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AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
https://github.com/Caerind/AwesomeCppGameDev
Last synced: 1 day ago
JSON representation
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C++
- dynamicLinker
- rapidstring
- tinyddsloader
- data_desk - time code generation in projects.
- luna-studio
- SmartIteratorCpp11 - v3 in C++11
- judy
- NSLogger
- c_nanoprofiler
- tracy
- BigInteger
- varint - length integer encodings.
- libinsanity
- cppbestpractices
- BareMetalLib - metal programming
- cpp-taskflow
- simdjson
- rangeless - like library of higher-order functions for data manipulation
- variant
- tweeny
- EAMain - platform entry point used for platforms that don't support console output, return codes and command-line arguments.
- cxx14-graph
- lex
- lager - oriented design using the unidirectional data-flow architecture (Redux for C++)
- cpp-std-fwd
- hedley
- scnlib
- pipet - time
- scope_guard
- pdbex
- optional-lite - A C++17-like optional, a nullable object for C++98, C++11 and later in a single-file header-only library
- kangaru
- CppCoreGuidelines - and-true guidelines, rules, and best practices about coding in C++
- span-lite - A C++20-like span for C++98, C++11 and later in a single-file header-only library
- replxx - 8, syntax highlighting, hints and Windows and is BSD licensed.
- stateful_pointer
- type_erasure_and_dispatch
- modern-cpp-features
- msgpack11
- trackable_ptr
- reactive
- liberasure - dependencies C++ extensible type erasure library
- any
- FastDynamicCast
- 0xABAD1DEA
- PubBus
- emscripten - to-Web Compiler
- gcpp
- patterns
- cmcstl2
- invoke.hpp
- cppbackport
- libuv - platform asynchronous I/O
- uvw - only, event based, tiny and easy to use libuv wrapper in modern C++
- opt
- shared_ptr_2.0
- undo - linear undo/redo functionality
- Configuru
- strong_typedef
- dry-comparisons
- determine_c_or_cpp
- optional - style extensions and reference support
- promise-cpp
- mod
- ring-span-lite - span lite - A C++yy-like ring_span type for C++98, C++11 and later in a single-file header-only library
- outcome - Boost edition)
- semver
- cpp-cheatsheet
- Mastering-Cpp-Game-Development
- std_function
- ska_sort
- strong_type
- type_safe
- BigInt
- huge-long-number
- bitmask
- BigInteger
- bigint
- bitwise
- mppp
- enum-flags
- marl
- EAThread - platform interface for multithreaded programming.
- arcana.cpp - based asynchrony.
- relacy
- partr
- deadlockempire.github.io
- MAN
- cpp-concurrency
- bikeshed
- lucy_job_system - based job system with extremely simple API
- libgo - style concurrency in C++11
- ThreadPool - safety and pure C++17 thread pool.
- thread_pool
- concurrentqueue - producer, multi-consumer lock-free concurrent queue for C++11
- ck - blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance conc…
- GTS-GamesTaskScheduler
- cpp-taskflow
- cppcoro
- mx
- px
- FiberTaskingLib - based multi-threading. It allows execution of task graphs with arbitrary dependencies.
- elle - based asynchronous C++ development framework.
- thread-pool
- enkiTS
- enkiTSExamples
- fiber
- px_sched
- termite-jobs
- jobxx
- thread-pool-cpp
- ThreadPool
- Scheduler
- dwThreadPool - only, dependency-free, C++ 11 based ThreadPool library.
- CTPL
- ThreadPool
- Awl
- asio
- MPMCQueue - producer multi-consumer lock-free queue written in C++11
- coroutine
- coroutines
- coro - header library facilities for C++2a Coroutines
- executors
- parallel-util - only implementation of "parallel_for" and "parallel_map" for C++11
- parallel-hashmap - only, very fast and memory-friendly hashmap and btree containers.
- concurrent-deque - free concurrent work stealing deque in C++
- ParallelComputingPlayground
- awesome-lockfree - free and lock-free programming
- dlmalloc
- deluxe68
- KernelReadWriteMemory
- malloc_geiger
- mimalloc-bench
- allocator_bench
- snmalloc
- mimalloc
- hardened_malloc - based platfo…
- objectpool
- rampin
- tgc
- Mesh
- memory-dumper
- alloc-test - platform benchmarking for memory allocators, aiming to be as close to real world as it is practical
- memory-allocators
- drmemory
- rpmalloc - byte aligned memory allocator implemented in C
- jemalloc
- cpp-mempool - only mempool library
- incppect
- injection
- tiny - level library for minimizing the size of your types
- memory
- ryu
- MengRao/str - length string class along with an adaptive hash table for fast searching
- inplace_string - like class template that stores text content in-place inside the class
- arabtype
- unify
- unicode - 8 Strings and Utilities
- ocornut/str
- SuperString - optimized string library for C++
- stdstring.h - only).
- text_view
- utfz - 8 library - safe, no exceptions
- utf8.h
- tiny-utf8 - 8) capable std::string
- str_view - termination-aware string-view class for C++
- Obfuscate - time string literal obfuscation header-only library for C++14
- stringencoders - string transformations
- string-view-lite - A C++17-like string_view for C++98, C++11 and later in a single-file header-only library
- cutf - 8 <> wchar_t conversion functions for C and C++
- Apris
- string_id
- inih
- simple-ini-reader
- rapidjson
- json.h
- ezxml - XML parser
- jsmn
- fast_obj
- cpptoml - only library for parsing TOML
- nanocsv
- picojson - file-only, JSON parser serializer in C++
- js0n - Footprint JSON Parser in C
- CppCmb - combinator library with a natural grammar notation.
- obj_lib
- ffmpeg-cpp - to-use C++ wrapper around the ffmpeg libraries
- Parser-Combinators
- tinyply
- json - place JSON/SJSON parser
- sajson - performance JSON parser for C++11
- sjson-cpp
- xlnt - platform user-friendly xlsx library for C++14
- assfile - only data) from many different sources, with an fopen/fread-like API.
- sjson - header C file Json encoder/decoder
- melo
- jo
- huffandpuff
- fbx
- csv-parser
- enkiMI
- sjson
- OpenFBX
- fbx - file binary FBX importer.
- DevIL - platform image library utilizing a simple syntax to load, save, convert, manipulate, filter, and display a variety of images with ease. It is highly por…
- json - only JSON library
- glw_json - header fast and compact C++ library for JSON serialization, no memory allocation during parsing.
- svgpp
- Vili
- SimpleJSON
- ini
- cfgpath
- juson
- simpleini - platform C++ library providing a simple API to read and write INI-style configuration files
- jsonpack - performance and extremely easy-to-use JSON serialization library
- yaml-cpp
- json
- pugixml - weight, simple and fast XML parser for C++ with XPath support
- rapidcsv
- fast-cpp-csv-parser - cpp-csv-parser
- csvstream - to-use CSV file parser for C++
- Qxlnt - platform user-friendly xlsx library for C++14.
- Qlibxlsxwriter
- QSimpleXlsxWriter
- QXlsx
- simdjson
- DuckX
- inih
- filesystem
- watchman
- edwork - write filesystem
- dr_fs
- apathy
- filesystem - contained path manipulation library for C++
- tinydir
- dirent
- whereami
- PhysFS
- putils_reflection - A simple, stand-alone, header-only and easily pluggable `constexpr` reflection system.
