
- Dynamic Water Physics 2
- Unity中实现瓶中液体晃动的效果(从建模开始)
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
- Cloth Simulation for Computer Graphic
-
Game-BenchMark/Metric/Tool
-
- Android-ReadTheFuckingSourceCode
- iOS-Performance-Optimization - Get — Edit
- py-ios-device
- AdvancedSharpAdbClient
- Remotery
- tracy
- loli_profiler
- Unity-Excpetion-Crash
- MonitorTool
- VisualProfiler-Unity
- UnityHeapExplorer
- UnityMemorySnapshotThing
- MemorySnapshotAnalyzer
- il2cppMemoryProfiler
- selective-profiling
- optick - lightweight C++ profiler for Games.
- orbit
- profiling
- palanteer
- WatchDog
- UnityChoseKun
- MemoryProfiler
- ScreenshotToUnityProfiler
- ULogViewer
- needle-console
- lnav
- 垂直同步,G-sync,Freesync
- WaitForTargetFPS、Gfx.WaitForPresent
- perfdog
- awesome-android-performance
- Arm Mobile Studio - includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.
- MaliCompiler
- Android GPU Inspector
- OverdrawMonitor
- upr
- uwa4d
- performance.tools
- speedscope
- perfstudio
- renderdoc
- renderdocArticle
- Unity Arm Mobile Studio Article
- com.unity.shaderanalysis
- Arm Mali GPU Training Series
- Authoring Efficient Shaders for Optimal Mobile Performance
- UnityIL2CPP包Crash闪退利用Android Logcat还原符号表堆栈日志
- pix
- Shader中的代码优化原理分析
- ARM Mobile Studio性能优化
- 使用Mali Compiler对Unity Shader进行优化
- 全新Arm Mobile Studio for Unity软件包,增强移动端性能分析
- Authoring Efficient Shaders for Optimal Mobile Performance
-
Google Analytics
- RenderDocMeshParserForUnity
- LcL-RenderdocTextureExporter
- UnityShaderAnalyzer
- MaliCompiler
- MaliCompilerReport
- com.unity.profiling.systemmetrics.mali
- Arm Mali GPU Training Series
- Authoring Efficient Shaders for Optimal Mobile Performance
- perfTest
- Intel-GPA
- ShaderDebugger - shader-debugger
- UnityShaderDebug
- A unity shader .cginc to draw numbers in the fragment shader
- Unity-ShaderCharDisplay
- ShaderDebug
- WaitForTargetFPS、Gfx.WaitForPresent
- OverdrawForURP
- OverdrawChecker
- OverdrawMonitor
- Qualcomm GPU Tools
- Arm Mobile Studio - includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.
- Nsight™ Visual Studio Edition 5.2+
-
-
ComputerGraphics && Shadingv
-
Google Analytics
- highperformancegraphics
- ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2020
- Computational Visual Media 2012
- Computer Graphics International 2020
- Computer Vision and Pattern Recognition 2020
- Geometry Modeling and Processing 2004
- >International Conference of Computer Vision 2021
- Pacific Graphics 2002
- 2015
- 2020
- Solid and Physical Modeling 2007
- Computer-Aided Design
- Computer Aided Geometric Design
- Computational Geometry
- Computer&Graphics
- Graphical Models
- IEEE Computer Graphics and Applications
- IEEE Transactions on Image Processing
- IEEE Transactions on Pattern Analysis & Machine Intelligence
- International Journal of Computer Vision
- Arizona-CAGD
- Bath-Graphics
- Cardiff-Visual Computing
- Caltech-Graphics
- CMU-Graphics
- Cornell-Graphics
- ETH Zurich-Graphics
- Hanyang U-Voronoi Diagram
- >HKUST-Vision&Graphics
- Interdisciplinary Center -Graphics
- Kentucky-Graphics & Geometric Modeling
- MIT-Graphics
- Princeton-Graphics
- SNU-3D modeling & Processing
- South Florida-CAD
- Stanford-Graphics
- Stony Brook- Visual Computing
- Technion-Graphics & Geometric Computing
- Tel Aviv University-Graphics
- The University of Toronto-Dynamic Graphics
- TU Wien-Geometry
- UC Berkeley-Graphics
- Computer Graphics and Visualization
- UC San Diego-Graphics
- UCL-Virtual Environments & Computer Graphics
- UNC at Chapel Hill- GAMMA
- Washington-Graphics and Image
- Yale-Graphics
- nuklear - A single-header ANSI C gui library
- bs::framework - Modern C++14 library for the development of real-time graphical applications [github](https://github.com/GameFoundry/bsf) ]
- Diligent Engine - Modern cross-platform low-level graphics library. [github](https://github.com/DiligentGraphics/DiligentEngine) ]
- github - Forge](https://img.shields.io/github/stars/ConfettiFX/The-Forge.svg?style=social&label=Star&maxAge=2592000)]
- raylib
- tinyrenderer
- renderer - based software renderer written from scratch in C89
- SoftwareRenderer
- mini3d
- Zagara
- SoftRenderer
- rasterizr
- SalviaRenderer
- EmberGL - level open source graphics library
- igl - platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
- veldrid - level, portable graphics library for .NET.