- Vzor
- magic_enum
- ArticleEnumClass-v2
- tinyrefl
- datalibrary
- enum_traits
- enum_reflect
- cpgf
- meta - only, non-intrusive and macro-free runtime reflection system in C++
- metareflect
- zserio
- rttr
- cista
- ponder
- tekari
- bitsery
- tstype
- capnproto - core tools and C++ library
- reflect
- cpp-serializers
- cppexpose
- iguana
- Reflex
- reflect
- cpp-generic-serialize - only generic binary-serialization for arbitrary types (and nested containers)
- rpoco
- CPP-Reflection
- cereal
- cmake-reflection-template
- MetaStuff
- type_name - printing type names
- smartenum
- better-enums - time enum to string, iteration, in a single header file
- magic_get
- ctti
- nameof
- flatbuffers
- protobuf - Google's data interchange format
- archive - safe and header-only serialization/deserialization for C++
- reflect
- msgpack-c
- wise_enum
- enum.hpp - time enum reflection library
- reflection
- putils_meta - Phisko's metaprogramming utilities. Collection of type traits and compile-time helpers.
- monster
- STT-C-Compile-Time-Snake
- brigand
- cxl
- hana
- cpp_functional_programming
- hof - order functions for c++
- easing-functions
- ftl
- Function
- fixed_size_function
- FastDelegate
- any_function
- delegates
- SLACC
- function_ref - owning reference to a callable.
- expected - style extensions
- pluscallback
- asyncpp
- coro
- libco - end service. It has been running on tens of thousands of machines since 2013.
- eventpp
- FunctionalPlus
- function2 - in replacement to std::function that supports move only types, multiple overloads and more
- eventbus
- mlib
- prio_queue - heap priority queue
- dep_sort
- sort
- frozen - only, constexpr alternative to gperf for C++14 users
- scattered
- radixsort
- judy-template
- EasyIterator
- flat.hpp - like based associative containers
- skiplist.h - header-file, public domain, type-generic C89 skip list implemementation
- avl_tree
- rsht
- array - arrays with customizable allocation, small buffer optimization and more
- sparse-map
- hopscotch-map
- flat_hash_map
- devector
- hashMap - safe hash map implemented in C++
- EASTL
- STL
- plf_list - in replacement for std::list with 293% faster insertion, 57% faster erasure, 17% faster iteration and 77% faster sorting on average. 20-24% speed increase in use-case testing.
- rax
- ga
- xenium
- sparsehash-c11
- Sprout
- immutable-cpp
- HashMap
- TinySTL
- ch_stl
- pdqsort - defeating quicksort.
- DebugViewPP
- pprint
- glog
- spdlog
- Frlog
- loguru
- static-print
- nanoprintf
- _._
- cpp-format
- tsf - compatible C++ library
- fmt
- tinyformat
- plog
- reckless - latency, high-throughput, asynchronous logging library for C++.
- FASTER - value store, in C# and C++, from Microsoft Research.
- tabulate
- leaf
- logwizard - a Log Viewer that is easy and fun to use!
- tinge - only library for C++ which enables pretty colours on the terminal.
- spinnercpp
- pprintpp
- elephant-logger
- SISL - platform/cross-compiler Signals and Slots library for C++11 and more...
- SimpleSignal
- SimpleSignals
- SimpleSignal
- signal11
- nano-signal-slot
- observable
- microprofile - embeddable CPU/GPU profiler
- NVMLQuery-Windows
- GpuProf
- gperftools
- monitoring
- GPUProfiler - Understand your application and workflow resource requirements
- amdmemorytweak
- nonius - benchmarking framework
- CapFrameX
- minitrace - in trace viewer (about:tracing).
- CompareIntegerMaps
- netdata - time performance monitoring, done right! https://my-netdata.io/
- gputop
- libperflogger
- perftest
- PocketTrace
- dmt
- LPGPU2-CodeXL
- libProfiler
- verysleepy
- renderdoc - alone graphics debugging tool.
- RenderDoc-Manager
- apitrace
- chobo-profiling - platform call-graph intrusive C++ performance profiling library
- semile
- LiveMemTracer
- Remotery
- Radeon-GPUProfiler
- RCP - time and GPU for OpenCL™ and ROCm/HSA applications. This information can be used by developers to…
- Compressonator
- gapid
- glintercept
- ThreadTracer - time, cpu-time and premptive context switches for threads.
- microprofile
- gpuvis
- yardstick
- optick
- benchmark
- easy_profiler
- profi - weight C++ profiling library
- SIMD-Visualiser
- Caliper
- HWCPipe
- picobench
- nanobench - header microbenchmarking functionality for C++11/14/17/20
- coz
- access_profiler
- llvm-propeller - based Relinker
- cupti_profiler
- EATest
- faker-cxx - C++20 Faker library for generating fake (but realistic) data for testing and development.
- gtest-adapter
- gtest-parallel
- gtest-tap-listener
- gtest-gbar - gbar
- gtest-runner - platform, Qt5 based Graphical User Interface for Google Test unit tests
- googletest - Google Testing and Mocking Framework
- mettle
- utest.h
- greatest
- mettle
- Catch2 - native, header-only, test framework for unit-tests, TDD and BDD - using C++11, C++14, C++17 and later (or C++03 on the Catch1.x branch)
- mutate_cpp
- trompeloeil
- cpuinfo - 64/ARM/ARM64, Linux/Windows/Android/macOS/iOS)
- yue - platform GUI apps
- cpp-ipc - performance inter-process communication using shared memory on Linux/Windows.
- portable-file-dialogs - header
- platform_bionic
- wil
- ipc
- flow9 - platform apps with a modern user interface
- cpu_features
- switch-portlibs-examples
- libnx
- Detours
- CrossWindow
- WindowsHModular
- clip - platform C++ library to copy/paste clipboard content
- osdialog
- nloader
- libusb - platform library to access USB devices
- WinToast
- borderless-window
- nativefiledialog
- PlatformFolders
- Skeleton - Friendly Development
- sfd
- Boxer - platform creation of message boxes / alerts / what have you.
- turf
- dynlib-loader - platform Runtime dynamic library loader (.dll / .so).
- systemd
- not-enough-standards - only C++ library that provides platform-independent utilities.
- EasyWindow
- gamemode
- ArduinoJoystickLibrary
- cppwinrt
- libenjoy
- nxquake2
- compiler-warnings
- getopt
- argparse
- cli
- radare2 - like reverse engineering framework and commandline tools
- Clara
- CmdLine2
- clipp
- argh
- cxxopts
- Arguments
- gflags - in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at: https://gflags.github.io/gflags/
- args - safe commandline argument parser for C++14
- CppVerbalExpressions
- tiny-regex-mod - regex-c by Kokke
- BlingFire
- cparse
- date
- asap - only library for creating, displaying, iterating and manipulating dates
- clang
- clang-reflect
- cftf - to-source compiler
- clang-power-tools - tidy magic to Visual Studio C++ developers.
- clang-format-all - format -i on all of the files in your C or C++ project
- CppAst
- autotidy - tidy checking
- cppinsights - See your source code with the eyes of a compiler
- llvm-project
- car
- PolyHook_2_0
- Ratchet
- PolyHook
- jet-live
- blink
- CToy
- C-Hotloading
- RuntimeCompiledCPlusPlus
- live_reload_test
- cr - only Library
- live_edit - header libraries to help with reloading, debugging and profiling C(++) code.
- RCCpp_DX11_Example
- uuid_h - style, "lib" to generate uuid:s.
- yauid
- PPK_ASSERT - in & self-contained C++ assertion library
- debugbreak
- crashpad - reporting system
- in_constexpr
- backward-cpp
- debug_assert
- EAAssert
- dbg-macro
- dbgtools - related drop-in c/c++-utils
- x64dbg - source x64/x32 debugger for windows.
- MTuner
- arrow - language development platform for in-memory data. It specifies a standardized language-independent columnar memory format for flat and hierarchical data, organized for effic…
- plf_colony - erased elements regardless of insertions/erasures. Provides higher-perf…
- args - only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not nec…
-
Libraries
- paq - file C/++ libraries for game devs
- putils - Phisko's C++ utilities. Large collection of helper classes and functions.
- HandyCpp
- single_file_libs - file C/C++ libraries.
- EABase - independent data types and platform feature macros.
- EAStdC
- acd
- single-file-libs - in, single file stuff
- par - file C libraries from Philip Allan Rideout
- Core
- dr_libs - file libraries for C/C++.
- limbus - platform game library in the public domain
- RandomCode
- tinypile - or-two-file libs. C/C++. Public domain. Cross-platform. No deps.
- dm - only base C++ library.
- sokol - platform standalone C headers
- gamedev_libraries
- Flint - file header-only C libraries
- sx
- cosmos
- final_game_tech
- bss-util
- kj
- sac
- ZHeaders - file libraries - stb style
- miscsrc
- libs - file public domain libraries for C/C++
- stb - file public domain libraries for C/C++
- tinybits
- libdhcore
- slibs
- cute_headers - platform one-file C/C++ libraries with no dependencies, primarily used for games
- ZeroTolerance
- chobo-shl - header C++11 libraries by Chobolabs
- single_file_libs - file C/C++ libraries.
- kit
- msh
- abseil-cpp
- Nimble - only utility library.
- rsm
- bx
- utils
- loki
- loki-lib
- GSL
- vrm_core - up version of SSVUtils.)
- Aurora - only library with unconventional C++ features, like deep-copy smart pointers, dynamic dispatch, type-erased ranges
- cpp-utilities
- Snippets - only libs
- sts
- gb - file public domain libraries for C & C++
- emilib
- liboli - header c89 library with misc utilities (I actually made this just so that I can add -loli to ldflags)
- commonItems
- zpl
- Plinth
- sftools
- MISC
- bitsquid-foundation - oriented philosophy: POD structures are preferred over class…
- tacent - line parsing, etc. Useful for the foundation of a game engine or other inter…
- mmx
-
Engines
- CORE
- NebulaRender
- CRYENGINE - time game development platform created by Crytek.
- unity-decompiled
- Cardinal-Engine - Platform Game Engine programmed in C++ with OpenGL 3
- BansheeEngine
- WildMagic - known WildMagic engine v5.9
- Unity-Experimental-DXR
- ScriptableRenderPipeline
- gameboy-emulator
- RuntimeMeshComponent
- kengine - The Koala engine is a type-safe and self-documenting implementation of an Entity-Component-System (ECS), with a focus on runtime extensibility and compile-time type safety and clarity.
- game
- Enjon
- Shadow-Functions-Engine
- cheat-engine
- Cauldron
- bigg
- goxel
- lumixengine_shader_editor
- Open7Days
- GameEngine
- include-engine
- MAGE - Matthias Advanced Game Engine
- TrinityCore
- boden - platform framework for Android and iOS development. https://www.boden.io
- AtomicGameEngine - platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
- NoahGameFrame
- Viry3D
- aether3d
- kiyosGameEngine
- Wolf.Engine
- OpenXRay - Ray engine, used in world famous S.T.A.L.K.E.R. game series by GSC Game World.
- mintaro
- DmitrysEngine - platform 3D game engine with absolute minimum of external dependencies
- libavg
- zdog - friendly pseudo-3D engine for canvas & SVG
- Xbox-ATG-Samples
- shiva - Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk
- enduro2d
- FlexEngine
- rbfx
- qtbase
- Engine
- Acid
- quartz-engine
- Corange
- Simpleton-Engine
- BabylonCpp
- igneous
- godot - platform 2D and 3D game engine
- anki-3d-engine - Vulkan backend, modern renderer, scripting, physics and more
- raylib-cpp
- PGE-Project
- Daemon
- vxr
- rex
- OpenGraphic
- WickedEngine
- alimer - platform 2D and 3D game engine.
- ignifuga
- Rak - time hybrid engine written in C++
- engine
- fusion3d
- Cinder - developed, free and open source library for professional-quality creative coding in C++.
- EtherealEngine
- mos
- halley
- eight
- RaZ
- limonEngine
- DOOM
- OpenMiner - like game engine written in C++14 using GameKit
- openFrameworks - developed cross platform toolkit for creative coding in C++.
- Arcane-Engine - Created By Brady Jessup
- permafrost-engine
- eternity
- Quiver - platform pseudo-3D game engine written in C++
- GibEngine - platform OpenGL 3D game engine
- Inline-Engine - gen parallel computing in focus.
- DiligentEngine - platform low-level graphics library and rendering framework
- yeti - purpose data-driven game engine with tools. Attribution based licensing.
- GameEngineResources
- openage
- Zmey
- Game-Engine-Architecture
- Worldstone
- catgl - platform 3D graphics engine
- SpartanEngine
- ETEngine
- Falcor - Time Rendering Framework
- BlueshiftEngine - platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.
- crogine
- lumberyard
- saiga
- gincu - - a simple match three game, game engine, and game framework written in C++
- darkhammer - source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua scripts. Runs on windows and linux
- FishEngine - like Game Engine.
- ogre - scene-oriented, flexible 3D engine written in C++
- LumixEngine
- Serious-Engine
- polymer
- Urho3D - platform 2D and 3D game engine.
- gebbdoom
- ALX
- bsf - time graphical applications
- ClanLib
- raylib - to-use library to enjoy videogames programming
- smkflow - - Compatible with WebAssembly.
- game-prototype - down game framework.
- megaglest-source - time strategy game engine (cross-platform, 3-d)
- freeaoe
- Horde3D
- neoGFX - platform GPU-oriented C++ application/game framework
- KickJS - browsers.
- LittleOrionEngine
- GDevelop - source, cross-platform game engine designed to be used by everyone.
- Lumos - Platform C++ 2D/3D game engine
- saddy-graphics-engine-2d - source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RPGs.
- khanat-opennel-code
- pmtech - platform, data-oriented game engine.
- SimpleRenderEngineProject
- SimpleRenderEngine
- ezEngine
- engge
- lovr
- OpenSiv3D
- LDK
- JNGL
- SFML-Game-Development-Book - to-date source code of the chapters of the "SFML Game Development" book
- SFML-book
- nero-game-engine
- SFBL
- SchiffbruchEngine
- Swift2 - backed game framework.
- SFME
- xygine
- SFML-Game-Framework
- SFML-DOOM
- Vigilante-Game-Framework
- QSFML
- is-Engine
- NativeRenderingPlugin
- VectorFieldExamples
- UnityWaveEquation
- UnityRenderStreaming
- KDTree - safe querying.