- XenoAtom
- SharpVulkan
- VulkanSharp
- helix-toolkit
- SharpBgfx
- XUSG
- LLGL
- nicegraf
- Kinc
- awesome-geometry-processing)
- Computer Graphics Research Software
- hlsl
- lygia - language shader library designed for performance and flexibility
- FidelityFX
- common-shaders
- HLSL-Library
- glsl-pcg-prng
- UnityRuntimeShader
- UnityShaderParser
- DirectX Intermediate Language
- XenoAtom.ShaderCompiler - V.
- HLSLDecompiler
- MFShaderRecover
- dxbc_reader
- GLSLShaderShrinker
- DXBCShaderRecover
- DXDecompiler
- ShaderConductor
- HLSLDecompiler
- ShaderPackager
- ShaderLab
- crossshader
- pmfx-shader
- ShaderVariantCollector
- shader-fix-assistant
- 霜狼_may - TA技术美术学习体系框架
- Unity3D shader优化技巧集合
- Unity3D的渲染路径的细节一览表
- 深度探索Skinned Mesh【翻译】
- MultiThread SkinnedMeshRenderer原理及实现
- 理解高动态范围光
- CgFX-Shader-Compilation
- Unity-Advanced-Shaders-Tutorial
- UNITY-Arc-system-Works-Shader
- Next-Generation-Character-Rendering
- Unity_Shader_Library_Zoroiscrying
- ShaderLab 开发实战- 沈军
- Shader实验室专栏
- RoadOfShader
- LearnUnityShader
- LearnURP
- shaderslab-shaders
- UnityShaderRepository
- ConfigurableShaders
- ShaderSketches
- urpplus
- omnishade-mobile-optimized-shader
- NovaShader
- shaders-impossible-geom
- Anisotropy-Shader
- Coloring
- Unity3DCrossSectionShader
- UnityVFXLibrary
- Constellation-Plexus
- noteForOpenGL
- IESviewer
- vscode-shadered
- shader-school
- glslEditor
- shader-playground
- UnityShaderViewer
- GPU 渲染管线和硬件架构浅谈
- gpu-glossary
- adreno-gpu
- gpu-architecture-types-explained
- Modern-GPU-Architecture
- Nvidia Turning Architecture
- Awesome-GPU
- GPU/CPU性能天梯图
- 针对移动端TBDR架构GPU特性的渲染优化
- Loads, Stores, Passes, and Advanced GPU Pipelines
- smallvcm
- Filament - Real-time physically based rendering engine. [github](https://github.com/google/filament)  [中文翻译地址](https://jerkwin.github.io/filamentcn/)
- PrimoToon - in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
- FernNPR
- UnityURP-AnimeStyleCelShader - processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
- NPR_ResearchFactory
- PBR Lego Shading – 基于PBR的偏风格化的乐高材质
- UnityChanToonShaderVer2
- Flat Kit: Cel / Toon Shading
- UnityURPToonLitShader
- 这是一个Unity HDRP 卡通渲染管线,我会将学习到的NPR技术不断完善到这个管线中
- 崩坏3卡通渲染 · 贺甲:《从移动端到高端PC:实现Unity卡通渲染》· 完整版
- URPToonShader2
- kShading
- kamakura
- SDF-LightMap
- Discregrid - shaped domain. This is especially suited for the generation of signed distance fields.
- MeshToSDF
- Signed-Distance-Field-Generator
- msdfgen - channel signed distance field generator
- Typogenic - distance field text rendering for Unity
- SDF
- SDFGen - based signed distance field (level set) generator from triangle meshes
- 通过黑白图生成SDF图和SDF图集的小工具
- DeepSDF
- sdfu
- mTec
- distance-occlusion
- pb_CSG
- NativeSDF - distance-fields with speed using Unity Jobs and Burst
- IsoMesh
- Raymarching-Engine-Unity
- sdf-explorer
- mesh-to-sdf
- SpecularProbes
- AmbientProbesUnity
- light_probe_placement - driven Light Probe Placement.
- Unity-Specular-Probes
- LightProbeBinder - Scene and Timeline support are also available.
- OBBReflectionProbeSupport
- InfLightProbe
- sdf-outline - plugin
- QuickOutline
- outlines
- Tvitchi
- highlight-plus-2-all-in-one
- linework-outlines-and-edge-detection-294140
- Unity3D之DrawCalls、Batches和SetPassCalls的关系
- 网易技术美术总监:深度解析次世代手游的贴图与着色技巧 [UNITE SHANGHAI 2017qq.
- MeasuredMaterialLibraryURP
- shaderacademy
- URP管线的自学HLSL之路
- Unity自定义可编程渲染管线(SRP)
- SRP到URP从原理到应用
- ProjectKaya
- HDRP-Custom-Passes
- Unity-MeshMask
- Unity切片类全息效果
- VerticalDissolve
- unity-dithered-transparency-shader
- ShaderAccessor
- shader-graph-markdown
- OpenGraphGUI
- chroma-creative-shader-ui
- ShaderUtilsForSRP
- InkPainter - Paint on Unity. https://esprogram.github.io/InkPainterDocument/
- TexturePaint
- kDecals
- DynamicDecals
- driven-decals
- decalery - plugin
- AirSticker
- 手机端皮肤渲染
- Skin
- RevealShader
- dots-renderer
- lumen-stylized-light-fx
- gi-study
- IlluminationComparison
- dirtchamber - time global illumination algorithms
- NatRender
- RadianceCascades
- precomputed-radiance-transfer
- SHTest
- SphericalHarmonicLighting
- Unity-Baked-Volumetrics
- Volumetrics_URP
- CasualPRT
- lighting-data-asset-reverse
- PRT
- webgl-deferred-irradiance-volumes
- RTXGI
- unity-radiance-cache
- VSGL
- qt5-shadow-maps
- Light-Propagation-Volumes
- GI-LPV
- Nigiri - dynamic voxel-based global illumination system for Unity.