- ShaderGraph-Custom-Lighting
- UnitySpriteShaders
- GPU-GEMS-3D-Fluid-Simulation
- Unity-Reorderable-List
- ShaderTutorials
- TerrainToolSamples
- UnitySkidmarks
- Force-Field
- AtmosphericScattering
- Deform - featured deformer system for Unity.
- ZeroFormatter
- EntityComponentSystemSamples
- UnityCursorControl
- PostProcessing
- HelpfulScripts
- UnityVisualizations
- SEGI - dynamic voxel-based global illumination system for Unity
- Unity-Volumetric-Light - processing in Unity3D
- TestbedHDRP
- command_terminal - Game Console
- Translucency-Shader
- sss-unity
- msaa-shadow-fix
- Brunetons-Improved-Atmospheric-Scattering
- AI4Animation
- Json.Net.Unity3D
- DataBind
- Simple-RPG-in-Unity
- Binary-Save-For-Unity
- VFW
- Unity_Shaders_Book
- Ocean_Community_Next_Gen
- MeshDecimator
- UnityMeshSimplifier
- High-Speed-Priority-Queue-for-C-Sharp
- UnityUtils
- Shader-Graph-Tutorials
- UniGLTF
- CppScript
- RPG-Tutorial
- UnityCsReference
- NoiseShader
- volsample - time volume rendering
- AutoLOD
- AnimationImporter
- il2cpp
- Randomation-Vehicle-Physics
- Ceto
- InputSystem
- unrealcpp
- ue4-docker
- unreal.hx
- HoudiniEngineForUnreal
- ImpostorBaker
- GA-SDK-UNREAL
- UE4-Cpp-Tutorials
- UnrealImGui - in that integrates Dear ImGui framework into Unreal Engine 4.
- chips - bit chip and system emulators in standalone C headers
- RetroArch - platform, sophisticated frontend for the libretro API. Licensed GPLv3.
- agnes - only NES emulation library with an easy to use API.
- Gearboy
- ppsspp
- pcsx2 - The Playstation 2 Emulator
- binjgb
- pcsx-redux
- rpcs3
- libgba-cpp
- 3DNes_Engine
- EpicSurvivalGameSeries - person Survival Game for Unreal Engine 4.
- NazaraEngine - platform, object-oriented API which can help you in your daily developper life.
- engine
- SpriteGlow
- Entitas-CSharp
-
Maths
- ulz - fast LZ77 compressor/data compression library
- dualquaternion
- enoki
- Compile-Time-Equations-Handler
- version2
- kissfft
- MarkovNameGenerator - based procedural name and word generator
- eigen-git-mirror - - PULL REQUEST MUST BE SENT TO: https://bitbucket.org/eigen/eigen
- curves
- hexbvh
- wavalyzer
- dj_fft
- essentialmath
- fieldgen - quality, optimally smooth tangent direction fields on triangle meshes.
- simd
- spherical-harmonics
- MathUtilities
- GLFFT
- aabo
- bhh
- muFFT
- taichi_mpm - performance material point method (MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
- random
- dlaf - limited aggregation, fast.
- rtm
- pt_math
- splines-lib
- ArcLengthParameterisation
- SipHash - speed pseudorandom function (reference code)
- bfp - Posit C/C++ implementation
- ezSIFT - to-use standalone SIFT library written in C/C++
- fpot
- linedetector
- matplotlib-cpp - only C++ plotting library built on the popular matplotlib
- lolremez
- lunar
- sr_graph - file, header-only, C++ utility for graphs, curves and histograms.
- xo-math
- understanding_floatingpoint
- normals_revisited
- Cullminator9000
- Simd - 512, VMX(Altivec) and VSX(Power7), NEON for ARM.
- SSE-to-NEON
- flatbush
- libsimdpp - only zero-overhead C++ low level SIMD library
- seamoptimizer - file library that minimizes the hard transition errors of disjoint edges in lightmaps.
- tinyexpr
- Summed-Area-Table - Area Table in a single file header-only C++11 library
- fft - domain single-header FFT library (power-of-2 size case only)
- mathtoolbox
- blaze
- blaze_tensor - lib/blaze)
- controlled_random
- openh264
- oldunzip
- lonesha256-ansi - proof, single-file, single-function sha256 implementation in ANSI C
- lonesha256 - proof, single-file, single-function sha256 implementation in C
- lzsa - aligned, efficient lossless packer that is optimized for fast decompression on 8-bit micros
- zultra - like ratios and a streaming API
- lz4ultra
- em_inflate - memory inflate (zlib, deflate and gzip decompression)
- FastLZ - aligned LZ77 compression
- NvPipe - accelerated zero latency video compression library for interactive remoting applications
- SymCrypt
- lz4
- zip
- zlib
- meow_hash - cryptographic hash
- csoinfo
- WjCryptLib - CTR, AES-OFB, AES-CBC
- ooz
- xxHash - cryptographic hash algorithm
- robin-hood-hashing
- minih264
- hash-prospector
- snappy
- miniz-cpp - platform header-only C++14 library for reading and writing ZIP files
- base-x
- ed25519 - speed high-security public-key signature system.
- smhasher
- mbedcrypto
- hashcat
- nozip
- hashlibpp
- fast_zlib
- luazen
- lizard
- andyzip
- miniz - replacement library, originally from code.google.com/p/miniz
- cryptopp
- cocoa
- bundle
- deutex
- cxx14-hash
- nibrans - file, nibble-based, adaptive rANS library with SSE2-accelerated modeling
- pithy
- microtar
- dmc_unrar - free, single-file FLOSS unrar library
- FastPFor
- MetroHash
- Kuku
- lzma_sh
- zstd - Fast real-time compression algorithm
- cglm
- eigen
- vml - like vector and matrix math lib
- hlml - level math library
- mathfu
- vectorial
- AngryQuaternion
- MathGeoLib
- glm
- MEPP - 3D MEsh Processing Platform
- gemmlowp - precision matrix multiplication
- linalg
- cmath3d
- linmath.h
- xsimd
- ConeTightFitAABB
- MIPP - 512.
- geomc
- shaper
- libigl
- cinolib
- assimp
- instant-meshes - aligned mesh generator
- trimesh2
- SeamAwareDecimater
- hole_fixer
- bounding-mesh - sided mesh approximation
- boundary-first-flattening
- meshoptimizer
- meshgeometry
- draco
- xatlas
- PolyFit
- gDel3D
- quickhull
- voxels - C++ library for voxel manipulation and polygonization
- libmc
- voxelizer
- Fast-Quadric-Mesh-Simplification
- earcut.hpp - only polygon triangulation
- delabella - super stable (bella!)
- MEPP2 - 3D MEsh Processing Platform
- xatlas
- QuadriFlow
- Easy3D - to-use, and efficient C++ library for processing and rendering 3D data (i.e., meshes, point clouds).
- pmp-library
- TriWild
- NuoModelViewer
- MagicaVoxel-VOX-importer
- polypartition
- CDT
- rect-packer
- LowDiscBlueNoise
- BlueNoiseDitherMaskTiles - noise dither mask tiles on the GPU
- BlueNoiseDitherPatternGeneration
- VirtualPlanetBuilder
- TileableVolumeNoise
- infnoise
- open-simplex-noise-in-c - - Note: This is NOT Ken Perlin's Simplex noise algorithm.
- heman
- SimplexNoise
- NoiseGenerator - based Noise and Pattern Editing Software
- SimplexNoise
- VoronoiMapGen
- worley
- SimplexNoise
- SimplexNoise
- hmm
- forvor
- perlin-noise
- matchstick
- libpng
- math-as-code - sheet for mathematical notation in code form
- oidn
- FastNoiseSIMD
- matchstick
- MeshLib
-
Graphics
- GraphicsSamples - platform graphics API samples
- amdgpu_ihv_info
- Nimble
- GLOVE - platform software library that acts as an intermediate layer between an OpenGL application and Vulkan
- GfxSampleFramework - based app framework for graphics samples/prototyping.
- vulkan_wsi_layer
- Vulkan-Example
- vulkan_ihv_promises
- VulkanTutorial
- vulkan_ihv_info
- cpp-host-metal
- VK9
- D3DSamples
- vkd3d
- d3d12_ihv_info
- glsl_kappa
- ImFastRast
- GPUImage - based image and video processing
- RayTracingInVulkan
- lvgl - to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash).
- abrash-black-book
- GraphicsGems
- gpu-monitoring-tools
- multi-gpu-programming-models
- mesa
- FidelityFX
- Custom-Middleware
- MDL-SDK
- rendering-bib
- GPUZen2
- GDC2019_Public
- azura
- sun-sky - parameterised models
- SDL2
- NVFC
- libtess2
- MetricsDiscoveryHelper
- glTF-Tutorials
- NonEuclidean - Euclidean Rendering Engine for 3D scenes.
- aobaker
- mesa
- piglit
- DIWide
- yocto-gl - Driven Physically-based Graphics
- libgltf
- tinygltf
- AGS_SDK
- sse-avx-rasterization
- RGA
- glTF
- forsyth - Speed Vertex Cache Optimization
- GPA
- color-theory
- moderngpu
- water-resources
- cgltf - file C glTF loader
- sts
- stdgpu - like Data Structures on the GPU
- Scape
- bigger
- tinycolormap - only, single-file library for colormaps written in C++11
- vacancy
- Rendu
- GPU-Gems-Book-Source-Code
- tinyrenderer
- osre
- SSAO
- Voxelator
- precomputed_atmospheric_scattering
- OceanSurface - time ocean surface simulated using Tessendorf's algorithm and OpenGL.
- 3D-Terrain-Generator
- fx-gltf - only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
- carbon
- nicegraf - level platform-specific graphics APIs.
- swiftshader - performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
- bgfx.cmake
- bgfx-header-extension-library - only helper library for Bgfx to help you hit the ground running. Also includes a bunch of post processing filters to complete common graphical tasks
- FlyCube
- libSDL2pp
- vg-renderer
- particlasm - driven particle system with retargetable back-ends
- Ashes
- bgfx - platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
- bfxr-api-example
- tinyrenderers
- LLGL
- fg
- magnum-integration
- magnum
- compute_rasterizer
- gl_vk_meshlet_cadscene
- glxw
- TerrainEngine-OpenGL
- opengles-book-samples - book-samples
- PhotonBox - Engine with focus on PBR
- opengl-es-sdk-for-android
- Pangolin
- 3DWorld
- AtmosphericScattering
- HybridRenderingEngine
- globjects
- libepoxy
- vaserenderer
- glXXw - like gl3w, but written in CMake
- gltut
- piglit - source test suite for OpenGL implementations
- MentalGL
- OOGL - oriented C++ wrapper for OpenGL.
- glad - Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
- harfbuzz-example - shaping example with OpenGL using Freetype
- sparkle
- Cell
- glfw - platform library for OpenGL, OpenGL ES, Vulkan, window and input
- Glitter
- angle
- gl-terrain-demo
- antons_opengl_tutorials_book - Demo Code
- freetype-gl
- Guide-to-Modern-OpenGL-Functions
- lightmapper - file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
- AGE - C++11 OpenGL4 Game Engine
- GLS - A library aimed at reducing the boilerplate OpenGL code you always have to write.
- Header-Only-GL-Helpers
- easy_font_gl45
- gfw
- opengl-skydome - shader skydome implementation
- examples
- PlanetRenderer
- vogl
- gl
- minimal_opengl
- gl-engine
- TinyWindow
- glgen
- glbinding
- GLUL
- ogl - tutorial.org
- LearnOpenGL
- styleblit - based style transfer algorithm that can deliver high-quality stylized renderings in real-time.
- InstancedParticle
- GIGL
- webgl-seed
- gl_ssao - space ambient occlusion, cache-aware hbao
- deep-gbuffers - Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL
- ogl-samples
- InitializingOpenGL
- opengl_sky - shader sky and cloud rendering in OpenGL
- gl_commandlist_basic
- SFMLight
- Thor
- SFGUI
- Swoosh
- SFML-Workshop
- sfml-vscode-boilerplate - platform SFML 2.5.1 & C++17 build environment for Visual Studio Code
- ParticleEditor
- light_ungod - framwork.
- RichText
- SimplGUI
- Motion
- LTBL2
- sfeMovie
- SFML
- TGUI - platform c++ GUI for SFML
- STP
- Empire
- SpriteAnimator
- SelbaWard
- sfTheora
- VulkanSceneGraph
- vulkan-seed
- Vulkan-Samples-Assets
- clspv
- VulkanCapsViewerGenerator
- spirv-tools-custom-opt-passes - Tools optimizer.
- FrameGraph
- shadertoy-utils - click utilities that turn images/sounds into shadertoy code! :)
- VulkanRTX
- vkbind
- vulkan-base
- VkBindingBenchmark
- Yave
- vsgXchange
- niagara
- vkhr - Time Hybrid Hair Rendering using Vulkan™
- vuda - only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
- Pluto
- Onyx
- vpp
- glsl_indexed_types_generator
- Fossilize
- VkHLF
- Vulkan-Portability
- volk
- vulkan_best_practice_for_mobile_developers
- vk_callback_swapchain
- vulkan-cpp-library
- vulkan-sdk
- rostkatze
- Quartz - like scene description language.
- Vookoo
- AMDVLK
- GodOfFireAndGrass
- rvg - like graphics api (C++)
- VKGL
- simple_vulkan_synchronization - header library with a simplified interface for Vulkan synchronization
- Vulkan-glTF-PBR
- Vulkan
- Vulkan-WSIWindow - platform library to create a Vulkan window, and handle input events.
- Vulkan-Cookbook
- TLVulkanRenderer - based renderer for my master thesis on real-time transparency
- Vulkan-Hpp - Source Vulkan C++ API
- Vulkan-ValidationLayers
- VulkanMemoryAllocator
- PracticalVulkan
- vulkan_slim
- lava
- VulkanMemoryAllocator
- Vulkan
- brokkr
- LearnVulkan
- vkvg
- MoltenVK - performance, industry-standard Vulkan graphics and compute API, that runs on Apple's Metal graphics framework, bringing Vulkan to iOS and macOS.
- V-EZ
- vkdf
- Vulkan-Ecosystem
- Anvil - platform framework for Vulkan
- IntroductionToVulkan
- VulkanTools
- xgl
- pal
- vkDOOM3
- vulkan_minimal_compute
- VulkanSponza
- laugh_engine - time PBR renderer
- Intrinsic - platform game and rendering engine. The project is currently in an early stage of development.