- SEGI - time Global Illumination for Unity.
- Unity-SRP-VXGI - based Global Illumination using Unity Scriptable Render Pipeline.
- segi-urp
- VCTRenderer - time global illumination. https://jose-villegas.github.io/post/deferred_voxel_shading/
- voxel-cone-tracing - time global illumination implementation using voxel cone tracing.
- VoxelConeTracingGI
- Vulkan-VXGI-VR-FrameWork
- VoxelConeTracing
- VCTGI - based real-time global illumination renderer based on voxel cone tracing
- Voxel_Cone_Tracing - Cone-Tracing](https://github.com/Cigg/Voxel-Cone-Tracing) easy to understand
- DXR-Sandbox-GI
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
- voxelized-shadows-improved
- unity-voxel-SC-WGRDemo
- SSGI-URP
- UnitySSGIURP
- FSSGI
- LGHDemo - Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
- PBGI
- instant_radiosity
- simple-instant-radiosity
- GIGL
- openmoonray - source, award-winning, state-of-the-art production MCRT renderer
- gpurt
- RTXGI
- Helios - time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
- snelly - based SDF (signed distance field) pathtracing in WebGL
- nori
- minilight
- cmake-raytracer
- dynamic-diffuse-global-illumination
- minpt
- GLSL-PathTracer
- PSRayTracing - books
- rayn
- simple-bidirectional-pathtracer
- edubpt
- Volumetric-Path-Tracer
- simple-spectral
- Quartz - like scene description language.
- DXRPathTracer
- WispRenderer
- rtx-explore
- Kaguya
- RayTracingInVulkan
- PBRVulkan - time Path Tracer Engine
- Candela
- 图形引擎实战:DDGI动态漫反射全局光照
- RTXGI-DDGI-URP - DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)
- CPMFIGIOTVVD - Varying Volumetric Data by Daniel Jönsson and Anders Ynnerman
- DXR-PhotonMapper
- KinoObscurance - --AlchemyHPG11
- ScalableAmbientObscurance - ambient-obscurance
- XeGTAO
- ASSAO
- UnitySSReflectionURP
- Robust Screen Space Ambient Occlusion
- HBAOPlus
- gl_ssao - space ambient occlusion, cache-aware hbao
- MiniEngineAO
- NNAO
- dssdo
- ssgi
- SSRT - time indirect diffuse illuminaton using screen-space information for Unity.
- AmplifyOcclusion - code for Amplify Occlusion plugin for Unity [AmplifyOcclusion-URP](https://github.com/neon-age/AmplifyOcclusion-URP)
- Unity-Ground-Truth-Ambient-Occlusion
- Unity-GeoAO
- ConeSphereOcclusionLUT
- RTAO
- BNAO - based Bent Normal and Ambient Occlusion baker for Unity.
- ambient occlusion baking tool
- dxr-ao-bake
- DFAO-unity)
- CapsuleOcclusion
- GTAO_URP
- ssbn
- GzRNM
- lightmapper - file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
- seamoptimizer - file library that minimizes the hard transition errors of disjoint edges in lightmaps.
- BakingLab
- GPULightmass
- trianglepacker
- HDR_Lightmapper
- The_Lightmapper
- LightmapperToy - implementation of Matt's The Baking Lab with some modification.
- DeepIllumination
- ltcgi - and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
- LTC-Polygon-Light-For-URP
- Unity_LightBeamPerformance
- realtimeshadows
- TVSO - time adaptive shadow cascade optimizer for Unity URP. Powered by variance.
- Sparse Virtual Shadow Maps
- UnityShadows
- PerObjectShadowSRP - object shadow implementation using Unity SRP.