- Vulkan-Docs
- VulkanResources
- VulkanTutorial
- VK-GL-CTS
- VulkanWicked
- ScrapEngine - time Vulkan 3D game engine
- VulkanLearn
- vk_denoise
- clouds
- VulkanCapsViewer
- VulkanDemos
- MageFramework
- Meteoros - time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
- perfdoc - platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.
- perfdoc - platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.
- VulkanApp
- onyx
- VulkanMemoryAllocator-Hpp
- FlingEngine
- directx12-seed
- D3D12MemoryAllocator
- d3d12book
- DirectXTex
- D3d12info
- DirectXShaderCompiler
- DirectX-Graphics-Samples
- reed-framework
- dxwrapper
- Sophia - time DirectX 11 renderer. The renderer is named by my girlfriend's english name.
- DeferredTexturing
- Wave-Particles-with-Interactive-Vortices
- dxup
- D3D12RaytracingFallback
- ShadowFX - optimized solution for deferred shadow filtering
- D3D12QuickRef
- Dx11Base
- GeometryFX - based triangle filtering (CTF)
- ToGL
- Shadows - time shadow maps
- graphicsdemoskeleton
- Dxbc2Dxil
- separable-sss
- DXRNvTutorial
- crunch
- glslCanvas4AE - in to write GLSL with a format of glslCanvas
- HLSLcc
- deshade
- smol-v - V: like Vulkan/Khronos SPIR-V, but smaller.
- ShaderFastLibs
- slang
- glsl-grapher
- thebookofshaders - by-step guide through the abstract and complex universe of Fragment Shaders.
- glsl-optimizer
- glslang - reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
- glsl-atmosphere
- glslSmartDeNoise
- GLSL
- gpuc - only C-like shading language compiler that writes Metal, HLSL, GLSL
- SHADERed - platform & full-featured desktop tool for creating and testing HLSL and GLSL shaders
- Wombat - free GLSL procedural noise library
- GPU-Noise-Lib
- osl-shaders
- osl-shaders
- Pyramid
- reshade-shaders - processing shaders written for ReShade.
- yari-v - V compressor for C and C++
- XShaderCompiler
- reshade - processing injector for games and video software.
- CrossShader
- 3d-game-shaders-for-beginners - by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
- glslViewer
- ShaderConductor - compiling HLSL to other shading languages
- SPIRV-Headers - Headers
- LunarGLASS - end adapters for GLSL and SPIR-V and back-end adapter for GLSL
- shader-printf
- SPIRV-Cross - Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
- standard-surface
- nicegraf-shaderc - cross
- glslcc - compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
- graphicsfuzz
- colourblind
- hsluv - friendly HSL, reference implementation (revision 4)
- hlslparser
- hlsl2glslfork
- shader-playground - V compilers
- hlslparser
- hqx-shader
- pmfx-shader - V. Offline compilation, reflection, metadata +so much more.
- ShaderDebugger
- elements
- qt3d
- LCUI
- flatui
- turbobadger
- horus_ui
- Ultralight - GPU, HTML UI renderer for native apps.
- skui - based C++ UI framework
- raygui - to-use immediate-mode gui library
- ImHotKey
- libui
- IconFontCppHeaders
- GuiLite - Fast-Injectable GUI library(5 KLOC) for all platforms
- microui - mode UI library
- GWork
- layout - file library for calculating 2D UI layouts using stacking boxes. Compiles as C99 or C++.
- nanovg
- fastuidraw
- nanogui
- CEGUI
- glw_imgui - driven, simple and bloat-free GUI system.
- nuklear - header ANSI C gui library
- laf
- Nuklear - header ANSI C immediate mode cross-platform GUI library
- RapidGUI
- imtui - based User Interface
- nanogui
- nana
- nodegui - platform native desktop applications with Node.js and CSS
- imgui - free Immediate Mode Graphical User interface for C++ with minimal dependencies
- imgui_markdown
- imgui_tabs
- ImWindow
- imgui_club
- cimgui - api for imgui and implementations programmatically generated (https://github.com/ocornut/imgui)
- ImGuizmo
- imguiDock
- imgui-node-editor
- ImGuiColorTextEdit
- imgui-goodies
- imgui-ws
- imgui-plot
- imnodes - free node editor for dear imgui
- ImNodes
- imgInspect
- imgui_software_renderer
- ImGuiAl
- imgui
- imgui - free Immediate Mode Graphical User interface for C++ with minimal dependencies
- imgui - free Immediate Mode Graphical User interface for C++ with minimal dependencies
- imGuIZMO.quat
- bsfImgui
- ImGui-Addons - ImGui
- sequentity - file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT
- ImGuiFileDialog
- imgui-filebrowser - imgui. C++17 is required.
- imgui_entt_entity_editor - in entity editor for EnTT with ImGui
- LegitProfiler
- polyscope - oriented UI for geometric algorithms
- im3d
- tinygizmo
- debug-draw - mode, renderer agnostic, lightweight debug drawing API.
- arcball_camera - header single-function C/C++ immediate-mode camera for your graphics demos
- flythrough_camera - header single-function C/C++ immediate-mode camera for your graphics demos
- LibGizmo
- appleseed
- aer-engine
- skellington - time Skeletal Skinning with Optimized Centers of Rotation"
- acl
- ozz-animation
- aseprite_parser
- aseprite-rgba-converter
- aseprite
- aseprite
- bvh11
- HybridPose
- Choreograph
- pathfinder
- breaking_the_physical_limits_of_fonts
- BitmapFont - platform bitmap font implementation
- mv_easy_font
- blit-fonts - file C headers
- astc_dec
- blurhash
- image-resampler
- basis_universal
- sproutline - file library for sprite outline extraction and simplification for C/C++
- atlasc
- squeezer
- Imogen
- Fornos
- crabby
- image_lib
- knusperli
- bc7enc16
- img2ktx - native compressed (BCn, ETC, ASTC) in KTX containers.
- Zpng
- lodepng
- bimg
- topng
- gif_load - only GIF loader written in C
- mozjpeg
- nanosvg
- gif-h - header library for the creation of animated GIFs from image data.
- TinyJPEG
- compressonator
- unity-texture-packer
- dds-ktx
- tacit-texview
- tinyexr
- crunch
- raytracer-gpupro4
- VisRTX
- rdb - tracing visual debugger
- nanort
- pbrt-v3
- BRDFGenerator
- pbrt-parser
- GettingStartedWithRTXRayTracing
- Fox2
- mitsuba-im - mode fork of the mitsuba renderer
- mitsuba
- LGHDemo - Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
- gpu-pathtracer
- sparse-voxel-octrees
- tungsten
- MiyukiRenderer - style renderer
- RayTracingInVulkan
- RadeonRays_SDK
- filament - time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
- ToyPathTracer
- PBR
- IBLBaker
- The-Forge - Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4
- simple-spectral
- MaskedOcclusionCulling
- Shader_Minifier
- smaa - based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
- oglplus - source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.…
- VCTRenderer - bounce G…
- ray-tracing-gems - Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
- dxup
- USD
- Anvil - platform framework for Vulkan
- vkbind
- Vulkan
- Voxelator
- AtmosphericScattering
- light_ungod - framwork.