- Shadows - time shadow maps
- ShadowVSM
- UnityPCSS
- ContactShadows
- ShadowFX - optimized solution for deferred shadow filtering
- Cinder-Experiments
- of-ESMShadowMapping
- RayTracedShadows
- RaytracedHardShadow
- ShadowVolume - Scene-Object of Unity
- variance_shadow_mapping_vk
- Precomputed-Shadow-Fields-for-Dynamic-Scenes
- DeepShadowMap - Time Deep Shadow Maps for Unity3D
- CachedShadowMaps
- Unity_URP_Planear_Shadowmap
- Unity-Capsule-Shadows
- 现代C++中的高性能并行编程与优化
- Parallel Prefix Sum (Scan) with CUDA
- Compute Shader 简介
- MinimalCompute
- Indirect-Rendering-With-Compute-Shaders
- Boids
- nvjob-boids - boids
- DragonSpace
- BoidsUnity
- Unity-Flocking-CPU-GPU
- Unity-BatchRendererGroup-Boids
- Unity-Boids-Behavior-on-GPGPU
- unity-jobsystem-boids
- Boids
- LeoGPUDriven
- GPU-Driven-03
- Realtime-Compute-Shader-Unity-PathTracer
- GPUDrivenTerrainLearn
- GPUDriven
- webgpu-compute-rasterizer
- URasterizer
- Unity_GPU_Driven_Particles
- unity-gpu-culling-experiment
- VkGPUDrivenCNGuide
- KvantSpray
- particle-optimizer-pro
- ComputeShaderBVHMeshHit
- NativePhysicsBVH
- UnityBoundingVolumeHeirachy
- Fast-BVH
- bvh
- Berny_Core
- UnityGPUVectorGraphics
- Anime-Speed-Lines - processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
- lut-creator - plugin
- cg-cinematography - [中文翻译](https://wp.aducg.com/archives/author/adu)
- colour-unity
- JL-s-Unity-Blend-Modes
- unity-blend-shaders
- 色彩理论」颜色是怎么回事儿?以及如何高效使用 Adobe 颜色库
- 皮克斯光线与色彩应用培训中文字幕
- 电脑颜色是错的
- Photoshop blending modes in glsl
- Gamma的传说
- color science
- 色彩基础知识
- colorizer
- 光学原理在绘画中的应用
- 配色网站一锅端
- 物理学大神如何研究颜色
- 【Unity】深度图(Depth Texture)的简单介绍
- bs::framework - Modern C++14 library for the development of real-time graphical applications [github](https://github.com/GameFoundry/bsf) ]
- OpenSceneGraph - High performance 3D graphics toolkit. [github](https://github.com/openscenegraph/OpenSceneGraph) ]
- OptiX - Application framework for achieving optimal ray tracing performance on the GPU
- Taichi - Computer graphics R&D infrastructure [github](https://github.com/yuanming-hu/taichi) ]https://michaelwalczyk.com/
- VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project [github](https://github.com/vsg-dev/VulkanSceneGraph) ]
- Silk - speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Use Silk.NET to add cross-platform 3D graphics, audio, compute and haptics to your C# application.
- realtimerendering
- spir
- glslb
- shader-playground
- McGuire Computer Graphics Archive - OBJ format scenes
- CIS 565 GPU Programming and Architecture
- MAGE - based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.
- Thinking Parallel, Part I: Collision Detection on the GPU
- Thinking Parallel, Part II: Tree Traversal on the GPU
- Thinking Parallel, Part III: Tree Construction on the GPU
- Color: From Hexcodes to Eyeballs
-
- ambientCG - Public Domain materials for Physically Based Rendering
- GPU Optimization for GameDev
- amplify-impostors
- The Hebrew University of Jerusalem Israel-Graphics
- Computer Animation and Social Agents 2020
- shaders-limiter
- siggraph-2021-links
- China Israel Bi-National Conference 2009
- Computational Visual Media 2012
- Journal of Computer Animation and Virtual Worlds - 427X/issues)
- The Visual Computers
- Hanyang U-Voronoi Diagram
- Harvard-Graphics, Vision & Interaction
- HKU-Geometric Computing
- >HKUST-Vision&Graphics
- Kentucky-Graphics & Geometric Modeling
- UC San Diego-Graphics
- University of Virginia- Graphics
- Utah-Geometric Design and Computation
- bs::framework - Modern C++14 library for the development of real-time graphical applications [github](https://github.com/GameFoundry/bsf) ]
- Diligent Engine - Modern cross-platform low-level graphics library. [github](https://github.com/DiligentGraphics/DiligentEngine) ]
- Falcor - Real-time rendering framework designed specifically for rapid prototyping. [github](https://github.com/NVIDIAGameWorks/Falcor) ]
- IEEE Transaction on Visualizations and Computer Graphics
- Arizona-CAGD
- 2020
- Solid and Physical Modeling 2007
- 2020
- KAUST-GMSV
- Rice-Graphics & Geometric design
- SNU-3D modeling & Processing
- South Florida-CAD
- UC Davis-CAD&manufacturing
- Computer Graphics International 2020
- UCL-Virtual Environments & Computer Graphics
- UIUC-Graphics
- Washington Univ. St. Louis - Media and Machines
- bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style library. [github](https://github.com/bkaradzic/bgfx) ]
- Euographics EuroVis 2020
- Magnum - Lightweight and modular graphics middleware for games and data visualization. [github](https://github.com/mosra/magnum) ]
- The Book of Shaders
- AMD Developer Guides, Manuals & ISA Documents
- Parallel Thread Execution ISA Version 7.5
- CUDA Binary Utilities
- branching-in-shaders
- ultimate-10-shaders
- OGRE3D - Scene-oriented flexible 3D engine written in C++. [bitbucket](https://bitbucket.org/sinbad/ogre)]
- a-review-of-shader-languages
- spir
- shaderfrog
- ORCA: Open Research Content Archive - Free large graphics scene samples
- SharpGame
- Vortice.GPU - level, cross-platform .NET GPU library
- cg
- how-to-read-shader-assembly
- The Shader Permutation Problem - Part 1: How Did We Get Here?
- The Shader Permutation Problem - Part 2: How Do We Fix It
- How does a GPU Shader work?
- Polyscope - Prototyping-oriented UI for geometric algorithms. [github](https://github.com/nmwsharp/polyscope) ]
- Life of a triangle
- 学习笔记:GAMES101-现代计算机图形学入门
- Modern-GPU-Architecture
- a_list_of_a_lot_of_shaders_urp
- IESviewer
- shadered
- GPU 渲染管线和硬件架构浅谈
- Gentle introduction to GPUs inner workings
- GCN – two ways of latency hiding and wave occupancy
- Breaking Down Barriers
- GPU-BenchMark
- gpu/cpu硬件信息
- 实时渲染管线
- Performance Tunning for Tile-Based Architecture/Tile-Based架构下的性能调校
- Loads, Stores, Passes, and Advanced GPU Pipelines
- 深入剖析GPU Early Z优化
- ComputeShader手机兼容性报告
- 技术美术工作内容及举例
- Nvidia Pascal Architecture
- PowerVR
- Toony Colors Pro 2
- 到目前为止的二次元渲染总结
- 【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密
- Samsung-GPU-DOC
- Unity中二次元渲染算法总汇
- AMD Vega Architecture
- Sunao Shader
- MMS
- ReflexShader
- publications
- ultimate-outlines-highlights - plugin
- UnityChanToonShaderVer2-Detail
- ToonShadingCollection阴影章节
- 一口气解决RenderQueue、Ztest、Zwrite、AlphaTest、AlphaBlend和Stencil
- 译 URP shader coding教程
- 新的程序化面部光照修正,支持顶点动画
- SDFr
- to-z-prepass-or-not-to-z-prepass
- What-Are-SDFs-Anyway
- A Dataset and Explorer for 3D Signed Distance Functions
- 详解Cubemap、IBL与球谐光照
- Physically Based Shading in Unity
- Notes on ddx/ddy
- smallvcm
- mitsuba
- unity 半透明渲染技巧合集
- How the URP unlocks games for you
- XFur Studio 2 unity-plugin
- Unity切片类全息效果
- 关于静态批处理/动态批处理/GPU Instancing /SRP Batcher的详细剖析
- shader-graph-markdown
- VXAO
- voxel-renderer-unity
- Easy Decal
- UPGEN Lighting
- mf-ssgi
- SOPGI
- volumetric-light-beam - plugin
- HFTS
- Parallel Prefix Sum (Scan) with CUDA
- compute-shaders-in-unity-multiple-kernels-computebuffers-cpu-gpu-data-flow
- compute-shaders-in-unity-boids-simulation-on-gpu-shared-memory
- SSbumpGenerator
- Introduction to Compute Shaders
- More Compute Shaders
- Even more Compute Shaders
- lightmapping-troubleshooting-guide
- Siggraph15 GPU-Driven Rendering Pipelines
- Unity Global Illumination Learning Resources
- Compute Shader Glossary
- Compute Shaders: Optimize your engine using compute / Lou Kramer, AMD
- Boids
- analytic-soft-shadows - time soft shadowing solution with shadows defined by Spheres, Capsules and Boxes
- keen-vectors
- exposure
- A short history of color theory
- color vision
- color-studio - plugin
- [GDC16
- 配色网站一锅端
- blending modes
- Unity中深度值推导
- graphicscodex
- 再议移动平台的AlphaTest效率问题
- 基于物理的渲染—更精确的微表面分布函数GGX
- 各向异性头发效果
- UnityURP管线实现高质量角色单独投影
- 从零开始的原神角色渲染
- 游戏中的全局光照(三) 环境光遮蔽/AO
- IEEE Transactions on Multimedia
- Unity Shader替换工具
- LUTS
- 通过实验透彻理解颜色空间
- 实时渲染之how to render pixels
- Gamma的传说
- Shader变体收集与打包
- 移动处理器CPU性能天梯图
- PU性能天梯图
- 深入GPU硬件架构及运行机制
- 后处理效率问题和Tile-Based GPU
- 跨平台引擎Shader编译流程分析
- RenderDoc截帧DXBC编译 一文详解
- shader map总结
- Unity3D shader优化技巧集合
- 英伟达GPU架构演进近十年,从费米到安培
- GPU架构及运行机制学习笔记
- HLSL中的MUL指令深层剖析
- 卡通渲染漫谈
- 【基于物理渲染】业界主流GGX
- 图流:Unity 标准PBR材质 美术向数据流程
- 卡通渲染流程2.0-【罪恶装备效果解析与优化】
- 学习PBR路程(四、Specular)
- 非真实渲染
- Unity NPR之日式卡通渲染(基础篇)
- 卡通渲染及其相关技术总结
- 关于理解 Premultiplied Alpha 的一些 Tips
- 程序干货:日式卡通渲染基础技术
- SRP Batcher工作原理探究
- Unity SRP 实战(三)PCSS 软阴影与性能优化
- 图形学|shader|用一篇文章理解半透明渲染、透明度测试和混合、提前深度测试并彻底理清渲染顺序。
- Max:GPU Driven Pipeline — 工具链与进阶渲染
- 在运行时将 Texture2D 压缩并加载到 ASTC 纹理中
- 撸一个GPU Driven Pipeline
- UnityShader部分内置函数推导(周末随机更几个)
- unity shaderlab 和 3dsmax maya .fx 自定义 hlsl directx material 材质的联系
- 如何阅读和还原分析器中的DXBC
- DXBC指令
- Shader中的代码优化原理分析
- shader mad是汇编指令吗_Shader中的代码优化原理分析
- 一个角色最终呈现在引擎里,美术制作上的思考以及注意事项
- 技术美术 (Technical Artist)
- 技术美术学习大纲
- 图形学硬件拾遗
- Unity图形渲染——基础渲染系列教程20篇
- Unity3D的渲染路径的细节一览表
- 深度探索Skinned Mesh【翻译】
- 理解高动态范围光
- 移动设备GPU架构知识汇总
- PBR Lego Shading – 基于PBR的偏风格化的乐高材质
- GPU架构 核心问题笔记
- 【NPR】卡通渲染
- Unity URP 卡通渲染 原神角色渲染记录-Function-Based Light and Shadow: Emission + SDF脸部阴影
- 关于ddx/ddy的一些思考和测试
- Universal RP Unity通用渲染管线学习
- Compute Shader 简介
- 【渲染】算法分析:Deferred Voxel Shading for Real-Time Global Illumination
- Unity物理引擎实战-基于SPH方法的简单水体模拟
- 渲染状态改变消耗详情
- 伽马还是线性?用一张图理理在U3D中该如何设置。
- Unity中实现高性能渲染遇到的问题
- 色彩空间基础
- 漫谈HDR和色彩管理
- 色彩原理
- 停止扯淡!!漫谈显示器色彩管理
- 渲染杂谈:early-z、z-culling、hi-z、z-perpass到底是什么?