- imgui-sfml
- RGA
-
Physics
- bounce
- GamePhysicsCookbook
- Box2D
- b2dJson
- phyxed-2d - point support.
- Physac - only library for videogames developed in C using raylib library.
- box2d-lite
- PlayRho - time oriented physics engine and library that's currently best suited for 2D games.
- liquidfun
- bullet3 - time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- PhysX-3.4
- ragdoll_simulator - 3.3
- physics_playground - time physics engine that couples FEM-based deformables and rigid body dynamics
- reactphysics3d
- BVH-based-Collision-Detection-Scheme - phase collision detection framework using BVH and BVTT front tracking.
- cyclone-physics
- glChAoS.P
- newton-dynamics
- nudge - oriented and SIMD-optimized 3D rigid body physics library.
- waves - http://david.li/waves
- wfc
- fluid-engine-dev
- fluids
- water-wave-packets
- GridFluidSim3D
- RealtimeWater
- FluidEngine - engine-dev.
- Blender-FLIP-Fluids
- incremental-fluids - file fluid solvers for learning purposes
- Fluid-Simulation
- WaterSurfaceWavelets
- Bimocq
- invk - Inverse Kinematics Library with Quaternions
- gear
- softIkSolver
- Yarn-cloth-sim - Level Simulation of Woven Cloth’ on Siggraph Asia 2014.
- libwetcloth - Scale Model for Simulating Liquid-Fabric Interactions
- GPU_cloth
- FastMassSpring - Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
- ThunderLoom
- JoltPhysics
-
Networking
- rttp - A Reliable Realtime Transport Protocol
- LUrlParser
- wangle
- enet
- minihttp - file (cpp+h) TCP & HTTP client implementation. Supports GET & simple POST. Optional SSL via PolarSSL/mbedTLS. Cross-platform, uses POSIX or Win32 API.
- SFNUL
- uWebSockets
- net11
- libclub - to-Peer networking engine for real time applications
- cxxhttp - only C++ HTTP-over-(TCP|UNIX Socket|STDIO) Library
- utp-native
- czspas
- netlibrary
- RakNet
- frnetlib - platform networking library, with support for messaging, IPv6, HTTP, SSL and WebSocket.
- GameNetworkingSockets
- QuantumGate - to-peer (P2P) communications protocol, library and API written in C++.
- clsocket
- https_client
- libquicknet
- NetDynamics - oriented networking playground for the reliable UDP transports
- cpp-Socket
- cpp-ORM
- cpp-httplib - only HTTP/HTTPS server and client library
- rinetd
- swrap - file, protocol-agnostic TCP and UDP socket wrapper, primarily for game networking
- librg-cpp
- zed_net
- http-parser
- botan
- PcapPlusPlus
- NLDatabase
- ndb
- unqlite
- sqlpp11
- SQLiteCpp
- hiberlite
- sqlite_orm
- rpclib - RPC server and client library
- libjson-rpc-cpp - rpc (json remote procedure call)
- Game-NET
- grpc - C, PHP, C#)
- nakama
- webby
- seasocks
- libhttpserver
- open-match
- hifi
- crow
- agones
- civetweb
- EmbeddableWebServer - platform, single .h file HTTP server (Windows, Linux, Mac OS X)
- libcluon - file and header-only library written in modern C++ to power microservices.
- mongoose - Mongoose is more than an embedded webserver. It is a multi-protocol embedded networking library with functions including TCP, HTTP client and server, WebSocke…
- yhs
- Server_Information_Panel
- moon - platform,lightweight,scalable game server framework written in C++, and support Lua Script
- Game-Server-Configs
- scylla
-
AI
- neural
- CppCompetitor
- Samodiva
- CppDNN
- CubbyDNN
- TinNet
- onnxruntime - platform, high performance scoring engine for ML models
- RobotChess
- tesseract
- genann
- plaidml
- ncnn - performance neural network inference framework optimized for the mobile platform
- EOgmaNeo - EOgmaNeo https://ogma.ai/
- Dataset_Synthesizer
- mace
- pose-tensorflow
- nvvl
- codi
- Cranium - only, artificial neural network library written in C99
- darknet
- tiny-dnn - free deep learning framework in C++14
- TensorRT
- kann
- cONNXr
- recastnavigation - mesh Toolset for Games
- NavMeshComponents
- MicroPather - star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine…
- rsmotion - C++ Library for Reeds-Shepp Cars
- invariant-ekf
- lib_2d
- Swarmz - only C++ swarming (flocking) library for real-time applications
- Dubins-Curves
-
Scripting
- luavela
- LuaPlusPlus - written in C++ 17
- luamod
- scriptorium
- craftinginterpreters
- ChaiScript
- CppSharp - level languages
- hhvm
- cpp-embedding-mono
- wren
- v
- NativeJIT - > x64 JIT
- kit - alpha!
- pure-bash-bible
- swig - level programming languages.
- smoll-vm
- haxe - The Cross-Platform Toolkit
- c4
- oc - C APIs from C11 or C++. Preloads selectors, chooses the correct objc_msgSend to call per method/platform.
- breadboard
- Cello
- HCode
- luazdf - Lua Zero Dependency Functions
- raylib-lua-sol - to-use Lua library to enjoy videogames programming
- LuaTalk
- debugger.lua
- lua-vec - on-write lua vector math library
- lunatic
- kaun
- lua - l.html
- kaguya
- hsluv-lua
- Luna
- lutok2
- sol2 - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
- lualite
- lua-intf
- Selene - only bindings to Lua
- TypeScriptToLua
- Lua-Low-Level
- lua-languages
- luvit
- zippypy
- pybind11
- pystring
- python-cheatsheet
- zippypy
- jerryscript - lightweight JavaScript engine for the Internet of Things. http://samsung.github.io/jerryscript
- em-dosbox
- duktape - embeddable Javascript engine with a focus on portability and compact footprint
- mjs
- v8
-
GameProgramming
- Diana
- enkiWS
- Nodable - able bidirectionnal expression editor.
- nodeeditor
- FSM - state-machine demo
- lasso
- aabbcc
- distance-occlusion
- cppfsm - only state machine implementation for C++.
- Behavior-Tree
- Achieve
- Discregrid - shaped domain. This is especially suited for the generation of signed distance fields.
- DesignPattern
- game-programming-patterns
- fsm-variant
- camera_demo
- godot_entt_net_example
- ecs-example
- entt-reactive - textures based sprite caching.
- minECS
- lent
- anax
- ecs - component-system
- flecs
- entt - a fast and reliable entity-component system (ECS) and much more
- corgi - component system
- ECS - header entity component system library
- EntityPlus
- entityx - A fast, type-safe C++ Entity-Component system
- dynamix
- met-ecs - only)
- drishti
- openpose - time multi-person keypoint detection library for body, face, hands, and foot estimation
- libgamepad - platform library for gamepad input. MIT licensed.
- gainput - platform C++ input library supporting gamepads, keyboard, mouse, touch http://gainput.johanneskuhlmann.de/
- gesture_recognition - Time Gesture Recognition Project
- OpenHMD
- EasyTab - header multi-platform tablet library
- libue - contained minimal library for interacting with Linux hot-plug events
- tmxlite
- SpaceshipGenerator
- Procedural-Cities
- termProject
- libseed
- proctree
- World-Generator
- FantasyMapGenerator
- procgen
- SDS
- fugu - time. Fugu can be downloaded from http://bp.io/fugu, an online reference and gallery is also located there.