- 现代渲染引擎开发-GPU Driven Render Pipeline
- GPU-Driven Rendering 有没有可能应用到移动端呢?如果不能是什么原因导致的?
- 一篇文章彻底搞清PS混合模式的原理
- Unity通过RenderTexture渲染特效和模型方案
- Unity中影响渲染顺序的因素总结
- 从DX角度看SRPBatcher
- Unity手游项目优化记录
- max:GPU Driven Rendering Pipeline 开发小结
- 游戏引擎随笔 0x13:现代图形 API 的 Bindless
- bzshadergui
- vk_mini_path_tracer
- dynamic-diffuse-global-illumination
- UnityURP卡通渲染中的刘海投影·改
- 神作面部阴影渲染还原
- 总结一些TA(技术美术)学习的网站
- 全局光照:光线追踪、路径追踪与GI技术进化编年史
- 浅谈卡通渲染与真实感渲染结合思路
- 2017.8 半透明的绘制顺序与接收阴影问题
- HDRP高清渲染管线-学习资料汇总
- 实时PRTGI技术与实现
- 预计算辐照度全局光照(PRTGI)从理论到实战
- 万能的曲线——堪称调色之王(颜色篇)
- 颜色:原理和应用
- 浅谈伽玛和线性颜色空间
- sharpdx - source managed .NET wrapper of the DirectX API.
- OSPRay - Ray tracing based rendering engine for high-fidelity visualization. [github](https://github.com/ospray/OSPRay) ]
- unity-gpu-culling-experiment
- unity-gpu-culling-experiment
- (Unity)GPU-Driven场景渲染
- CMU-Graphics
- Cornell-Graphics
- VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project [github](https://github.com/vsg-dev/VulkanSceneGraph) ]
- mesa3d
- vkguide gpu_driven_engines
- GPU Driven Render Pipeline
- unity-gpu-culling-experiment
- siggraph-2023-links
- ACM Siggraph 2020
- ACM Siggraph ASIA 2020
- >Euographics Symposium on Rendering 2020
- ACM Transactions on Graphics
- Computer Graphics Forum - 8659)
- Computational Visual Media
- International Journal of Computational Geometry and Application
- Bath-Graphics
- Brown-Graphics
- City U HK-Creative Media
- City University of Hong Kong - Graphics
- hyperspace-teleport-urp
- avoiding-shader-conditionals
- shaderslab-shaders
- Paint in 3D
- Rendering Resources - Benedikt Bitterli
- Decal Master: Advanced Deferred Decals
- YuanShen_Face
- raymarcher - plugin
- magic-light-probes - plugin
- lumina-gi-real-time-voxel-global-illumination - plugin
- SIAM Geometric Design and Computing 2019
- unity-gpu-culling-experiment
-
-
Interview/DataStruct-Algorithms
-
Operating-System
-
Random
-
高性能数据结构和算法
-
FPS
- Arithmetics - generation arithmetic implementations, improved floating point number types for .NET, written in C#. Includes the following number types:
- the-art-of-packing-data
- swifter - - swifter 的和核心库,里面很多unsafe 优化
- .NET 中 Web API 中的速率限制算法
- FibonacciHeap
- SparseBitsets
- FastFilter
- BurstLinq
- NaturalSort
- MemoryExtensions
- ResizableSpanWriter
- caffeine
- AdvancedDLSupport - based C# P/Invoke alternative - compatible with all platforms and runtimes.
- interprocess - platform shared memory queue for fast communication between processes (Interprocess Communication or IPC).
- H.Pipe - typed, async wrapper around .NET named pipes
- LeslieXin.SimpleMMF
- NativeStringCollections
- c#零成本抽象
- garnet - store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication features. Garnet can work with existing Redis clients.
- sharpkmeans
- ZeroLog - allocation .NET logging library
- DefaultInterpolatedStringHandler.cs
- NativeCollections - Native Collection Types for Unity https://jacksondunstan.com/articles/tag/native-collection
- UnsafeCollections - Native Collection Types for Unity
- SharedArray - copy sharing between managed and native arrays in Unity
- UnsafeArray
- QuikGraph
- NativeOctree
- trie
- PruningRadixTrie - 1000x faster Radix trie for prefix search & auto-complete
- KDTree - safe querying, with minimal memory garbage.
- UnityOctree
- trienet - completion and Intelli-sense. Includes: patricia trie, suffix trie and a trie implementation using Ukkonen's algorithm.