- generator
- Procedural-Terrain-Estimator
- Playnite
- game-jolt-api-cpp-library
- CSteamworks
- steam-audio
- tiniest-analytics - platform C++ analytics for games (using Google Analytics)
- BRINDIE-FREE - an .ai sourcefile with sizes for art assets needed to create Facebook page, Twitter profile, Steam Store page and Steam Developer page
- Proton
- steam-runtime-helpers
- endless-sky
- Cytopia
- mudpp
- magarena - player fantasy card game played against a computer opponent.
- robotligan
- VVVVVV
- DTL_RogueLike
- UniformDieCast
-
Rust
- awesome-rust
- tetra
- arewegameyet
- rust-ecosystem
- treeflection - reflection for structs and enums
- wg
- shipyard
- physx-rs
- ndarray - dimensional array with array views, multidimensional slicing, and efficient operations
- amethyst - oriented and data-driven game engine written in Rust
- cheats.rs - https://cheats.rs
- mathbench-rs
- vulkano
- chip8
- gfx - overhead Vulkan-like GPU API for Rust.
- rustcxx
- ngx-rust
- diesel
- dynstack
- rust
- unosolo - in-progress Rust application that converts C++ header-only libraries to single self-contained headers.
- r4cppp
- game-of-life
- rendy - hal
- u2N - size, zero-allocation arithmetic suitable for embedded systems
- glam-rs
- wgpu - hal
- rs-tiled
- Nazarust
- ggez
- render-rs
- cc-rs
- iced - agnostic GUI library for Rust, inspired by Elm
-
Tools
- ToolsOfTheTrade
- mkvfx
- build2
- rcrl - Compile-Run-Loop: tiny and powerful interactive C++ compiler (REPL)
- LibreSprite - - Fork of the last GPLv2 commit of Aseprite
- smldbg
- training-kit
- SZZUnleashed - introducing commits.
- ClangBuildAnalyzer - ftime-trace
- tev
- exception_reporter
- ScreenToGif
- dxil-signing
- nvtop
- 3dtiles
- greenshot - Report bugs & features go here: https://greenshot.atlassian.net or look for information on:
- Dependencies
- butler - line itch.io helper
- gh-card
- FNode
- NormalmapGenerator
- Laigter
- cppclean
- veles
- sanitizers
- sprite-sheet-packer
- CryLivePlusPlus
- HlslTools
- include-what-you-use
- dust3d - platform open-source 3D modeling software. Auto UV unwrapping, auto rigging with PBR Material support, pose and motion authoring all in one.
- shaderc
- SPIRV-Tools
- opentoonz - An open-source full-featured 2D animation creation software
- waifu2x-ncnn-vulkan
- IntelShaderAnalyzer
- polyedit
- PlotJuggler
- incbin
- hexembed
- NMS-Tools
- fontforge
- TextureGenerator-Online
- NormalMap-Online
- travis_cpp_tutorial
- fips - level build system for distributed, multi-platform C/C++ projects.
- reopt - 64 binaries.
- cppcheck
- cpp-forensics
- cpack - to-sourcecode packer.
- stack-on-a-budget
- masterplan
- public-apis
- docker
- grafana
- opengametools - to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
- cpp-dependencies
- pubgrub
- pacm - end package manager for embedding and redistributing with native applications
- Arbiter
- oss-fuzz - Fuzz - continuous fuzzing of open source software.
- SPIRV-VSExtension - V extension for Visual Studio
- asm-dude
- fastbuild
- LivePP - Reloading Library
- ue4-vs-extensions
- GLSL
- UnityMixedCallstack
- vs-chromium
- VSDebugPro
- CompileTimer
- TestAdapter_Catch2
- vscode-shader
- VS-ColorThemes
- git-flight-rules
- gitsuggest
- bscxx
- ninja
- conan-google-benchmark
- conan-irrlicht
- cmake-scripts
- conan - The open-source C/C++ package manager
- premake-cmake
- vcpkg
- ucm
- cotire
- cmakepp
- cmake_format
- learning-cmake
- cpp-project
- conan-center-index
- ios-cmake - C++ development
- Box2D-cmake
- cpp-oss-template
- cmake
- travis-gtest-cmake-example - CI.
- gtest-cmake-example
- travis_gcc_cpp17
- templight - based tool to profile the time and memory consumption of template instantiations and to perform interactive debugging sessions to gain introspection into the template instantia…
-
Awesome
- awesome-cmake
- awesome-vulkan
- awesome-opengl
- awesome-cpp - ... stuff.
- awesome-gametalks
- magictools
- awesome-mental-health
- awesome-gametalks
- awesome-actions
- bookmarks
- awesome-glsl
- cpp_youtube_channels
- programming-talks
- awesome-modern-cpp
- awesome-behavior-trees
- GameDevelopmentLinks - development links including, but not restricted to, development with MonoGame.
- awesome-entity-component-system - Component-System (ECS) libraries and resources
- awesome-casestudy
- cpp_blogs
- awesome-rtx
- zalo.github.io
- awesome-gamedev
- gamedev-resources
- awesome-ray-tracing
- hall-of-fame
- awesome-collision-detection
- AwesomePerfCpp
- awesome-d3d12
- awesome-bits
- cpplinks
- awesome-design
- awesome-gamedev
- awesome
- awesome-c
- modern-cpp-tutorial
- awesome-wgpu
- data-oriented-design
- awesome-raylib - to-use library to enjoy videogames programming.
- build-your-own-x
- awesome-cg-vfx-pipeline - source technologies that help in the process of building a pipeline for CG and VFX productions
- Awesome-Game-Networking
-
Website
- electron
- minimal-mistakes
- water.css - add-css collection of styles to make simple websites just a little nicer
- coder
- Freelander
- animate.css - browser library of CSS animations. As easy to use as an easy thing. http://daneden.github.io/animate.css
-
Multimedia
- Amplitude Audio SDK - platform, open-source, data-driven audio engine designed with the needs of games in mind.
- soloud
- openal-soft
- libsnd
- HISE
- helm - a free polyphonic synth with lots of modulation
- sfMidi
- Cadence
- Carla
- RenderMan
- PLEBTracker
- LabSound - based audio engine
- MIDI_controller
- oboe - performance audio apps on Android.
- Twist - node-based audio synthesizer
- blastmidi
- ass
- FAudio - Accuracy-focused XAudio reimplementation for open platforms
- libxm
- minimp3
- libnyquist
- cute_dsp
- DSP-Cpp-filters
- DSPFIR - audio-data-filters/
- iPlug2 - in Framework for desktop, mobile and web [PRE-RELEASE]
- rfxgen - to-use fx sounds generator
- raudio - to-use audio library based on miniaudio
- flite
- codespeak - based speech-to-code editor for humans.
- subsync
- GranularSynth
- speech_synth_series
- synthv1 - an old-school polyphonic synthesizer
- DeepSpeech
- pocketsphinx
- Tonic
- stk
- videoInput
- FFmpeg
- MiniVideo
- mpv
- minimp4
- pl_mpeg
- FFMpeg-decode-example
-
GameProgrammerPath
-
GameDesign
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