- SharedMemory
- Faster.Map - hood backshift deletion c#
- DawgSharp
- Towel
- ObservableCollections
- ObservableComputations - platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.
- daachorse - Corasick algorithm using the compact double-array data structure.
- Collections.Pooled - allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.
- Collections.Pooled
- BurstCollections
- NullGC
- c#零成本抽象
- stringHelper
- bithacks
- SparseSet
- 3D游戏的万人同屏技术详解(2)
- BreakInfinity
- 用C#将四元数压缩到32位
-
-
Utils
-
FPS
- 官网
- 官网
- GNU LGPL2.1
- 官网
- 官网
- GNU GPL2.1
- 官网
- libcstl
- GNU LGPL2.1 - licenses/gpl-2.0.html)及更高版本(测试代码)。[官网](http://www.mission-base.com/peter/source/)
- libcstl
- Apache2.0
- 官网
- qLib license
-
-
Lua
-
FPS
-
-
C
-
CPP
-
FPS
-
-
Java
-
Admin
-
Rust
-
-
Author
-
Lua
- sa-token - token是一个轻量级Java权限认证框架,主要解决:登录认证、权限认证、Session会话、单点登录、OAuth2.0 等一系列权限相关问题
-
-
CMAKE
-
Embed-Script/VM/
-
Lua
- IwasmUnity
- WACS
- cyber
- luajit-remake
- luajit2
- minivm
- CS2X
- roblox-ts
- titan
- tolua
- xlua
- xLua - il2cpp is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
- bLua
- PureJSB
- gravity
- wren
- skip - purpose programming language that tracks side effects to provide caching with reactive invalidation, ergonomic and safe parallelism, and efficient garbage collection. Skip is statically typed and ahead-of-time compiled using LLVM to produce highly optimized executables.
- miniJVM
- cone
- flax - purpose language with high level syntax and expressibility.
- dora - compiler for the programming language Dora implemented in Rust. Works on Linux, Windows and macOS (x86_64 and aarch64).
- awesome-jit
- WAVM - web applications.
- Bytecoder
- skew - first, cross-platform programming language with an optimizing compiler
- delta
- Volta
- Eagle
- ponyc - source, object-oriented, actor-model, capabilities-secure, high-performance programming language
- gosu-lang - safety. Gosu is an object oriented language with a sprinkle of functional programming features.
- Tern
- dascript - level, statically strong typed scripting language, designed to be fast as embeddable ‘scripting’ language for C++ performance critical applications like games.
- arturo
- artichoke
- Yuri AVG Engine
- chaos
- RTCLI.Runtime
- langs-in-rust
- sol2 - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
- Jinx
- mana_lang
- ulox
- umka-lang
- BorrowScript
- CSnakes - a tool for embedding Python into .NET projects
- Topaz
- cosmopolitan - once run-anywhere c library
- TypeRunner
- awesome-wasm-runtimes
- awesome-language-engineering
- smmalloc
- Arenas
- Varena
- UpsilonGC - world Upsilon GC
- bdwgc - Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehm-gc)
- libffi
- dyncall
- xbyak - 64) mnemonic.
- Disasmo - in. Click on any method or class to see what .NET Core's JIT generates for them (ASM).
- net-ssa - ssa: A fast and easy-to-use register-based representation for .NET bytecode.
- JitInspector
- rune
- lc3-vm
- luau
-
FPS
- libffi
- dyncall
- quickjs
- neos - platform (C++) universal compiler that can theoretically compile any scripting/programming language.
- chaos
- nekovm
- terralang
- halide
- fanx
- mun
- beef - oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go
- coreVM
- inko
- tuyin
- fanx
- tuyin
- dascript - level, statically strong typed scripting language, designed to be fast as embeddable ‘scripting’ language for C++ performance critical applications like games.
- chaos
-
-
DevOps
-
Lua
-
-
Unity
-
Lua
- UnityDataTools
- Locus-Bundle-System
- UnityAutoBundles
- xasset
- YooAsset
- WooAsset
- AssetBundleLoadManager
- AssetBundleManager
- unity-addressable-importer
- HiAssetBundle_unity - users to access resources dynamically at runtime.
- assetUpdater
- AddressableTools
- com.unity.addressables
- addressable-asset-system-chinese-manual
- EZAddresser
- AssetBundle-ContentHasher
- AddressablesServices
- AssetBundles-Browser
- AssetManagement
- QuarkAsset
- SmartAddresser
- Addler
- GameFrameX
- F8Framework
- TaoTie
- GameDevelopmentKit
- UniFramework
- OxGFrame
- ZeroGameKit
- MojoUnity-Packages
-
FPS
- 浅析Unity引擎视角下的游戏内存优化
- needle
- 浮生若梦Jason
- animate-ui-materials
- postprocessing-controller
- material-timeline-track
- fast-script-reload-239351 - plugin
- 浅谈 Unity 内存管理
- UAlive
- UNode
- LiShengYang-yiyi
- flexalon-ui-layouts
- modular
- psd-2-ugui
- TextureStreaming
- 介绍几个日本开源动画项目
- linefy - plugin
- fast-line-renderer
- Shapes
- aline
- draw-xxl-246836
- mmfeedbacks
- Dynamic Radial Masks
- ShaderGraph暴力学习
- 赵京宇
- Shader Graph所有节点讲解
- Brackeys
- Unity UGUI开发,0GC更新视图
- Unity2019新特性增量式垃圾回收[译文
- uxtool
- easy-multiple-healthbar
- ui-particle-image - plugin
- canvas-particle-system - plugin
- 2d-cloth
- 2d-soft-body
- pidi-2d-reflections-2-standard-edition
- character-creator-2d
- tactical-camera - to-use camera system, ideal for both top-down overview of your worlds and close-up action scenes. It offers a lot of freedom to define and customize its behavior.
- hotreload - freeVersion](https://gitlab.com/singularitygroup/hot-reload-for-unity) [github-freeVersion](https://github.com/pancake-llc/hot-reload)
- TopGames
- Archimatix
- umodeler
- project-view-enhanced-199685
- shader control
- EZMaterialOptimizer
- unity-material-cleaner
- costume
- tertle
- agents-navigation - plugin
- Swing Bone
- dynamic Bone
- Boing Kit
- ProBuilder
- mesh-baker
- skinned-mesh-combiner
- mesh-combine-studio
- super-combiner
- Mount Points - plugin
- better-mesh-filter-266489
- mudbun-volumetric-vfx-mesh
- libigl - A simple C++ geometry processing library
- Asset Hunter PRO
- A+ Assets Explorer
- character-customization
- LyumaMeshTools
- clayxels
- uv-inspector
- AssetBundle加密-fair-guard
- render-order-settings-editor
- MaterialCleaner
- MotionFramework/Scripts/Editor/EditorTools
- Unity-Textrue-Format
- agamotto - plugin
- ultimate-replay - plugin
- coimbrastudios
- 深空之眼战斗模块拆解&个人对打击感的理解
- dynamic-raycast-system-2-0
- targeting-system-3
- multiplayer-resource-roundup
- Rider 中使用 Source Generator
- 浅谈Unity中的内存管理策略之TLSF
- 【Unity工具】使用Mesh生成以降低特效贴片Overdraw的自动化工具
- ui-baker
- 了解 Unity 的托管代码剥离删除的代码
- 动作游戏的动作系统是这样做的
- Unity材质冗余序列化数据清理
- 剔除:从软件到硬件
- 适合于移动平台的预计算遮挡剔除
- Unity游戏内存分布概览
- 分析Unity在移动设备的GPU内存机制
- 解读MONO内存管理:BOEHM GC原理及总结
- 网格汇编程序 - plugin
- Rider 中使用 Source Generator
- 工作技巧 | 纹理压缩格式Block Compression
- 几种主流贴图压缩算法的实现原理详解
- 小数派报告-Shader加载的纹理压缩的原理
- 程序丨入门必看:Unity资源加载及管理
- 使用Unity DXR加速PVS烘焙
- 解决unity3d mono内存问题的架构思路
- 关于unity mono内存优化的工具
- Unity内存分配和回收的底层原理
- Unity的内存管理与性能优化
- .NET内存性能分析指南
- Unity 下网格内存的优化
- 清理material中无用的的property
- ASTC纹理压缩格式详解
- 常用纹理和纹理压缩格式
- 游戏图片纹理压缩相关总结
- 游戏资源常见贴图类型
- 你所需要了解的几种纹理压缩格式原理
- 各种移动GPU压缩纹理的使用方法
- Unity引擎资源管理模块知识Tree
- Unity3D内存释放
- 我开发的角色动作系统概述-战斗,3C相关
- 游戏特效优化指南—贴图篇
- Unity 活动-浅谈Unity内存管理
- 引擎编译时间优化
- find reference2
- Choosing the Right Load Type in Unity’s Audio Import Settings
- action-timeline
- sensortoolkit
- SimilarTextureCheckToolPublic
- senses
- raycastpro
- path-linefx-support-cinemachine
- Unity 下网格内存的优化
- littera
- bmglyph
- glyphdesigner
- shoebox
-
-
GamePlay
-
GameAI
- EntitiesBT - Behavior Tree for Unity ECS (DOTS) framework
- behavior-designer-pro-dots
- awesome-behavior-trees
- com.bananaparty.behaviortree - platform Behavior Tree featuring support for deterministic simulation and prediction-rollback netcode.
- behavior-2
- appccelerate
-
Tutorial
-
Skill
- combateditor-252420 - plugin
- unity-gameplay-ability-system - Oriented Technology Stack (DOTS) where possible.
- IcSkillSystem - A simple and reusable skill system
- 深空之眼战斗模块拆解&个人对打击感的理解
- 动作游戏的动作系统是这样做的
- UniInk-高性能0GC的轻量化脚本逻辑解决方案
- drakkar-vfx
- GASDocumentation
- Vision
- ta-frustrum-culling
- culling
- Unity GPU Based Occlusion Culling
- com.asurafanclub.frustumculling
- FrustumCullingSolution
- x-culling-pro-ultimate-performance-optimization-system
- drakkar-culling-pro
- ShaderGraph暴力学习
- 赵京宇
- 浮生若梦Jason
- ShaderGraphAssets
- ShaderGraph_ExampleLibrary
- ShaderGraphExamples
- Unity_ShaderGraphStudy
- Shader Graph所有节点讲解
- BrackeysUnity Shader Graph教程合集
- Unity2019新特性增量式垃圾回收[译文
- 浅谈 Unity 内存管理
- 理解 C# 中的各类指针
- 理解 .NET 结构体字段的内存布局
- minicoro - platform coroutine library in pure C.
- libcsp
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